Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Adjust most animation acceleration's happened frame. You'll see some of them get speed decreased in this patch, but they'll worked almost same as last patch.
A hotfix for game freeze after Capcom's latest patch. (25th Apr.)
Might still have other bugs, please let me know if you find any!
---
[General]
-Knocked down recover time: Capcom changed some value about human action, and the default knockdown recover time is unreadable now. So I decide to temporary leave it as vanilla(25th Apr. ver).
---
[Mystic Spearhand]
-Scatering Bolt animation: add a short slow motion when cast (*You'll be much easier to cast Quick Fot after Scatering Bolt.)
Version pak2.0.5-lua1.0.0
Thanks to @Nonolol. Now we're able to adjust more stuff(especially animation speed)!
Make sure you install both lua and pak's latest file!
[General]
-Knocked down recover time: 2sec >> 2.25sec
[Fighter]
-Tusk Toss animation speed: x1.2
-Burst Strike attack animation speed: x1.5 (*Doesn't affect to rush.)
[Archer]
-Special arrows load animation speed: x1.5
[Thief]
-Masterful Kill parry frame: x1.33
-Formless Feint stamina cosume per sec: 240 >> 150
-Formless Feint stamina cosume when dodge: 75
[Warrior]
-Stand Light Attack animation speed: x1.25
-Move Light Attack animation speed: x1.35
-Light Attack action rate: 1.85 >> 1.4
-Dash Light Attack animation speed: x1.25
-Barge animation speed: x1.25
-Tidal Wrath start parry frame speed: x7.5 (*Now instantly get in to parry posture.)
[Mystic Spearhand]
-Stand Light Attack animation speed: x1.1
-Move Light Attack animation speed: x1.2
-Light Attack action rate: 1.3 >> 1.15 / 0.65 >> 0.6 (*Two value for different attack action.)
Found out the parry frame changes I did before was not working as the numbers I set, the parry frame just can't be modified(from data).
So instead I shortened it's duration, now you'll be able to move earlier if you failed on parry.
---duration: 90f >> 38f
-----
[Mystic Spearhand]
-Forbeding Bolt-
---charging stamina recover multipler: 0 >> 0.5 (*Now you can still recover little stamina while charging.)
Version 2.0.4a
A hotfix for Wild Furie's stamina cost didn't worked correctly as description.
Version 2.0.4
[Archer]
Big patch for Archers, modified lots of skills base on Archer main's feedback.
-Aim Shot-
It does toooo much damage compare to other stamina cost skills, which make most of the skill meaningless to use.
---action rate: 1.8/2.45/2.7 >> 1.15/1.7/2.3 (*Three level scales with the time you aimed.)
-Manifold Shot-
Make "aim" more meaningful for skills.
---action rate: 0.75/0.8/0.85/0.9 >> 0.65/0.75/0.85/0.95 (*First level for direct cast, second to forth scales with the time you aimed.)
-Cascade Shot-
Make Cascade Shot's attack numbers revert to vanilla because it shoot really slow, but give it some damage buff and shoot angle to make it more useful as a multi-targets skill.
---attack numbers: 3 >> 2(Lv1), 5 >> 3(Lv2)
---action rate: 0.65/0.7/0.75/0.8 >> 0.8/0.9/1/1.1 (*First level for direct cast, second to forth scales with the time you aimed.)
---spread angle: 6 >> 9
-Deathly Arrow-
A skill that over performance overall. It now requires more skill to deal massive damage.
---none just action rate: 4.5 >> 2.75(Lv1), 5 >> 3(Lv2) (*Just action rate of Lv1/Lv2 are 5.5/6 for reference.)
---just frame: 20f >> 24f
-Corrections-
Since Archer performed good enough in BC2, vocation corrections except knockback res were reverted to vanilla.
---Health: 100 >> 0
---Strength: 30 >> 5
-----
[Warrior]
-Indomitable Lash-
Still under performance compare to Heavenward Sunder, give it a bit more action rate.
More easily to cast and dealt slightly more damage.
---interval between summon to shoot: 0.75sec >> 1sec
---action rate: 0.8 >> 0.95
---stamina consume: 30 >> 40(Lv1), 20 >> 40(Lv2)
-Wild Furie-
A damage composition rework.
In vanilla version, Wild Furie's action rate curve is 2/2/2/2/2/2/(2+2)/(2+1+5) for each combo.
In this version you will get 1.6/1.7/1.8/1.9/2/2.1/(2.2+2.3)/(2.4+2.5+5), they now grows with each combo you continued.
This rework could reward players for doing each next combos and slightly reduces the penalty of missing the last hit. (the "5" one)
Also reduce some strength of first few hits, which was a bit overpowerful to small enemies before.
Version 2.0.2a
A hotfix for Trickster's Aromatic Rally. (was not working at 2.0.2)
-----
[Thief]
-Skull Splitter-
Revert and increase Lv2 Skull Splitter's spin speed.
---min spin speed: 1.25 >> 1.5(Lv2)
---max spin speed: 2.5 >> 3(Lv2)
Version 2.0.2
[Thief]
-Skull Splitter-
Last patch's drastic cost nerf of Skull Splitter was a temporary solution.
Now the damage composition of it have been reworked, you can still one shot small enemy easily and dealt more aoe damage while landing, but it no longer a broken damage dealer to bosses.
---stamina consume: 25% >> 250
---spinning hit action rate: x0.545(Lv1), x0.5(Lv2) (*Lv1 and Lv2 now does same damage every hit, but Lv2 still spin faster.)
---landing hit action rate: x2
-----
[Mystic Spearhand]
-Mirour Shelde-
Did a bit over cost nerfed to Mirour Shelde last patch, now is more usable.
---stamina consume: 25% >> 20%
-Wild Furie-
Yeah, I know Wild Furie is a good for MS in vanilla, it just slightly inferior compared to other vocations.
8th combo total action rate: 8 >> 10 (*This is a sum for total 6 hits include clone attack. Whole Wild Furie's action rate increased from 24 to 26 btw.)
-----
[Tricksters]
Sorry! Tricksters, I've done my best to add damage to smokes, it just not working.
Give a small buff to normal attacks cause it's still really weak last patch, Aromatic Rally call back a little since we're able to deal damage by ourself now.
---Stamina consume: 300 >> 480 (revert back to vanilla)
Version 2.0.1
[Archer]
-Manifold Shot-
Manifold Shot s bit overpowered then others, give a slightly nerfed.
---action rate: 0.9 >> 0.8 (now same as Cascade Shot)
---stamina consume: 140 >> 200
-Deathly Arrow-
---just release frame: 10f >> 20f
---charge time: 1.75sec >> 2sec
-Tempest Shot-
Reduce some motion speed to make it more stable, give action rate buff for compensate. (Motion speed changed randomly when it was 1.75)
More out range action rate because using Tempest Shot took away your mobility.
---action rate: 0.65 >> 0.8
---out range action rate: 0.2 >> 0.4
---motion speed: 1.75 >> 1.5
-Heavenly Shot-
Unfortunately, the stamina consume of releasing Heavenly Shot can't be adjust. Instead I make it able to drain more stamina(which turns to damage), also have no out range penalty.
---charge time: 3sec >> 0sec (*Charging Heavenly Shot rapidly drained you stamina, that's why it dealt much less damage in vanilla.)
---action rate: 5.5 >> 6
---out range action rate: 2 >> 6
-----
[Warrior]
-Arc of Might-
No longer drain out your stamina.
---stamina consume: 100% >> 80%
---charge time: 3.75sec >> 4sec
-----
[Sorcerer]
-Chant speed while concentrate: 2.75 >> 2.25
-Seism-
---action rate: 4.5 >> 5
---stamina consume: 450 >> 300
-Augural Flare-
---stamina consume: 400 >> 300
Version 2.0.0
First release.
Balanced Combat 2 is an OUTDATED mod. Personally recommend to try out Dullahan - Modular Vocation Overhaul, which provides roughly same modified and more!
This is a mod focus on balance vocations and skills. The goal is to make each vocations and their skills stand closer to a same line. You'll no longer feel that some vocations are way stronger than others. Overall difficulty is not what I aimed for. If you feel the game being too hard or too easy, try play with Custom Difficulty Tweaks to adjust the overall difficulty level. (They worked together great!)
Installation Install using Fluffy Mod Manager. *Download and dropped the rar file directly into FMM folder, do NOT extract them!
Will I get soft banned by using this mod? No, these changes only affect in local. I've tested. Your friends or other players are still able to hire your pawn. Just turn off the internet connection if you don't feel safe.
Balance Combat 2 contained lot skill action rate and stamina cost adjust, which wasn't in 1.0 version. However, as BC2 touched more files, it may conflicted with other mods that used to work with BC1. You can still play with 1.0 version, but there won't be any further updates for it. Check out the info below to see what have been changed with this mod.
Make sure you install both lua and pak's latest file!
General
Knocked down recover time: 9sec >> 2.25sec
Capcom changed some value about human action in 25th April's patch, the default knockdown recover time is unreadable now. So I decide to temporary leave it as vanilla. Tell me your feedback about current version.
Knockdown duration adjustment move out to Balanced Combat Tweak. It also shortened grab and debilitations duration.