About this mod
You can optimize the spell damage/AoE size/and more by yourself. To increase the game difficulty or OP.
- Requirements
- Permissions and credits
- Donations
What this does
you can adjust weapon skills(spells) attack damage rate(i.e. action rate) through script. so you dont need to unpack PAK file and pack them or depend on someone's design.
all of damage multiplier is literally multiplier so if you want to increase damage of the spell 20% then set to 1.2
additionally you can adjust other attributes such as internal attack count of thundermine(which is already implemented.) I will add more things to adjust thru updates.
FUTURE UPDATE
add more spells as my character learn new weapon skills(spells).
add more attribute such as lifetime of spells
add an option to apply the effect to NPCs(currently damage config only works for a player.)
IMPORTANT NOTE
I DO NOT ACCEPT REQUESTS/SUGGESTIONS FOR THIS MOD. I will focus on the updates i mentioned above if i have time.
Installation
- Ensure you meet the requirements
- Unzip the zip file
- Place variable_magic.lua under
path/to/Dragons Dogma2/reframework/autorun/
- delete variable_magic.lua
- delete folder
reframework/autorn/data/VariableMagic
MY MODS
Immersive Levitate
Ordinary Offensive Magic
How to customize
- go to REFramework menu -> Script Generated UI -> Variable Magic
1.0 as vanilla value. for example scale: setting 2.0 means 2 times bigger. CAUTION: Scale Empyrean bigger is BAD FOR YORU EYES!!
Thundermine interval value is second. (forgot to write in UI)
