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Nickesponja

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Nickesponja

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About this mod

This mod makes the stagger and exhaustion mechanics less punishing, decreasing the amount of time you spend without having control of your character.

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Changelogs
Introduction

The stagger system in DD2 is, in my opinion, a bit too annoying. You just spend too long out of control of your character, between the long stagger animations, the exhaustion state being extremely punishing, wall bangs, dazed status effect, and so on. This mod tones that down a little bit by modifying a few mechanics to be more lenient. I recommend that you use Simple Difficulty Tweaks if you want to further customize the difficulty of your game.

Modularity

All of the features in this mod can be independently toggled on and off in the REFramework GUI. Turning all of the options on may be a little too lenient, at least if you're not using mods that make the game harder, but that's for you to decide.

Exhaustion changes

When you get to 0 stamina and enter the exhausted state, your stamina will start to recover immediately (keep in mind that the game allows for negative stamina values, so you won't see this effect immediately if you used a skill that left you with less than 0 stamina), like in DD1, and it won't stop until you're no longer exhausted. This means that:

  • The time you spend in the exhausted state is smaller.
  • Enemies attacking you can no longer keep you in the exhausted state indefinitely.
Stagger changes

  • Replaced the biggest forms of stagger for smaller ones. For example, you will no longer get staggered so bad that you get down on your knees for a few seconds.
  • Ranged attacks will now deal reduced stagger (80% reduction) to you. This means you'll no longer get staggered easily when a goblin throws a bottle at you while you're wearing heavy armor (I actually had to specifically adjust the bottle throws because of how insane their stagger is).
  • Wall bangs (crashing against a wall when getting staggered near it) are no longer a thing.
  • Every vocation now has access to Thief's Controlled Fall, but for other vocations it comes at a cost of 100 stamina. There's no need to get the actual skill from Thief for this to work.
  • The duration of crawling knockdown has been reduced from 8 seconds to 5 seconds. If you're using Balanced Augments and the Dilligence augment, you'll skip the crawling entirely. On top of that, you can now start moving in the crawling state after 1 second rather than the 2 seconds it takes in vanilla.
Status effect changes

  • You can now turn off the dazed status effect (the one where stars appear above your head).
Grab changes

  • You can now get out of grabs by wriggling your left stick/repeatedly pressing movement keys, like you could in DD1 (but far less mash-y). There's a gauge bar showing your progress for this.
Invincibility frames during some key moments

The following two features are disabled by default, because I think they're a bit too much, but you can enable them if you want.

  • You have iframes while knocked down (this includes while crawling).
  • You have iframes while doing finisher moves.
Installation

Install as usual with Fluffy Mod Manager.

How to support my mods

If you like this mod and you'd like to support my work, you can do it here: https://ko-fi.com/nickesponja