0 of 0

File information

Last updated

Original upload

Created by

rbwadle

Uploaded by

rbwadle

Virus scan

Safe to use

Tags for this mod

About this mod

For when you had a bad day and just want to spend some time in a Fever Dream Power Fantasy. Options for Unlimited Stamina and Health, Faster run speed, Attack Multiplier, Ignore Death, Ignore Fall Damage, Launch enemies into the sky or knock them down in one hit, Add element and status effects, Fast Skill Charging, Riot and Apathy Modes and more.

Requirements
Permissions and credits
Changelogs
Donations


CONFIGURATION OPTIONS

Player
  • Unlimited Stamina - Stamina use is eliminated -- with the exception of stamina depleting Skills.
  • Speed - Increase speed of player for both walking and running while out of combat.
Health
  • Invincible - Player is invulnerable to all forms of damage.  This setting is the same as individually enabling all of the following 6 options.
You can choose to apply any combination of the below damage/collision options:
  • Damage - Ignore actions that cause damage to player health (except Fall Damage).
  • Death - Ignore actions that result in player death (except Fall Damage).
  • Impact - ignore projectiles and collisions.
  • Knockdown - Ignore actions that result in a player knockdown (crawling) state.
  • Max HP Loss - Prevents reduction in player maximum health.
  • Fall Damage - Ignores all fall damage and instant death conditions related to falls.
Attack
  • Attack Multiplier - adjust the player's base damage.  Default value is 1.  Any value less than 1 will reduce damage output (i.e. 0.5 for half damage).  Any value greater than 1 will increase damage (i.e. 2.0 for double damage)
  • Fast Skill Charge - Weapon Skills and Spells which take longer than half a second will charge in half a second or when the cast animation is complete, whichever comes last.
  • Knockdown - Player attacks will either instantly put the target into a knockdown animation or increase the knockdown progression level of the target.
  • Unguardable - Player attacks will defeat or bypass target guarding in a single hit.
  • Add Element - Add elemental effects -- such as Fire or Ice -- to player attack.
  • Add Status - Add status effects -- such as Poison, Sleep and Frostbite -- to the player attack. The Cure option enables curing the status effect instead of applying it.
  • Force Launch - Adds a force to the angle of the player attack that -- depending on target size and weight -- can launch the target a great distance. 
Enable
  • Friendly Fire - Allow attacks that would normally bypass target of same group to hit.
  • Riot Mode - Pawns, Guards, Enemies and select NPC characters will attack anything in sight.  The Ignore Party option excludes the player and their pawns from being targeted.
  • Apathy Mode - Enemies will not enter hostile state unless under specific conditions while provoked.  Allows for observing enemies while remaining undetected in most cases. 
Damage Detail

    This is a feature I use for debugging that I left in as an option for those who are curious about the different types of damage and damage effects.  It creates a window that shows the latest result of a player attack or damage taken and provides damage details.  It is informational only and takes up a large portion of the screen so it is not intended to be a permanent feature.

Warning - There are features of this mod that allow applying status effects to characters and NPCs that may have permanent or semi-permanent effects.  I HIGHLY RECOMMEND creating a manual backup of your game save data prior to using this mod.  A guide to doing this can be found here.  Alternatively you could use a save data mod such as Simple Savegame Manager.  At the very least do an Inn Save.  Below are a few examples of why I feel this warning is necessary:
  • You could choose to enable the Stone status effect to your attacks and then petrify a quest giving NPC.  That will have the effect of preventing their quest from progressing until you revive them from their coffin in the morgue.
  • You could also add the Takeover or Brainwash effect to your attacks and inadvertently apply this status to one of your pawns -- if Friendly Fire is also enabled.  While I have no idea if this could potentially end up giving a Party Pawn "Dragonsplague", I would err on the side of assuming there is a possibility until proven otherwise.

INSTALLATION (recommended):
Install with Fluffy Mod Manager
  • Click Manual Download from the Files tab towards the top of this page
  • Click Slow Download
  • move the GodMode*.zip file into your Fluffy Mod Manager \Games\DragonsDogma2\Mods folder
  • Open Fluffy Mod Manager and activate GodeMode mod.

MANUAL INSTALLATION

  • Click Manual Download from the Files tab towards the top of this page
  • Click Slow Download 
  • Extract the zip file
  • Copy the 3 files found in the GodMode/reframework/autorun directory
  • Paste these files into the /refreamework/autorun directory within your Dragons Dogma 2 game folder. 
i.e. C:/Program Files (x86)/Steam/steamapps/common/Dragons Dogma 2/reframework/autorun