About this mod
For when you had a bad day and just want to spend some time in a Fever Dream Power Fantasy. Options for Unlimited Stamina and Health, Faster run speed, Attack Multiplier, Ignore Death, Ignore Fall Damage, Launch enemies into the sky or knock them down in one hit, Add element and status effects, Fast Skill Charging, Riot and Apathy Modes and more.
- Requirements
- Permissions and credits
- Changelogs
- Donations
CONFIGURATION OPTIONS
PARTY
Provides a matrix of settings categories (STAMINA, SPEED, DEFENSE and ATTACK) and party members (Player, MainPawn, PawnB and PawnC) which can be set to specify which party members will be effected by character level options provided in this mod.
- By Default -- All four categories will be enabled for the player only as represented by all options in the first row being enabled.
STAMINA
- Unlimited - Stamina use is eliminated --
with the exception of stamina depleting Skills. - IGNORE - When the Unlimited option is disabled the following options will display:
Skill - Ignore stamina consumption from Weapon Skills out of combat
* When either Sprint or Skill is selected an additional option called inCombat will display.
When this option is enabled stamina consumption will be ignored whether in combat or not.
SPEED
Increase player action and movement speed
- Normal - No change to player speed
- Sprint - Jog speed is increased to Sprint speed and Sprint speed is increased by ~20%
- Fast - 50% increase
- Faster - 120% increase
- Super - 250% increase
* all increases can be limited affecting only sprint speed and jump height when Only While Sprinting option is enabled.
DEFENSE
- Invincible - Player is invulnerable to all forms of damage. This setting is the same as individually enabling all of the following 6 options.
- Damage - Ignore actions that cause damage to player health (except Fall Damage).
- Death - Ignore actions that result in player death (except Fall Damage).
- Impact - ignore projectiles and collisions.
- Knockdown - Ignore actions that result in a player knockdown (crawling) state.
- Max HP Loss - Prevents reduction in player maximum health.
- Fall Damage - Ignores all fall damage and instant death conditions related to falls.
- Ailments - Ignores all status ailments without needing Invincible or Ignore Impact enabled.
- Attack Multiplier - adjust the player's base damage. Default value is 1. Any value less than 1 will reduce damage output (i.e. 0.5 for half damage). Any value greater than 1 will increase damage (i.e. 2.0 for double damage)
- Fast Skill Charge - Reduce charge time for Weapon Skills and Spells. For some spells there may still be an additional post-charge animation which will be unaltered.
* 1/2 - Charge time will be 50% of it's default value. (10s charge time would become 5s)
* 1/4 - Charge time will be 25% of it's default value. (10s charge time would become 2.5s)
* Instant - Spell or Skill will be charged instantly. (10s charge time would become 0.1s)
- Knockdown - Player attacks will either instantly put the target into a knockdown animation or increase the knockdown progression level of the target
- Unguardable - Player attacks will defeat or bypass target guarding in a single hit.
- Add Element - Add elemental effects -- such as Fire or Ice -- to player attack which enchants the weapon until disabled.
- Add Status - Add status effects -- such as Poison, Sleep and Frostbite -- to the player attack. The Cure option enables curing the status effect instead of applying it.
- Force Launch - Adds a force to the angle of the player attack that -- depending on target size and weight -- can launch the target a great distance.
- Friendly Fire - Allow attacks that would normally bypass target of same group to hit.
- Riot Mode - Pawns, Guards, Enemies and select NPC characters will attack anything in sight. The Ignore Party option excludes the player and their pawns from being targeted.
- Apathy Mode - Enemies will not enter hostile state unless under specific conditions while provoked. Allows for observing enemies while remaining undetected in most cases.
- Unarmed - [1.0.7] - NPCs will never have weapons
- Hammer Time - [1.0.7] - NPCs will always be equipped with hammers and warrior class skills. Enable this option with Riot Mode in towns and watch the chaos unfold.
- Global NPC Sentiment - [1.0.7] - Set all NPCs to Love, Like, Neutral or Hate the player and party members.
Warning - There are features of this mod that allow applying status effects to characters and NPCs that may have permanent or semi-permanent effects. I HIGHLY RECOMMEND creating a manual backup of your game save data prior to using this mod. A guide to doing this can be found here. Alternatively you could use a save data mod such as Simple Savegame Manager. At the very least do an Inn Save. Below are a few examples of why I feel this warning is necessary:
- You could choose to enable the Stone status effect to your attacks and then petrify a quest giving NPC. That will have the effect of preventing their quest from progressing until you revive them from their coffin in the morgue.
- You could also add the Takeover or Brainwash effect to your attacks and inadvertently apply this status to one of your pawns -- if Friendly Fire is also enabled. While I have no idea if this could potentially end up giving a Party Pawn "Dragonsplague", I would err on the side of assuming there is a possibility until proven otherwise.
INSTALLATION (recommended):
Install with Fluffy Mod Manager
- Click Manual Download from the Files tab towards the top of this page
- Click Slow Download
- move the GodMode*.zip file into your Fluffy Mod Manager \Games\DragonsDogma2\Mods folder
- Open Fluffy Mod Manager and activate GodeMode mod.
MANUAL INSTALLATION
- Click Manual Download from the Files tab towards the top of this page
- Click Slow Download
- Extract the zip file
- Copy the 3 files found in the GodMode/reframework/autorun directory
- Paste these files into the /refreamework/autorun directory within your Dragons Dogma 2 game folder.