About this mod
This mod simply toggles the helmet of the player and pawns based on combat conditions. When the party enters combat, helmets will automatically appear, and then hide when combat ends.
I can not take credit for the base of the code as it is a cannibalized LUA script I put together based on two other LUA script mods.
- Requirements
- Permissions and credits
This mod has been updated to be configurable thought the REFramework menu!
You can now choose the player or pawns (all pawns) settings.
- Always Hide: Helmets are hidden in and out of combat.
- Hide Out of Combat: Helmets are hidden when outside of combat and show when in combat.
- Never Hide: Helmets are always shown in and out of combat.
Why ALL PAWNS and not allow for customization of each pawn?
Mainly because that would require a complete rewrite of the mod, and I am not very savvy with modding, especially in LUA.
This also keeps the mod compatible with other mods, such as the Transmogify!
This update is very simple and long overdue! Thank you for the support I have been given on this.
ABOUT
This mod simply hides the helmets of the player and pawns when not in combat. The moment combat starts, all helmets will automatically appear on characters, and when the player is no longer in combat, they will hide again.
Note that the trigger for "In Combat" seems to be whenever you or a pawn in your party take or deal damage, and ends when all targets are defeated or lose interest. Drawing your weapon also does not trigger your helmet to appear.
I really like some of the helmets in the game, and I also really enjoy seeing the character that I put so much time into customizing, and I feel that this mod is the perfect blend of the two without having to manually toggle or even consciously think about it.
RECOMMENDED MODS
These mods go well with this mod. If you like cosmetic obscurance, I can't recommend these mods enough!
- Weapon and Shield Hider by Nickesponja
This mod allows customization of your weapon and shield when you have your weapons drawn or sheathed. This works great for people who don't want large weaponry blocking the design of your character!
- Automatic Lanterns by kagenocookie
This mod allows you to customize when your lantern is visible, and even automatically toggle it at night. The lantern tends to be bulky and in the way, and fully hiding it does make a suspicious glow from nowhere at your hips. This mod lets you pick your preference by having it dynamic, always visible, or always hidden.
DISCLAIMER
I do not really know LUA coding, but I am a coder of other languages. I can not take credit for the coding used to create this mod as I can't say I fully understand it. I was using two mods and while playing thought to myself, what if I looked at these scripts and made a hybrid child of them?
Using Hide Helmet Ho(through LUA) by pablot and Infinite Stamina Out of Combat by lingsamuel, I was able to cannibalize the scripts to create one that detects if the player is in battle, then toggles helmets based on the condition. If there are any issues with the script, please let me know, especially if you know LUA better than I do.
Without the mods created by pablot and lingsamuel, this mod would not have been possible. This was a personal mashup created by me that my friends seemed to really like so I thought I would share it with others.
INSTALLATION
This mod requires REFramework to be installed, and from there simply place the LUA script in your autorun folder. ( "[SteamLibrary]\Dragons Dogma 2\reframework\autorun" ).