File information

Last updated

Original upload

Created by

Rabbi_Iceman

Uploaded by

Teenisherstorm

Virus scan

Safe to use

Tags for this mod

About this mod

I can't be the only one who was disappointed when Ballena says he'll buy 30 kilos and then starts laughing in your face by buying half pounds...

Well this mod fixes that.

BUT IN A REALISTIC WAY


Please check out videos and images for demonstration! Thank you!

Permissions and credits





INTRO:



Start with ordering little 10 gram packs of weed, and graduate to managing 50 kilogram shipments to be distributed across the U.S






This mod has now been fully prepared into a mod pack for easy install!




Lots of work has gone into this! Every aspect that can be changed to balance for kilogram wholesale has been changed!



Goal:

The goal of this mod is to revamp the wholesale aspects of the game. Dealers now order mid-level quantites, and the gang wholesale distributors will purchase wholesale quantites. Saving you enough time to build new business and making supplying the entire game world possible!





In every market there exists the opportunity for these players in the market.




Wholesaler  --------> Distributor -------------> Dealer


Alternate names -  Wholesale ----------> Mid-level --------------> Retail


        Kilogram ------------> Oz -----------------> Gram






(Each person sells the quantity below them, Wholesaler, kilogram, distributor, oz. etc...)






We are going to FIX the gangs purchasing these mid-level quantities. It's time to go REALLY big. Move 6 tonnes a year. All within the Ghetto.





Most Importantly, It can be done Reasonably.




Big Tip!

You can buy PTC online directly from your laundering pool. So you drop off your surplus cash into your laundering pool, Which is laundering 70%. Then buy ptc coins to use to buy the weight you need. Works well later on for helping manage cash, especially with million dollar deals.








MOD PAGE OUTDATED FROM HERE ON OUT.


https://discord.com/channels/1077222622984675429/1228392417573605396


PLEASE CHECK OUT THIS LINK ^  TO SEE RECENT UPDATE LOG IN DEPTH












General list of FEATURES




  • Gangs Order True Bulk - Gangs will order by the brick order more weight and less often at end stages so you can move more weight, and make less deliveries. 



  • Dealers Order True Bulk - Dealers now order up to the brick, and less often.



  • BECOME A TRUE WEEDMAN - Begin importing Eddie's weed and wholesaling it to John!

    Make $1,000 per kilogram you sell to him. 50 kilos is 50 grand profit!

    Buy for $3,000 per kilo, flip for $4,000


  • 50,000 limit slider increase - Ability to place 20 kg orders

    (Also by the end, I bring in 50 kilos at a time; the max you can comfortably move, with two duffle bags, to limit the amount of orders that you have to make.)



  • Ability to Wholesale Heroin to Kenji - FINISHED!!!!!



  • Gang's only wait 1 Day Instead of 4 to recieve their delivery




  • Buy and Sale Prices are now Realistic for a Wholesaler



  • Labs now bring in huge quantities - One Cocaine Import operation on it's own can handle Ballena's 40 kilograms every 3200 minutes by end game


    Drugs that are not distributed at the kilogram level only produce 500-700 units every 2000-800 minutes. Weed also grows 16.8 kilograms when in full gear!




  • Money Laundering! - Now starts at 70%! Every level you gain 5% till 100%. Then it increases by 1% each level.


  • Real Estate! - Prices are now much, much higher. it's going to cost you at least 10 bricks to buy some of these places. Inspired by lightritual24, but custom prices.


  • Includes Huslaa's drugs stack to 100! - https://www.nexusmods.com/drugdealersimulator/mods/36


  • Included Ruler's demand Tweaks! - https://www.nexusmods.com/drugdealersimulator/mods/13
    Significantly increased the amount of demand for all drugs, over all sectors. Each neighborhood has been tailored too. So heroin hotspots are still heroin hotspots.


    I wanted to bring back the experience before the demand update. My first playthrough I chose Crystal meth since i got the game from watching breaking bad. So it was really cool to find a good recipe and have it blow up through the city. 


  • Included Ruler's Suitcase Restored! - https://www.nexusmods.com/drugdealersimulator/mods/11












TO INSTALL


a. Download Part 1

b. Then select one of the three part 2 files, based off what drug you want to wholesale, and what gang you want to wholesale that drug too. Both are important so read Part 2 files carefully. 
















Big Shoutout to Huslaa for helping!



This is primarily a mod pack. Everything you need is already merged together! Includes work from RulerofWorlds, Huslaa, and light ritual and myself!














IMPORTANT NOTES BEFORE YOU BEGIN:


1. Remove SaleAreadatabase from this modpack when doing the tutorial, other wise it can glitch the first three orders. Put it back in DDS directory after tutorial is done and you can save.




2. Remove shadycomminterface.uasset during the end phase to so that the end game gunshots do not glitch. Replace back into DDS directory when past this mission.






3. WEED AND CRYTSAL METH DO NOT CHANGE PRICES UNLESS IT IS BRAND NEW SAVE

Unfortunately, the weed price will not update on previous saves. However, Cocaine, Heroin and Fentanyl prices will. This cannot be changed. The mod is already intended for a new play through, to enjoy the different stages of the career.








(This next bit I talk a lot, Skip to the next PURPLE to see changes.)









GANGS- The highlight of the Mod. 




You are no longer selling oz level quanitites to the gangs. You are now a multi-kilogram wholesale supplier. This will completely change your experience late game, and give you the true Freeway Ricky experience.


The sample mission has been edited, Ballena will ask for 1 key as a sample, and you will only have till the following day to deliver. Rather than the usual 4 days. 


If you get the brick and sell it raw, you will make $5,000 off of a pickup and delivery. A 20% wholesale to wholesale profit margin.

(Buy 40 Kilos for $800,000 - Sell 40 for $1,000,000)


If you cut 25%, you will make $10,000 off this first delivery. A 40% wholesale profit margin.

(Buy 30 Kilos for $600,000 - Sell 40 kilos for $1,000,000)


While it feels great to just get a brick and flip it wihout having to worry about mixing and stashing the product, be careful, as the orders will grow bigger and bigger every time, and you will need to be cautious of stacking your cash in order to keep up.




Cocaine - 1kg ----->40kg -    $1,000,000 worth at $25,000 wholesale per kilo by Ballena


Heroin - 1 kg -----> 25 kg-     $1,000,000 worth at $40,000 wholesale per kilo by Kenji


Meth - 1kg --------> 50 Kg-     $1,000,000 worth at $20,000 wholesale per kilo by Kenji






Another New mod: Gangs order True Bulk


In the default game, there is a value that makes it where gang orders occur 30% more often when you have max rep with your gang.

Instead, it now makes them order 57.5% less often! In order to make them order more bulk the longer they work with you.



See it will start as 1kg every 1800 minutes. By the end it will be 40kg every 3200 minutes



So a way to think of it is the quantity they order will 2x.

But the order frequency will only be increased 1.7778x.

This gap is the bonus inventory you get to move without having to make more trips!


Thus you can sell more weight, without actually having to deliver more. It's perfect!








I'll explain my problem with the vanilla gangs below. I'm making it small because it's not very important as to what the mod does, but why the mod does




In every market there exists the opportunity for these players in the market.


Wholesaler  --------> Distributor -------------> Dealer


Alternate names -  Wholesale ----------> Mid-level --------------> Retail


        Kilogram ------------> Oz -----------------> Gram




For some reason, Ballena claims he will begin exporting to multiple distributors, all who will import and would be able to wholesale to new areas, provided they have a low enough price.

Yet Ballena only buys mid-level quantities in the base game! Even if it's only one distributor on his end who actually ends up buying, this is a load of bollocks!

He should be supplying kilogram level quantities to his distributor, just like we should be!

Such as...


Weight distribution estimated if 2 Distributors are involved.


        ------------>500g
1 kg -----------(
                        ------------> 500 g



 ------------>1kg
2 kg -----------(
                         ------------> 1 kg




 ------------>10kg
20 kg -----------(
                         ------------> 10 kg





You can see how it tracks down a very similar path. Due to supplying a wholesale distributor and being a border brother. This means the player is now focusing on Supply full time, as Ballena wants to move as many kilos as he can through other wholesale distributors in new territories. Your very own Eddie!













PURPLE!




Detailed Log of Changes This Mod Makes:




1.GangManager.uasset


A. Both gangs now order kilogram packages.

B. Ballena Coke Price is now $25,

C. Kenji Price is $20,

D. Gangs will now only wait 1 day after ordering rather than the default 4. Located in line 16206, Thank you to Huslaa!








2. Eddielimitbooster.uasset


Goal is that around level 30, you can order 1 kilogram per level.




The Street Dealer


Level 5-14 - $2500-$7,000




1 Kilo phase The Retailer:

level 15-24 - $15,000-$23,000




5 kilo phase: The Middle-Man

level 25-29 = $100,000-$116,000





15 Kilo phase: The Distributor

Level 30-35= $300,000-$350,000





30 Kilo Phase: The Wholesaler:

Level 36 and onnnnnn and onnnnnn and onhnhnhn. ~

$720,000- onwards to $2,000,000 at level 100



level 100 drops back to $10,000 per level. To keep from having to deliver too much cash












2.
Changes made to Balance Flags 


A. Balance Flags,


1. Dealer order interval from 0.75 to 0.15

2. Respect drop from 0.06 to 0.03

3. Xp is 20 per gram

4. Dealer max level 20

5. Gang interval 1800

6. Gang max drop changed from 0.3 to 1.777778. This means instead of getting gang orders %30 more often, Gang orders occur almost half as much. The key is that the order quantity will be double what you normally could handle at 1800 mintutes. Like this, 1800 minutes * 1.7777778 = 3200 Minutes.

6. Ballena min-max, 1-30

7. Kenji min-max- 1-40 (balanceflags file with max 25 kilos for heroin is included Part 2c)

8. Gang rep per is 100

9.  Eddie base is 0, Limit increase per level is 100. (coincides with included eddielimitboosterfile

10. Smuggle box price increased to 2500 from 200.



This makes it so that each gang will order $1,000,000 worth of their drug, and you will make $200,000 no matter what on the delivery from Eddie.

If you cut, and/or import yourself, you get the opportunity to double, or triple your money wholesale.


Check out video from the legend himself to see!

https://www.youtube.com/watch?v=1lJ00pRSPV8











3. Changes made to mainComputer.uasset



Important note. If you want to edit prices for your own. All you need to do is look up "price" in a mainComputer.json file and you'll find three sections. Buy Price. Sale Price, and Expected price.

Drug price also needs to be the same in both mainComputer.uasset and Drugdatabase.uasset.




Buy Price:Sale Price:

Weed: -    $3,000              $5,000-$9,000                          (Wholesales still at $4,000 per kg to John, notice an opportunity here?)

Crystal - $16,000      $28,000- ~$54,000 

Coke -      $20,000     $32,000-$62,000                    ($25,000 per kg through Ballena)

Heroin  -   $32,000     $46,000-$97,000                   (Sale price is set at 46, Expected price is 50. Wholesales for $40,000 per kg through Kenji)

Fentanyl - $40,000                                                                            (Fentanyl deserved to be twice the price! Why was cocaine more expensive in the first place?)







Also changed drugunlocklevel. Must be changed in mainComputer.uasset and drugdatabase.uasset. Same with Drug Price.


Weed - level 1

Amp - Level 1

Ecstasy - Level 4

Meth - Level 8 

Cocaine - Level 12

Heroin - Level 16

Fentanyl - level 20











4. Lab Type Database.  (I will include a variant for each gang you choose. Ballena ordering Coke, Kenji ordering Meth, Kenji ordering Heroin. Check mod files)


After all, we're going to have to bring in a lot more weight to keep up!

A. Cocaine Import - 14 kilograms every 4000. By the end, one lab will be bringing in 19,600 grams every 1600 minutes. This rate is perfectly calibrated to handle Ballena's orders while only needing one lab.  Also Price adjusted to $52,250 lab set up cost. 



Initial Production cost per gram reduced to $7,000 per kilogram, reduces to $5,000 per kilo once your dealers are max trained. Very satisfying. 14,000 grams, then 19,600 grams at max per $98,000 batch. Check this video for proof. This man was doing the exact same thing in real life, and at a smaller scale like the player. 

https://www.youtube.com/watch?v=qwRl-2_pHSA



B. All other labs other than Marijuana Grow - 1000 grams every 4000, thank you lightritual24 for your inspiration for Labs!

C. Inital Lab Price per gram Changes, and Lab Set-up Cost.

Meth -was $7    now $6    - $46875

Amp- was $6      now $5   -  $32400

Ecstasy- was $5 now $4   - $26850

Heroin - was $16-       now $15- $69895

Marijuana - is now $1 - Production Quanity - 12 Kg, turns into 16,800 grams when dealers are trained. Production time is 5,000 minutes.
Set-up cost is $24545









5. DrugDatabase.uasset

A.adjusted drug prices to match eddie's prices in the earlier files.
B. Adjusted level unlock for each drug to match the same earlier.










6. ItemDatabase.uasset

A. Money stacks to 50,000, weighs exactly as a $100 bill. So $2,000,000 (the max you can carry per dufflebag) will weigh 20,000 grams exactly.

B.Gas station baking soda is increased to 1500 grams.

a. Sugar, salt, and the other additives are increased slightly.

C. Paracetamol is now 48 grams.  Ibuprofen is now 64 grams. Viagra now 96 grams at pharmacy. Nebilanex is 100 grams.

D. Suitcase has 20 slots.

F. Duffle Bag now has 40 Slots! ($25,000 per slot, = perfect $1,000,000 per duffle bag)




D. Includes Large Packaging by Ruler of Worlds! Thank you and shoutout to him!

DOESN'T ANYMORE, NO LONGER NEEDED.


Mod link ! - https://www.nexusmods.com/drugdealersimulator/mods/21?tab=files&file_id=76


E. Changes to the smuggler store

a. Baking soda and all other powders now 5 kg,
b. Viagra and other medicines are now 100 grams.
 









7. SaleAreaDatabase.uasset

A. Bumped up client numbers per area slightly. Will add many more clients over the whole.

B. And tweaked demand as I mentioned previously








8. Includes Huslaa's drugs stack to 100!

Thank you Huslaa! https://www.nexusmods.com/drugdealersimulator/mods/36?tab=description



Kilograms stack up to 10 bricks each. This number was carefully picked. 100 gram packs stack to 40.





9. VillaDatabase, and Hideoutdatabase 

(Thank you to Lightritual 24 for inspiration on expensive real estate and removing the dealer and client bonus gained from real estate. https://www.nexusmods.com/drugdealersimulator/mods/156)

My values are different, but does the same things as his mod.









10. Shop.Database.

My own custom pricing for lab equipment. Based every item off the lab mixer being around $8,650. Crystalizer is around $24,000.







11. Ruler's Better Equipment Mod is perfect! I love it!

Thank you again to Ruler for his wonderful work here!  https://www.nexusmods.com/drugdealersimulator/mods/6?tab=description



I changed small lab mixer to 500 grams at a time. This way 3 kilos will break down into 375 grams, 8 times, to achieve a 75% purity.






12. Included Suitcase Restored By Ruler! Thank you again Ruler! https://www.nexusmods.com/drugdealersimulator/mods/11?tab=files&file_id=21


How could it be coke dealing without meeting Eddie with the beautiful briefcase?!?!



A. Shopdatabase.uasset




13. MoneyLaunderingLevels.uasset        Shout out to lightritual24 for inspiration here.


  • You now start at keeping 70% of your laundered money. Gain 5% each level until you hit 100%. You then make a bonus 1% off each level from here out. 








14. Included Ruler's demand Tweaks!


*IMPORTANT, LEAVE    SaleAreaDatabase.Uasset    OUT OF YOUR GAME WHEN STARTING NEW GAME. MAY MAKE THE FIRST FEW ORDERS NOT COME THROUGH DURING TUTORIAL. REINSTALL THIS FILE AFTER TUTORIAL IS COMPLETED.*

Use this save file provided by Ruler to skip Tutorial -  https://www.nexusmods.com/drugdealersimulator/mods/47



Another great mod making it so you get everyone in the whole ghetto addicted to coke or whatever you want! Customer's should be ordering based off what is available no??? 


Also, my favorite memory from the game was my first playthrough, back when drug demand was in every district. I had just watched breaking bad for the first time which made me buy the game, so i was very excited to get learn the recipe process. The way in the old game that your recipe would make you blow up, and begin flooding the streets with it was super realistic. Afterall, all it takes is one hit!



https://www.nexusmods.com/drugdealersimulator/mods/13?tab=description









15. Included optional file. ShadyComminterface.uasset

Increases slider limit to 20,000

*Important Note, disable this mod so the gunshots will trigger end game !!*






16. SalesManager.uasset

A. Dealer order minimum now 50 grams
B. Crit order minimum now 250 Grams, Maximum is 1,000 grams.
C. Dealer offer probability changed from 0.15000000596046448 to 0.35000000596046448 to take away a little bit of the grindy nature.


17. QuestManager.uasset

A. Sample mission is now 1 kilogram.
B. First Price is $25,000 Per kilo


(Note For Heroin Import only: I'm working on getting the drug type to change for the sample mission as well, trickier than I thought.)









That's it! Thank you for reading, I hope you enjoy the mod pack as much as I have! Send me pictures and videos of your 20kg pickups and deliveries!








Installation
Important Notes: Any mod that uses the same file ARE NOT compatible and need to be manually merged. Renaming the file to something else will not work. If it uses the same folder but not the same file then it is fine.

Before modding your game in anyway backup your save games found in %localappdata%\DrugDealerSimulator\Saved\Serialized to somewhere safe on the rare occasion something goes wrong.

1. Download UnrealModUnlockerBasic from https://illusory.dev/

2. Launch UnrealModUnlockerBasic Setup 0.34.1.exe and navigate to your Drug Dealer Simulator's Win64 Folder
Should be something similar to this: \steamapps\common\DrugDealerSimulator\DrugDealerSimulator\Binaries\Win64

3. Click on Patch and then OK on the popups. Exit out of the application once done.

4. Open up the .zip/.rar file of the mod and take any content based folders and put it inside your content folder located in your Drug Dealer Simulator folder.
Should be something similar to this: steamapps\common\DrugDealerSimulator\DrugDealerSimulator\Content
Content based folders are folders like Datatables, Drugs, WorldControlers, etc NOT the mod folder like Gang Order Buff. 

See image for comparison of a correctly modded game vs an incorrectly modded game.





File Definitions, Uninstallation, and Incompatibilities
This section defines the assets I edited to make it easier for others to find the files and edit them; it also shows incompatibilities. (Any mod that touches the files below is incompatible.)
To uninstall the mod, delete the files you see in the download zip folder.

Tools Used:
FModel - for extraction and viewing assets
UAssetGUI - for editing values.



Join the Drug Dealer Simulator Discord: https://discord.gg/eGwksTcRYB
Join the Drug Dealer Simulator Modding Discord: https://discord.gg/wC8FyEKJmU






Check out the community discord if you need any help installing anything. Thank you!