About this mod
tiny changes that tip the balance of power in evil overlord favour
- Permissions and credits
.\Dungeons3\Dungeons3.app\Contents\Data\server\server.dll
and
.\Dungeons3\Dungeons3Bin_Data\Managed\server.dll
+100% minimum number of workers (10 //5)
+50% snot gold carry capacity 300 //200
+50% snot diamond and richgold mining quantity 45 //30
+100% mana generated (in arcane room, this also affects every room that produces a quantity based on room efficiency like the healing value in the graveyard)
+100% buff duration
+50% spell and trap damage (for player creatures and opponent creatures, against enemies that cannot ignore "trap damage")
+50% lifedrain life gain (vampire attack)
+50% evilness generated
prison: heroes death in prison grants the same quantity of evilness they would have gained while dieing in the torture chambers (in the unmodded game death in prison is worth 25% the value of the death in torture chambers)
+900% chance to convert tortured heroes (50% //5%)
+100% jailed monster starving damage frequency
torture chambers: monster torture is no longer an interruptible job
arena: every monster use the arena in automonous manner (not only horde monsters, this includes every dungeons faction and the converted heroes too)
+100% xp gained by minions, while training in the arena
-80% reduced training cost per interaction (1 //5)
+50% scroll storage of lecture hall: 9,11,13,15 scrolls per lectern, instead of 4,6,8,10 (6 lecterns in a 9x6 using two 4x6 rooms without the middle wall)
-20% reduced sleep generation (100 / 1.25 = -20%)
-20% reduced hunger generation (100 / 1.25 = -20%)
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rotate traps/furnitures: you can rotate a trap or a gimmick with the "O" key. (Changeable in Options, tab "Controls")
automatic call to arms: create a 2x2 guard room with a magic drum inside, it will call all creatures to defend, if a hero goes nearby it (place it near the dungeon heart or near a gathering point of heroes party)
quick cast spells: some dlcs have new spells, those do not have a quick key, you can assign one quick key by selecting the spell and then press ctrl key plus a number key (you will quick cast the spell just using the number key)
room size: 4x6 tiles, can create a 9x6 room from two of those and the wall between them (lecture hall, arena can benefit being 9x6 size)
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