This mod ports the Dying Light sequel "Bad Blood"'s Main Menu into Dying light while attempting to retain menu options that are missing from the original, this is NOT a debug menu it's Literally the Main Menu ported over.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Basically if you feel like it credit me, not like i can stop you
File credits
Techland for making Dying Light/Bad Blood
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Dying Light Bad Blood is a Unlisted/Off Sale """failed""" Battle Royal sequal to Dying Light This mod attempts to port the Main Menu from Bad Blood back into Dying Light It also attempts to recreate features removed from Bad Blood's menu such as the "Be The Zombie" option.
Due to the simple object (sobj) file being made for a completely different game, a selection of textures are incorrect, I have only noticed a single one though.
I also got pissed off at the fact I couldn't figure out how to mirror the BTZ player model in the editor And thus wasted abunch of time, so the "Be The Zombie" menu could have been created better.
BTW I would recommend switching from whatever your using to a mod loader such as dide_mod or DLML (a mod loader I have not released yet, so just use "dide") That way you don't need to merge anything into a big broken modpack