About this mod
Rewrite of the graphics pipeline to add HDR and controls for bloom, LUTs, color grading, lens flare, and film grain.
- Requirements
- Permissions and credits
TURN OFF ALL OVERLAYS AND USE BORDERLESS WINDOW
RenoDX rewrites the game's DX11 shaders to fix and enhance numerous aspect of the game. It uses the Reshade Add-on API to hook into the game, NOT RESHADE EFFECTS.
Features
General:
- Based on Reshade's Addon system to avoid needing to constantly patch after game updates
- 3 customizable presets
- "Off" Preset
- Realtime sliders
Tone Mapper:
- Paperwhite sliders for UI and Game
- New untonemapped option
- New Vanilla+ tonemapper - The Vanilla tonemapper blended with DICE, allowing for expanded highlight detail while preserving the original artistic intent
- Gamma Correction - Converts sRGB output to 2.2
- Hue Correction - Preserves the hues from the vanilla tonemapper
Color Grading:
- Exposure Slider
- Highlights Slider
- Shadows Slider
- Contrast Slider
- Saturation Slider
- LUT Strength - Choose the blending strength of the color grading LUTs
- Gamut Expansion - Generates HDR colors (BT.2020) from bright saturated SDR (BT.709) ones
Effect:
- Bloom Slider
- Vignette Slider
- Film Grain Slider
- Lens Flare Slider
Installation
- Install Reshade 6.3.3 or higher with addon support (link). No Reshade effects are required.
- Copy renodx-dyinglight.addon64 into Dying Light installation folder (next to your DyingLightGame.exe and the same folder you installed reshade to)
- Run game
- Press <HOME> on your keyboard to access Reshade UI.
About RenoDX
RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod games. Currently it can replace shaders, inject buffers, add overlays, and write user settings to disks. Because RenoDX uses Reshade's add-on system, compatibility is expected to be pretty wide. Using Reshade simplies all the hook necessary to tap into DirectX without worrying about patching version-specific exe files. The source code is available on GitHub.
About me
You can usually find me over at #renodx channel in the HDR Den Discord.
Credits
Thanks to ShortFuse who helped make this possible by creating the RenoDX framework
Thanks to Pumbo who helped make this possible by creating the new DICE code