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- Dying Light
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- Items and Loot
- Created Loot Mod (with optional scavenger hunts)
Created Loot Mod (with optional scavenger hunts)
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Version151b.SH207g
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File information
Last updated
Original upload
Created by
StinVecUploaded by
StinVecVirus scan
About this mod
---DL v1.50.0 Compatible--- This mod creates items not found/included in vanilla gameplay and adds them to loot tables to give more variety and realism to looting. Also offers an optional Scavenger Hunt feature with prizes that you can exchange looted Claim Tickets for and also includes my CWU/WWB/EGH/WLRC/SUB mods. -- (EN)-(DE)-(ES)-(FR)
- Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are not allowed to use assets from this file under any circumstances
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thank you to xMyzo for his recent mod reminding me about the 'phosphor_paint_b' weapon skin used on #106 that I intended to use and forgot about years ago back when I first implemented weapon prizes in my CLM+SH mod, as well as for their pointing out the 'Pearl' skin used on other weapons is also a valid skin for the long knife weapon now used on weapon #108.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Changelogs
-
-
Version 151b.SH207g
- ________________________________________________________________________________________________________
Created Loot Mod [ v151b.SH207g ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
_______________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Changes: [ 5 ]
[1] Integrated Custom Weapon Upgrades mod updated to include CWU.2.0 changes
Weapon attachment meshes added by several of the upgrades altered to be more logical:
- Shock logically already adds a Shock Prod attachment addon mesh to the weapons.
- Burn logically already adds a Flame Canister attachment addon mesh to the weapons.
- Poison/Acid logically already adds a Toxic Canister attachment addon mesh to the weapons.
- Freeze normally does not add an attachment mesh, but the mod already adds a Liquid Nitrogen Canister to weapons.
Bleed (elemental attachment addon)
Previously: Straight Blade
Post-Update: Serrated Blade
- Bleed once again adds the Serrated Blade attachment mesh it originally added that Techland ceased using some time ago
Impact (elemental attachment addon)
Previously: Zap Battery Pack
Post-Update: Reinforcement Bar
- Impact now adds a Reinforcement Bar to the weapon to allow more forceful hits
- Reinforcement Bar attachment addon is also added by the "Increased Durability" stat on mod and official weapon upgrades
Stun (elemental attachment addon)
Previously: None
Post-Update: Zap Battery Pack
- Stun now adds a Zap Battery Pack to the weapon to function like a Taser
Increased Damage (weapon upgrade stat)
Previously: None
Post-Update: Straight Blade
- Increased Damage stat now adds a Straight Blade on top of the weapon (was previously added by the Bleed attachment)
(These attachment mesh changes affect all mod and official attachments/upgrades)
[2] Corrected the Stun elemental effect having a blank icon
- Techland doesn't have an icon designated in the hud file for this effect, so it was displaying blank.
- I've manually added the icon to the hud_dw.scr file so it now has the same icon that I have designated for the Stun upgrade item
[3] Renamed and replaced mod English and Spanish mod language files
- English file now includes "en" in the file name to denote it is the English language file
- Spanish file is not titled with "es" (Espanol) instead of "sp" (Spanish) to denote it is the Spanish language file
- Remove existing English or Spanish language file if manually updating files in your merged Data3.pak file of mods
[4] Mod elemental attachment upgrades now all have custom-configured elemental levels ranging from L1-L5
Each elemental upgrade level has improved benefits along with a base 5% increase to weapon durability:
L1: Effect Chance: 10% | Damage +10% | Damage Duration: 3 seconds | Durability +5% | Spread Chance
L2: Effect Chance: 25% | Damage +25% | Damage Duration: 5 seconds | Durability +5% | Spread Chance
L3: Effect Chance: 50% | Damage +50% | Damage Duration: 8 seconds | Durability +5% | Blast
L4: Effect Chance: 75% | Damage +75% | Damage Duration: 10 seconds | Durability +5% | Blast
L5: Effect Chance: 100% | Damage +100% | Damage Duration: 12 seconds | Durability +5% | Blast, Spread
(damage duration and blast/spread effects only on applicable effects)
[5] Mod weapon stat upgrades now all have custom-configured attribute levels ranging from L1-L10
Each weapon stat upgrade level has improved benefits:
L1: Damage +10% | Durability +10% | Stamina Usage -7%
L2: Damage +20% | Durability +20% | Stamina Usage -14%
L3: Damage +30% | Durability +30% | Stamina Usage -21%
L4: Damage +40% | Durability +40% | Stamina Usage -28%
L5: Damage +50% | Durability +50% | Stamina Usage -35%
L6: Damage +60% | Durability +60% | Stamina Usage -42%
L7: Damage +70% | Durability +70% | Stamina Usage -49%
L8: Damage +80% | Durability +80% | Stamina Usage -56%
L9: Damage +90% | Durability +90% | Stamina Usage -63%
L10: Damage +100% | Durability +100% | Stamina Usage -70%
_____
Customization File Option Additions And Changes: [ 2 ]
FILE: Blueprint Limiting Customization File (clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt)
Added 38 Blueprints for producing each individual upgrade
- Each blueprint will produce 1 of that upgrade
- All blueprints are affected by crafting requirements if they are enabled
- Each blueprint can be selectively enabled/disabled
- All 38 are enabled/learned by default (can disable some or all in the blueprint customization file)
Existing single blueprint to produce all upgrades remains
- Quantity of all upgrades produced reduced from 500 of each to 10 of each
- Still unaffected by crafting requirements even if they are enabled
- Single blueprint is still enabled/learned by default (can be disabled in the blueprint customization file)
You can have the bulk blueprint learned along side individual blueprints.
To return to the previous behavior, you can disable all of the individual blueprints and only keep the bulk blueprint enabled.
FILE: Blueprint Crafting Customization File (clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt)
Individual Custom Weapon Upgrade blueprints are now affected by crafting cost requirements if the option is enabled.
Cost Comparison For Each Mod Upgrade
$2,000 = Official "King" sell price
$4,000 = Official "Clicker" sell price
- Mod individual upgrade blueprints produce x1 of a single upgrade.
- Required crafting parts are primarily what requirements would seem logical to make the upgrades.
- Crafting cost is the total value of the quantity of each required item.
Normal Requirements
(example: L10 Weapon Stat Upgrade = 35 'Metal Parts' needed among other parts)
Level 1 Elemental upgrade = about $680 in craft parts
Level 5 Elemental upgrade = about $3,400 in craft parts
-----
Level 1 Weapon Stat upgrade = about $1,620 in craft parts
Level 10 Weapon Stat upgrade = about $4,760 in craft parts
Higher Requirements
(+100% parts over Normal)
(example: L10 Weapon Stat Upgrade = 70 'Metal Parts' needed among other parts)
Level 1 Elemental upgrade = about $1,360 in craft parts
Level 5 Elemental upgrade = about $6,800 in craft parts
-----
Level 1 Weapon Stat upgrade = about $3,240 in craft parts
Level 10 Weapon Stat upgrade = about $9,220 in craft parts
Very High Requirements
(+200% parts over Normal)
(example: L10 Weapon Stat Upgrade = 105 'Metal Parts' needed among other parts)
Level 1 Elemental upgrade = about $2,040 in craft parts
Level 5 Elemental upgrade = about $10,200 in craft parts
-----
Level 1 Weapon Stat upgrade = about $4,860 in craft parts
Level 10 Weapon Stat upgrade = about $14,280 in craft parts
Extremely High Requirements
(+300% parts over Normal)
(example: L10 Weapon Stat Upgrade = 140 'Metal Parts' needed among other parts)
Level 1 Elemental upgrade = about $2,720 in craft parts
Level 5 Elemental upgrade = about $13,600 in craft parts
-----
Level 1 Weapon Stat upgrade = about $6,480 in craft parts
Level 10 Weapon Stat upgrade = about $19,040 in craft parts
_______________________________________________________________________________________________________
Mod files affected by this v151b.SH207f to v151b.SH207g update:
No need to reinstall and customize the whole mod again; just replace/merge/remove these changed files in your installed Data3.pak file:
ALTERED
> DW\Data3.pak
- "data\maps\cwu_de_texts_all.bin" - Mod language file (replace)
- "data\maps\cwu_fr_texts_all.bin" - Mod language file (replace)
- "data\scripts\crafting\crafting_elementals.scr" - Modified official file (replace/merge changes)
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - Mod file (replace/merge changes)
- "data\scripts\inventory\clm\clm_sh_craft_high.scr" - Mod file (replace/merge changes)
- "data\scripts\inventory\clm\clm_sh_craft_none.scr" - Mod file (replace/merge changes)
- "data\scripts\inventory\clm\clm_sh_craft_norm.scr" - Mod file (replace/merge changes)
- "data\scripts\inventory\clm\clm_sh_craft_tix.scr" - Mod file (replace/merge changes)
- "data\scripts\inventory\clm\clm_sh_craft_vhigh.scr" - Mod file (replace/merge changes)
- "data\scripts\inventory\clm\clm_sh_craft_xhigh.scr" - Mod file (replace/merge changes)
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - Mod file (replace/merge changes)
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - Mod file (replace/merge changes)
- GoG game version troubleshooting files updated (blueprint force-learning fix)
REMOVED
> DW\Data3.pak
- "data\maps\cwu_texts_all.bin" - English Mod language file (remove!)
- "data\maps\cwu_sp_texts_all.bin" - Spanish Mod language file (remove!)
ADDED
> DW\Data3.pak
- "data\enums\crafting_effect.def - Modified official file
- "data\maps\cwu_en_texts_all.bin" - English Mod language file
- "data\maps\cwu_es_texts_all.bin" - Spanish Mod language file
- "data\menu\texturedefs\hud_dw.scr" - Modified official file
- "data\scripts\crafting\cwu" - Mod file folder
- "data\scripts\crafting\cwu\cwu_crafting_effect_sets.scr" - Mod file
- "data\scripts\crafting\cwu\cwu_crafting_effects.scr" - Mod file
- "data\scripts\crafting\crafting_effect_sets.scr" - Modified official file
- "data\scripts\crafting\crafting_effects.scr" - Modified official file
_______________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
_______________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 151b.SH207f
- ________________________________________________________________________________________________________
Created Loot Mod [ v151b.SH207f ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
_______________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Error Corrections: [ 1 ]
[1] Optional Crafting Part Requirements (When Enabled For Mod Blueprints)
- "Rusty Spine" Halloween shotgun can now be correctly used as a base weapon for crafting mod shotguns
- Corrected viable shotgun base weapon requirements for mod Launcher blueprints to match those viable for crafting mod shotguns
_______________________________________________________________________________________________________
Mod files affected by this v151b.SH207e to v151b.SH207f update:
No need to reinstall and customize the whole mod again; just replace these files in your installed Data3.pak file with the updated files:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\clm\clm_sh_craft_high.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_norm.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_vhigh.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_xhigh.scr" - Mod File - Replace/Merge changes
_______________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
_______________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 151b.SH207e
- ________________________________________________________________________________________________________
Created Loot Mod [ v151b.SH207e ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
_______________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Error Corrections: [ 1 ]
[1] Optional Crafting Part Requirements (When Enabled For Mod Blueprints)
- Corrected possible base weapon requirements for maces and shotguns
- The Techland game update that caused the same issue on "Plank" base weapons that the previous update corrected also affected these two weapon types
- A prior update to the game by Techland made several weapon types require being named specifically with their full item names in order to be seen as valid base weapons in blueprints instead of just the weapon type prefix like other weapons
- I corrected the wooden "Plank" base weapon in the previous update to all be listed individually and by their full item names, but I didn't realize the issue affected other weapon types
- Blueprints for mod Maces can now use any of 3 official "Rebar" weapons as the base weapon
- Blueprints for mod Shotguns can now use any of 20 official "Shotgun" weapons as the base weapon
- Thank you very much to NexusMods user "IOmenl" for reporting this error of mine to me so I could correct it!
_______________________________________________________________________________________________________
Mod files affected by this v151b.SH207d to v151b.SH207e update:
No need to reinstall and customize the whole mod again; just replace these files in your installed Data3.pak file with the updated files:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\clm\clm_sh_craft_high.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_norm.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_vhigh.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_xhigh.scr" - Mod File - Replace/Merge changes
_______________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
_______________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 151b.SH207d
- ________________________________________________________________________________________________________
Created Loot Mod [ v151b.SH207d ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Error Corrections: [ 1 ]
[1] Optional Crafting Part Requirements
- Corrected base weapon requirement for bows, crossbows and various one-handed light weapons
- Base weapon is any wooden "Plank" weapon, but the game has those weapons configured differently from other weapon types and they needed to be specifically named as base weapons by their full item names instead of simply by the weapon type like other weapons.
- Thank you very much to NexusMods user "titanasdab" for reporting this error of mine to me so I could correct it!
_______________________________________________________________________________________________________
Mod files affected by this v151b.SH207c to v151b.SH207d update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\clm\clm_sh_craft_high.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_norm.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_vhigh.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_xhigh.scr" - Mod File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 151b.SH207c
- ________________________________________________________________________________________________________
Created Loot Mod [ v151b.SH207c ]
_________________________
LOOT ITEM PORTION
_________________________
Loot Changes: [ 1 ]
[1] 'Special Utility Buff' loot items
- Decreased randomization weights to attempt reducing the chance of these items dominating loot
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
No Changes
_______________________________________________________________________________________________________
Mod files affected by this v151.SH207c to v151b.SH207c update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\default.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\wasteland.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_loot.scr" - Mod File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 151b
- ________________________________________________________________________________________________________
Created Loot Mod [ v151b ]
Loot Changes: [ 1 ]
[1] 'Special Utility Buff' loot items
- Decreased randomization weights to attempt reducing the chance of these items dominating loot
________________________________________________________________________________________________________
Mod files affected by this v151 to v151b update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\default.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\wasteland.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_loot.scr" - Mod File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 151.SH207c
- ________________________________________________________________________________________________________
Created Loot Mod [ v151.SH207c ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Changes: [ 1 ]
[1] Weapon #201 - (Chainsaw) Gnaw
- Attack angle min/max increased to match that of the increase to the official chainsaw
- Default attack range increased from 1.5 to 2.0 (Techland increased official chainsaw range from 1.0 to 1.75)
_____
Customization File Option Changes: [ 1 ]
[1] Changed "Range" customization option for Weapon #201 - (Chainsaw) Gnaw
FILE: Melee Attribute Customization File (clm_sh_CUSTOMIZE_ATTRIBUTES_MELEE.txt)
CHANGED:
> Chainsaw Customization section for customizing #201 "Gnaw" Chainsaw mod weapon
Chainsaw Range
- L1: Very Near (1)
- L2: Near (1.5)
- L3: Normal (1.75)
- L4: Far (2) (Default)
- L5: Very Far (2.25)
Option choices were previously:
- L1: Normal (1)
- L2: Far (1.5) (Default)
- L3: Very Far (2)
_______________________________________________________________________________________________________
Mod files affected by this v151.SH207b to v151.SH207c update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_MELEE.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_weapon_stats.scr" - Mod File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 151.SH207b
- ________________________________________________________________________________________________________
Created Loot Mod [ v151.SH207b ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Error Corrections: [ 2 ]
DE, ES, FR
[1] Corrected error in non-English mod versions resulting in empty weapon chests
- When I added the "Scavenger Hunt Weapon Prizes In Loot" option to the mod, I failed to add some of the code for it to the non-English Weapon Loot Rarity Control customization file. This is now corrected.
- Thank you very much to NexusMods member "Kaiser3107" for taking the time to report this error of mine in the mod to me so I can correct it!
EN, DE, ES, FR
[2] Updated weapons added to loot by the "Scavenger Hunt Weapon Prizes In Loot" customization option
- I failed to update the SH weapon loot item list for several updates to include weapon prizes added to the mod.
- Scavenger Hunt weapon prizes #178-207 are now properly added to weapon loot pools when the SH Weapons In Loot option is enabled.
_______________________________________________________________________________________________________
Mod files affected by this v151.SH207 to v151.SH207b update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\STINVEC_WEAPON_LOOT_RARITY_CUSTOMIZATION.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_SH_On.scr" - Mod File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 151.SH207
- ________________________________________________________________________________________________________
Created Loot Mod [ v151.SH207 ]
_________________________
LOOT ITEM PORTION
_________________________
Total Loot Item Additions: [ 1 ]
Maintenance Equipment [1]
[1] "Gasoline (Style 2)" loot item (Provides x1 Fuel for the buggy)
_____
Loot Changes: [ 2 ]
[1] "Fuel Bottle" loot item now gives x2 Fuel instead of x1
[2] 'Special Utility Buff' loot items altered
- Looting a special buff item will now also provide one "Buff - Remove All Special Buffs" item
- Removed the individual "Buff - Remove All Special Buffs" item from all loot pools and customization file
- Corrected loot IDs for 'Remove All Buffs' and 'Apply All Buffs' being reversed (previously, disabling one actually disabled the other.)
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Weapon Prize Additions: [ 9 ]
[1] Weapon Prize #199 - (Claws) "Cat's Paw"
[2] Weapon Prize #200 - (Firearm: Pistol) "Multifarious"
- Fires standard pistol ammo
- Single shot clip unless a custom clip size is specified in mod pistol firearm customization file
- Shots are elemental in nature and the type is randomly chosen each reload
> Stasis, 'Dancing', Flying, Explosive, Freezing, Toxic, Electrifying
[3] Weapon Prize #201 - (Chainsaw) "Gnaw"
- Consumes custom fuel for its ammo (new fuel ammo blueprint provided)
- Can be customized in the new Chainsaw Weapon customization section of the Melee Weapons customization file
[4] Weapon Prize #202 - (Short Sword) "Serrate"
[5] Weapon Prize #203 - (Firearm: SMG) "Grime"
[6] Weapon Prize #204 - (Firearm: Shotgun) "Nomad's Burden"
[7] Weapon Prize #205 - (Throwable: Magic) "Dark Shroud"
- Wand manifests and launches a black orb that erupts into a dark, freezing smoke upon impact
- Can be customized in the new Magic Weapon customization section of the Throwing Weapons customization file
[8] Weapon Prize #206 - (Throwable: Magic) "Anomaly"
- Wand manifests and launches a fuchsia orb that erupts into a stasis blast upon impact
- Can be customized in the new Magic Weapon customization section of the Throwing Weapons customization file
[9] Weapon Prize #207 - (Throwable: Magic) "Thermogenesis"
- Wand manifests and launches a fire orb that erupts into a blast of flames upon impact
- Can be customized in the new Magic Weapon customization section of the Throwing Weapons customization file
_____
Customization File Option Additions And Changes: [ 3 ]
[1] FILE: Blueprint Limiting Customization File (clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt)
ADDED:
> Ammo Blueprints section
- Chainsaw Ammo blueprint added for the new #201 Chainsaw mod weapon
> Custom Weapon Blueprints section
- New weapons #199-#207 added
[2] FILE: Melee Attribute Customization File (clm_sh_CUSTOMIZE_ATTRIBUTES_MELEE.txt)
ADDED:
> Chainsaw Customization section added for customizing the new #201 Chainsaw mod weapon
Chainsaw Damage
- L1: WEAKER (150)
- L2: NORMAL (300) (Default)
- L3: STRONGER (500)
- L4: MUCH STRONGER (800)
- L5: ALL POWERFUL (10000)
Chainsaw Range
- L1: Normal (1)
- L2: Far (1.5) (Default)
- L3: Very Far (2)
Chainsaw Options (OFF by default, must be enabled)
- Converted To Silenced (Using Does Not Alert Enemies)
[3] FILE: Throwing Weapon Attribute Customization File (clm_sh_CUSTOMIZE_ATTRIBUTES_THROWING.txt)
ADDED:
> Magic Weapons Customization section for customizing #205, 206 and #207 Magic Wand weapons
Magic Weapon Damage
- L1: 100 DMG
- L2: 500 DMG
- L3: 1000 DMG (Default)
- L4: 2000 DMG
- L5: 10000 DMG
Magic Weapon Force
- L1: LOWER (5)
- L2: NORMAL (20)
- L3: HIGHER (50) (Default)
- L4: MUCH HIGHER (125)
Magic Weapon Blast Range
- L1: Normal (1)
- L2: Far (2) (Default)
- L3: Very Far (4)
- L4: Extremely Far (8)
_______________________________________________________________________________________________________
Mod files affected by this v150m.SH198e to v151.SH207 update:
ALTERED
> DW\Data3.pak
- "data\maps\createdlootmod_texts_all.bin" - Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_*****_texts_all.bin" - Mod File - Replace (mod text - Non-English)
- "data\maps\createdlootmod_sh_more2_texts_all.bin" - Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_sh_*****_more2_texts_all.bin" - Mod File - Replace (mod text - Non-English)
- "data\scripts\inventory\default.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\wasteland.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_high.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_none.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_norm.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_tix.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_vhigh.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_xhigh.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_item_creation.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_loot.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_MELEE.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_THROWING.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_tricky.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_weapon_stats.scr" - Mod File - Replace/Merge changes
- GoG game version troubleshooting files updated (blueprint force-learning fix)
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 151
- ________________________________________________________________________________________________________
Created Loot Mod [ v151 ]
Total Loot Item Additions: [ 1 ]
Maintenance Equipment [1]
[1] "Gasoline (Style 2)" loot item (Provides x1 Fuel for the buggy)
_____
Loot Changes: [ 2 ]
[1] "Fuel Bottle" loot item now gives x2 Fuel instead of x1
[2] 'Special Utility Buff' loot items altered
- Looting a special buff item will now also provide one "Buff - Remove All Special Buffs" item
- Removed the individual "Buff - Remove All Special Buffs" item from all loot pools and customization file
- Corrected the Remove All Buffs and Apply All Buffs loot IDs being reversed
________________________________________________________________________________________________________
Mod files affected by this v150m to v151 update:
ALTERED
> DW\Data3.pak
- "data\maps\createdlootmod_texts_all.bin" - Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_*****_texts_all.bin" - Mod File - Replace (mod text - Non-English)
- "data\scripts\inventory\default.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\wasteland.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_item_creation.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_loot.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - Mod File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150m.SH198e
- ________________________________________________________________________________________________________
Created Loot Mod [ v150m.SH198e ]
_________________________
LOOT ITEM PORTION
_________________________
Compatibility Changes: [ 1 ]
[1] Files updated for game version 1.49.0 compatibility
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Compatibility Changes: [ 1 ]
[1] Files updated for game version 1.49.0 compatibility
_______________________________________________________________________________________________________
Mod files affected by this v150l.SH198e to v150m.SH198e update:
ALTERED
> DW\Data3.pak
- "data\scripts\crafting\crafting_elementals.scr" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\special.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\tricky_weapons.scr" - Modified Official File - Replace/Merge changes
- "data\skills\buffs_sources.scr" - Modified official file - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150m
- ________________________________________________________________________________________________________
Created Loot Mod [ v150m ]
Compatibility Changes: [ 1 ]
[1] Files updated for game version 1.49.0 compatibility
________________________________________________________________________________________________________
Mod files affected by this v150l to v150m update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\special.loot" - Modified Official File - Replace/Merge changes
- "data\skills\buffs_sources.scr" - Modified official file - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150l.SH198e
- ________________________________________________________________________________________________________
Created Loot Mod [ v150l.SH198e ]
_________________________
LOOT ITEM PORTION
_________________________
Error Corrections: [ 1 ]
Integrated "Weapon Loot Rarity Control" mod
[1] Corrected an error that caused one weapon chest loot source found only in certain quarantine zones on Nightmare difficulty to not properly be affected by expanded weapon pools
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
No Changes
_______________________________________________________________________________________________________
Mod files affected by this v150k.SH198e to v150l.SH198e update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\color_sets.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\color_sets_special.loot" - Modified Official File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150l
- ________________________________________________________________________________________________________
Created Loot Mod [ v150l ]
Error Corrections: [ 1 ]
Integrated "Weapon Loot Rarity Control" mod
[1] Corrected an error that caused one weapon chest loot source found only in certain quarantine zones on Nightmare difficulty to not properly be affected by expanded weapon pools
________________________________________________________________________________________________________
Mod files affected by this v150k to v150l update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\color_sets.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\color_sets_special.loot" - Modified Official File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150k.SH198e
- ________________________________________________________________________________________________________
Created Loot Mod [ v150k.SH198e ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Changes And Error Corrections: [ 2 ]
[1] Melee Attribute Customization File (clm_sh_CUSTOMIZE_ATTRIBUTES_MELEE.txt)
> MELEE BASE WEAPON DAMAGE
- Corrected Medium and Heavy melee damage levels 8-15 setting the damage to incorrect values that were lower than they should be
- Light melee damage levels were configured correctly
[2] Melee Attribute Customization File (clm_sh_CUSTOMIZE_ATTRIBUTES_MELEE.txt)
> HEAVY MELEE FORCE
- Corrected Heavy Force levels 1-5 disabling the mod if enabled
- Heavy Level 6 and all Light and Medium Force levels functioned correctly
- Thank you very much to NexusMods user "Julienator" for reporting this issue so I could correct it!
_____
Customization File Option Additions: [ 1 ]
[1] FILE: Firearm Attribute Customization File (clm_sh_CUSTOMIZE_ATTRIBUTES_FIREARM.txt)
ADDED:
> Rifle Customization Options
> #165 "Static Distortion" Single Options section
- Added x3.75 zoom option
_______________________________________________________________________________________________________
Mod files affected by this v150k.SH198d to v150k.SH198e update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_FIREARM.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_MELEE.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_weapon_stats.scr" - Mod File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150k.SH198d
- ________________________________________________________________________________________________________
Created Loot Mod [ v150k.SH198d ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Changes And Error Corrections: [ 2 ]
[1] Critical Hit chance and damage multiplier of mod weapons made to be in line with standard official weapons
- Selecting a custom damage for mod weapons meant little when every hit was a critical hit which multiplied the weapon damage far above the selected damage value
[2] Several default attributes on all mod melee weapons rebalanced and standardized based on weapon type (cut/blunt) and weight (light/medium/heavy)
- Chance to cause confusion
- Chance to smash heads
- Chance to sever heads
- Chance to sever arms and legs
- "Ragdoll" behavior of enemies (Hit Severity customization option can affect this still as normal)
_____
Customization File Option Additions And Changes: [ 2 ]
[1] FILE: Melee Attribute Customization File (clm_sh_CUSTOMIZE_ATTRIBUTES_MELEE.txt)
ALTERED:
> Melee weapon Force customization completely reconfigured
- While trying to accommodate a request by NexusMods user "Bigboiiiiiiiiiiiiiii" to expand offered melee Force levels, I found that the Force attribute on weapons seemed to have been changed at one point by Techland to being almost non-functional. Setting both mod and official melee weapons to have even 1000 Force seemed to make no difference from it set at 10.
- I finally worked out how to somewhat simulate the increase in Force behavior weapons used to have by altering a combination of alternate attributes on melee weapons.
- Melee Force customization levels now follow increases similar to those available in my Expanded Hypermode Mod, though that mod and the official Hypermode increases Force in a completely different way.
- If anyone encounters issues with or has observations or thoughts about this Force reconfiguration, I would appreciate it very much if you would please post about it in the mod comment section.
Note: The new default Force level is "L1: NORMAL" as higher levels will venture into degrees of Hypermode style forceful impacts.
Updated Hit Force Levels Now Include:
L1: NORMAL (default)
L2: HIGHER (x2.0) (similar to Hypermode Mod L1 of x2.0 Force)
L3: MUCH HIGHER (x3.0) (similar to between Hypermode Mod L1 and L2)
L4: VERY HIGH (x4.5) (similar to official Hypermode and Hypermode Mod L2 of x4.5 Force)
L5: EXTREMELY HIGH (x7.0) (similar to Hypermode Mod L3 x7 Force)
L6: HOMERUN (x10) (similar to Hypermode Mod L4 x10 Force)
[2] FILE: Firearm Attribute Customization File (clm_sh_CUSTOMIZE_ATTRIBUTES_FIREARM.txt)
ADDED:
> Rifle Customization Options section expanded to an additional single weapon section
Single Options section includes option for enabling #165 "Static Distortion" to being a Sniper Rifle
- Disabled by default, can now choose to enable one of two zoom levels; x5.0 zoom and x8.5 zoom (default aiming zoom is x2.5)
- You can also choose that zoom level with also having the rifle Shot Mode forced to be single shot for both scoped and unscoped regardless of whether a rifle Shot Mode customization level is set
- I may revisit this option over time to adjust or expand it based on any comments about it, as well as possibly offering additional single weapon customizations
- Thank you very much to NexusMods user "Bigboiiiiiiiiiiiiiii" for making this request to enhance the mod features!
_______________________________________________________________________________________________________
Mod files affected by this v150k.SH198c to v150k.SH198d update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_FIREARM.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_MELEE.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_weapon_stats.scr" - Mod File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150k.SH198c
- ________________________________________________________________________________________________________
Created Loot Mod [ v150k.SH198c ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
[1] Files updated for game version 1.47.0 compatibility
_______________________________________________________________________________________________________
Mod files affected by this v150k.SH198b to v150k.SH198c update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\tricky_weapons.scr" - Modified Official File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150k.SH198b
- ________________________________________________________________________________________________________
Created Loot Mod [ v150k.SH198b ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Error Corrections: [ 1 ]
[1] Corrected the mod being deactivated if the "L5: MUCH HIGHER" ricochet setting for mod pistols was enabled in the mod firearm customization file
- Thank you very much to NexusMods user "Bigboiiiiiiiiiiiiiii" for reporting this error to me and for helping to locate and resolve it
_______________________________________________________________________________________________________
Mod files affected by this v150k.SH198 to v150k.SH198b update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\clm\clm_sh_weapon_stats.scr" - Mod File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150k.SH198
- ________________________________________________________________________________________________________
Created Loot Mod [ v150k.SH198 ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Weapon Prize Changes and Error Corrections: [ 7 ]
[1] #25-#31 Mutations
All Mutations
- Altered default casting animation to a new alternate animation
- Instead of the palm facing up as it casts it will face forward and is a little quicker
- Choice of 3 casting animations can be chosen in the new Mutation customization section of the Throwing Weapons customization file as noted further below
#31 Vampiric Mutation
- Inflicted bleeding damage multiplied by 8 (from 45 to 360)
[2] #36, #37, #38 Custom Lasers
- Disabled sound of spent shell casings hitting the ground after firing (They are lasers and do not expel shell casings)
[3] #191 "Achromatic Titan"
- Now fires custom plasma charge ammunition with a max of 999,999 stored rounds instead of using rifle ammo
- Ammo can be produced via a new ammo blueprint (333 rounds produced per crafting)
- Speed of the fired projectiles has been slowed down
- Muzzle fire effect removed as it is an energy weapon
- Plasma orb projectiles and ricochets now leave temporary glowing marks upon impact
- Default ricochet times decreased from 3 to 1 (setting a ricochet amount in Rifles firearm customization will override this)
[4] #192 "Achromatic Lagomorph"
- Now fires custom plasma charge ammunition with a max of 999,999 stored rounds instead of using pistol ammo
- Ammo can be produced via a new ammo blueprint (333 rounds produced per crafting)
- Now fires plasma orb projectiles like #191 and the speed of the fired projectiles have also been slowed down
- Muzzle fire effect removed as it is now an energy weapon
- Plasma orb projectiles and ricochets now leave temporary glowing marks upon impact
- Default ricochet times decreased from 3 to 1 (setting a ricochet amount in Pistols firearm customization will override this)
[5] "Custom Weapon Upgrades" blueprint from my integrated Custom Weapon Upgrades mod
- In-game description updated to now properly note that the 'No Inventory Space' error message displayed when crafting it should be ignored (upgrades are still produced properly to your inventory despite getting this error message)
- I had information on my CWU mod page for why this error happens and to ignore it, but the note to ignore this error was not on the in-game blueprint or on the CLMWP mod page and both of these notes missing are now corrected
- View sticky post on CLMWP or my CWU mod pages for information on why this error happens and why it happening cannot be avoided if you would like
- Thank you very much to NexusMods user "medis1" for reporting this confusing oversight of mine in the mod
[6] Increased initial ammunition included in newly-produced mod rifles and rifle ammo produced by the rifle ammo blueprint from 60 to 75 (a full and a half clip of the default 50 round clip size of mod rifles)
[7] Corrected non-English mod versions still requiring claim tickets to craft prizes even if crafting part requirements was set to 'L0: NONE'
_____
Weapon Prize Additions: [ 6 ]
[1] Weapon Prize #193 - (Crossbow) "Vanquisher"
[2] Weapon Prize #194 - (Firearm: Pistol) "Blight Shade"
- Fires standard pistol ammo, but shots explode into smoke and toxic gas upon impact
- Single shot clip unless a custom clip size is specified in mod pistol firearm customization file
- Instant 1-shot kills Volatiles regardless of a custom damage value specified in mod pistols firearm customization file
[3] Weapon Prize #195 - (Short Sword) "Revenant"
[4] Weapon Prize #196 - (Firearm: Launcher) "Rupture"
- Fires custom grenade ammo that explodes on impact and blows infected apart
- New grenade ammo blueprint provided
[5] Weapon Prize #197 - (Firearm: Launcher) "Snowblind"
- Fires custom grenade ammo that explodes on impact and freezes enemies
- Uses the same new grenade ammo as weapon #196
[6] Weapon Prize #198 - (Short Sword) "Vapor Glaive"
_____
Customization File Option Additions And Changes: [ 3 ]
[1] FILE: Firearm Attribute Customization File (clm_sh_CUSTOMIZE_ATTRIBUTES_FIREARM.txt)
ADDED:
> Launcher Customization section added for customizing new #196 and #197 Grenade Launcher mod weapons
Launcher Damage
- Weaker
- Normal
- Stronger (Default)
- Much Stronger
- All Powerful
Launcher Clip Size
- Lower
- Normal
- Higher (Default)
- Much Higher
- All The Bullets
Launcher Rate of Fire
- Slower
- Normal
- Faster (Default)
- Instant
Launcher Accuracy
- Lower
- Normal
- Precise (Default)
Launcher Recoil
- None (Default)
- Lower
- Normal
- Higher
- Much Higher
Launcher Options (Both OFF by default, must be enabled)
- Launchers Converted To Silenced (Explosions Do Not Alert Enemies)
- Launcher Explosions Can Damage You Also (mod default is immune)
[2] FILE: Blueprint Limiting Customization File (clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt)
ADDED:
> Firearm Ammo Blueprints section
- Grenade Launcher Ammo blueprint added for new #196 and #197 Grenade Launcher mod weapons
- Plasma Charge Ammo blueprint added for #191 "Achromatic Titan" and #192 "Achromatic Lagomorph"
> Custom Weapon Blueprints section
- New weapons #193-#198
[3] FILE: Throwing Weapon Attribute Customization File (clm_sh_CUSTOMIZE_ATTRIBUTES_THROWING.txt)
ADDED:
> Mutations Customization section for customizing #25-#31 Mutation mod weapons
Mutation Casting Animation
- None/instant cast
- Normal (palm up, old)
- Faster (palm forward, new default animation)
Mutation Range
- Very Near (2)
- Near (6)
- Normal (10) (Default)
- Far (14)
- Very Far (20)
Mutation Duration
- Very Short (2 seconds)
- Short (6 seconds)
- Normal (10 seconds) (Default)
- Long (14 seconds)
- Very Long (20 seconds)
_______________________________________________________________________________________________________
Mod files affected by this v150k.SH192c to v150k.SH198 update:
ALTERED
> DW\Data3.pak
- "data\maps\cwu_texts_all.bin" - Mod File - Replace (mod text - English)
- "data\maps\cwu_*_texts_all.bin" - Mod File - Replace (mod text - Non-English)
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_high.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_none.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_norm.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_vhigh.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_xhigh.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_FIREARM.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_THROWING.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_tricky.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_weapon_stats.scr" - Mod File - Replace/Merge changes
- GoG game version troubleshooting files updated (blueprint force-learning fix)
ADDED
> DW\Data3.pak
- "data\maps\createdlootmod_sh_more2_texts_all.bin" - Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_sh_*****_more2_texts_all.bin" - Mod File - Replace (mod text - Non-English)
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150k.SH192c
- ________________________________________________________________________________________________________
Created Loot Mod [ v150k.SH192c ]
_________________________
LOOT ITEM PORTION
_________________________
Compatibility Changes: [ 1 ]
[1] Files updated for game version 1.46.0 compatibility
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Compatibility Changes: [ 1 ]
[1] Files updated for game version 1.46.0 compatibility
_______________________________________________________________________________________________________
Mod files affected by this v150j.SH192b to v150k.SH192c update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\color_sets.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\default.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\tricky_weapons.scr" - Modified Official File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150k
- ________________________________________________________________________________________________________
Created Loot Mod [ v150k ]
Compatibility Changes: [ 1 ]
[1] Files updated for game version 1.46.0 compatibility
________________________________________________________________________________________________________
Mod files affected by this v150j to v150k update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\color_sets.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\default.loot" - Modified Official File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150j.SH192b
- ________________________________________________________________________________________________________
Created Loot Mod [ v150j.SH192b ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Changes: [ 1 ]
[1] Files updated for game version 1.45.0 compatibility
_______________________________________________________________________________________________________
Mod files affected by this v150j.SH192 to v150j.SH192b update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\tricky_weapons.scr" - Modified Official File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150j.SH192
- ________________________________________________________________________________________________________
Created Loot Mod [ v150j.SH192 ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Changes: [ 2 ]
[1] Files updated for game version 1.44.0 compatibility
[2] Default ricochet count of bullets fired from mod pistols, rifles and SMGs decreased from 5 to 3
- Mod firearm customization file also updated to note this change of default level from L4 to L3
_____
Weapon Prize Blueprint Additions: [ 6 ]
[1] Weapon Prize #187 - (Machete) "Achromatic Edge - Unpowered"
[2] Weapon Prize #188 - (Machete) "Chromatic Edge - Red Glow"
[3] Weapon Prize #189 - (Machete) "Chromatic Edge - Blue Glow"
[4] Weapon Prize #190 - (Machete) "Chromatic Edge - Green Glow"
[5] Weapon Prize #191 - (Firearm: Rifle) "Achromatic Titan"
[6] Weapon Prize #192 - (Firearm: Pistol) "Achromatic Lagomorph"
_______________________________________________________________________________________________________
Mod files affected by this v150j.SH186 to v150j.SH192 update:
ALTERED
> DW\Data3.pak
- "data\maps\createdlootmod_sh_more_texts_all.bin" - Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_sh_*****_more_texts_all.bin" - Mod File - Replace (mod text - Non-English)
- "data\scripts\inventory\tricky_weapons.scr" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_FIREARM.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - Mod File - Replace/Merge changes
GoG game version troubleshooting files updated (blueprint force-learning fix)
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150j.SH186
- ________________________________________________________________________________________________________
Created Loot Mod [ v150j.SH186 ]
_________________________
LOOT ITEM PORTION
_________________________
Error Corrections: [ 1 ]
[1] Corrected the Prison Timer "L0: DEFAULT TIME" setting to function properly in the customization file
- Thank you very much to NexusMods user "kuwas" for taking the time to inform me of this long-standing error I made in the mod!
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Weapon Prize Blueprint Additions: [ 1 ]
[1] Weapon Prize #186 - (Throwable: Grenade) "S.R.S.B.Z.N.S." (Sticky Remote-detonated Stasis Bomb for Zombie Neutralization and Suspension)
_______________________________________________________________________________________________________
Mod files affected by this v150i.SH185 to v150j.SH186 update:
ALTERED
> DW\Data3.pak
- "data\maps\createdlootmod_sh_more_texts_all.bin" - Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_sh_*****_more_texts_all.bin" - Mod File - Replace (mod text - Non-English)
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_PT_Def.scr" - Mod File - Replace/Merge changes
GoG game version troubleshooting files updated (blueprint force-learning fix)
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150j
- ________________________________________________________________________________________________________
Created Loot Mod [ v150j ]
Error Corrections: [ 1 ]
[1] Corrected the Prison Timer "L0: DEFAULT TIME" setting to function properly in the customization file
- Thank you very much to NexusMods user "kuwas" for taking the time to inform me of this long-standing error I made in the mod!
________________________________________________________________________________________________________
Mod files affected by this v150i to v150j update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_PT_Def.scr" - Mod File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150i.SH185
- ________________________________________________________________________________________________________
Created Loot Mod [ v150i.SH185 ]
_________________________
LOOT ITEM PORTION
_________________________
Compatibility Changes: [ 1 ]
[1] Files updated for game version 1.43.0 compatibility
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Compatibility Changes: [ 1 ]
[1] Files updated for game version 1.43.0 compatibility
_____
Weapon Prize Blueprint Additions: [ 2 ]
[1] Weapon Prize #184 - (Bow) Zero Flux
[2] Weapon Prize #185 - (Sledgehammer) Writhe
_______________________________________________________________________________________________________
Mod files affected by this v150h.SH183 to v150i.SH185 update:
ALTERED
> DW\Data3.pak
- "data\maps\createdlootmod_sh_more_texts_all.bin" - CLM Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_sh_*****_more_texts_all.bin" - CLM Mod File - Replace (mod text - Non-English)
- "data\scripts\inventory\containers.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\tricky_weapons.scr" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - CLM Mod File - Replace/Merge changes
GoG game version troubleshooting files updated (blueprint force-learning fix)
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150i
- ________________________________________________________________________________________________________
Created Loot Mod [ v150i ]
Compatibility Changes: [ 1 ]
[1] Files updated for game version 1.43.0 compatibility
________________________________________________________________________________________________________
Mod files affected by this v150h to v150i update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\containers.loot" - Modified Official File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150h.SH183
- ________________________________________________________________________________________________________
Created Loot Mod [ v150h.SH183 ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Compatibility Changes: [ 1 ]
[1] Files updated for game version 1.42.0 compatibility
_____
Weapon Prize Blueprint Additions: [ 1 ]
[1] Weapon Prize #183 - (Stick) Spiny Spindle
_______________________________________________________________________________________________________
Mod files affected by this v150h.SH182b to v150h.SH183 update:
ALTERED
> DW\Data3.pak
- "data\maps\createdlootmod_sh_more_texts_all.bin" - CLM Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_sh_*****_more_texts_all.bin" - CLM Mod File - Replace (mod text - Non-English)
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - CLM Mod File - Replace/Merge changes
GoG game version troubleshooting files updated (blueprint force-learning fix)
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150h.SH182b
- ________________________________________________________________________________________________________
Created Loot Mod [ v150h.SH182b ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Error Corrections: [ 1 ]
[1] All Languages - Corrected names missing on two recent weapon prize additions when crafted
- #181 Ruination (Firearm: SMG)
- #182 Obliteration (Firearm: Rifle)
_____
Feature Additions: [ 2 ]
New options are disabled by default.
You can enable each option individually via this newly added customization file:
> "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_SPECIAL_OPTIONS.txt"
[1] "Unlimited Ammo" customization option added
- Unlimited ammunition for all official ammo types
- Unlimited ammunition for all mod custom ammo types (e.g. Hubcaps, Laser Energy Cell, etc.)
NOTE:
- Reloading of emptied clips/fired projectiles is still required.
[2] "Refill Ammo In Safe Zones" customization option added
- Upon entering a Safe Zone, ammunition for the following types will be instantly refilled to maximum if a weapon that uses that type is present in inventory:
> All mod weapon custom ammo types (e.g. Hubcaps, Laser Energy Cell, etc.)
> Crossbow Bolt (Regular)
> Crossbow Bolt (Special) (each requires being set as the active ammo type to get refilled)
> Pistol Ammo (Regular)
> Pistol Ammo (Subsonic)
> Rifle Ammo
> Shotgun Ammo
> SMG Ammo
NOTE:
- Does NOT refill either Regular or Special Arrow types even if a bow is present in the inventory
_______________________________________________________________________________________________________
Mod files affected by this v150h.SH182 to v150h.SH182b update:
ALTERED
> DW\Data3.pak
- "data\maps\createdlootmod_sh_more_texts_all.bin" - CLM Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_sh_*****_more_texts_all.bin" - CLM Mod File - Replace (mod text - Non-English)
ADDED
> DW\Data3.pak
- "data\scripts\specialparams.scr" - Modified Official File - Add/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_SPECIAL_OPTIONS.txt" - CLM Mod File - Add
- "data\scripts\inventory\clm\clm_sh_special_options.scr" - CLM Mod File - Add
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150h.SH182
- ________________________________________________________________________________________________________
Created Loot Mod [ v150h.SH182 ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Compatibility Changes: [ 1 ]
[1] Files updated for game version 1.41.0 compatibility
_____
Weapon Prize Blueprint Additions: [ 2 ]
[1] Weapon Prize #181 - (Firearm: SMG) Ruination
[2] Weapon Prize #182 - (Firearm: Rifle) Obliteration
_______________________________________________________________________________________________________
Mod files affected by this v150h.SH180 to v150h.SH182 update:
ALTERED
> DW\Data3.pak
- "data\maps\createdlootmod_sh_more_texts_all.bin" - CLM Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_sh_*****_more_texts_all.bin" - CLM Mod File - Replace (mod text - Non-English)
- "data\scripts\inventory\tricky_weapons.scr" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - CLM Mod File - Replace/Merge changes
GoG game version troubleshooting files updated (blueprint force-learning fix)
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150h.SH180
- ________________________________________________________________________________________________________
Created Loot Mod [ v150h.SH180 ]
_________________________
LOOT ITEM PORTION
_________________________
Error Corrections: [ 1 ]
[1] Corrected a potential issue of instant death from any height while the Fall Protection Special Utility Buff is active
- It was reported that the Fall Protection buff would cause even the slightest elevation change (jumping up and down) to result in
instant death. I could not reproduce the issue.
- By working with someone experiencing the issue who was very helpful, I have made a change to this buff which has resulted in
resolving the issue.
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Weapon Prize Blueprint Additions: [ 3 ]
[1] Weapon Prize #178 - (Firearm: Rifle) Convergence
[2] Weapon Prize #179 - (Firearm: Shotgun) Descent
[3] Weapon Prize #180 - (Sledgehammer) Crater
_______________________________________________________________________________________________________
Mod files affected by this v150g.SH177 to v150h.SH180 update:
ALTERED
> DW\Data3.pak
- "data\maps\createdlootmod_sh_more_texts_all.bin" - Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_sh_*****_more_texts_all.bin" - Mod File - Replace (mod text - Non-English)
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - Mod File - Replace/Merge changes
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Fall_Dmg_V1.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Fall_Dmg_V2.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Fall_Dmg_V3.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Fall_Dmg_V4.xml" - Mod File - Replace
GoG game version troubleshooting files updated (blueprint force-learning fix)
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150h
- ________________________________________________________________________________________________________
Created Loot Mod [ v150h ]
Error Corrections: [ 1 ]
[1] Corrected a potential issue of instant death from any height while the Fall Protection Special Utility Buff is active
- It was reported that the Fall Protection buff would cause even the slightest elevation change (jumping up and down) to result in
instant death. I could not reproduce the issue.
- By working with someone experiencing the issue who was very helpful, I have made a change to this buff which has resulted in
resolving the issue.
________________________________________________________________________________________________________
Mod files affected by this v150g to v150h update:
ALTERED
> DW\Data3.pak
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Fall_Dmg_V1.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Fall_Dmg_V2.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Fall_Dmg_V3.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Fall_Dmg_V4.xml" - Mod File - Replace
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150g.SH177
- ________________________________________________________________________________________________________
Created Loot Mod [ v150g.SH177 ]
_________________________
LOOT ITEM PORTION
_________________________
Feature Additions: [ 1 ]
[1] Christmas Event Loot Items Can Now Be Added To Loot At Any Time (default is disabled)
- Christmas Event loot items are normally only available in loot sources during the game's Christmas Event
around Christmas time each year. Christmas Event loot items can be consumed, sold, or used to create the
"Grandma's Eggnog" potion. You can now enable these items to be looted from loot sources at any time of
the year by removing the // marks to the far left of the Christmas Event Loot Items 'use' line in the
"CLM_LOOT_CUSTOMIZATION.txt" file. Add // to the far left again to disable Christmas Event loot items from
being added to loot sources.
_____
Changes: [ 1 ]
[1] Loot Chance Adjustments:
In an effort to prevent certain items from dominating loot sources as well as items not being looted at all,
certain items have had their chances for being looted altered:
- All 'Special Utility Buffs' chances have been decreased
- If enabled, all 'Easter Event' item chances have been increased
- If enabled, all new 'Christmas Event' item chances are increased
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Feature Additions: [ 1 ]
[1] Scavenger Hunt weapon prizes can now be enabled as also being looted from weapon loot sources (default is disabled)
- In addition to being able to expand the weapons that are able to be looted in in loot sources, you can now choose
to enable Scavenger Hunt weapon prizes as being found in loot sources.
- This option can be enabled via customizing the "STINVEC_WEAPON_LOOT_RARITY_CUSTOMIZATION.txt" Weapon Loot Rarity
Control customization file.
(this customization file is located in the mod's "data\scripts\inventory\Weapon_Loot_Rarity_Control\" folder)
NOTE:
- As Scavenger Hunt weapon prizes are GOLD rarity, enabling the option alone will not cause them to be found in loot.
You must also enable a higher weapon loot rarity level so that GOLD rarity weapons will be set as able to be looted.
(I prefer L4 so that lower rarity weapons can still be looted, but white rarity weapons are not looted at all and
orange and gold rarity are the most frequent looted.)
i.e.
- You must enable this option in the customization file so they will be added to loot pools.
- You must also enable an increased weapon loot rarity level in the customization file which includes gold rarity
weapons as having a chance to be looted.
_______________________________________________________________________________________________________
Mod files affected by this v150f.SH177 to v150g.SH177 update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\default.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\special.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\wasteland.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_loot.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\STINVEC_WEAPON_LOOT_RARITY_CUSTOMIZATION.txt" - Mod File - Replace/Merge changes
ADDED
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_SH_Off.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_SH_On.scr" - Mod File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150g
- ________________________________________________________________________________________________________
Created Loot Mod [ v150g ]
Feature Additions: [ 1 ]
[1] Christmas Event Loot Items Can Now Be Added To Loot At Any Time (default is disabled)
- Christmas Event loot items are normally only available in loot sources during the game's Christmas Event
around Christmas time each year. Christmas Event loot items can be consumed, sold, or used to create the
"Grandma's Eggnog" potion. You can now enable these items to be looted from loot sources at any time of
the year by removing the // marks to the far left of the Christmas Event Loot Items 'use' line in the
"CLM_LOOT_CUSTOMIZATION.txt" file. Add // to the far left again to disable Christmas Event loot items from
being added to loot sources.
_____
Changes: [ 1 ]
[1] Loot Chance Adjustments:
In an effort to prevent certain items from dominating loot sources as well as items not being looted at all,
certain items have had their chances for being looted altered:
- All 'Special Utility Buffs' chances have been decreased
- If enabled, all 'Easter Event' item chances have been increased
- If enabled, all new 'Christmas Event' item chances are increased
________________________________________________________________________________________________________
Mod files affected by this v150f to v150g update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\default.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\wasteland.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_loot.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - Mod File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150f.SH177
- ________________________________________________________________________________________________________
Created Loot Mod [ v150f.SH177 ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Compatibility Changes: [ 1 ]
[1] Files updated for game version 1.38.0 compatibility
_____
Weapon Prize Blueprint Additions: [ 5 ]
[1] Weapon Prize #173 - (Big Axe) Affliction
[2] Weapon Prize #174 - (Hatchet) Idyll Inversion
[3] Weapon Prize #175 - (Short Sword) Catalyst
[4] Weapon Prize #176 - (Short Sword) Meld
[5] Weapon Prize #177 - (Firearm: Shotgun) Shatterburst
_______________________________________________________________________________________________________
Mod files affected by this v150f.SH172 to v150f.SH177 update:
ALTERED
> DW\Data3.pak
- "data\maps\createdlootmod_sh_more_texts_all.bin" - CLM Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_sh_*****_more_texts_all.bin" - CLM Mod File - Replace (mod text - Non-English)
- "data\scripts\crafting\crafting_elementals.scr" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\tricky_weapons.scr" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_tricky.scr" - CLM Mod File - Replace/Merge changes
GoG game version troubleshooting files updated (blueprint force-learning fix)
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150f.SH172
- ________________________________________________________________________________________________________
Created Loot Mod [ v150f.SH172 ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Compatibility Changes: [ 1 ]
[1] Files updated for game version 1.35.0 compatibility
_____
Weapon Prize Blueprint Additions: [ 1 ]
[1] Weapon Prize #172 - (Short Sword) Permafrost
_______________________________________________________________________________________________________
Mod files affected by this v150f.SH171 to v150f.SH172 update:
ALTERED
> DW\Data3.pak
- "data\maps\createdlootmod_sh_more_texts_all.bin" - CLM Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_sh_*****_more_texts_all.bin" - CLM Mod File - Replace (mod text - Non-English)
- "data\scripts\inventory\tricky_weapons.scr" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - CLM Mod File - Replace/Merge changes
GoG game version troubleshooting files updated (blueprint force-learning fix)
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150f.SH171
- ________________________________________________________________________________________________________
Created Loot Mod [ v150f.SH171 ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Compatibility Changes: [ 1 ]
[1] Files updated for game version 1.34.0 compatibility
_____
Weapon Prize Blueprint Additions: [ 3 ]
[1] Weapon Prize #169 - (Improvised) Veil Piercer
[2] Weapon Prize #170 - (Firearm: Pistol) Slycast
[3] Weapon Prize #171 - (Firearm: SMG) Driftwarp
_____
Changes: [ 1 ]
[1] Weapon #118 "Silenced Au79 Zealot" silenced pistol now uses regular pistol ammo instead the special 'subsonic' ammo
- This silenced mod pistol (and the one added in this update) will now use regular pistol ammo and remain silenced.
- There is no need for Dying Light's or the mod's silenced weapons to use a special ammunition as the weapons being silenced is configured on the weapons themselves.
- Techland seemed to have decided to make the official silenced pistol weapons use a special ammunition just so this new ammunition would be separate from the commonly available regular pistol ammo and this special ammo could intentionally be made to be in short supply and require looting police vehicles for a chance to find some, as well as allowed them to eventually add a blueprint which would need to be acquired via a quest in order to craft it using special craft components.
_______________________________________________________________________________________________________
Mod files affected by this v150f.SH168 to v150f.SH171 update:
ALTERED
> DW\Data3.pak
- "data\maps\createdlootmod_sh_more_texts_all.bin" - CLM Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_sh_*****_more_texts_all.bin" - CLM Mod File - Replace (mod text - Non-English)
- "data\scripts\inventory\tricky_weapons.scr" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - CLM Mod File - Replace/Merge changes
GoG game version troubleshooting files updated (blueprint force-learning fix)
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150f.SH168
- ________________________________________________________________________________________________________
Created Loot Mod [ v150f.SH168 ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Weapon Prize Blueprint Additions: [ 1 ]
[1] Weapon Prize #168 - (Improvised) "Gnockam Fahldawn"
_____
Customization File Changes: [ 1 ]
[1] Melee Attribute Customization File > Wield Style Options > "Individual Weapons" section added
- The official "Gnome Chompski" garden gnome weapon has a unique swing animation and is wielded with two hands.
- The mod's newest Weapon Prize #168 "Gnockam Fahldawn" uses this mesh and swings one-handed by default in the mod.
- Due to the weapon being held differently with two hands from other weapons, the mod's Medium and Heavy Wield Style Melee Options couldn't be applied to this weapon due to those options applying the generic two-handed wield style animation and not the unique Gnome wield style animation.
- I've now added an "Individual Weapons" section to the Melee Attribute Customization file's Wield Style section so this weapon can be made to be wielded with two hands properly.
- This section for altering the wield style of individual weapons instead of entire mod weapon types may be expanded in the future to include select additional mod weapons.
_______________________________________________________________________________________________________
Mod files affected by this v150f.SH167e to v150f.SH168 update:
ALTERED
> DW\Data3.pak
- "data\maps\createdlootmod_sh_more_texts_all.bin" - CLM Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_sh_*****_more_texts_all.bin" - CLM Mod File - Replace (mod text - Non-English)
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_MELEE.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_weapon_stats.scr" - CLM Mod File - Replace/Merge changes
GoG game version troubleshooting files updated (blueprint force-learning fix)
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150f.SH167e
- ________________________________________________________________________________________________________
Created Loot Mod [ v150f.SH167e ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Error Corrections: [ 1 ]
[1] Corrected several mod firearms not including a clip of ammunition when crafted
- Each firearm noted below now includes the mod default clip size with the firearm when it is crafted.
- Thank you once more to NexusMods user 'PowerWeapoN' for reporting these errors in the mod to me so they can be corrected!
Weapon #136 - (Firearm: Pistol) CLM Consigliere
Weapon #137 - (Firearm: SMG) CLM Vendetta
Weapon #139 - (Firearm: Pistol) Spitfire
Weapon #140 - (Firearm: Rifle) Sear Shriek
Weapon #142 - (Firearm: Shotgun) Rampage
Weapon #148 - (Firearm: Rifle) Tangent
Weapon #150 - (Firearm: Pistol) Zenith
Weapon #151 - (Firearm: Rifle) Stellar Strike
Weapon #159 - (Firearm: Shotgun) The Conflagration
Weapon #164 - (Firearm: Pistol) Veer Sequence
Weapon #165 - (Firearm: Rifle) Static Distortion
_______________________________________________________________________________________________________
Mod files affected by this v150f.SH167d to v150f.SH167e update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - CLM Mod File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150f.SH167d
- ________________________________________________________________________________________________________
Created Loot Mod [ v150f.SH167d ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Error Corrections: [ 2 ]
Melee Weapon Attribute Customization File
[1] Corrected the 'L5: IF YOU HAVE THE PARTS' level option for melee weapon 'Repairable Times' to no longer cause the mod to break
[2] Corrected the 'L5: UNBREAKABLE' level option for melee weapon 'Durability' to no longer cause the mod to break
- Thank you very much to NexusMods user 'PowerWeapoN' for reporting my error to me and also noting exactly what was causing the issue!
_______________________________________________________________________________________________________
Mod files affected by this v150f.SH167c to v150f.SH167d update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\clm\clm_sh_weapon_stats.scr" - CLM Mod File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150f.SH167c
- ________________________________________________________________________________________________________
Created Loot Mod [ v150f.SH167c ]
_________________________
LOOT ITEM PORTION
_________________________
Changes: [ 1 ]
[1] Files updated for game version 1.33.0 compatibility
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Changes: [ 1 ]
[1] Files updated for game version 1.33.0 compatibility
_______________________________________________________________________________________________________
Mod files affected by this v150e.SH167b to v150f.SH167c update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\special.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\tricky_weapons.scr" - Modified Official File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150f
- ________________________________________________________________________________________________________
Created Loot Mod [ v150f ]
Changes: [ 1 ]
[1] Files updated for game version 1.33.0 compatibility
________________________________________________________________________________________________________
Mod files affected by this v150e to v150f update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\special.loot" - Modified Official File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150e.SH167b
- ________________________________________________________________________________________________________
Created Loot Mod [ v150e.SH167b ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Error Corrections: [ 1 ]
[1] Corrected a crash issue due to an incorrect string being called on the new weapon prize additions
- I failed to properly convert all elements of the weapon prize additions from my CLM WP mod over to the CLM SH mod
so this mod was looking for misnamed/non-existent code blocks and causing a crash.
- Thank you very much to CutieRinV4X for reporting this problem with the mod!
_______________________________________________________________________________________________________
Mod files affected by this v150e.SH167 to v150e.SH167b update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - CLM Mod File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150e.SH167
- ________________________________________________________________________________________________________
Created Loot Mod [ v150e.SH167 ]
_________________________
LOOT ITEM PORTION
_________________________
Changes: [ 1 ]
[1] Files updated for game version 1.31.0 compatibility
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Changes: [ 1 ]
[1] Files updated for game version 1.31.0 compatibility
____
Weapon Prize Blueprint Additions: [ 2 ]
[1] Weapon Prize #166 - (Short Sword) Vertex
- Always illuminated blue light elements
- Charge attack inflicts double damage and causes a brief, blue energy burst effect
[2] Weapon Prize #167 - (Heavy Mace) Bloom
- Always illuminated blue light elements
- Charge attack inflicts double damage and causes a brief, blue energy burst effect
_______________________________________________________________________________________________________
Mod files affected by this v150d.SH165b to v150e.SH167 update:
ALTERED
> DW\Data3.pak
- "data\maps\createdlootmod_sh_more_texts_all.bin" - CLM Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_sh_*****_more_texts_all.bin" - CLM Mod File - Replace (mod text - Non-English)
- "data\scripts\inventory\special.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\tricky_weapons.scr" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm_sh_tricky.scr" - CLM Mod File - Replace/Merge changes
GoG game version troubleshooting files updated (blueprint force-learning fix)
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150e
- ________________________________________________________________________________________________________
Created Loot Mod [ v150e ]
Changes: [ 1 ]
[1] Files updated for game version 1.31.0 compatibility
________________________________________________________________________________________________________
Mod files affected by this v150d to v150e update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\special.loot" - Modified Official File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150d.SH165b
- ________________________________________________________________________________________________________
Created Loot Mod [ v150d.SH165b ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Error Corrections [ 1 ]
[1] Weapon Prize #165 "Static Distortion" (Firearm: Rifle) - Aiming Sight Alignment
I have corrected the sight alignment in aim mode for this weapon to now be perfectly centered on the yellow dot reticle.
- I had previously used the same alignment for the sight in aim mode that Techland has configured on the official Volkan rifle. Unfortunately, the bullet doesn't hit anywhere near where the reticle dot is aiming. I should have tested this alignment before releasing the last update as Techland's sight alignments have been off in the past, though never this far off. I've now manually corrected it so the center yellow dot of the sight is exactly on the mark of where the bullet hits. I tested this fixed alignment at both close range and at a great distance to ensure its accuracy.
_____
Feature Expansion: [ 1 ]
[1] Further Expanded Melee Weapon Wield Style Customization
- Mod melee weapon wield style customization option further expanded to now allow for customizing the wield style of mod weapon types separately from each other. Also expanded the setting to now offer altering the wield style of mod khopesh and short sword mod weapons.
Current wield style customization options now offered:
Light Mod Weapon Types
Knives
- Enable For Knives Slicing Instead of Swinging
Medium Mod Weapon Types
Baseball Bats
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
Khopeshes
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
Longswords
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
Medium Improvised
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
Scythes
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
Short Swords
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
Heavy Mod Weapon Types
Heavy Axes
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
- Enable For Two-Handed Heavy Attack Animation Instead of One-Handed
Heavy Improvised
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
- Enable For Two-Handed Heavy Attack Animation Instead of One-Handed
Heavy Maces
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
- Enable For Two-Handed Heavy Attack Animation Instead of One-Handed
Pickaxes
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
- Enable For Two-Handed Heavy Attack Animation Instead of One-Handed
Rebar And Concrete
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
- Enable For Two-Handed Heavy Attack Animation Instead of One-Handed
Sledgehammers
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
- Enable For Two-Handed Heavy Attack Animation Instead of One-Handed
_______________________________________________________________________________________________________
Mod files affected by this v150d.SH165 to v150d.SH165b update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_MELEE.txt" - CLM Mod File - Replace
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150d.SH165
- ________________________________________________________________________________________________________
Created Loot Mod [ v150d.SH165 ]
_________________________
LOOT ITEM PORTION
_________________________
Changes: [ 1 ]
[1] Files updated for game version 1.30.0 compatibility
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Weapon Prize Blueprint Additions: [ 3 ]
[1] Weapon Prize #163 - (Short Sword) Etch
[2] Weapon Prize #164 - (Firearm: Pistol) Veer Sequence
[3] Weapon Prize #165 - (Firearm: Rifle) Static Distortion
____
Feature Additions: [ 1 ]
[1] Melee Weapon Wield Customization - Heavy Wielded As Two-handed Medium
- Added an option to the melee weapon attributes customization file for heavy mod weapons to be wielded with
the medium two-handed weapon style instead of either one-handed or the two-handed heavy style
_______________________________________________________________________________________________________
Mod files affected by this v150c.SH162 to v150d.SH165 update:
ALTERED
> DW\Data3.pak
- "data\maps\createdlootmod_sh_more_texts_all.bin" - CLM Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_sh_*****_more_texts_all.bin" - CLM Mod File - Replace (mod text - Non-English)
- "data\scripts\inventory\containers.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\tricky_weapons.scr" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_MELEE.txt" - CLM Mod File - Replace
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_weapon_stats.scr" - CLM Mod File - Replace/Merge changes
GoG game version troubleshooting files updated (blueprint force-learning fix)
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150d
- ________________________________________________________________________________________________________
Created Loot Mod [ v150d ]
Changes: [ 1 ]
[1] Files updated for game version 1.30.0 compatibility
________________________________________________________________________________________________________
Mod files affected by this v150c to v150d update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\containers.loot" - Modified Official File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150c.SH162
- ________________________________________________________________________________________________________
Created Loot Mod [ v150c.SH162 ]
_________________________
LOOT ITEM PORTION
_________________________
Changes: [ 1 ]
[1] Files updated for game version 1.28.0 compatibility
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Weapon Prize Blueprint Additions: [ 1 ]
Weapon Prize #162 - (Big Axe) Obsidian Jackal
____
Issue Corrections: [ 1 ]
[1] Optional Crafting Requirements - "Cash" requirement prevents crafting certain mod blueprints
- The game is no longer recognizing the player's "Cash" when it is a requirement to craft a mod blueprint.
- As a result of this, a mod blueprint that has "Cash" as a crafting requirement cannot be crafted when craft part requirements to craft mod blueprints are enabled.
- I've now removed "Cash" as being a requirement from DROP and Utility Booster blueprints when crafting part requirements are enabled.
_______________________________________________________________________________________________________
Mod files affected by this v150b.SH161c to v150c.SH162 update:
ALTERED
> DW\Data3.pak
- "data\maps\createdlootmod_sh_more_texts_all.bin" - CLM Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_sh_*****_more_texts_all.bin" - CLM Mod File - Replace (mod text - Non-English)
- "data\scripts\inventory\containers.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\special.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_high.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_norm.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_vhigh.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_xhigh.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - CLM Mod File - Replace/Merge changes
GoG game version troubleshooting files updated (blueprint force-learning fix)
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150c
- ________________________________________________________________________________________________________
Created Loot Mod [ v150c ]
Changes: [ 1 ]
[1] Files updated for game version 1.28.0 compatibility
________________________________________________________________________________________________________
Mod files affected by this v150b to v150c update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\containers.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\special.loot" - Modified Official File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150b.SH161c
- ________________________________________________________________________________________________________
Created Loot Mod [ v150b.SH161c ]
Changes: [ 1 ]
[1] Files updated for game version 1.26.0 compatibility
________________________________________________________________________________________________________
Mod files affected by this v150.SH161c to v150b.SH161c update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\special.loot" - Modified Official File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150b
- ________________________________________________________________________________________________________
Created Loot Mod [ v150b ]
Changes: [ 1 ]
[1] Files updated for game version 1.26.0 compatibility
________________________________________________________________________________________________________
Mod files affected by this v150 to v150b update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\special.loot" - Modified Official File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150.SH161c
- ________________________________________________________________________________________________________
Created Loot Mod [ v150.SH161c ]
Issue Corrections: [ 1 ]
[1] Corrected an issue affecting only the English CLMSH files that caused empty loot sources
- Thank you to acowinspace for informing me of there being an issue with this file
________________________________________________________________________________________________________
Mod files affected by this v150.SH161b to v150.SH161c update:
ALTERED
> DW\Data3.pak
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - Mod File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150.SH161b
- ________________________________________________________________________________________________________
Created Loot Mod [ v150.SH161b ]
Non-weapon Prize Blueprint And Loot Item Additions: [ 1 ]
[1] Added 'Tethered Weapons' Special Utility Buff Loot Item and Blueprint
Tethered Weapons
- 60 minute default duration
- Attaches a rope to your melee weapons for instant recovery when thrown
- Effect does not stack; additional uses will only restart the timer
_____
Changes: [ 1 ]
[1] Updated several Special Utility Buff icons to more easily recognize active buffs
"Grappling Hook Extended" Buff Icon
- From: 'Eyeball'
- To: 'Grappling Hook'
"Inventory Size Increased" Buff Icon
- From: 'Stash'
- To: 'Satchel'
"Reinforced Weapons" Buff Icon
- From: 'Cog'
- To: 'Sheathed Weapon'
"XP Gain Increased" Buff Icon
- From: 'Generic Increase'
- To: 'Star'
_____
File Name Changes: [ 1 ]
[1] I've altered a mod folder name for consistency across mods to prevent issues
Primarily a note for anyone who has merged this mod with other mods, or for anyone who manually updates individual
files from the new updates. Rename this mod folder prior to merging the new mod version's files or remove the folder
and include the renamed folder from the new mod version.
Mod Data3.pak file > "data\skills" directory
- Renamed "StinVec_Created_Loot_Mod" folder to "StinVec_Special_Utility_Buffs"
________________________________________________________________________________________________________
Mod files affected by this v149.SH161 to v150.SH161b update:
RENAMED
- "data\skills\StinVec_Created_Loot_Mod" to "StinVec_Special_Utility_Buffs" - Mod Folder - Rename
ALTERED
> DW\Data3.pak
- "data\maps\createdlootmod_texts_all.bin" - Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_*****_texts_all.bin" - Mod File - Replace (mod text - Non-English)
- "data\quests\*\sub\*.xml" - Mod Files - Replace (GoG game version fix files)
- "data\scripts\inventory\default.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\wasteland.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_item_creation.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_loot.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Apply_All.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_GHook_Extend_V1.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_GHook_Extend_V2.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_GHook_Extend_V3.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_GHook_Extend_V4.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Inv_Size_Inc_V1.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Inv_Size_Inc_V2.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Inv_Size_Inc_V3.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Inv_Size_Inc_V4.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Reinf_Weap_V1.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Reinf_Weap_V2.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Reinf_Weap_V3.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Reinf_Weap_V4.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Remover.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_XP_Gain_Inc_V1.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_XP_Gain_Inc_V2.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_XP_Gain_Inc_V3.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_XP_Gain_Inc_V4.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buffs.scr" - Mod File - Replace/Merge changes
- "data\skills\StinVec_Special_Utility_Buffs\STINVEC_BUFFS_CUSTOMIZE_DURATIONS.txt" - Mod File - Replace/Merge changes
ADDED
> DW\Data3.pak
- "data\maps\stinvec_sub_mod_*_texts_all.bin" - Mod File - Add
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Teth_Weap_V1.xml" - Mod File - Add
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Teth_Weap_V2.xml" - Mod File - Add
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Teth_Weap_V3.xml" - Mod File - Add
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Teth_Weap_V4.xml" - Mod File - Add
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 150
- ________________________________________________________________________________________________________
Created Loot Mod [ v150 ]
Loot Item Additions: [ 1 ]
[1] Added 'Tethered Weapons' Special Utility Buff Loot Item
Tethered Weapons
- 60 minute default duration
- Attaches a rope to your melee weapons for instant recovery when thrown
- Effect does not stack; additional uses will only restart the timer
_____
Changes: [ 1 ]
[1] Updated several Special Utility Buff icons to more easily recognize active buffs
"Grappling Hook Extended" Buff Icon
- From: 'Eyeball'
- To: 'Grappling Hook'
"Inventory Size Increased" Buff Icon
- From: 'Stash'
- To: 'Satchel'
"Reinforced Weapons" Buff Icon
- From: 'Cog'
- To: 'Sheathed Weapon'
"XP Gain Increased" Buff Icon
- From: 'Generic Increase'
- To: 'Star'
_____
File Name Changes: [ 1 ]
[1] I've altered a mod folder name for consistency across mods to prevent issues
Primarily a note for anyone who has merged this mod with other mods, or for anyone who manually updates individual
files from the new updates. Rename this mod folder prior to merging the new mod version's files or remove the folder
and include the renamed folder from the new mod version.
Mod Data3.pak file > "data\skills" directory
- Renamed "StinVec_Created_Loot_Mod" folder to "StinVec_Special_Utility_Buffs"
________________________________________________________________________________________________________
Mod files affected by this v149 to v150 update:
RENAMED
- "data\skills\StinVec_Created_Loot_Mod" to "StinVec_Special_Utility_Buffs" - Mod Folder - Rename
ALTERED
> DW\Data3.pak
- "data\maps\createdlootmod_texts_all.bin" - Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_*****_texts_all.bin" - Mod File - Replace (mod text - Non-English)
- "data\scripts\inventory\default.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\wasteland.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_item_creation.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_loot.scr" - Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - Mod File - Replace/Merge changes
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Apply_All.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_GHook_Extend_V1.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_GHook_Extend_V2.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_GHook_Extend_V3.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_GHook_Extend_V4.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Inv_Size_Inc_V1.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Inv_Size_Inc_V2.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Inv_Size_Inc_V3.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Inv_Size_Inc_V4.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Reinf_Weap_V1.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Reinf_Weap_V2.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Reinf_Weap_V3.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Reinf_Weap_V4.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Remover.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_XP_Gain_Inc_V1.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_XP_Gain_Inc_V2.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_XP_Gain_Inc_V3.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_XP_Gain_Inc_V4.xml" - Mod File - Replace
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buffs.scr" - Mod File - Replace/Merge changes
- "data\skills\StinVec_Special_Utility_Buffs\STINVEC_BUFFS_CUSTOMIZE_DURATIONS.txt" - Mod File - Replace/Merge changes
ADDED
> DW\Data3.pak
- "data\maps\stinvec_sub_mod_*_texts_all.bin" - Mod File - Add
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Teth_Weap_V1.xml" - Mod File - Add
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Teth_Weap_V2.xml" - Mod File - Add
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Teth_Weap_V3.xml" - Mod File - Add
- "data\skills\StinVec_Special_Utility_Buffs\StinVec_Buff_Teth_Weap_V4.xml" - Mod File - Add
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 149.SH161
- ________________________________________________________________________________________________________
Created Loot Mod [ v149.SH161 ]
Update Summary
- Files updated for game version 1.25.0 compatibility
- Added 3 new weapon prize blueprints
- Added 3 new "Special Utility Buffs" to loot
- Added 3 new "Special Utility Buffs" prize blueprints to craft the buffs
- Added "Special Utility Buffs" duration customization file
- Added "Ricochet" attribute customization to each firearm in the mod firearm attributes customization file
- Integrated my "Weapon Loot Rarity Control" mod (disabled by default, enable via customization file)
_________________________
Changes: [ 1 ]
[1] Files updated for game version 1.25.0 compatibility
_____
Weapon Prize Blueprint Additions: [ 3 ]
Weapon Prize #159 - (Firearm: Shotgun) The Conflagration
- Igniting shot blasts
Weapon Prize #160 - (Claws) The Lost Blades of Alin.
- Named for Steam community member: "Alin."
Weapon Prize #161 - (Claws) Balaur Claws
_____
Non-weapon Prize Blueprint And Loot Item Additions: [ 3 ]
[ Special Utility Buff Consumable Items ]
- Updated to add 3 additional special utility items to loot sources that I added in the standalone mod version
of my Special Utility Buffs mod and blueprints to create them on demand.
- One added buff is an all-in-one consumable that applies all of the mod's Special Buffs with a single use.
- In the event you wish to no longer have any of the mod's special buffs active, instead of having to wait for
all of the buffs to expire in order to not have them active on your save game, another special utility
consumable has also been added that will remove all of the mod's special buffs that are active.
Added special buff utilities:
[1] Fall Protection
- 30 minute default duration
- Removes all falling damage
- Effect does not stack; additional uses will only restart the timer
[2] Apply All Special Buffs
- Instant
- Applies all special buffs to their maximum stack amounts
- Additional uses will restart the timer on all special buffs and re-apply any buffs that had expired
[3] Remove All Special Buffs
- Instant
- Removes all stacks of all special buffs
_____
Feature Additions: [ 2 ]
[1] Added "Ricochet" attribute customization to each firearm type in the mod firearm attributes customization file
- You can now select from several levels on each firearm type separately to customize how many times bullets
fired from the weapons will ricochet.
[2] Special Buff Duration Customization File Added
- If you would like to alter the durations that special buffs will be active for, I've included a customization
file where you can select from 4 durations on each special buff separately for them to be active for.
Current buff duration versions offered:
V1: 10 minutes
V2: 30 minutes
V3: 60 minutes
V4: Active Until Removed
Note:
"Movement Speed Doubled" special buff durations are lower
V1: 1 minute
V2: 5 minutes
V3: 15 minutes
V4: Active Until Removed
_____
Mod Integrations: [ 1 ]
[1] Integrated my "Weapon Loot Rarity Control" mod into both the Loot Items Only and Scavenger Hunt versions of the mod
- Due to the heavy changes Created Loot Mod makes to the loot files, I've integrated my Weapon Loot Rarity mod into
this mod now to help save others from any struggles with attempting to merge WLRC with CLM.
- All options and changes to loot rarities are disabled by default and can be enabled via the added customization file.
About My Weapon Loot Rarity Control Mod
_______________________________________
Mod Features:
Increases chance to find higher rarity weapons in loot
- The chance for higher rarity weapons to be found in loot is increased and will be active in all
difficulty modes.
- The active level of rarity increase can be selected via the provided customization file. You can
also enable only the highest rarity (or rarities) of weapons as being looted.
Expanded Weapon Pools
- Available weapons configured for loot sources as able to looted based on your Survivor Rank and
the active difficulty mode have been expanded to include a much wider range of weapons.
- These expanded weapon pools can be enabled via the provided customization file.
About Expanded Weapon Pools
- Which weapons are found in loot is determined by specific weapon pool configurations that are
made active based on your current Survivor Rank, game difficulty mode and the specific loot
source you are looting.
- This mod also expands the weapons included in these pools in all difficulty modes to include many
other weapons for a greater variety of weapons found in loot.
- Regardless of difficulty mode or rarity increase level enabled, firearms are made more common,
Countryside-specific weapons are expanded into the Slums and Old Town maps, 2-handed weapons are
more common in chests and legendary weapons can be looted from any weapon chest after reaching
Survivor Rank 25.
- I will look to expand the weapon pools even further in the future to offer enabling of individual
special weapons (community event rewards like the Chivalry and L4D weapons, etc.) to be able to
be added to weapon loot pools as well.
__________
About customizing the increased chance to find higher rarity weapons in loot
- Multiple levels are offered to allow for controlling what rarity chance increase is active.
- The active level can be changed via the mod's customization file.
- The mod's normal default level is L4 noted below, but this integration of the mod has L0 active by default.
Current rarity chance levels include:
L0: UNALTERED CHANCES
L1: EQUAL CHANCE FOR ALL
L2: HIGHER RARITY CHANCE INCREASE 1
L3: HIGHER RARITY CHANCE INCREASE 2
L4: HIGHER RARITY CHANCE INCREASE 3 (Normal Mod Default)
L5: VIOLET, ORANGE AND GOLD ONLY
L6: ORANGE AND GOLD ONLY
L7: GOLD ONLY
I also include a graphical representation of an example for the rarity increase each level provides
within the customization file.
__________
Addon file to affect the Prison map included in the download
- Prison Addon pak file requires the base mod's Data3.pak file to be installed to function.
- Active customization options/levels in the Data3.pak customization file will also extend to loot in the Prison
map if the addon pak file is installed.
- If you've enabled a level to increase weapon loot rarity and you would like to extend the mod to also affect
loot in the Prison map, you can then also add the mod's Prison Addon 'DataDLC39_1.pak' file into the game
installation's "DW_DLC39" folder for the mod to also affect loot in the Prison map.
Added prison end loot room timer customization option
- The customization file now includes several levels to increase the prison end loot room timer.
- Mod Prison Addon pak file must also be installed for this customization option to have any effect on the prison timer.
- Default active level is normally "L2: INCREASED TIME 2 (+100%)", but this integration of the mod has L0 active.
Current timer increase levels inlcude:
L0: DEFAULT TIME
L1: INCREASED TIME 1 (+50%)
L2: INCREASED TIME 2 (+100%) (Normal Mod Default)
L3: INCREASED TIME 3 (24 Hours)
Added lockpicking removal from containers customization option
- Disabled by default in this mod integration, lockpicking requirement can be removed from all containers.
- Also removes lockipicking from any containers in the Prison map if the mod's Prison Addon pak file is also installed.
- You can reinstate lockpicking requirement on containers by disabling this option in the mod customization file.
_______________________________________________________________________________________________________
Mod files affected by this v146.SH158 to v149.SH161 update:
ALTERED
> DW\Data3.pak
- "data\maps\createdlootmod_texts_all.bin" - CLM Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_*****_texts_all.bin" - CLM Mod File - Replace (mod text - Non-English)
- "data\quests\*\clm\*.xml" - CLM Mod Files - Replace (GoG game version fix files)
- "data\quests\*\sub\*.xml" - CLM Mod Files - Replace (GoG game version fix files)
- "data\scripts\inventory\color_sets.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\default.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\tricky_weapons.scr" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\wasteland.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_item_creation.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_loot.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_FIREARM.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - CLM Mod File - Replace
- "data\scripts\inventory\clm\clm_sh_tricky.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_weapon_stats.scr" - CLM Mod File - Replace/Merge changes
- "data\skills\buffs_sources.scr" - Modified Official File - Replace/Merge changes
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buffs.scr" - CLM Mod File - Replace
REMOVED
> DW\Data3.pak
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_GHook_Extend.xml" - CLM Mod File - Remove
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Inv_Size_Inc.xml" - CLM Mod File - Remove
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Move_Speed_x2.xml" - CLM Mod File - Remove
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Reinf_Weap.xml" - CLM Mod File - Remove
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_XP_Gain_Inc.xml" - CLM Mod File - Remove
ADDED
> DW\Data3.pak
- "data\scripts\inventory\color_sets_special.loot" - Modified Official File - Add/Merge changes
- "data\scripts\inventory\containers.loot" - Modified Official File - Add/Merge changes
- "data\scripts\inventory\special.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_LP_Off.scr" - WLRC Mod File - Add
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_LP_On.scr" - WLRC Mod File - Add
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_PT_Def.scr" - WLRC Mod File - Add
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_PT_Up1.scr" - WLRC Mod File - Add
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_PT_Up2.scr" - WLRC Mod File - Add
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_PT_Up3.scr" - WLRC Mod File - Add
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\STINVEC_WEAPON_LOOT_RARITY_CUSTOMIZATION.txt" - WLRC Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_Def.scr" - WLRC Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_Even.scr" - WLRC Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_Off.scr" - WLRC Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_On.scr" - WLRC Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_Up1.scr" - WLRC Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_Up2.scr" - WLRC Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_Up3.scr" - WLRC Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_Up4.scr" - WLRC Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_Up5.scr" - WLRC Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_Up6.scr" - WLRC Mod File - Replace/Merge changes
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Apply_All.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Fall_Dmg_V1.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Fall_Dmg_V2.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Fall_Dmg_V3.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Fall_Dmg_V4.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_GHook_Extend_V1.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_GHook_Extend_V2.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_GHook_Extend_V3.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_GHook_Extend_V4.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Inv_Size_Inc_V1.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Inv_Size_Inc_V2.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Inv_Size_Inc_V3.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Inv_Size_Inc_V4.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Move_Speed_x2_V1.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Move_Speed_x2_V2.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Move_Speed_x2_V3.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Move_Speed_x2_V4.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Reinf_Weap_V1.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Reinf_Weap_V2.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Reinf_Weap_V3.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Reinf_Weap_V4.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Remover.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_XP_Gain_Inc_V1.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_XP_Gain_Inc_V2.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_XP_Gain_Inc_V3.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_XP_Gain_Inc_V4.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\STINVEC_BUFFS_CUSTOMIZE_DURATIONS.txt" - CLM Mod File - Add
OPTIONAL ADDED FILES
> DW_DLC39\DataDLC39_1.pak
- "data\scripts\prison_mode.scr" - Modified Official File - Add/Merge changes
- "data\scripts\inventory\color_sets_prison.loot" - Modified Official File - Add/Merge changes
- "data\scripts\inventory\containers_dlc39.loot" - Modified Official File - Add/Merge changes
- "data\scripts\inventory\prison.loot" - Modified Official File - Add/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 149
- ________________________________________________________________________________________________________
Created Loot Mod [ v149 ]
Update Summary
- Added 3 new "Special Utility Buffs" to loot (SH version includes new prize blueprints to craft the buffs)
- Added "Special Utility Buffs" duration customization file
- Integrated my "Weapon Loot Rarity Control" mod (disabled by default - enable via customization file)
_________________________
Loot Item Additions: [ 3 ]
[ Special Utility Buff Consumable Items ]
- Updated to add 3 additional special utility items to loot sources that I added in the standalone mod version
of my Special Utility Buffs mod.
- Scavenger Hunt version of the mod also includes prize blueprints to craft supplies of each of the new buffs.
- One added buff is an all-in-one consumable that applies all of the mod's Special Buffs with a single use.
- In the event you wish to no longer have any of the mod's special buffs active, instead of having to wait for
all of the buffs to expire in order to not have them active on your save game, another special utility
consumable has also been added that will remove all of the mod's special buffs that are active.
Added special buff utilities:
[1] Fall Protection
- 30 minute default duration
- Removes all falling damage
- Effect does not stack; additional uses will only restart the timer
[2] Apply All Special Buffs
- Instant
- Applies all special buffs to their maximum stack amounts
- Additional uses will restart the timer on all special buffs and re-apply any buffs that had expired
[3] Remove All Special Buffs
- Instant
- Removes all stacks of all special buffs
_____
Feature Additions: [ 1 ]
[1] Special Buff Duration Customization File Added
- If you would like to alter the durations that special buffs will be active for, I've included a customization
file where you can select from 4 durations on each special buff separately for them to be active for.
Current buff duration versions offered:
V1: 10 minutes
V2: 30 minutes
V3: 60 minutes
V4: Active Until Removed
Note:
"Movement Speed Doubled" special buff durations are lower
V1: 1 minute
V2: 5 minutes
V3: 15 minutes
V4: Active Until Removed
_____
Mod Integrations: [ 1 ]
[1] Integrated my "Weapon Loot Rarity Control" mod into both the Loot Items Only and Scavenger Hunt versions of the mod
- Due to the heavy changes Created Loot Mod makes to the loot files, I've integrated my Weapon Loot Rarity mod into
this mod now to help save others from any struggles with attempting to merge WLRC with CLM.
- All options and changes to loot rarities are disabled by default and can be enabled via the added customization file.
About My Weapon Loot Rarity Control Mod
_______________________________________
Mod Features:
Increases chance to find higher rarity weapons in loot
- The chance for higher rarity weapons to be found in loot is increased and will be active in all
difficulty modes.
- The active level of rarity increase can be selected via the provided customization file. You can
also enable only the highest rarity (or rarities) of weapons as being looted.
Expanded Weapon Pools
- Available weapons configured for loot sources as able to looted based on your Survivor Rank and
the active difficulty mode have been expanded to include a much wider range of weapons.
- These expanded weapon pools can be enabled via the provided customization file.
About Expanded Weapon Pools
- Which weapons are found in loot is determined by specific weapon pool configurations that are
made active based on your current Survivor Rank, game difficulty mode and the specific loot
source you are looting.
- This mod also expands the weapons included in these pools in all difficulty modes to include many
other weapons for a greater variety of weapons found in loot.
- Regardless of difficulty mode or rarity increase level enabled, firearms are made more common,
Countryside-specific weapons are expanded into the Slums and Old Town maps, 2-handed weapons are
more common in chests and legendary weapons can be looted from any weapon chest after reaching
Survivor Rank 25.
- I will look to expand the weapon pools even further in the future to offer enabling of individual
special weapons (community event rewards like the Chivalry and L4D weapons, etc.) to be able to
be added to weapon loot pools as well.
__________
About customizing the increased chance to find higher rarity weapons in loot
- Multiple levels are offered to allow for controlling what rarity chance increase is active.
- The active level can be changed via the mod's customization file.
- The mod's normal default level is L4 noted below, but this integration of the mod has L0 active by default.
Current rarity chance levels include:
L0: UNALTERED CHANCES
L1: EQUAL CHANCE FOR ALL
L2: HIGHER RARITY CHANCE INCREASE 1
L3: HIGHER RARITY CHANCE INCREASE 2
L4: HIGHER RARITY CHANCE INCREASE 3 (Normal Mod Default)
L5: VIOLET, ORANGE AND GOLD ONLY
L6: ORANGE AND GOLD ONLY
L7: GOLD ONLY
I also include a graphical representation of an example for the rarity increase each level provides
within the customization file.
__________
Addon file to affect the Prison map included in the download
- Prison Addon pak file requires the base mod's Data3.pak file to be installed to function.
- Active customization options/levels in the Data3.pak customization file will also extend to loot in the Prison
map if the addon pak file is installed.
- If you've enabled a level to increase weapon loot rarity and you would like to extend the mod to also affect
loot in the Prison map, you can then also add the mod's Prison Addon 'DataDLC39_1.pak' file into the game
installation's "DW_DLC39" folder for the mod to also affect loot in the Prison map.
Added prison end loot room timer customization option
- The customization file now includes several levels to increase the prison end loot room timer.
- Mod Prison Addon pak file must also be installed for this customization option to have any effect on the prison timer.
- Default active level is normally "L2: INCREASED TIME 2 (+100%)", but this integration of the mod has L0 active.
Current timer increase levels inlcude:
L0: DEFAULT TIME
L1: INCREASED TIME 1 (+50%)
L2: INCREASED TIME 2 (+100%) (Normal Mod Default)
L3: INCREASED TIME 3 (24 Hours)
Added lockpicking removal from containers customization option
- Disabled by default in this mod integration, lockpicking requirement can be removed from all containers.
- Also removes lockipicking from any containers in the Prison map if the mod's Prison Addon pak file is also installed.
- You can reinstate lockpicking requirement on containers by disabling this option in the mod customization file.
________________________________________________________________________________________________________
Mod files affected by this v146 to v149 update:
ALTERED
> DW\Data3.pak
- "data\maps\createdlootmod_texts_all.bin" - CLM Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_*****_texts_all.bin" - CLM Mod File - Replace (mod text - Non-English)
- "data\scripts\inventory\color_sets.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\default.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\wasteland.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_item_creation.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_loot.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - CLM Mod File - Replace/Merge changes
- "data\skills\buffs_sources.scr" - Modified Official File - Replace/Merge changes
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buffs.scr" - CLM Mod File - Replace
REMOVED
> DW\Data3.pak
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_GHook_Extend.xml" - CLM Mod File - Remove
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Inv_Size_Inc.xml" - CLM Mod File - Remove
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Move_Speed_x2.xml" - CLM Mod File - Remove
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Reinf_Weap.xml" - CLM Mod File - Remove
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_XP_Gain_Inc.xml" - CLM Mod File - Remove
ADDED
> DW\Data3.pak
- "data\scripts\inventory\color_sets_special.loot" - Modified Official File - Add/Merge changes
- "data\scripts\inventory\containers.loot" - Modified Official File - Add/Merge changes
- "data\scripts\inventory\special.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_LP_Off.scr" - WLRC Mod File - Add
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_LP_On.scr" - WLRC Mod File - Add
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_PT_Def.scr" - WLRC Mod File - Add
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_PT_Up1.scr" - WLRC Mod File - Add
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_PT_Up2.scr" - WLRC Mod File - Add
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_PT_Up3.scr" - WLRC Mod File - Add
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\STINVEC_WEAPON_LOOT_RARITY_CUSTOMIZATION.txt" - WLRC Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_Def.scr" - WLRC Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_Even.scr" - WLRC Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_Off.scr" - WLRC Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_On.scr" - WLRC Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_Up1.scr" - WLRC Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_Up2.scr" - WLRC Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_Up3.scr" - WLRC Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_Up4.scr" - WLRC Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_Up5.scr" - WLRC Mod File - Replace/Merge changes
- "data\scripts\inventory\Weapon_Loot_Rarity_Control\stinvec_wlrc_mod_Up6.scr" - WLRC Mod File - Replace/Merge changes
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Apply_All.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Fall_Dmg_V1.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Fall_Dmg_V2.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Fall_Dmg_V3.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Fall_Dmg_V4.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_GHook_Extend_V1.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_GHook_Extend_V2.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_GHook_Extend_V3.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_GHook_Extend_V4.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Inv_Size_Inc_V1.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Inv_Size_Inc_V2.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Inv_Size_Inc_V3.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Inv_Size_Inc_V4.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Move_Speed_x2_V1.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Move_Speed_x2_V2.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Move_Speed_x2_V3.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Move_Speed_x2_V4.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Reinf_Weap_V1.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Reinf_Weap_V2.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Reinf_Weap_V3.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Reinf_Weap_V4.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Remover.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_XP_Gain_Inc_V1.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_XP_Gain_Inc_V2.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_XP_Gain_Inc_V3.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_XP_Gain_Inc_V4.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\STINVEC_BUFFS_CUSTOMIZE_DURATIONS.txt" - CLM Mod File - Add
OPTIONAL ADDED FILES
> DW_DLC39\DataDLC39_1.pak
- "data\scripts\prison_mode.scr" - Modified Official File - Add/Merge changes
- "data\scripts\inventory\color_sets_prison.loot" - Modified Official File - Add/Merge changes
- "data\scripts\inventory\containers_dlc39.loot" - Modified Official File - Add/Merge changes
- "data\scripts\inventory\prison.loot" - Modified Official File - Add/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 146.SH158
- ________________________________________________________________________________________________________
Created Loot Mod [ v146.SH158 ]
_________________________
LOOT ITEM PORTION
_________________________
New Loot Item Additions: [ 5 ]
I've created special utilities and added them to being looted uncommonly from various loot sources
- Utility items are equipped in your secondary equipment slots
- Durations of utilities vary
- Utility effect timer is restarted if you use a utility while it is already active
- Scavenger Hunt portion of the mod also includes prize blueprints to create these utilities on demand
in exchange for looted Scavenger Hunt Claim Tickets
- Thoughts on the configuration of these special utilities and requests for additional special utilities
that perform specific effects are welcome to be shared in the comment section
Currently Offered Special Utilities
[1] Grappling Hook Extended
- 60 minute duration
- +60% grappling hook range (affects all mod and official Dying Light grappling hooks)
- Effect does not stack; additional uses will only restart the timer
[2] Inventory Size Increased
- 60 minute duration
- +30 inventory slots
- Effect can be stacked up to 5 times for a total of 150 additional inventory slots
- After timer expires, extra inventory slots that are empty will be removed
- Extra slots that are filled will remain, but will be removed once they are emptied
[3] Movement Speed Doubled
- 1 minute duration
- All land and water movement speed is doubled; stamina is refilled and is unlimited while active
- Effect does not stack; additional uses will only restart the timer
[4] Reinforced Weapons
- 30 minute duration
- Unlimited melee weapon durability while active (affects all mod and official Dying Light melee weapons)
- Effect does not stack; additional uses will only restart the timer
[5] XP Gain Increased
- 30 minute duration
- Experience gained from most actions is doubled
- Effect does not stack; additional uses will only restart the timer
________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Compatibility Changes: [ 1 ]
[1] Files updated for game version 1.24.0 compatibility
_____
Weapon Prize Blueprint Additions: [ 3 ]
Weapon Prize #156 - (Crossbow) Squelch
Weapon Prize #157 - (Double-bladed Axe) Ashfall
Weapon Prize #158 - (Short Sword) Seethe
_____
Non-weapon Prize Blueprint Additions: [ 5 ]
I've created special utilities and added them to being looted uncommonly from various loot sources
These special utilities can also be crafted on demand via Scavenger Hunt Prize blueprints that have also been added
- Scavenger Hunt Claim Ticket cost is 10 tickets for 5 of a utility
- Enabling additional crafting parts as being required to craft prize blueprints -DOES- affect these blueprints (+cash)
- Utility items are equipped in your secondary equipment slots
- Durations of utilities vary
- Utility effect timer is restarted if you use a utility while it is already active
- Thoughts on the configuration of these special utilities and requests for additional special utilities
that perform specific effects are welcome to be shared in the comment section
Currently Offered Special Utilities
[1] Grappling Hook Extended
- 60 minute duration
- +60% grappling hook range (affects all mod and official Dying Light grappling hooks)
- Effect does not stack; additional uses will only restart the timer
[2] Inventory Size Increased
- 60 minute duration
- +30 inventory slots
- Effect can be stacked up to 5 times for a total of 150 additional inventory slots
- After timer expires, extra inventory slots that are empty will be removed
- Extra slots that are filled will remain, but will be removed once they are emptied
[3] Movement Speed Doubled
- 1 minute duration
- All land and water movement speed is doubled; stamina is refilled and is unlimited while active
- Effect does not stack; additional uses will only restart the timer
[4] Reinforced Weapons
- 30 minute duration
- Unlimited melee weapon durability while active (affects all mod and official Dying Light melee weapons)
- Effect does not stack; additional uses will only restart the timer
[5] XP Gain Increased
- 30 minute duration
- Experience gained from most actions is doubled
- Effect does not stack; additional uses will only restart the timer
_____
Weapon Changes: [ 4 ]
[1] Custom Laser Weapons (#36, #37, #38) firing effects changed to produce area elemental damage
- Dramatically altered all firing and impact effects to produce greater element-specific area damage at impact
[2] Custom Laser Weapons (#36, #37, #38) now use a single power cell for ammo instead of a different ammo for each
- Altered all three weapons to use a single power cell for ammunition
- The 3 power cell/ammo blueprints previously used for these weapons are now a single power cell/ammo blueprint
- Maximum charge capacity for this power cell (max ammo) increased from 999 to 999,999
[3] Hubcap Accelerator (#125) ammo maximum capacity increased from 999 to 999,999
[4] Expanded the base weapon types that are accepted when creating most mod weapons if crafting requirements are enabled.
_____
Customization Files Changes: [ 4 ]
[1] Altered layout design of weapon and blueprint customization files in an attempt to more clearly define the sections.
[2] Renamed optional crafting requirement Level 1 from "NONE" to "L1: CLAIM TICKETS ONLY" and added a true "L0: NONE" level
that also removes scavenger hunt claim ticket requirements for absolutely no requirements to craft any mod blueprints.
("L1: CLAIM TICKETS ONLY" is the default active level)
[3] Mod melee weapon "Damage" customization sections expanded to offer additional damage levels
- Expanded light, medium, heavy melee weapon "Damage" customization sections to 15 available damage levels from 10.
Damage Values Added: 50, 150, 300, 1200, 5000
- Also added a note after damage levels in each damage section of what Survivor Rank official weapons of that damage
become available at shops.
(Light reflects 1-handed official weapon damage range only)
(Medium reflects both 1-handed and 2-handed official weapon damage ranges)
(Heavy reflects 2-handed official weapon damage range only)
[4] "Hand Saw" melee weapon type is now controlled by the Medium Weapon customization section instead of Light Weapon customization
- As the attributes on official hand saw weapons are more comparable to machetes and short swords than pipes and picks,
the hand saws in the mod are now classified as medium weapons instead of light weapons.
_____
Error Corrections: [ 2 ]
[1] Corrected melee weapon durability being double the amount enabled in the customization file
- I discovered that weapons gain a durability bonus based on the rarity of the weapon. Due to the mod weapons being Gold
rarity, they were receiving a 100% bonus to durability.
- I've adjusted the values of the levels to compensate for this 100% bonus, which has resulted in the values of the levels
being changed slightly to values that are more easily divided in half.
[2] Corrected melee weapon repairable times being 3 higher than the amount enabled in the customization file
- I discovered that weapons gain a bonus number of repairable times based on the rarity of the weapon. Due to the mod
weapons being Gold rarity, they were receiving a bonus of 3 additional repairs.
- I've adjusted the values of the levels to compensate for these additional 3 repairs.
- As setting the repairable times to zero disables repairing on the weapon instead of only having the 3 bonus repairs, I've
increased the L2 'Normal' repair count to being 4 instead of 3 (1+3 bonus repairs).
- As I cannot offer a single repair on a gold rarity weapon, and I am not going to alter the rarity of mod weapons to be
white rarity to avoid receiving these bonus repairs, L1 of the Repairable Times customization sections will now disable the
ability to repair mod weapons of that weight if it is the active level.
_______________________________________________________________________________________________________
Mod files affected by this v141b.SH155b to v146.SH158 update:
ALTERED
- "data\maps\createdlootmod_sh_more_texts_all.bin" - CLM Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_sh_*****_more_texts_all.bin" - CLM Mod File - Replace (mod text - Non-English)
- "data\maps\createdlootmod_texts_all.bin" - CLM Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_*****_texts_all.bin" - CLM Mod File - Replace (mod text - Non-English)
- "data\quests\*\clm\*.xml" - CLM Mod Files - Replace (GoG game version fix files)
- "data\scripts\inventory\default.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\tricky_weapons.scr" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\wasteland.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_item_creation.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_loot.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_none.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_norm.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_high.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_vhigh.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_xhigh.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_FIREARM.txt" - CLM Mod File - Replace
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_MELEE.txt" - CLM Mod File - Replace
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_THROWING.txt" - CLM Mod File - Replace
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - CLM Mod File - Replace
- "data\scripts\inventory\clm\clm_sh_tricky.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_weapon_stats.scr" - CLM Mod File - Replace/Merge changes
ADDED
- "data\quests\*\sub\*.xml" - CLM Mod Files - Replace (GoG game version fix files)
- "data\scripts\inventory\clm\clm_sh_craft_tix.scr" - CLM Mod File - Add
- "data\skills\buffs_sources.scr" - Modified Official File - Add/Merge changes if exists
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_GHook_Extend.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Inv_Size_Inc.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Move_Speed_x2.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Reinf_Weap.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_XP_Gain_Inc.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buffs.scr" - CLM Mod File - Add
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with other mods that alter the same files,
I recommend using the WinMerge program to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 146
- ________________________________________________________________________________________________________
Created Loot Mod [ v146 ]
New Loot Item Additions: [ 5 ]
I've created special utilities and added them to being looted uncommonly from various loot sources
- Utility items are equipped in your secondary equipment slots
- Durations of utilities vary
- Utility effect timer is restarted if you use a utility while it is already active
- Scavenger Hunt version of the mod also includes prize blueprints to create these utilities on demand
in exchange for looted Scavenger Hunt Claim Tickets
- Thoughts on the configuration of these special utilities and requests for additional special utilities
that perform specific effects are welcome to be shared in the comment section
Currently Offered Special Utilities
[1] Grappling Hook Extended
- 60 minute duration
- +60% grappling hook range (affects all mod and official Dying Light grappling hooks)
- Effect does not stack; additional uses will only restart the timer
[2] Inventory Size Increased
- 60 minute duration
- +30 inventory slots
- Effect can be stacked up to 5 times for a total of 150 additional inventory slots
- After timer expires, extra inventory slots that are empty will be removed
- Extra slots that are filled will remain, but will be removed once they are emptied
[3] Movement Speed Doubled
- 1 minute duration
- All land and water movement speed is doubled; stamina is refilled and is unlimited while active
- Effect does not stack; additional uses will only restart the timer
[4] Reinforced Weapons
- 30 minute duration
- Unlimited melee weapon durability while active (affects all mod and official Dying Light melee weapons)
- Effect does not stack; additional uses will only restart the timer
[5] XP Gain Increased
- 30 minute duration
- Experience gained from most actions is doubled
- Effect does not stack; additional uses will only restart the timer
________________________________________________________________________________________________________
Mod files affected by this v141b to v146 update:
ALTERED
- "data\maps\createdlootmod_texts_all.bin" - CLM Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_*****_texts_all.bin" - CLM Mod File - Replace (mod text - Non-English)
- "data\scripts\inventory\default.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\wasteland.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_item_creation.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_loot.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - CLM Mod File - Replace/Merge changes
ADDED
- "data\skills\buffs_sources.scr" - Modified Official File - Add/Merge changes if exists
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_GHook_Extend.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Inv_Size_Inc.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Move_Speed_x2.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_Reinf_Weap.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buff_XP_Gain_Inc.xml" - CLM Mod File - Add
- "data\skills\StinVec_Created_Loot_Mod\StinVec_Buffs.scr" - CLM Mod File - Add
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with
other mods that alter the same files, I recommend using the WinMerge program
to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 141b.SH155b
- ________________________________________________________________________________________________________
Created Loot Mod [ v141b.SH155b ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
____________________________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Error Corrections: [ 1 ]
[1] Corrected crafting requirement base weapons needed for several weapons when crafting parts are enabled as being required
- #155 (Wrench) "F-4-Disrespecter" corrected to require a wrench as its base weapon instead of a crowbar
- #154 (Wrench) "CLM Wrench Kiss" corrected to require a wrench as its base weapon instead of a crowbar
- #145 (Improvised) "Yipsy" corrected to use medium or heavy weapons as its base weapon
- #144 (Improvised) "Good Vibrations" corrected to use light, medium or heavy weapons as its base weapon
- #143 (Improvised) "Cadence" corrected to use heavy weapons as its base weapon instead of only sledgehammers
- #141 (Stick) "Sticky Chicky" corrected to use wood plank weapons as its base weapon instead of batons
- #130 (Improvised) "Breaking Queue" corrected to use heavy weapons as its base weapon instead of only sledgehammers
- #124 (Improvised) "Sub Rosa" corrected to use heavy weapons as its base weapon instead of only sledgehammers
- #35 (Pipe) "CLM Night Club" corrected to use pipe weapons as its base weapon instead of batons
________________________________________________________________________________________________________
Mod files affected by this v141b.SH155 to v141b.SH155b update:
ALTERED
- "data\scripts\inventory\clm\clm_sh_craft_none.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_norm.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_high.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_vhigh.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_xhigh.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - CLM Mod File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with
other mods that alter the same files, I recommend using the WinMerge program
to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 141b.SH155
- ________________________________________________________________________________________________________
Created Loot Mod [ v141b.SH155 ]
_________________________
LOOT ITEM PORTION
_________________________
No Changes
____________________________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Prize Additions: [ 4 ]
Weapon Prize #152 - (Crowbar) CLM Punk Queen
Weapon Prize #153 - (Baton) CLM The Constable
Weapon Prize #154 - (Wrench) CLM Wrench Kiss
Weapon Prize #155 - (Wrench) F-4-Disrespecter
__________
Error Corrections: [ 1 ]
[1] Corrected Weapon Prize #35 "CLM Night Club" classification to be noted as a "Pipe" weapon instead of a "Baton" weapon
__________
Feature Additions: [ 1 ]
[1] Expanded customization options for Scavenger Hunt Claim Ticket loot items
- Several levels are now offered so you can choose how common you would like Scavenger Hunt Claim Ticket items to be
in loot sources instead of only being able to choose between having them enabled or disabled.
- You can customize this option by modifying the Data3.pak > 'data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt' customization file.
Current Scavenger Hunt Claim Ticket Item Looting Levels Offered:
- L1: RARE (about 1 per 30 or so lootings)
- L2: UNCOMMON (about 1 per 15 or so lootings)
- L3: COMMON (about 1 per 7 or so lootings) (Default)
- L4: ABUNDANT (about 1 per 3 or so lootings)
________________________________________________________________________________________________________
Mod files affected by this v141b.SH151b to v141b.SH155 update:
ALTERED
- "data\maps\createdlootmod_sh_texts_all.bin" - CLM Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_sh_*****_texts_all.bin" - CLM Mod File - Replace (mod text - Non-English)
- "data\maps\createdlootmod_sh_more_texts_all.bin" - CLM Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_sh_*****_more_texts_all.bin" - CLM Mod File - Replace (mod text - Non-English)
- "data\quests\*\clm\*.xml" - CLM Mod Files - Replace (GoG game version fix files)
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - CLM Mod File - Replace/Merge changes
ADDED
- "data\scripts\inventory\clm\clm_sh_loot_abndnt.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_loot_common.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_loot_rare.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_loot_vrare.scr" - CLM Mod File
REMOVED
- "data\scripts\inventory\clm\clm_sh_loot.scr" - CLM Mod File
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with
other mods that alter the same files, I recommend using the WinMerge program
to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 141b.SH151b
- ________________________________________________________________________________________________________
Created Loot Mod [ v141b.SH151b ]
Error Corrections: [ 2 ]
[1] Corrected an issue of some versions of the mod not loading properly.
[2] Corrected an issue of some versions of the mod lacking the Hunter Gland and Buff Item Blueprint customization option.
________________________________________________________________________________________________________
Mod files affected by this v141.SH151 to v141b.SH151b update:
ALTERED
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - CLM Mod File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with
other mods that alter the same files, I recommend using the WinMerge program
to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 141b
- ________________________________________________________________________________________________________
Created Loot Mod [ v141b ]
Error Corrections: [ 2 ]
[1] Corrected an issue of some versions of the mod not loading properly.
[2] Corrected an issue of some versions of the mod lacking the Hunter Gland and Buff Item Blueprint customization option.
________________________________________________________________________________________________________
Mod files affected by this v141 to v141b update:
ALTERED
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - CLM Mod File - Replace/Merge changes
________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with
other mods that alter the same files, I recommend using the WinMerge program
to quickly compare and merge elements of the old and new file versions.
________________________________________________________________________________________________________
- ________________________________________________________________________________________________________
-
Version 141.SH151
- ____________________________________________________________________________________________________________________________
Created Loot Mod [ v141.SH151 ]
Compatibility Changes: [ 1 ]
[1] Files updated for game version 1.23.0 compatibility
__________
Loot Item Additions: [ 2 ]
Food Items
[1] Bowl of Sugar --- Provides x1 'Household Supplies' when looted
[2] Canister of Sugar --- Provides x6 'Household Supplies' when looted
__________
Loot Changes: [ 3 ]
[1] Re-configured Loot Probabilities and Weights
- Attempting a different configuration for the probabilities and weights of mod loot items to prevent some items
from being too common in loot sources and also to allow official game loot (like 'Household Supplies') to be less
uncommon in loot sources.
[2] 'Canister of Coffee' loot item
- This item now provides x6 'Coffee' instead of x1
[3] 'Canister of Tea' loot item
- This item now provides x6 'Valuable Food Items' instead of x1
__________
Weapon Prize Additions: [ 17 ]
Prize #135 - (Knife) CLM Omertà
Prize #136 - (Firearm: Pistol) CLM Consigliere
Prize #137 - (Firearm: SMG) CLM Vendetta
Prize #138 - (Knife) Flicker
Prize #139 - (Firearm: Pistol) Spitfire
Prize #140 - (Firearm: Rifle) Sear Shriek
Prize #141 - (Stick) Sticky Chicky
Prize #142 - (Firearm: Shotgun) Rampage
Prize #143 - (Improvised) Cadence
Prize #144 - (Improvised) Good Vibrations
Prize #145 - (Improvised) Yipsy
Prize #146 - (Baseball Bat) Lumineuro
Prize #147 - (Knife) Stigma
Prize #148 - (Firearm: Rifle) Tangent
Prize #149 - (Machete) Synthetic Apex
Prize #150 - (Firearm: Pistol) Zenith
Prize #151 - (Firearm: Rifle) Stellar Strike
__________
Non-Weapon Prize Blueprint Additions: [ 1 ]
Added A New "Disaster Relief On-site Package" (DROP) Prize Claim Blueprint
- You can now spend Scavenger Hunt Claim Tickets on a new blueprint that will provide you with a Disaster Relief On-site Package
(DROP) item.
- Enabling crafting parts as being required in addition to Claim Tickets to craft prize blueprints -DOES- affect this blueprint
and its claim requirements. Claim Ticket cost does not increase with each craft part requirement level just as with other prize
blueprints, but each craft part requirement level will require an increased amount of each of the common crafting components as
well as an amount of cash to claim the item.
- You can disable this blueprint from appearing in your 'Blueprints' tab in-game via the appropriate mod customization file
("clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" file).
- Updated the download zip's "troubleshooting" files for the GoG game version to include forced mod blueprint learning quests for
the new blueprint if needed by users of that game version.
__________
Non-Prize Blueprint Additions: [ 4 ]
Added Four New Crafting Part-generating Blueprints
- You can now craft 4 new blueprints that will provide you with a small supply of all crafting parts in the category you choose.
Current Part Categories Offered:
- Buggy Parts (7 Items, 10 of each)
- Common Parts (15 Items, 10 of each)
- Plants (6 Items, 10 of each)
- Harvested Organs (6 Items, 10 of each)
Notes:
- As these blueprints are 'cheat' blueprints, they are disabled from appearing on your blueprint list in-game by default. However,
you can manually enable them by customizing the appropriate mod customization file ("clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" file).
- Enabling crafting parts as being required in addition to Claim Tickets to craft prize blueprints -DOES NOT- affect these blueprints.
- Updated the download zip's "troubleshooting" files for the GoG game version to include forced mod blueprint learning quests for
the new blueprints if needed by users of that game version.
____________________________________________________________________________________________________________________________
Mod files affected by this v139b.SH134f to v141.SH151 update:
ALTERED
- "data\maps\createdlootmod_texts_all.bin" - CLM Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_*****_texts_all.bin" - CLM Mod File - Replace (mod text - Non-English)
- "data\maps\createdlootmod_sh_more_texts_all.bin" - CLM Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_sh_*****_more_texts_all.bin" - CLM Mod File - Replace (mod text - Non-English)
- "data\quests\*\clm\*.xml" - CLM Mod Files - Replace (GoG game version fix files)
- "data\scripts\crafting\crafting_elementals.scr" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\color_sets.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\default.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\inventorystuff.scr" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\wasteland.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\tricky_weapons.scr" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_item_creation.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_loot.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_high.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_none.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_norm.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_vhigh.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_craft_xhigh.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_sh_tricky.scr" - CLM Mod File - Replace/Merge changes
____________________________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with
other mods that alter the same files, I recommend using the WinMerge program
to quickly compare and merge elements of the old and new file versions.
____________________________________________________________________________________________________________________________
- ____________________________________________________________________________________________________________________________
-
Version 141
- ____________________________________________________________________________________________________________________________
Created Loot Mod [ v141 ]
Changes: [ 1 ]
[1] Files updated for game version 1.23.0 compatibility
__________
Loot Item Additions: [ 2 ]
Food Items
[1] Bowl of Sugar --- Provides x1 'Household Supplies' when looted
[2] Canister of Sugar --- Provides x6 'Household Supplies' when looted
__________
Loot Changes: [ 3 ]
[1] Re-configured Loot Probabilities and Weights
- Attempting a different configuration for the probabilities and weights of mod loot items to prevent some items
from being too common in loot sources and also to allow official game loot (like 'Household Supplies') to be less
uncommon in loot sources.
[2] 'Canister of Coffee' loot item
- This item now provides x6 'Coffee' instead of x1
[3] 'Canister of Tea' loot item
- This item now provides x6 'Valuable Food Items' instead of x1
____________________________________________________________________________________________________________________________
Mod files affected by this v139b to v141 update:
ALTERED
- "data\maps\createdlootmod_texts_all.bin" - CLM Mod File - Replace (mod text - English)
- "data\maps\createdlootmod_*****_texts_all.bin" - CLM Mod File - Replace (mod text - Non-English)
- "data\scripts\inventory\color_sets.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\default.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\wasteland.loot" - Modified Official File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_item_creation.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\clm_loot.scr" - CLM Mod File - Replace/Merge changes
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - CLM Mod File - Replace/Merge changes
____________________________________________________________________________________________________________________________
Mod Update/Merging Tip:
If you have made alterations to these mod files or they have been merged with
other mods that alter the same files, I recommend using the WinMerge program
to quickly compare and merge elements of the old and new file versions.
____________________________________________________________________________________________________________________________
- ____________________________________________________________________________________________________________________________
-
Version 139c.SH134h
- ____________________________________________________________________________________________________________________________
Created Loot Mod [ v139c.SH134h ]
____________________________________________________________________________________________________________________________
Issue Correction: [ 1 ]
[1] Corrected issue of loot sources being empty introduced by previous update.
____________________________________________________________________________________________________________________________
Mod files affected by this v139c.SH134g to v139c.SH134h update:
ALTERED
- "data\scripts\inventory\default.loot" - Modified Official File
- "data\scripts\inventory\wasteland.loot" - Modified Official File
____________________________________________________________________________________________________________________________
Mod Update/Merging Tip:
I recommend the WinMerge program to quickly compare and merge elements of
the old and new file versions if alterations have been made to the mod
files or they have been merged with other mods that alter the same files.
____________________________________________________________________________________________________________________________
- ____________________________________________________________________________________________________________________________
-
Version 139c.SH134g
- ____________________________________________________________________________________________________________________________
Created Loot Mod [ v139c.SH134g ]
____________________________________________________________________________________________________________________________
Changes: [ 1 ]
[1] Files updated for game version 1.19.0 compatibility
____________________________________________________________________________________________________________________________
Mod files affected by this v139b.SH134f to v139c.SH134g update:
ALTERED
- "data\scripts\inventory\color_sets.loot" - Modified Official File
- "data\scripts\inventory\default.loot" - Modified Official File
- "data\scripts\inventory\wasteland.loot" - Modified Official File
____________________________________________________________________________________________________________________________
Mod Update/Merging Tip:
I recommend the WinMerge program to quickly compare and merge elements of
the old and new file versions if alterations have been made to the mod
files or they have been merged with other mods that alter the same files.
____________________________________________________________________________________________________________________________
- ____________________________________________________________________________________________________________________________
-
Version 139c
- ____________________________________________________________________________________________________________________________
Created Loot Mod [ v139c ]
____________________________________________________________________________________________________________________________
Changes: [ 1 ]
[1] Files updated for game version 1.19.0 compatibility
____________________________________________________________________________________________________________________________
Mod files affected by this v139b to v139c update:
ALTERED
- "data\scripts\inventory\color_sets.loot" - Modified Official File
- "data\scripts\inventory\default.loot" - Modified Official File
- "data\scripts\inventory\wasteland.loot" - Modified Official File
____________________________________________________________________________________________________________________________
Mod Update/Merging Tip:
I recommend the WinMerge program to quickly compare and merge elements of
the old and new file versions if alterations have been made to the mod
files or they have been merged with other mods that alter the same files.
____________________________________________________________________________________________________________________________
- ____________________________________________________________________________________________________________________________
-
Version 139b.SH134f
- ____________________________________________________________________________________________________________________________
Created Loot Mod [ v139b.SH134f ]
____________________________________________________________________________________________________________________________
Issue Correction: [ 1 ]
[1] For New Users Of The Mod With The GoG Game Version
- Updated the download zip's "troubleshooting" files for the GoG game version to include forced mod blueprint
learning quests for the "Prison" map so the mod blueprints will be forced to be learned when loading into or
entering that map.
____________________________________________________________________________________________________________________________
Mod files affected by this v139.SH134e to v139b.SH134f update:
ADDED
- "data\quests\prison\clm\*.xml" - CLM Mod File
- "data\quests\prison\cwu\*.xml" - CWU Mod File
- "data\quests\prison\egh\*.xml" - EGH Mod File
- "data\quests\prison\wwb\*.xml" - WWB Mod File
____________________________________________________________________________________________________________________________
- ____________________________________________________________________________________________________________________________
-
Version 139b.SH134e
- ____________________________________________________________________________________________________________________________
Created Loot Mod [ v139b.SH134e ]
____________________________________________________________________________________________________________________________
Feature Additions: [ 2 ]
[1] Easter Event Enabling At Any Time (default is disabled)
- Throwable Easter Egg weapons are normally only available in loot sources during the game's Easter Event
around Easter time each year. You can now enable these throwable items to be looted from loot sources
at any time of the year by removing the // marks to the far left of the Easter Eggs 'use' line in the
"CLM_LOOT_CUSTOMIZATION.txt" file. Add // to the far left again to disable Easter Egg weapons from being
added to loot sources.
[2] Scavenger Hunt Claim Ticket Control
- If, for any reason, you want to disable some or all variations of Scavenger Hunt Claim Ticket items from being
added to loot sources, you can now do so via customizing the "CLM_LOOT_CUSTOMIZATION.txt" file.
Issue Corrections: [ 3 ]
[1] "Hair Dryer" loot item
- Removed duplicate line granting an extra (x1) "Wire" item when acquiring this custom loot item.
[2] Alcohol-granting loot items
- Due to a reported lack of alcohol-producing loot items appearing in loot sources, I have expanded all loot items
that provide "Alcohol" into more loot sources and adjusted probability rates to blend with existing items in
those sources.
[3] Scavenger Hunt Claim Ticket Items Dominating Loot Sources
- Reduced the weighted probability of all Scavenger Hunt Claim Ticket item variations in many loot sources
to correct their being too dominant over normal and custom loot items.
Changes: [ 1 ]
[1] "data\restclient.scr" file now included in the mod
- Techland primarily uses the "pls" function controlled by this file to disable any mods that alter specific files
if the game is not set to "Offline" mode; primarily "skills" files, but many others as well. As Techland doesn't
seem to like certain mods being used by players, many mod authors have had to resort to altering and including the
"restclient.scr" file in their mod with the service switched from On (1) to Off (0) in order for their mod's
files to be used instead of an unmodified version that would be downloaded and used.
- I am now including this file with the service disabled as this service is also used to download versions of
files that are altered for an event that is temporarily running, like the Easter event that adds throwable eggs
to loot sources while the event runs. When this event became active, the "pls" service downloaded an event
version of the loot files that this mod alters and forced these temporary loot files to be used instead, which
broke this mod's functionality.
- If the event files are still being used over this mod's files after updating to this mod version, it would be a
good idea to also remove any "plsdownload******" files from your "Documents\DyingLight\out" folder as their still
being present may be causing them to be used over the mod version of the files.
- You can re-enable the Easter Egg event and have it last as long as you want by enabling the Easter Egg throwable
weapons being added to loot sources via the mod's "CLM_LOOT_CUSTOMIZATION.txt" file. You can then disable them
again when YOU want the egg weapons to longer be in loot sources.
- NOTE:
As all aspects of this service being disabled by the mod will cause any "Message Of The Day", "Patches",
"Events" or "Rewards" pushed by Techland to no longer be downloaded, you can choose to either remove this file
from the mod's Data3.pak file after the event completes and only add it back in when an event is active that
breaks the mod, or you could choose to re-enable the service in the file and choose to disable only the
"Events" aspect of the service so the other aspects will not be hindered.
____________________________________________________________________________________________________________________________
Mod files affected by this v139.SH134d to v139b.SH134e update:
ALTERED
- "data\scripts\inventory\default.loot" - Modified Official File
- "data\scripts\inventory\wasteland.loot" - Modified Official File
- "data\scripts\inventory\clm\clm_item_creation.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_loot.scr" - CLM Mod File
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_loot.scr" - CLM Mod File
ADDED
- "data\restclient.scr" - Modified Official File
____________________________________________________________________________________________________________________________
Mod Update/Merging Tip:
I recommend the WinMerge program to quickly compare and merge elements of
the old and new file versions if alterations have been made to the mod
files or they have been merged with other mods that alter the same files.
____________________________________________________________________________________________________________________________
- ____________________________________________________________________________________________________________________________
-
Version 139b
- ____________________________________________________________________________________________________________________________
Created Loot Mod [ v139b ]
____________________________________________________________________________________________________________________________
Feature Additions: [ 1 ]
[1] Easter Event Enabling At Any Time (default is disabled)
- Throwable Easter Egg weapons are normally only available in loot sources during the game's Easter Event
around Easter time each year. You can now enable these throwable items to be looted from loot sources
at any time of the year by removing the // marks to the far left of the Easter Eggs 'use' line in the
"CLM_LOOT_CUSTOMIZATION.txt" file. Add // to the far left again to disable Easter Egg weapons from being
added to loot sources.
Issue Corrections: [ 2 ]
[1] "Hair Dryer" loot item
- Removed duplicate line granting an extra (x1) "Wire" item when acquiring this custom loot item.
[2] Alcohol-granting loot items
- Due to a reported lack of alcohol-producing loot items appearing in loot sources, I have expanded all loot items
that provide "Alcohol" into more loot sources and adjusted probability rates to blend with existing items in
those sources.
Changes: [ 1 ]
[1] "data\restclient.scr" file now included in the mod
- Techland primarily uses the "pls" function controlled by this file to disable any mods that alter specific files
if the game is not set to "Offline" mode; primarily "skills" files, but many others as well. As Techland doesn't
seem to like certain mods being used by players, many mod authors have had to resort to altering and including the
"restclient.scr" file in their mod with the service switched from On (1) to Off (0) in order for their mod's
files to be used instead of an unmodified version that would be downloaded and used.
- I am now including this file with the service disabled as this service is also used to download versions of
files that are altered for an event that is temporarily running, like the Easter event that adds throwable eggs
to loot sources while the event runs. When this event became active, the "pls" service downloaded an event
version of the loot files that this mod alters and forced these temporary loot files to be used instead, which
broke this mod's functionality.
- If the event files are still being used over this mod's files after updating to this mod version, it would be a
good idea to also remove any "plsdownload******" files from your "Documents\DyingLight\out" folder as their still
being present may be causing them to be used over the mod version of the files.
- You can re-enable the Easter Egg event and have it last as long as you want by enabling the Easter Egg throwable
weapons being added to loot sources via the mod's "CLM_LOOT_CUSTOMIZATION.txt" file. You can then disable them
again when YOU want the egg weapons to longer be in loot sources.
- NOTE:
As all aspects of this service being disabled by the mod will cause any "Message Of The Day", "Patches",
"Events" or "Rewards" pushed by Techland to no longer be downloaded, you can choose to either remove this file
from the mod's Data3.pak file after the event completes and only add it back in when an event is active that
breaks the mod, or you could choose to re-enable the service in the file and choose to disable only the
"Events" aspect of the service so the other aspects will not be hindered.
____________________________________________________________________________________________________________________________
Mod files affected by this v139 to v139b update:
ALTERED
- "data\scripts\inventory\default.loot" - CLM Mod File
- "data\scripts\inventory\wasteland.loot" - CLM Mod File
- "data\scripts\inventory\clm\clm_item_creation.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_loot.scr" - CLM Mod File
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - CLM Mod File
ADDED
- "data\restclient.scr" - Modified Official File
____________________________________________________________________________________________________________________________
Mod Update/Merging Tip:
I recommend the WinMerge program to quickly compare and merge elements of
the old and new file versions if alterations have been made to the mod
files or they have been merged with other mods that alter the same files.
____________________________________________________________________________________________________________________________
- ____________________________________________________________________________________________________________________________
-
Version 139.SH134d
- ____________________________________________________________________________________________________________________________
Created Loot Mod [ v139.SH134d ]
____________________________________________________________________________________________________________________________
_________________________
LOOT ITEM PORTION
_________________________
No Changes
____________________________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
Feature Additions: [ 2 ]
[1] Added "Accuracy" section for firearm attribute customization
- Pistol, SMG, Shotgun and Rifle weapon types now include 5 levels for "Accuracy" customization
[2] Added "Recoil" section for firearm attribute customization
- Pistol, SMG, Shotgun and Rifle weapon types now include 5 levels for "Recoil" customization
____________________________________________________________________________________________________________________________
Mod files affected by this v139.SH134c to v139.SH134d update:
ALTERED
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" ----- CLMSH Mod File
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_FIREARM.txt" ----- CLMSH Mod File
- "data\scripts\inventory\clm\clm_sh_weapon_stats.scr" ----- CLMSH Mod File
____________________________________________________________________________________________________________________________
Mod Update/Merging Tip:
I recommend the WinMerge program to quickly compare and merge elements of
the old and new file versions if alterations have been made to the mod
files or they have been merged with other mods that alter the same files.
____________________________________________________________________________________________________________________________
- ____________________________________________________________________________________________________________________________
-
Version 139.SH134c
- ____________________________________________________________________________________________________________________________
Created Loot Mod [ v139.SH134c ]
____________________________________________________________________________________________________________________________
_________________________
LOOT ITEM PORTION
_________________________
No Changes
____________________________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
____________________________________________________________________________________________________________________________
Issue Corrections: [ 5 ]
[1] Amount and type of part required to repair mod melee weapons reconfigured and now automatically scales
proportionally with the level of crafting parts enabled as being required to create the weapons.
- Corrected an oversight regarding the amount of parts required to repair mod melee weapons.
- Previously, the amount and type of the component required to repair mod melee weapons stayed the same regardless
of what level of crafting parts were enabled as being required to create the mod weapons.
- This issue caused several of the crafting requirement levels (namely 'Normal' part requirements) to require
fewer parts to create a fresh copy of the weapon than would be needed to repair the damaged version.
- Repair part type has now been standardized to only require 'Metal Parts' instead of 'Batteries'.
(with a few weapons still requiring 'Alcohol' or 'Coffee' like Mutations and Elemental Fists)
- Repair part amount is now tied to the levels of optional crafting part requirements and the amount will now
automatically scale as a portion of the creation requirements based on which level of crafting part requirements
is enabled.
Examples For Crafting Part Requirement Levels:
'None' / 'Normal' = x1 "Metal Parts" to repair
- Enabling 'None' or 'Normal' crafting part requirements being required to craft mod weapons will cause
x1 "Metal Parts" to be required to repair mod melee weapons regardless of the weapon's weight class
(Light, Medium and Heavy) to match vanilla Dying Light melee weapon repair requirements.
'High' / 'Very High' / Extremely High' = "Metal Parts" (scaling % of creation amount requirement) to repair
- Enabling 'High', 'Very high' or 'Extremely high' crafting part requirements being required to craft
mod weapons will cause each weight class of melee weapon (Light, Medium, Heavy) to require a portion
of its creation amount requirement level (which varies based on weight class) to repair the weapon
when it becomes damaged.
[2] Decreased crafting part requirement amounts for mod throwing weapons and stickybombs in the 'Normal' Crafting Part
Requirement level.
- Despite the mod blueprints producing the mod items in quantities of 10, whereas vanilla Dying Light blueprints
produce fewer (x5 for throwing weapons, x2 for explosives), the amount of parts previously configured as being
required for the 'Normal' Crafting Part Requirement level had been higher than vanilla Dying Light part
requirements when producing an equal amount.
- 'Normal' Crafting Part Requirement level has now had its part amounts needed for creating mod throwing weapons
and stickybombs lowered to be closer to vanilla Dying Light part requirements for similar items.
'Normal' Level Example For Producing x10 Throwing Weapons:
Mod Previously
x10 Blade
x10 Duct Tape
x30 Metal Parts
Mod Now
x3 Blade
x1 Duct Tape
x10 Metal Parts
'Normal' Level Example For Producing x10 Discharge Stickybombs:
Mod Previously
x10 Aerosol
x10 Batteries
x10 Electronics
x20 Metal Parts
x10 Plastic
x10 Power Cable
Mod Now
x4 Aerosol
x4 Batteries
x4 Electronics
x10 Metal Parts
x4 Plastic
x4 Power Cable
- Vanilla Dying Light part requirements are completely unrealistic (1 blade and a piece of string to assemble 5
throwing knives).
- I may provide a 'True Realism' level to offered crafting requirement levels for all mod weapons in the future.
- In the mean time, to have somewhat more realistic/logical/mathematically and physically plausible crafting
requirements for these and other mod weapons, consider choosing to enable the 'High' crafting part requirement
level or above.
[3] Corrected a reported issue of Weak Weapon Boost L1 blueprint (damage x2) not applying any damage boost
(Thank you very much for the report and help on the issue, InvidiousWhite!)
Technical Info:
The mod creates custom elemental effect levels to apply a custom elemental effect to weapons via
blueprint. This elemental effect simply adds a multiplie of the weapon's base damage instead of applying
an actual 'elemental' effect to the weapon. The mod creates different levels of this custom elemental
effect that can be designated as being applied via the different blueprints, just as official 'elemental'
effects have levels that are defined and added to weapons via blueprints. The mod's levels were 'level 1'
(damage x2), 'level 2' (damage x5), 'level 3' (damage x10), and 'level 4' (damage x20). For some reason
that I do not yet understand, the game no longer recognizes the mod's 'level 1' elemental effect
definition block as being a valid level definition block, but altering another level (or creating a
different level) to perform the same boost works fine - the 'level 1' defined block just doesn't want to
be applied properly any longer. I've now changed 'level 1' internally in the files to instead be 'level 5'
and altered the blueprint to apply this level 5 effect so there technically is no 'level 1' for the weapon
boost elemental effect; just 'level 2' (x5), 'level 3' (x10), 'level 4' (x20), and 'level 5' with L5
behaving as the 'level 1' (x2) block.
[4] Corrected the multiplier calculation on the Weak Weapon Boost L2 (x5), L3 (x10), and L4 (x20) blueprints so weapon
damage is accurately boosted
Technical Info:
The L2 (x5), L3 (x10), and L4 (x20) blueprints previously had multipliers of "5.0", "10.0", and "20.0".
These multiplier values have been now lowered to "4.0", "9.0", and "19.0". As the multiplier value is
added onto the base damage amount, the previous end result was that the weapon was boosted higher than
desired and intended. Previously, a 100 damage weapon boosted using the L2 (Damage x5) blueprint would
result in a 600 damage weapon as it was adding 5 times the damage amount onto the base damage amount. The
multipliers on these blueprints now account for the base amount as persisting so it is now technically
adding 4 times the base onto the base for an end result that is 5 times what the base was.
e.g. With this correction, a 100 damage weapon boosted with the L2 (Damage x5) blueprint will properly be
boosted to 500 instead of 600; L3 (x10) to 1000 instead of 1100; L4 (x20) to 2000 instead of 2100.
[5] Fixed a crash error that could occur when enabling the "Weaker" damage setting for pistols in the customization file
____________________________________________________________________________________________________________________________
Mod files affected by this v139.SH134b to v139.SH134c update:
ALTERED
- "data\scripts\crafting\crafting_elementals.scr" ----- CLMSH Mod File
- "data\scripts\inventory\clm\clm_sh_craft_none.scr" ----- CLMSH Mod File
- "data\scripts\inventory\clm\clm_sh_craft_norm.scr" ----- CLMSH Mod File
- "data\scripts\inventory\clm\clm_sh_craft_high.scr" ----- CLMSH Mod File
- "data\scripts\inventory\clm\clm_sh_craft_vhigh.scr" ----- CLMSH Mod File
- "data\scripts\inventory\clm\clm_sh_craft_xhigh.scr" ----- CLMSH Mod File
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" ----- CLMSH Mod File
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_FIREARM.txt" ----- CLMSH Mod File
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" ----- CLMSH Mod File
____________________________________________________________________________________________________________________________
Mod Update/Merging Tip:
I recommend the WinMerge program to quickly compare and merge elements of
the old and new file versions if alterations have been made to the mod
files or they have been merged with other mods that alter the same files.
____________________________________________________________________________________________________________________________
- ____________________________________________________________________________________________________________________________
-
Version 139.SH134b
- ____________________________________________________________________________________________________________________________
Created Loot Mod [ v139.SH134b ]
____________________________________________________________________________________________________________________________
_________________________
LOOT ITEM PORTION
_________________________
No Changes
____________________________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
____________________________________________________________________________________________________________________________
Issue Corrections: [ 1 ]
[1] Enabling Throwing Weapon Damage L2 Disables Mod
Corrected an error in a file related to customizing the damage level of throwing weapons where selecting
"L2: 500 DMG" would cause the mod to be disabled.
____________________________________________________________________________________________________________________________
Mod files affected by this v139.SH134 to v139.SH134b update:
ALTERED
- "data\scripts\inventory\clm\clm_sh_weapon_stats.scr" ----- CLM Mod File
____________________________________________________________________________________________________________________________
Mod Update/Merging Tip:
I recommend the WinMerge program to quickly compare and merge elements of
the old and new file versions if alterations have been made to the mod
files or they have been merged with other mods that alter the same files.
____________________________________________________________________________________________________________________________
- ____________________________________________________________________________________________________________________________
-
Version 139.SH134
- ____________________________________________________________________________________________________________________________
Created Loot Mod [ v139.SH134 ]
____________________________________________________________________________________________________________________________
_________________________
LOOT ITEM PORTION
_________________________
____________________________________________________________________________________________________________________________
Total Item Additions: [ 14 ]
Food Items
[1] Salt --- (Valuable)
[2] Watermelon --- (Valuable)
Electronic Equipment
[3] Mobile Phone (Style 2) --- Provides Crafting Supplies
[4] Mobile Phone (Style 3) --- Provides Crafting Supplies
[5] Survivor's Radio Bomb --- Provides Crafting Supplies
Maintenance Equipment
[6] Metal Spike --- Provides Crafting Supplies
[7] Spray Paint (Style 2) --- Provides Crafting Supplies
Survival Gear
[8] Survivor's Looting Notebook --- (Valuable)
Toiletries
[9] Toothpaste (Style 2) --- Provides Crafting Supplies
Various Loot Items
[10] Music CD --- (Valuable)
[11] Vial of Blue Liquid --- (Valuable)
[12] Vial of Green Liquid --- (Valuable)
[13] Vial of Red Liquid --- (Valuable)
[14] Vial of White Liquid --- (Valuable)
____________________________________________________________________________________________________________________________
Changes: [ 3 ]
[1] Updated several loot item icons
- Box of Crayons
- Survivor's Radio
- Survivor's Sport Radio
- Z Parasites
[2] Renamed Items
- "Vial of Unknown Liquid" > "Vial of Yellow Liquid"
- "Vials of Unknown Liquid (3pack)" > "3 Vials of Liquid"
[3] Official "Electronics" craft part renamed to "Mobile Phone" for consistency in item identification
____________________________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
____________________________________________________________________________________________________________________________
Prize Additions: [ 3 ]
[1] Prize #132 - (Machete) Ionic Emulation
[2] Prize #133 - (Machete) Plasmic Emulation
[3] Prize #134 - (Baseball Bat) Phasic Emulation
____________________________________________________________________________________________________________________________
Changes: [ 1 ]
[1] Updated Scavenger Hunt Claim Ticket items and Ticket Scrap Assembler Blueprint icons
____________________________________________________________________________________________________________________________
Mod files affected by this v125.SH131b to v139.SH134 update:
ALTERED
- "data\maps\createdlootmod_texts_all.bin" ----- CLM Mod File (English mod text)
- "data\maps\createdlootmod_*****_texts_all.bin" ----- CLM Mod File (non-English mod text)
- "data\maps\createdlootmod_sh_more_texts_all.bin" ----- CLM Mod File (English mod text)
- "data\maps\createdlootmod_sh_*****_more_texts_all.bin" ----- CLM Mod File (non-English mod text)
- "data\quests\*\clm\*.xml" ----- CLM Mod Files (GoG game version fix files)
- "data\scripts\inventory\default.loot" ----- Modified official game file
- "data\scripts\inventory\wasteland.loot" ----- Modified official game file
- "data\scripts\inventory\clm\clm_item_creation" ----- CLM Mod File
- "data\scripts\inventory\clm\clm_loot.scr" ----- CLM Mod File
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" ----- CLM Mod File
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" ----- CLM Mod File
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" ----- CLM Mod File
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" ----- CLM Mod File
- "data\scripts\inventory\clm\clm_sh_loot_creation.scr" ----- CLM Mod File
Mod/Update Merging Tip:
I recommend the WinMerge program to quickly compare and merge elements of
the old and new file versions if alterations have been made to the mod
files or they have been merged with other mods that alter the same files.
____________________________________________________________________________________________________________________________
- ____________________________________________________________________________________________________________________________
-
Version 139
- ____________________________________________________________________________________________________________________________
Created Loot Mod [ v139 ]
____________________________________________________________________________________________________________________________
Total Item Additions: [ 14 ]
Food Items
[1] Salt --- (Valuable)
[2] Watermelon --- (Valuable)
Electronic Equipment
[3] Mobile Phone (Style 2) --- Provides Crafting Supplies
[4] Mobile Phone (Style 3) --- Provides Crafting Supplies
[5] Survivor's Radio Bomb --- Provides Crafting Supplies
Maintenance Equipment
[6] Metal Spike --- Provides Crafting Supplies
[7] Spray Paint (Style 2) --- Provides Crafting Supplies
Survival Gear
[8] Survivor's Looting Notebook --- (Valuable)
Toiletries
[9] Toothpaste (Style 2) --- Provides Crafting Supplies
Various Loot Items
[10] Music CD --- (Valuable)
[11] Vial of Blue Liquid --- (Valuable)
[12] Vial of Green Liquid --- (Valuable)
[13] Vial of Red Liquid --- (Valuable)
[14] Vial of White Liquid --- (Valuable)
____________________________________________________________________________________________________________________________
Changes: [ 3 ]
[1] Updated several loot item icons
- Box of Crayons
- Survivor's Radio
- Survivor's Sport Radio
- Z Parasites
[2] Renamed Items
- "Vial of Unknown Liquid" > "Vial of Yellow Liquid"
- "Vials of Unknown Liquid (3pack)" > "3 Vials of Liquid"
[3] Official "Electronics" craft part renamed to "Mobile Phone" for consistency in item identification
____________________________________________________________________________________________________________________________
Mod files affected by this v125 to v139 update:
ALTERED
- "data\maps\createdlootmod_texts_all.bin" ----- CLM Mod File (English mod text)
- "data\maps\createdlootmod_*****_texts_all.bin" ----- CLM Mod File (non-English mod text)
- "data\scripts\inventory\default.loot" ----- Modified official game file
- "data\scripts\inventory\wasteland.loot" ----- Modified official game file
- "data\scripts\inventory\clm\clm_item_creation.scr" ----- CLM Mod File
- "data\scripts\inventory\clm\clm_loot.scr" ----- CLM Mod File
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" ----- CLM Mod File
____________________________________________________________________________________________________________________________
- ____________________________________________________________________________________________________________________________
-
Version 125.SH131b
- ____________________________________________________________________________________________________________________________
Created Loot Mod [ v125.SH131b ]
____________________________________________________________________________________________________________________________
Update Summary:
- Change: Expanded and increased loot probability of Scavenger Hunt Claim Ticket items
- Fix: Corrected issue of Scavenger Hunt Claim Ticket items not spawning in loot sources at all
____________________________________________________________________________________________________________________________
Changes: [ 1 ]
[1] Altered and increased loot probability of Scavenger Hunt Claim Tickets (Half/Full/Bundles)
- Removed Claim Ticket Scraps (half tickets) from several loot sources
- Added Claim Tickets (full tickets) to several loot sources
- Added Claim Ticket Bundles (x5, x10, x20) to several loot sources (no longer just from challenging foes)
- Dramatically increased looting probability of all Claim Ticket items in nearly all loot sources
I originally aimed to balance the tickets in with loot items so about 30 minutes of gameplay focusing
primarily on looting in the Slums/Old Town maps (or slaughtering and looting fields of infected in the
Countryside map) would yield enough tickets to claim 1-3 Scavenger Hunt weapon prizes:
- 30-45 full tickets.
(weapon prizes had previously been standardized to cost 15-20-25 tickets depending on weapon type)
However, my test runs did not take several potential factors into account that could slow the speed at which
one loots, as well as alternate styles of gameplay some may prefer that could result in much fewer tickets
being looted in 30 minutes than how many I feel is ideal.
With this update I aimed to increase Claim Ticket item looting probability to provide about double the amount
of tickets to be acquired in 30 minutes of gameplay compared to the amount that could previously be looted in
30 minutes of gameplay, while also not overwhelming loot sources to where claim ticket items dominate them.
Whether your gameplay style includes looting houses or looting bodies of defeated infected of various
difficulties, acquiring claim tickets should not be an issue and I aim to keep the mod at a balance to where
as many gameplay styles as possible will be able to provide about the same amount of tickets.
I've also tried to perform looting tests using as average an environment as I can think of for now. I've begun
using a save game that skips to the 'Siblings' chapter (level 6 in skill trees across the board) for the
Slums, and a save game skipped to a later chapter (I forget its name) to test looting in Old Town. I would
also test play while using only the unaugmented, level-appropriate weapons you are provided with when skipping
to those chapters. Any upgrades applied to weapons, other mods being used, stronger looted weapons or even game
cheats (essentially anything that will accelerate how quickly you kill or move) will clearly increase the
amount of tickets that can be acquired in a 30 minute play session. I'm just noting the primary environments and
situations in which I tested loot probabilities of the claim ticket items.
If you enjoy wandering/driving around and stop to loot very rarely if ever, you will obviously loot far fewer
tickets than the amount I aim to have loot sources provide over 30 minutes of gameplay. However, if you prefer
to seek out and defeat the more challenging of enemies (Demolishers, other Special infected, or even the
overgrown named enemies in the Countryside), the claim ticket bundles they drop should provide as many tickets
as you would if you were out focusing on looting instead of combat. I've tried to take as many potentially
preferred gameplay styles into account when configured loot probabilities to prevent situations of feeling
forced to play a certain way due to one way producing more claim tickets than another way.
____________________________________________________________________________________________________________________________
Issue Corrections: [ 1 ]
[1] Corrected issue of Scavenger Hunt Claim Ticket items not spawning in loot sources at all
- A last minute change was made in the previous version of the mod to make Claim Tickets 'Platinum' (Gold) in
color (as well as standardize colors of all other created loot items). This change should not have affected loot
probabilities or the behavior of the mod in any way - the mod is configured in such a way that item color is
completely disregarded and makes no difference due to each item probability being configured individually on a
per-loot source basis. (I altered the color_sets.loot file to add platinum color to the All Equal color set so
all colors would be equal in probability (including platinum which is normally not in that color set) and made
all loot sources affected by this mod to use this All Equal color set.)
However, changing Claim Tickets to platinum color caused these items to be excluded from loot sources despite it
not being an issue some time ago. This issue arose due to a hidden restriction that was recently added to the
game for how it treats looting platinum color items regardless of what the color set used on the loot source is
configured for. So despite my configuring all loot item colors to have an equal probability to be looted,
claim tickets being made platinum color caused them to be treated differently and they were then excluded from
loot pools simply for being platinum, which is now treated differently from other colors.
I've now found the proper "IgnorePlatinumRestrictions" attribute to apply to loot sources to force the game to
ignore this internal platinum restriction on loot sources and applied it to all loot sources affected by this
mod so Claim Tickets can remain Platinum and will again spawn properly.
____________________________________________________________________________________________________________________________
Mod files affected by this v125.SH131 to v125.SH131b update:
ALTERED
- "data\scripts\inventory\default.loot" - Modified official game file
- "data\scripts\inventory\wasteland.loot" - Modified official game file
Mod/Update Merging Tip:
I recommend the WinMerge program to quickly compare and merge elements of
the old and new file versions if alterations have been made to the mod
files or they have been merged with other mods that alter the same files.
____________________________________________________________________________________________________________________________
- ____________________________________________________________________________________________________________________________
-
Version 125.SH131
- ____________________________________________________________________________________________________________________________
Created Loot Mod [ v125.SH131 ]
_________________________
LOOT ITEM PORTION
_________________________
____________________________________________________________________________________________________________________________
Total Item Additions: [ 14 ]
Electronic Equipment [2]
[1] "AM/FM Radio" - (Provides Crafting Components)
[2] "Radio Receiver" - (Provides Crafting Components)
Food Items [2]
[1] "Black Cherry Bourbon" - (Provides Crafting Components)
[2] "Bourbon" - (Provides Crafting Components)
Maintenance Equipment [2]
[1] "Fuel Bottle" - (Provides Crafting Components)
[2] "Spray Paint (CLM)" - (Provides Crafting Components)
Medical Supplies [3]
[3] "Stash of Medicine" (3 Sets) - (Valuable)
Survival Gear [1]
[1] "Butane" - (Provides Crafting Components)
Various Loot Items [4]
[1] "Aluminum Foil Roll" - (Provides Crafting Components)
[2] "Coffee Carafe" - (Provides Crafting Components)
[3] "Piece of Chalk" - (Valuable)
[4] "Tea Kettle" - (Provides Crafting Components)
____________________________________________________________________________________________________________________________
Changes: [ 5 ]
[1] Renamed several mod items in all languages
- "Box of Crayons" > "Box of Crayons (CLM)" (for mod and official item differentiation)
- "CLM Insulin" > "Insulin (CLM)"
- "Bottle of Scotch" > "Scotch"
- "Bottle of Whiskey" > "Whiskey"
- "Bottle of Wine" > "Wine"
- "Incomplete Weapon Blueprint" > "Incomplete Blueprint"
- "Crafting Wire" > "Wire Bundle"
[2] Converted "Wire Bundle" item to instead provide the official "Wire" item
- Looting the newly renamed 'Wire Bundle' item now provides the official "Wire" item instead of the mod craft item
- Old supply of the mod craft item will need to be dropped and picked back up to convert it to the official "Wire"
craft item
- Old mod craft item renamed to "Old - To Convert: DROP > PICK UP"
[3] 'Ice Pack' and 'Pouch of Gold Dust' are now designated as valuable items and can be sold normally instead of being
designated as crafting components
[4] "Belt" item converted to provide crafting materials instead of being a Valuable item
[5] All mod Valuable items are now Green quality, mod items that grant crafting components are now White quality
- Due to the recent re-configuration of looting with the mod installed, loot item probabilities are now entirely
item-based for each loot source, not color/quality-based across types of loot sources. As item color no longer
matters, I've made all Valuable mod items (that are only good for being sold for money) 'Green' quality and mod
items that grant crafting components White quality. Mod medkit items (bandages, buffs) are Blue quality.
____________________________________________________________________________________________________________________________
_________________________
SCAVENGER HUNT PORTION
_________________________
_________________________
Feature Change Summary:
- Externally provided, pre-configured 'Optional' mod files have been integrated into the mod as customizable files
- This was done primarily to provide users with greater control over the behavior of mod weapons and to also keep all
mod files self-contained in a single download.
- Additionally, this customizable integration allows for other aspects of the mod to be configurable as desired
'Optional Crafting Requirements' feature added
In addition to Scavenger Hunt Claim Tickets, prizes can be configured to also require levels of additional
crafting components in order to create them.
- Use the following new customization file to enable a desired crafting requirement level:
> 'data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt'
'Optional Weapon Attributes' pre-configured drop-in files discontinued
- Use the following new customization files if you desire to alter various attribute levels on mod weapons:
> 'data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_FIREARM.txt'
> 'data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_MELEE.txt'
> 'data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_THROWING.txt'
'Blueprint Limiting' customization file re-titled
- "CLM_SH_CUSTOMIZATION.txt" removed and no longer used for blueprint limiting
- Undesired mod blueprints can be disabled via customizing this new customization file:
> 'data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt'
7 base elemental attachments can now be enabled as desired on newly created mod weapons (separate from upgrade slots)
- Use the following new customization file to enable any base elemental attachments you desire to be automatically
added to newly created mod weapons:
> 'data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt'
Further update details below
____________________________________________________________________________________________________________________________
Prize Additions: [ 5 ]
[1] Prize #127 - (Machete) Cozen Cascade
[2] Prize #128 - (Sledgehammer) Shadow Exigent
[3] Prize #129 - (Hatchet) Odium Aversion
[4] Prize #130 - (Barrier Stand) Breaking Queue
[5] Prize #131 - (Cricket Bat) Razed Bail
____________________________________________________________________________________________________________________________
Item Additions: [ 7 ]
Custom Weapon Upgrades
Created elemental attachments for the elemental effect levels I created for the X-Laser weapons
[1] Elemental Attachment: Shock 6000
- Shocks for 3 seconds
- 100% chance to propagate to nearby infected
- Damage increase: 100%
- Causes 150 electric damage
- Double damage to infected during night time
[2] Elemental Attachment: Burn 6000
- Burns for 10 seconds
- 100% chance to propagate to nearby infected
- Damage increase: 100%
- Causes 100 burning damage
- Double damage to infected during night time
[3] Elemental Attachment: Freeze 6000
- Freezes for 10 seconds
- 100% chance to propagate to nearby infected
- Damage increase: 100%
- Causes 10 freezing damage
- Double damage to infected during night time
Created elemental attachments for the officially configured 'Stunning' condition effect levels
[4] Elemental Attachment: Stun 1
- Stuns/Confuses for 10 seconds
- Blast: additional 10% damage to nearby infected
- Damage increase: 10%
- Critical Damage increase: 5%
- Double damage to infected during night time
[5] Elemental Attachment: Stun 2
- Stuns/Confuses for 10 seconds
- Blast: additional 10% damage to nearby infected
- Damage increase: 15%
- Critical Damage increase: 5%
- Double damage to infected during night time
[6] Elemental Attachment: Stun 3
- Stuns/Confuses for 10 seconds
- Blast: additional 10% damage to nearby infected
- Damage increase: 20%
- Critical Damage increase: 5%
- Double damage to infected during night time
[7] Elemental Attachment: Stun 4
- Stuns/Confuses for 10 seconds
- Blast: additional 10% damage to nearby infected
- Damage increase: 40%
- Critical Damage increase: 100%
- Double damage to infected during night time
____________________________________________________________________________________________________________________________
Changes: [ 9 ]
[1] Consolidated mod into an all-inclusive, single download zip
Zip contains:
- English, Deutsch, Espanol and Francais mod text language versions
- Install-Uninstall, Troubleshooting and Customization instructions
- 'Forced Blueprint Learning' files for GoG game users to add to the mod's Data3.pak file
[2] Scavenger Hunt weapons that previously used mod loot items in repairing now only require official crafting
components to repair them
- 'Ice Pack', 'Pouch of Gold Dust' and 'Crafting Wire' items no longer used in repairing mod weapons
- 'Ice Pack' and 'Pouch of Gold Dust' are now designated as valuable items and can be sold normally instead of being
designated as crafting components
- 'Crafting Wire' item no longer exists (as noted above, drop and pick up the old item to convert it to the
official 'Wire' crafting component item)
[3] Deutsch, Espanol and Francais customization file contents translated
- Actual customization file names remain in English for now
[4] Prize #36, #37, #38 X-Lasers
- Switched from using SMG animation to Six-shooter animation for a more appropriate clip reload and shoot animation
(I avoided using the 'Beretta' pistol shoot animation as it causes screen to shake way too much and makes me ill)
- Animation change also causes gun to be held upward while running instead of downward to the left as an SMG is
(Adjusted weapon back and down while sprinting with new animation to prevent blocking so much of your view)
- Increased shoot time from .2 to .7 to compensate for new animation
(could retain .2 shoot time, but at the expense of inconsistent chamber/bolt rotation in animation)
[5] Prize #92 - Scepter of the First
- Reclassified from Mace to Heavy Mace and can be made to be wielded with 2 hands
[6] 'Optional Crafting Requirements' feature added
In addition to Scavenger Hunt Claim Tickets, prizes can be configured to also require levels of additional
crafting components in order to create them.
- Use the following new customization file to enable a desired crafting requirement level:
> 'data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt'
[7] Re-balanced and standardized Scavenger Hunt Claim Ticket requirements and quantity produced
- For the moment, SH Claim Ticket count remains the same even if an Optional Crafting Requirement level is enabled
- Light melee weapons/Fists = 15 Claim Tickets
- Medium melee weapons = 20 Claim Tickets
- Heavy melee weapons = 25 Claim Tickets
- Firearms/bows = 30 Claim Tickets (includes 33% of weapon's maximum ammunition carry capacity)
- Throwing weapons, Mine, EVO, Mutation = 5 Claim Tickets for 50
- Ammunition = 1 Claim Ticket for 33% of a weapon's maximum ammunition carry capacity
- Elemental Grappling Hook = 20 Claim Tickets
- CWU = 2 Claim Tickets for 1 of each custom weapon upgrade
- WWB Damage x2 = 5 Claim Tickets
- WWB Damage x5 = 10 Claim Tickets
- WWB Damage x10 = 15 Claim Tickets
- WWB Damage x20 = 20 Claim Tickets
[8] 7 base elemental attachments can now be enabled on newly created mod weapons if desired
- You can enable your choice of up to 7 elemental effect attachments to be present on newly created mod weapons
- Base elemental attachments can be enabled and disabled at any time as desired to alter which base elemental
attachments will be applied to newly created mod weapons
- Disabling a base elemental attachment will remove it from all mod weapons that were crafted while it was active
- Base elemental attachments are placed onto mod weapons separate from attachments you may also desire to add via
weapon upgrade slots using my integrated Custom Weapon Upgrades mod
- Base elemental attachments can be selected via the following new mod customization file:
> 'data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt'
[9] Discontinued offering 'Optional Weapon Attributes' as separate files to swap into the Data3.pak file
- You can now choose from a range of attribute levels for each weapon type separately from each other via the
following new mod customization files:
> 'data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_FIREARM.txt'
> 'data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_MELEE.txt'
> 'data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_THROWING.txt'
Firearm Customization
- You can configure each mod firearm weapon type individually by selecting levels within the customization file
- Customizable attribute levels for each firearm type include:
- Damage
- Magazine/Clip Capacity
- Shot Mode
- Rate of Fire
- Individual optional attributes you can enable on mod firearm types include:
- Enable: Bullets Penetrate
- Enable: Silenced (Converted To Silenced/Firing Does Not Alert Enemies)
Melee Customization
- You can configure mod melee weapon type groups individually by selecting levels within the customization file
- Customizable attribute levels for melee weapon type groups include:
- Base Damage
- Force
- Hit Severity
- Repairable Times
- Durability
- Stamina Usage
- The mod alters mod melee weapon wield styles by default; 2-handed swing 1-handed, knives swing instead of
slice. You can disable these alterations and revert mod weapons to the Dying Light default 'Unaltered' wield
style by enabling any of these options as desired:
- Enable Unaltered: 2-Handed Baseball Bats, Scythes, Longswords
- Enable Unaltered: 2-Handed Sledgehammers, Pickaxes, Fire Axes, Heavy Maces, etc.
- Enable Unaltered: Knives Slice Instead of Swing
Throwable Customization
- You can configure some mod throwable weapons by selecting levels within the customization file
- Customizable attribute levels for some mod throwable weapons include:
Elemental Grappling Hooks
- Stamina Usage
Throwable: Axe/Sickle
- Base Damage
- Force
- Hit Severity
E.V.O. Dismemberment Drone
- Max Attack Range
- Airborne Lifetime
____________________________________________________________________________________________________________________________
Issue Corrections: [ 5 ]
[1] Prize #22 (Baseball Bat) "PeanutButterJelly"
- Corrected potential missing skin when crafted issue
(it could appear pure white and only have the proper 'Golden' skin when an elemental attachment was applied to it
or an infected was hit with it to change it to the bloodied version of the skin)
[2] Prize #125 Hubcap Accelerator
- Decreased range very slightly to prevent hubcaps left floating in the air when hitting infected at its max range
Note: Change [1] does not extend to this weapon; it retains SMG fire/reload animation and .2 shoot time
[2] Reconfigured 'Dismantle Result' aspect of mod weapons
- I erroneously believed multiple dismantle result attributes could be active on a weapon and all would be
granted to you upon dismantling the mod weapon. Apparently only one item is able to be granted upon dismantling
a weapon, with only its quantity granted able to be adjusted. All prizes that can be dismantled are now
configured to reimburse several Scavenger Hunt Claim Tickets upon being dismantled.
[4] Corrected 'GoG Forced Blueprint Learning' fix files not forcing prize blueprints #90 and #91 to be learned
[5] Re-titled internal blueprint names to attempt correcting mod blueprints not being listed in alphabetical/numerical
order on the in-game blueprints tab
- Illogically, Techland seems to have configured the in-game blueprints menu to list blueprints of the same color
alphabetically by their internal item name instead of their displayed name. Unfortunately, not even that
illogical sort method is consistent as several blueprints still end up out of alphabetical/numerical order
despite their internal names being titled for proper alphabetical listing. It appears which blueprints are out of
order changes based on what other blueprints are unlocked, so it may have something to do with the seemingly
random order that blueprints are detected and loaded by the game. I do not know.
____________________________________________________________________________________________________________________________
Mod files affected by this v111.SH126 to v125.SH131 update:
ALTERED
- "data\maps\createdlootmod_texts_all.bin" - CLM Mod File (English mod text)
- "data\maps\createdlootmod_*****_texts_all.bin" - CLM Mod File (non-English mod text)
- "data\maps\createdlootmod_sh_texts_all.bin" - CLM Mod File (English mod text)
- "data\maps\createdlootmod_sh_more_texts_all.bin" - CLM Mod File (English mod text)
- "data\maps\createdlootmod_sh_*****_texts_all.bin" - CLM Mod File (non-English mod text)
- "data\maps\createdlootmod_sh_*****_more_texts_all.bin" - CLM Mod File (non-English mod text)
- "data\quests\*\clm\*.xml" - CLM Mod Files (GoG game version fix files)
- "data\scripts\inventory\default.loot" - Modified official game file
- "data\scripts\inventory\inventory_gen_dlc1.scr" - Modified official game file
- "data\scripts\inventory\wasteland.loot" - Modified official game file
- "data\scripts\inventory\clm\clm_item_creation.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_loot.scr" - CLM Mod File
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - CLM Mod File
ADDED
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_FIREARM.txt" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_MELEE.txt" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_ATTRIBUTES_THROWING.txt" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_CRAFTING.txt" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_CUSTOMIZE_BLUEPRINT_LIMITING.txt" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_craft_none.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_craft_norm.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_craft_high.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_craft_vhigh.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_craft_xhigh.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_elem_bleed.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_elem_burn.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_elem_freeze.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_elem_impact.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_elem_none.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_elem_poison.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_elem_shock.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_elem_stun.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_loot.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_weapon_stats.scr" - CLM Mod File
REMOVED
- "data\scripts\inventory\clm\clm_sh_bp_creation.scr" - CLM Mod File (merged with CUSTOMIZE_BLUEPRINT_CRAFTING)
- "data\scripts\inventory\clm\CLM_SH_CUSTOMIZATION.txt" - CLM Mod File (replaced by CUSTOMIZE_BLUEPRINT_LIMITING)
Mod/Update Merging Tip:
I recommend the WinMerge program to quickly compare and merge elements of
the old and new file versions if alterations have been made to the mod
files or they have been merged with other mods that alter the same files.
____________________________________________________________________________________________________________________________
- ____________________________________________________________________________________________________________________________
-
Version 125
- ____________________________________________________________________________________________________________________________
Created Loot Mod [ v125 ]
____________________________________________________________________________________________________________________________
Total Item Additions: [ 14 ]
Electronic Equipment [2]
[1] "AM/FM Radio" - (Provides Crafting Components)
[2] "Radio Receiver" - (Provides Crafting Components)
Food Items [2]
[1] "Black Cherry Bourbon" - (Provides Crafting Components)
[2] "Bourbon" - (Provides Crafting Components)
Maintenance Equipment [2]
[1] "Fuel Bottle" - (Provides Crafting Components)
[2] "Spray Paint (CLM)" - (Provides Crafting Components)
Medical Supplies [3]
[3] "Stash of Medicine" (3 Sets) - (Valuable)
Survival Gear [1]
[1] "Butane" - (Provides Crafting Components)
Various Loot Items [4]
[1] "Aluminum Foil Roll" - (Provides Crafting Components)
[2] "Coffee Carafe" - (Provides Crafting Components)
[3] "Piece of Chalk" - (Valuable)
[4] "Tea Kettle" - (Provides Crafting Components)
____________________________________________________________________________________________________________________________
Changes: [ 7 ]
[1] Consolidated mod into an all-inclusive, single download zip
Zip contains:
- English, Deutsch, Espanol and Francais mod text language versions
- Install-Uninstall, Troubleshooting and Customization instructions
[2] Deutsch, Espanol and Francais customization file contents translated
- Actual customization file names remain in English for now
[3] Renamed several mod items in all languages
- "Box of Crayons" > "Box of Crayons (CLM)" (for mod and official item differentiation)
- "CLM Insulin" > "Insulin (CLM)"
- "Bottle of Scotch" > "Scotch"
- "Bottle of Whiskey" > "Whiskey"
- "Bottle of Wine" > "Wine"
- "Incomplete Weapon Blueprint" > "Incomplete Blueprint"
- "Crafting Wire" > "Wire Bundle"
[4] Converted "Wire Bundle" item to instead provide the official "Wire" item
- Looting the newly renamed 'Wire Bundle' item now provides the official "Wire" item instead of the mod craft item
- Old supply of the mod craft item will need to be dropped and picked back up to convert it to the official "Wire"
craft item
- Old mod craft item renamed to "Old - To Convert: DROP > PICK UP"
[5] 'Ice Pack' and 'Pouch of Gold Dust' are now designated as valuable items and can be sold normally instead of being
designated as crafting components
[6] "Belt" item converted to provide crafting materials instead of being a Valuable item
[7] All mod Valuable items are now Green quality, mod items that grant crafting components are now White quality
- Due to the recent re-configuration of looting with the mod installed, loot item probabilities are now entirely
item-based for each loot source, not color/quality-based across types of loot sources. As item color no longer
matters, I've made all Valuable mod items (that are only good for being sold for money) 'Green' quality and mod
items that grant crafting components 'White' quality. Mod medkit items (bandages, buffs) are 'Blue' quality.
____________________________________________________________________________________________________________________________
Mod files affected by this v111 to v125 update:
ALTERED
- "data\maps\createdlootmod_texts_all.bin" - CLM Mod File (English mod text)
- "data\maps\createdlootmod_*****_texts_all.bin" - CLM Mod File (non-English mod text)
- "data\scripts\inventory\default.loot" - Modified official game file
- "data\scripts\inventory\wasteland.loot" - Modified official game file
- "data\scripts\inventory\clm\clm_item_creation.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_loot.scr" - CLM Mod File
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - CLM Mod File
____________________________________________________________________________________________________________________________
- ____________________________________________________________________________________________________________________________
-
Version 111.SH126
- ________________________________________________________________________
Created Loot Mod [ v111.SH126 ]
_________________________
LOOT ITEM PORTION
_________________________
__________
Total Item Additions: [ 2 ]
[1] Bag of Medical Supplies
[2] Orange Juice
__________
Feature Additions: [ 1 ]
[1] Created Loot Item Customization File
- You can choose to disable any undesired mod items from being added to loot sources via the new loot item
customization file.
- Follow the instructions included in the mod ReadMe and/or customization file to disable any undesired items from
being added to loot sources.
- You can re-enable any disabled items at any time if desired.
__________
Issue corrections: [ 1 ]
[1] Corrected "Ketchup" item having the incorrect mesh
- Apparently I had mistakenly replaced the Ketchup mesh with the BBQ Sauce mesh in some versions of the mod.
This is now corrected.
__________
Changes: [ 4 ]
[1] Mod loot integration altered
- item_sets.loot file is no longer utilized to add mod items to generic item lists that are activated in multiple
loot sources, which caused difficulties in balancing loot item probabilities of mod and official items. Instead,
the mod now imports enabled mod loot items directly into specific, individual loot source types to give better
control over probabilities of looting mod and official items. This also limits empty loot slots and lessens the
likelihood of specific items dominating loot sources.
[2] Re-categorized many items and converted many 'valuable' mod items over to providing appropriate crafting components
[3] Slightly altered several item names in all languages
- Gas Can > Gasoline (as it now grants fuel for the buggy)
- Stylish Survivor's Radio > Survivor's Sport Radio
- Several non-English item names altered to what I believe should be more accurate translations
[4] Buggy components added to Slums and Old Town loot sources (and additional Countryside map loot sources)
- Buggy components are only looted in the Countryside map, which punishes players who enjoy spending time in the
base Slums and Old Town maps due to being unable to loot items for their buggy while there. I've added the buggy
components to various loot sources throughout the Slums and Old Town maps (mod default) so players are not
forced to only spend their play time looting in the Countryside in order to loot these items.
- These items are also expanded to being looted from additional loot sources in the Countryside map.
- These items can be disabled from being looted in the Slums and Old Town maps, as well as the expanded loot sources
in the Countryside map via the new loot item customization file.
- These items are not included in the mod's created item count as they are not created by the mod.
_________________________
SCAVENGER HUNT PORTION
_________________________
_________________________
Scavenger Hunt Additions: [ 8 ]
[1] Scavenger Hunt Prize #119 - (Sledgehammer) Lacuna Qualia
[2] Scavenger Hunt Prize #120 - (Hatchet) Numb Lock
[3] Scavenger Hunt Prize #121 - (Hatchet) Void Vector
[4] Scavenger Hunt Prize #122 - (Scythe) Demilune
[5] Scavenger Hunt Prize #123 - (Hammer) Anomie Oblivion
[6] Scavenger Hunt Prize #124 - (Gada - Heavy Mace) Sub Rosa
[7] Scavenger Hunt Prize #125 - (Custom Weapon) Hubcap Accelerator
[8] Scavenger Hunt Prize #126 - (Pick) Eidolon Exile
_________________________
Feature Additions: [ 1 ]
[1] Alternate version now available and included in download files so you can now choose if you want weapon wield
alterations on mod weapon prizes or standard wield behavior.
You can change back and forth between the versions as desired without issue.
- Wield Style: Altered (2-Handed made 1-Handed || Knives Swing) (Normal mod style)
- Wield Style: Unaltered (Has 2-Handed Melee || Knives Slice) (Dying Light default style)
_________________________
Changes: [ 6 ]
[1] Pre-applied Elemental Attachments Removed From Prizes
Add desired elements via my integrated Custom Weapon Upgrades mod (cost: 2 tickets for 1 of every upgrade item)
- Altered the mod so all existing and future generated mod melee prize weapons no longer possess elemental
attachments chosen by me pre-applied to them. Elemental attachments can now be added only if they are
desired by using my integrated Custom Weapon Upgrades mod blueprint to generate elemental attachment
upgrades that you can use to add any desired elemental attachments to the weapons via the 4 upgrade slots
they possess.
This change is actually long overdue. Due to the mod weapons being crafted via blueprint, and because
weapons can only be 'run through' a blueprint once, the created mod weapons were not able to then be
updated via official blueprints to add elemental attachments to them. This limitation meant that I had to
manually assign elemental attachments to be applied to the mod weapons at the time they were crafted for
them to ever be able to have elemental attachments placed onto them.
However, I have since created and released my Custom Weapon Upgrades mod that allows for the addition of
any level of any type of elemental attachment to be added to weapons via the 4 upgrade slots the weapons
possess. As I have integrated that mod into this mod, my forcing elemental attachments to be added at
creation is no longer required in order for the weapons to possess any elemental attachments.
[2] Switched all SH prize melee weapons with "Impact" damage type (sledges mostly) to "Blunt" or "Cut" damage type as
impact elemental effect can be added via upgrade slot using elemental attachments from 'Custom Weapon Upgrades' if
desired.
[3] Updated in-game descriptions on nearly all mod prize descriptions to remove outdated info due to changes offered
by the optional alternate weapon stats and removal of pre-applied elemental attachments
[4] Scavenger Hunt #72 - (Sentinel) E.V.O. Dismemberment Drone
- Altered launching animation and sound
- Rebalanced drone attack range across all stats versions:
Vanilla Weapon Melee Range: 1.3-2.0 | Drone Range: L1=3.0 L2=5.0 L3=7.0 L4=10.0
[5] Ammo Blueprint Ammunition Production Amount Increased
- Increased amount of ammunition produced to 999 so the weapon ammo of the produced type is always maxxed out
- Claim Ticket cost remains at 1 to fully refill the ammunition of a single type
[6] Custom 'laser' weapon alterations
- Scavenger Hunt #36 (Custom Weapon) Electro-laser Cannon
- Scavenger Hunt #37 (Custom Weapon) Scorch-laser Cannon
- Scavenger Hunt #38 (Custom Weapon) Cryo-laser Cannon
- Also the new #125 (Custom Weapon) Hubcap Accelerator
- Altered names to remove the 'Cannon' portion due to changes made to the weapon
- Issue of claim tickets not being consumed/spent when claiming the weapons is fixed
- Altered weapon firing sound
- Altered weapon damage and elemental effect radius and propagation due to an issue of the elemental 'splash
damage' and propagation effect instantly killing the player if the laser hit too closely
+ Due to several issues that came up during further testing that I could not overcome at this time, the mesh
used for these weapons has been changed to that of the glowing twins gun.
- These weapons can now reload properly and ammunition for them can be produced via the new blueprints that are
enabled by default in the SH Customization file
++++++++++ My reasoning for this change:
The TV Camera mesh used previously had a default orientation that aligned it sideways in front of the
player instead of facing forward like firearms. I was unable to find a way to rotate the mesh via
holder/hand positions and offsets in the weapon attributes, so I utilized the 'Bow' animation attribute
that caused it to be held sideways, which meant the TV Camera mesh was then facing forward.
Unfortunately, using this Bow animation also caused issues with the weapon being unable to reload as it
was attempting to animate the placement of an arrow onto the weapon. Also, as the bow is designed
differently from other firearms (and even the crossbow) and is only capable of having a single arrow in
the 'clip' at a time, an issue popped up of the weapons only having 1 'round' in the clip if you had
unequipped the weapon and re-equipped it. As the item could not be reloaded, it essentially meant needing
to drop the weapon and craft a brand new one if you needed more ammunition or even wanted to unequip it.
However, doing this then caused an issue where instead of producing the weapon with full ammunition, the
remaining ammunition from the previous crafting of the weapon caused it to be equipped with just a single
'round' in the clip, which the game would then try to fill by reloading the weapon. As the weapon would be
produced with 1 round, disabling the ability to reload at all was not an option as this issue happened
regardless. As the weapon glitched due to attempting to reload, this meant that the old supply of ammo
would need to be dropped in addition to the old weapon prior to crafting a new one. This entire issue is
too much of a hassle that I'm not able to overcome at this time with what is available in the game, so
I've simply altered the mesh to use that of the Uranophobic Thebacious thingy (Twins Gun) and gave them a
normal firearm animation so they can be reloaded normally.
I did like having a 'cannon' style weapon appearance as I felt it gave a bit of a 'Doom' feeling - almost
like running around Harran with a knock-off BFG. Sadly, using the TV Camera mesh on a 'cannon' weapon in
this mod is likely to be on hold for quite a while.
_________________________
Issue Corrections: [ 8 ]
[1] Corrected formatting/text alignment in weapon blueprint customization file when viewed in Notepad.
- Everything should be aligned properly now when viewed with Notepad's default font (10pt Lucida Console).
[2] Added missing silenced pistol ammo blueprint name in non-English language files
[3] Corrected missing prize names for prizes 106-118 in all language files
[4] Scavenger Hunt #110 - "Diode" (Double-bladed Axe)
- Corrected to have proper "Diode" name in English instead of a duplicate of #108 (Orion's Omen)
- Corrected 'always on' trick to actually being always on instead of always off
[5] Scavenger Hunt #46 - "The Silent Divider" (Crossbow)
- Slight adjustment to the shoot time attribute while aiming down the sight to correct an issue of the stun bolt
briefly appearing vertically at bottom left edge of screen when loading the next bolt onto the weapon after
firing.
[6] Slight change to hand holding position on:
- Scavenger Hunt Prize #86 "Au79 Zealot" (Firearm: Pistol)
- Scavenger Hunt Prize #118 "Silenced Au79 Zealot" (Firearm: Pistol)
- Both use the "American 9mm Pistol" mesh but I had erroneously configured them to use the slightly different
positioning of the "German 9mm Pistol" mesh. Likely not to notice, but thought I would note it being changed.
[7] Scavenger Hunt #109 - "Grimforge" (Firearm: Pistol)
- Corrected 'always on' trick to actually being always on instead of always off
- Altered the pistol's attributes to avoid causing a potential crash issue I believe was due to some aspects of my
custom configuration of the weapon.
I believe the crash was due to to my having increased the weapon fire animation speed, increased its rate
of fire and altered several other attributes. I believe all of this led to an issue of the weapon firing too
fast and it was still performing the previous fire animation when another shot was fired, which seemed to be
causing an issue for the game. Strange issue I'm not entirely clear on, but I believe it is now corrected as all
of my testing would not induce the weapon to cause a crash.
[8] Solved Potential Crash Issue With Many Specific Mod Melee Weapons
- Compensated for rare crash bug that exists in the vanilla game (but made common with the mod) by
disabling the head explode on death aspect of the burning+poison elemental interaction.
Details (Short Short Version)
The crash occurs very rarely in the vanilla game due to the nature the attributes on vanilla melee
weapons, but could occur almost immediately when using many of the mod's melee weapons due to the nature
of their attributes. Disabling the head exploding elemental interaction prevents the crash-causing
situation from occurring. Long explanation provided below.
++++++++++ Issue [8] Extended Details
- The heads of infected explode if they were both burning and poisoned when they died, which is a game-defined
elemental interaction.
- On at least one specific infected iteration, this explosion causes a crash due to an error in the game
files (likely a missing or incorrectly called head chunk mesh, audio file or error in the effect sequence
defined in the event's fx file)
- Prior to this update, many weapons in this mod:
(1) Possessed elemental attachments with very high probability of activating on every swing
(2) Possessed both burning and poison attachments
(3) Would only take one or two hits to kill the infected, guaranteeing that they were still burning and
poisoned at the time of their death
- Due to these aspects of the weapons, every infected killed with these weapons would immediately be burned,
poisoned and killed with that initial hit or with an additional one, which would result in their heads
exploding due to the defined death effect of the burning+poisoned elemental interaction.
- As there are not that many infected iterations, encountering the one that causes the crash would likely occur
within fewer than 5 common infected encounters.
- The crash rarely happens in the vanilla game due to the unlikely circumstances that include:
(1) That you encounter the bugged infected iteration who has an issue in its head explode event sequence
(2) That you are using a weapon to kill it that possesses both the burning and poison attachments
(3) That both elemental attachments trigger to burn and poison the infected at the same time despite
vanilla blueprints that add these effects using the defined levels that have very low probability of
their activating at all, let alone for both at the same time
(4) That this infected is still be burning and poisoned at the time of its death instead of it taking too
long to kill it so it is no longer burning and/or poisoned when it dies
To Conclude:
As the head exploding death effect was almost guaranteed on every infected killed with some of the weapons
in this mod, the bug that is present in the vanilla game which is normally encountered very rarely could be
encountered within the first few infected killed if using one of the mod weapons that would cause a head
explosion to occur.
As it is likely not possible for anyone other than Techland to pinpoint the exact missing mesh,
audio or fx file causing the problem with at least one common infected iteration when the head explode
event is triggered on them (let alone anyone other than Techland being able to fix the issue even if the
exact cause is found due to their game file structure preventing such changes), the easiest way to prevent
the bug from happening at all is to simply disable the head explode on death aspect of the burning+poison
elemental interaction.
(to keep this head explosion effect enabled, another way to prevent the bug from occurring would be to
perform more-detailed testing to pinpoint the exact infected iteration(s) with the issue and to disable
that iteration from spawning at all via the AI files, though this may be fruitless as the AI files also do
not really like to be altered due to Techland's past changes that limit modding)
I hope this explanation of the cause of the crash and the preventative change made by this mod to avoid
encountering it is sufficient to those interested in the details behind it.
(Techland, in the unlikely event that you are reading this, please review the head exploding effect sequence on
all common infected iterations to see where the error is and correct it as soon as you are able.)
__________________________________________________
For those that had merged the previous v105b.SH118
with other mods or made modifications to this
mod's files, the following mod files have been:
ALTERED
- "data\enums\crafting_effect.def" - Modified official game file
- "data\maps\createdlootmod_texts_all.bin" - CLM Mod File (English mod text)
- "data\maps\createdlootmod_*****_texts_all.bin" - CLM Mod File (non-English mod text)
- "data\maps\createdlootmod_sh_texts_all.bin" - CLM Mod File (English mod text)
- "data\maps\createdlootmod_sh_more_texts_all.bin" - CLM Mod File (English mod text)
- "data\maps\createdlootmod_sh_*****_texts_all.bin" - CLM Mod File (non-English mod text)
- "data\maps\createdlootmod_sh_*****_more_texts_all.bin" - CLM Mod File (non-English mod text)
- "data\scripts\crafting\crafting_elementals.scr" - Modified official game file
- "data\scripts\inventory\inventory_gen_dlc1.scr" - Modified official game file
- "data\scripts\inventory\tricky_weapons.scr" - Modified official game file
- "data\scripts\inventory\clm\clm_item_creation.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_bp_creation.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - CLM Mod File
- "data\scripts\inventory\clm\CLM_SH_CUSTOMIZATION.txt" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_loot_creation.scr" - CLM Mod File
- "data\scripts\inventory\clm\clm_sh_tricky.scr" - CLM Mod File
ADDED
- "data\scripts\inventory\color_sets.loot" - Newly Modified official game file
- "data\scripts\inventory\default.loot" - Newly Modified official game file
- "data\scripts\inventory\inventorystuff.scr" - Newly Modified official game file
- "data\scripts\inventory\wasteland.loot" - Newly Modified official game file
- "data\scripts\inventory\clm\clm_loot.scr" - New CLM Mod File
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - New CLM Mod File
REMOVED
- "data\scripts\inventory\item_sets.loot" - Official game file no longer modified by CLM
- "data\scripts\inventory\clm\clm_item_sets.loot" - CLM Mod File no longer included in the mod
Mod/Update Merging Tip:
I recommend the WinMerge program to quickly compare and merge elements of
the old and new file versions if alterations have been made to the mod
files or they have been merged with other mods that alter the same files.
________________________________________________________________________
- ________________________________________________________________________
-
Version 111
- ________________________________________________________________________
Created Loot Mod [ v111 ]
__________
Total Item Additions: [ 2 ]
[1] Bag of Medical Supplies
[2] Orange Juice
__________
Feature Additions: [ 1 ]
[1] Created Loot Item Customization File
- You can choose to disable any undesired mod items from being added to loot sources via the new loot item
customization file.
- Follow the instructions included in the mod ReadMe and/or customization file to disable any undesired items from
being added to loot sources.
- You can re-enable any disabled items at any time if desired.
__________
Issue corrections: [ 1 ]
[1] Corrected "Ketchup" item having the incorrect mesh
- Apparently I had mistakenly replaced the Ketchup mesh with the BBQ Sauce mesh in some versions of the mod.
This is now corrected.
__________
Changes: [ 4 ]
[1] Mod loot integration altered
- item_sets.loot file is no longer utilized to add mod items to generic item lists that are activated in multiple
loot sources, which caused difficulties in balancing loot item probabilities of mod and official items. Instead,
the mod now imports enabled mod loot items directly into specific, individual loot source types to give better
control over probabilities of looting mod and official items. This also limits empty loot slots and lessens the
likelihood of specific items dominating loot sources.
[2] Re-categorized many items and converted many 'valuable' mod items over to providing appropriate crafting components
[3] Slightly altered several item names in all languages
- Gas Can > Gasoline (as it now grants fuel for the buggy)
- Stylish Survivor's Radio > Survivor's Sport Radio
- Several non-English item names altered to what I believe should be more accurate translations
[4] Buggy components added to Slums and Old Town loot sources (and additional Countryside map loot sources)
- Buggy components are only looted in the Countryside map, which punishes players who enjoy spending time in the
base Slums and Old Town maps due to being unable to loot items for their buggy while there. I've added the buggy
components to various loot sources throughout the Slums and Old Town maps (mod default) so players are not
forced to only spend their play time looting in the Countryside in order to loot these items.
- These items are also expanded to being looted from additional loot sources in the Countryside map.
- These items can be disabled from being looted in the Slums and Old Town maps, as well as the expanded loot sources
in the Countryside map via the new loot item customization file.
- These items are not included in the mod's created item count as they are not created by the mod.
__________________________________________________
For those that had merged the previous v105
with other mods or made modifications to this
mod's files, the following mod files have been:
ALTERED
- "data\maps\createdlootmod_texts_all.bin" - CLM Mod File (English mod text)
- "data\maps\createdlootmod_*****_texts_all.bin" - CLM Mod File (non-English mod text)
- "data\scripts\inventory\inventory_gen_dlc1.scr" - Modified official game file
- "data\scripts\inventory\clm\clm_item_creation.scr" - CLM Mod File
ADDED
- "data\scripts\inventory\color_sets.loot" - Modified official game file
- "data\scripts\inventory\default.loot" - Modified official game file
- "data\scripts\inventory\wasteland.loot" - Modified official game file
- "data\scripts\inventory\clm\clm_loot.scr" - New CLM Mod File
- "data\scripts\inventory\clm\CLM_LOOT_CUSTOMIZATION.txt" - New CLM Mod File
REMOVED
- "data\scripts\inventory\item_sets.loot" - Official game file no longer modified by CLM
- "data\scripts\inventory\clm\clm_item_sets.loot" - CLM Mod File no longer included in the mod
________________________________________________________________________
- ________________________________________________________________________
-
Version 105b.SH118
- ________________________________________________________________________
Created Loot Mod [ v105b.SH118 ]
__________
Changes: [ 2 ]
[1] Compatibility update for DL v1.15.0
[2] Hunt Prize #46 - The Silent Divider (crossbow) changed to use the 'upgraded' mesh that has sight attachment
Issue Correction: [ 1 ]
[1] Fixed reported issue of bolts appearing to fly vertically when firing The Silent Divider in aimed mode
Items Added: [ 1 ]
[1] Ammo blueprint for silenced pistol ammo created and added to customization file for enabling or disabling
Scavenger Hunts Added: [ 13 ]
[1] Scavenger Hunt 106 Prize: (Machete) "Phase Z"
[2] Scavenger Hunt 107 Prize: (Firearm: Rifle) "Au79 Dominator"
[3] Scavenger Hunt 108 Prize: (Knife) "Orion's Deceit"
[4] Scavenger Hunt 109 Prize: (Firearm: Pistol) "Grimforge" ('always on' custom trick)
[5] Scavenger Hunt 110 Prize: (Double-bladed Axe) "Diode" ('always on' custom trick)
[6] Scavenger Hunt 111 Prize: (Firearm: Shotgun) "Vertebra"
[7] Scavenger Hunt 112 Prize: (Firearm: Rifle) "Cloudburst"
[8] Scavenger Hunt 113 Prize: (Machete) "Direfrost"
[9] Scavenger Hunt 114 Prize: (Knife) "Cryptocry"
[10] Scavenger Hunt 115 Prize: (Firearm: Shotgun) "Ridge Rider"
[11] Scavenger Hunt 116 Prize: (Knife) "Spurngrave"
[12] Scavenger Hunt 117 Prize: (Firearm: Pistol) "Glint"
[13] Scavenger Hunt 118 Prize: (Firearm: Pistol) "Silenced Au79 Zealot"
__________
For those that had merged the previous v105.SH105 with other mods or made modifications
to this mod's files, the following mod files have been:
ALTERED
- "data\maps\createdlootmod_sh_more_texts_all.bin" - clm English mod text
- "data\maps\createdlootmod_sh_*****_more_texts_all.bin" - all clm non-English mod text
- "data\maps\cwu_texts_all.bin" - cwu English mod text
- "data\maps\cwu_*_texts_all.bin" - cwu non-English mod text
- "data\quests\*\clm\*.xml" - updated GoG game version fix files for hunts 106-118
- "data\scripts\crafting\crafting_elementals.scr" - wwb mod 1.15.0 compatibility update
- "data\scripts\inventory\item_sets.loot" - DL v1.15.0 compatibility update
- "data\scripts\inventory\clm\clm_sh_bp_creation.scr" - added hunts 106-118
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - added 106-118 prizes/updated cwu mod (impact 101)
- "data\scripts\inventory\clm\CLM_SH_CUSTOMIZATION.txt" - added hunts 106-118
ADDED
- "data\scripts\inventory\tricky_weapons.scr" - official file, modified to import clmsh customized tricks
- "data\scripts\inventory\clm\clm_sh_tricky.scr" - customized tricks for clmsh prizes
________________________________________________________________________
- ________________________________________________________________________
-
Version 105b
- ________________________________________________________________________
Created Loot Mod [ v105b ]
(new items only version)
__________
Changes: [ 1 ]
[1] Compatibility update for DL v1.15.0
__________
For those that had merged v105 with other mods or made modifications to
this mod's files, the following mod files have been:
ALTERED
- "data\scripts\inventory\item_sets.loot" - DL v1.15.0 compatibility update
________________________________________________________________________
- ________________________________________________________________________
-
Version 105.SH105b
- ________________________________________________________________________
Created Loot Mod [ v105.SH105b ]
__________
Changes: [ 3 ]
[1] - Re-configured damage and ammo clip capacity of all mod firearms for all stat versions.
[2] - Mod rifles, pistols, shotguns and crossbow no longer possess bullet damage falloff in any stats version
(bullets no longer do less damage with distance)
[3] - Optional prize stats versions renamed to better reflect the weapons' stats in relation to those of official firearms.
"Weak" > "Lower"
"Mid-Range" > "Normal"
"Powerful" > "Higher" (Remains Mod Default)
"Very Powerful" > "Extremely High"
__________
DAMAGE
----------------Official Firearms
Rifle Damage = 137-368 ( 222 avg) (137 / 150 / 184 / 274 / 368)
Pistol Damage = 118-512 ( 277 avg) (118 / 159 / 184 / 213 / 247 / 286 / 331 / 443 / 512)
Shotgun Damage = 512-2550 (1141 avg) (512 / 683 / 911 / 1050 / 2550)
SMG Damage = 118-331 ( 207 avg) (118 / 137 / 159 / 213 / 286 / 331)
Bow Damage = 240-400 ( 333 avg) (240 / 360 / 400)
Crossbow Damage = 360-480 ( 420 avg) (360 / 480)
----------------CLM-SH Firearms ( NEW )
Lower Normal Higher X High
Rifle Damage = [L1 125] [L2 225] [L3 500] [L4 10000]
Pistol Damage = [L1 100] [L2 275] [L3 700] [L4 10000]
Shotgun Damage = [L1 450] [L2 1150] [L3 2700] [L4 10000]
SMG Damage = [L1 100] [L2 225] [L3 400] [L4 10000]
Bow Damage = [L1 200] [L2 350] [L3 500] [L4 10000]
Crossbow Damage = [L1 300] [L2 425] [L3 600] [L4 10000]
----------------CLM-SH Firearms ( OLD )
Weak Mid-Range Powerful V Powerful
Rifle Damage = [L1 137-34] [L2 5000] [L3 10000] [L4 20000]
Pistol Damage = [L1 331-83,512-128,286-72,213-53] [L2 5000] [L3 10000] [L4 20000]
Shotgun Damage = [L1 600-150] [L2 5000-2000] [L3 10000-4000] [L4 20000-8000]
SMG Damage = [L1 250] [L2 5000] [L3 10000] [L4 20000]
Bow Damage = [L1 500] [L2 1000] [L3 2000] [L4 4000]
Crossbow Damage = [L1 500-400] [L2 1000] [L3 1000] [L4 2000]
__________
CLIP SIZE
----------------Official Firearms
Rifle Clip = 20-30 (25 avg) (20 / 30)
Pistol Clip = 6-15 (10 avg) ( 6 / 8 / 15)
Shotgun Clip = 2-8 ( 5 avg) ( 2 / 6 / 8)
SMG Clip = 40-45 (43 avg) (40 / 45)
Bow Clip = 1 ( 1 avg) (1)
Crossbow Clip = 1 ( 1 avg) (1)
----------------CLM-SH Firearms ( NEW )
Lower Normal Higher X High
Rifle Clip = [L1 15] [L2 25] [L3 50] [L4 999]
Pistol Clip = [L1 6] [L2 10] [L3 20] [L4 999]
Shotgun Clip = [L1 2] [L2 6] [L3 12] [L4 999]
SMG Clip = [L1 30] [L2 45] [L3 60] [L4 999]
Bow Clip = [L1 1] [L2 1] [L3 1] [L4 1]
Crossbow Clip = [L1 1] [L2 1] [L3 10] [L4 999]
----------------CLM-SH Firearms ( OLD )
Weak Mid-Range Powerful V Powerful
Rifle Clip = [L1 45] [L2 999] [L3 999] [L4 999]
Pistol Clip = [L1 8] [L2 999] [L3 999] [L4 999]
Shotgun Clip = [L1 10] [L2 999] [L3 999] [L4 999]
SMG Clip = [L1 45] [L2 999] [L3 999] [L4 999]
Bow Clip = [L1 1] [L2 1] [L3 1] [L4 1]
Crossbow Clip = [L1 1] [L2 999] [L3 999] [L4 999]
__________
If, as an example, you want the firearm damage of "Lower", but the clip size of "Extremely High":
- Download and install the mod
- Download the optional "Lower" stats file and open the contained "clm_sh_bp_prize_creation.scr" file with Notepad
- Activate Notepad's 'Find' feature (CTRL+F)
- Search for "AmmoCount" (no quotes) until you find the weapon you desire to change
- Replace the number found in parenthesis with "999" (no quotes)
AmmoCount(10);
AmmoCount(999);
- Repeat on other weapons if desired
- Save the changes to this file and close it
- Open your Data3.pak file and add the modified optional stats 'data' folder into it to replace the existing one
Want to instead have the Extremely High damage stats, but have the clip sizes of Normal?
- Using the Normal stats file that has the clip sizes you desire, steps are same as above but on a different attribute
- Search the Normal stats file for "FirePointDamage" (no quotes) until you find the weapon you desire to change
- Replace the number after the comma in the parenthesis with "10000" (no quotes)
FirePointDamage(0,137.0);
FirePointDamage(0,10000.0);
- Repeat on other weapons if desired
- Save the changes to this file and close it
- Open your Data3.pak file and add the modified optional stats 'data' folder into it to replace the existing one
__________
For those that had merged the previous v105.SH105 with other mods or made modifications to this mod's files,
the following mod files have been:
ALTERED
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - altered firearm damages and clip sizes
________________________________________________________________________
- ________________________________________________________________________
-
Version 105.SH105
- ________________________________________________________________________
Created Loot Mod [ v105.SH105 ]
__________
- Includes all changes added in the new items only mod version (v105)
Scavenger Hunts Added: [ 1 ]
[1] Scavenger Hunt 105 Prize: (Firearm: Rifle) HMR X-Pyre
Changes: [ 1 ]
[1] - Corrected some internal item names in all default and optional stats files for consistency and to solve some potential issues with prize claim failure
__________
For those that had merged the previous v104.SH104c with other mods or made modifications to this mod's files, the following mod files have been:
ALTERED
- "data\maps\createdlootmod_*****_texts_all.bin" - (all languages) Multiple changes to all mod item text files
- "data\quests\*\clm\*.xml" - updated GoG game version fix files for hunt 105
- "data\scripts\inventory\item_sets.loot" - added new 1.13.0 bounty section to item loot source designation file
- "data\scripts\inventory\clm\clm_item_creation.scr" - additional item added, tweaks to proxy item awarding
- "data\scripts\inventory\clm\clm_item_sets.loot" - new item added to loot sources
- "data\scripts\inventory\clm\clm_sh_bp_creation.scr" - added hunt 105, made many item name alterations
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - added hunt 105, made many item name alterations
- "data\scripts\inventory\clm\CLM_SH_CUSTOMIZATION.txt" - added hunt 105
________________________________________________________________________
- ________________________________________________________________________
-
Version 105
- ________________________________________________________________________
Created Loot Mod [ v105 ]
(new items only version)
__________
Total Item Additions: [ 1 ]
Crafting Components
- 'Bag of Crafting Supplies'
(Awarded Upon Acquisition: Metal Scrap x5, Plastic x4, Nails x8, String x4, Duct Tape x4, Aerosol x4, Chemicals x6, Razor Blade x5, Alcohol x3, Sugar x3, Tin Can x4, Consumable Cookie)
Changes: [ 4 ]
[1] - Compatibility update for DL v.1.13.0
[2] - 'Bag of Toiletries' now also gives 5x 'Gauze' to compensate for low gauze item availability
[3] - Corrected missing 'Pharmaceuticals' item name in the Spanish translation
[4] - 'Bag of Crafting Supplies' was added to offer an additional source for various crafting parts that may be hard to scavenge due to the many other new items added to loot sources
__________
For those that had merged v105 with other mods or made modifications to this mod's files, the following mod files have been:
ALTERED
- "data\scripts\inventory\clm\clm_item_creation.scr" - additional item added, tweaks to item awarding
- "data\scripts\inventory\clm\clm_item_sets.loot" - loot award alterations
- "data\scripts\inventory\item_sets.loot" - added new 1.13.0 bounty section to item loot source designation file
________________________________________________________________________
- ________________________________________________________________________
-
Version 104.SH104c
- ________________________________________________________________________
Created Loot Mod [ v104.SH104c ]
__________
Changes: [ 1 ]
[1] - GoG game version BP auto-learning fix files separated from main download and placed into an optional add-in file due to their causing a crash when joining co-op in the Steam game version.
Additions: [ 1 ]
[1] - Optional GoG Forced BP Learning fix file added for GoG users to manually add to their Data3.pak files if they encounter the blueprints not auto-learning. If the crash on co-op join issue is encountered by GoG users as well, after loading into a single player game to learn the blueprints, simply remove this no longer needed 'data\quests' folder to then take part in co-op.
__________
For those that had merged the previous v104.SH104b with other mods or made modifications to this mod's files, the following mod files have been:
REMOVED
- "data\quests\*\clm" - Files for GoG Version Forced BP Learning
- "data\quests\*\cwu" - Files for GoG Version Forced BP Learning
- "data\quests\*\egh" - Files for GoG Version Forced BP Learning
- "data\quests\*\wwb" - Files for GoG Version Forced BP Learning
If no other used mods utilize the 'data\quests' folder, simply delete this folder instead of the individual sub-folders
________________________________________________________________________
- ________________________________________________________________________
-
Version 104.SH104b
- ________________________________________________________________________
Created Loot Mod [ v104.SH104b ]
__________
Changes: [ 2 ]
[1] - Optional 'Default Overpowered Weapon Stats' renamed to 'DEFAULT - Powerful Weapon Stats (Melee - 1,000 base damage)'
[2] - Optional 'Normalized Weapon Stats' renamed to 'Weak Weapon Stats (Melee - 100 base damage)'
Feature Additions: [ 5 ]
[1] - Optional 'Mid-Range Weapon Stats' (Melee - 500 base damage)' added
[2] - Optional 'Very Powerful Weapon Stats' (Melee - 2,000 base damage)' added
[3] - Incorporated my Weak Weapon Booster mod into the mod where you can upgrade any weak/junk weapons you find/loot to deal higher damage amounts via blueprint. (costs 5 tickets to boost - can be disabled via mod customization file)
[4] - Incorporated my Custom Weapon Upgrades mod into the mod where you can produce stronger than normal weapon upgrades as well as elemental attachments so that you can add any level of any elemental effect to any melee weapon via unused upgrade slots. (costs 2 tickets for one of each upgrade - can be disabled via mod customization file)
[5] - Incorporated my Elemental Grappling Hooks mod into the mod where you can produce completely custom grappling hooks that possess elemental damage effects. Custom hooks also have 4 weapon upgrade slots, increased base damage and force, as well as having no stamina cost or cooldown between uses. (costs 15 tickets per elemental hook - can be disabled via mod customization file)
__________
For those that had merged the previous v104.SH104 with other mods or made modifications to this mod's files, the following mod files have been:
ALTERED
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - File for creating prizes
- "data\scripts\inventory\clm\clm_sh_bp_creation.scr" - File for creating prize blueprints
- "data\scripts\inventory\clm\CLM_SH_CUSTOMIZATION.txt" - File for customizing blueprints displayed in-game
ADDED
- "data\maps\cwu_texts_all.bin" - CWU Mod File (contains CWU mod text)
- "data\maps\egh_texts_all.bin" - EGH Mod File (contains EGH mod text)
- "data\maps\wwb_texts_all.bin" - WWB Mod File (contains WWB mod text)
- "data\enums\crafting_effect.def" - WWB Mod File Added
- "data\scripts\crafting\crafting_elementals.scr" - WWB Mod File Added
- "data\quests\*\cwu" - Many sub-folders have had the "cwu" folder added (bp fix for GoG game versions)
- "data\quests\*\egh" - Many sub-folders have had the "egh" folder added (bp fix for GoG game versions)
- "data\quests\*\wwb" - Many sub-folders have had the "wwb" folder added (bp fix for GoG game versions)
__________
-----INSTALL NOTE-----
As CWU, EGH and WWB mods are now incorporated into this mod and loaded/controlled by this mod's customization file, if you have already manually added any of these mods to your Data3.pak file, you should remove their 'import' and 'use' lines from the "data\scripts\inventory\inventory_gen_dlc1.scr" file to disable the standalone versions of the mod(s). Their corresponding standalone inventory mod folders can then also be removed:
- modify "data\scripts\inventory\inventory_gen_dlc1.scr" and remove the egh/cwu/wwb mod 'import' and 'use' lines
- delete "data\scripts\inventory\egh"
- delete "data\scripts\inventory\cwu"
- delete "data\scripts\inventory\weak_weapon_booster"
If, for various reasons, you desire to use the standalone version(s) you already have installed, simply forego the above edit/deletions and instead just disable the incorporated blueprints for the installed standalone mod(s) in the customization file to instead use the installed standalone version(s) of the mod(s).
________________________________________________________________________
- ________________________________________________________________________
-
Version 104.SH104
- ________________________________________________________________________
Created Loot Mod [ v104.SH104 ]
__________
- Includes all changes added in the items only mod version (v104)
Scavenger Hunts Added: [ 15 ]
- Scavenger Hunt 90 Prize: (Firearm: Shotgun) Ace
- Scavenger Hunt 91 Prize: (Firearm: Shotgun) Pounce
- Scavenger Hunt 92 Prize: (Mace) Scepter of the First
- Scavenger Hunt 93 Prize: (Hatchet) Gnarl
- Scavenger Hunt 94 Prize: (Knife) Tigris
- Scavenger Hunt 95 Prize: (Machete) Cryoflage Mangler
- Scavenger Hunt 96 Prize: (Sickle) Corpse Weaver
- Scavenger Hunt 97 Prize: (Sledgehammer) Deathblow
- Scavenger Hunt 98 Prize: (Hatchet) Harlequin Shard
- Scavenger Hunt 99 Prize: (Fire Axe) Gloom
- Scavenger Hunt 100 Prize: (Scythe) Scrythe
- Scavenger Hunt 101 Prize: (Pickaxe) Razor Blaze
- Scavenger Hunt 102 Prize: (Knife) Formula Z1
- Scavenger Hunt 103 Prize: (Knife) Grim Recluse
- Scavenger Hunt 104 Prize: (Fire Axe) Verdigris
Changes: [ 11 ]
[1] - Adjustments to spread of shotgun weapon prizes to correct an issue of needing to have perfect aim with shotguns to hit anything.
[2] - Minor decrease to some melee weapon prize hit severity minimum values
[3] - Prize #48 "Augmented Elemental-Infused Fists" now has enhanced hit effects on enemies (shattering dismemberment)
[4] - Prizes #36, #37, #38 (Electro/Scorch/Cryo-Laser Weapons) have had their behavior adjusted: holding angle, semi-fixed aiming view, shooting should no longer alert virals. I intend to tweak them further in the future.
[5] - Corrected the wrong Scavenger Hunt numbers in the English names of hunts #74-89 (all of them incorrectly said #73)
[6] - Firearm prizes now have ammo clip capacities of 99 instead of 999 rounds in a clip at a time.
[7] - Optional Normalized Prize Stats: Fixed many issues in the file (attribute values, mesh appearances, repair part requirements, etc.)
[8] - Optional Normalized Prize Stats: Firearms now have more 'normal' ammo clip capacities instead of 500 rounds in a clip at a time (pistols=8, shotguns=10, SMGs=45)
[9] - Weapon and blueprint names for all languages adjusted to reduce text for screen space, clarity and ease of reading.
[10] - Ammo blueprints that craft ammo for all weapons without craft part requirements have been separated from their respective firearm prizes and can now be enabled (default) or disabled via the SH Prize Customization File (mentioned below).
[11] - Updated ReadMe file for more streamlined and easier to follow steps for installation, merging and uninstalling.
Feature Additions: [ 3 ]
[1] Prize Blueprint Listing Customization File
Re-added a customization file to the mod so you can choose to disable/hide blueprints for prizes that you do not want listed in your blueprints tab in-game and/or have no interest in ever claiming. You can choose to again display any disabled blueprints at any time by re-enabling them.
Open the Data3.pak file with WinRar and browse to "data\scripts\inventory\clm" and open "CLM_SH_CUSTOMIZATION.txt" with Notepad. Follow instructions in the file and modify to your preference, then save the changes made to the file. (you may need to copy the file out, edit it, then copy it back in and replace the original)
[2] Prize Claim Ticket Halves can now be looted from any corpse
Half Tickets can be assembled into full tickets via an assembler blueprint at the top of the "Blueprints" tab. No more forced container looting to get prize claim tickets. Want to do nothing but wander around and slaughter infected? You can now earn Claim Tickets by doing just that. This was added so players are not forced to go looting cabinets to acquire Prize Claim Tickets. This is part of an effort to expand the mod so players can play how they want to and still take full use of what this mod offers.
[3] - GoG Game Version Issue Fix Included
Mod now includes files (custom, auto-completing quest) that fix an issue for GoG game users of the blueprints not auto-learning.
__________
For those that had merged the previous v091.SH089 with other mods or made modifications to this mod's files, the following mod files have been:
ALTERED
- "data\maps\createdlootmod_*****.bin" - Files (contains all mod text)
- "data\scripts\inventory\inventory_gen_dlc1.scr" - File for importing weapons and blueprints into the game
- "data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - File for creating prizes
- "data\scripts\inventory\clm\clm_sh_loot_creation.scr" - File for creating SH loot items
- "data\scripts\inventory\clm\clm_item_creation.scr" - File for creating base loot items
- "data\scripts\inventory\clm\clm_item_sets.loot" - CLM item loot source designation file
ADDED
- "data\maps\createdlootmod_sh_more_texts_all.bin" (and other language variants) - 2nd file for prize names
- "data\scripts\inventory\clm\clm_sh_bp_creation.scr" - File for creating prize blueprints
- "data\scripts\inventory\clm\CLM_SH_CUSTOMIZATION.txt" - File for customizing blueprints displayed in-game
- "data\quests\*" - Many sub-folders have had a "clm" folder added (fix for GoG game versions)
________________________________________________________________________
- ________________________________________________________________________
-
Version 104
- ________________________________________________________________________
Created Loot Mod [ v104 ]
(new items only version)
__________
Total Item Additions: [ 14 ]
13 New Items Added
Crafting Components
- Air Freshener
- Bottle of Scotch
- Can of Cat Food
- Can of Peas
Maintenance Equipment
- Fuse
Pharmaceuticals
- CLM Insulin
Toiletries
- Hand Cream
- Herbal Hair Cream
- Shampoo - Cherry
- Shower Gel - Citrus
Various Valuables
- Box of Crayons
- Farmer Hat
- Soda (4-pack)
1 Alternate Skin Added
Toiletries
- Face Cream
Changes: [ 1 ]
[1] - Loot probability adjustments
__________
For those that had merged v091 with other mods or made modifications to this mod's files, the following mod files have been:
ALTERED
- "data\maps\createdlootmod_texts_all.bin" (and other language variants) - File for item names
- "data\scripts\inventory\clm\clm_item_creation.scr" - File for creating base loot items
- "data\scripts\inventory\clm\clm_item_sets.loot" - CLM item loot source designation file
________________________________________________________________________
- ________________________________________________________________________
-
Version 091.SH89
- ________________________________________________________________________
Created Loot Mod [ v091.SH89 ]
__________
Scavenger Hunts Added: [ 16 ]
- Scavenger Hunt 74 Prize: (Firearm: SMG) Promethium (+SMG ammo blueprint)
- Scavenger Hunt 75 Prize: (Firearm: SMG) Au79 Eradicator (+SMG ammo blueprint)
- Scavenger Hunt 76 Prize: (Firearm: SMG) Cryoflage Eradicator (+SMG ammo blueprint)
- Scavenger Hunt 77 Prize: (Firearm: SMG) Veiltail Vandal (+SMG ammo blueprint)
- Scavenger Hunt 78 Prize: (Firearm: SMG) Bubble-Gun Moll (+SMG ammo blueprint)
- Scavenger Hunt 79 Prize: (Firearm: Shotgun) Little Hellions Brainblaster (+shotgun ammo blueprint)
- Scavenger Hunt 80 Prize: (Firearm: Shotgun) Tyke (+shotgun ammo blueprint)
- Scavenger Hunt 81 Prize: (Firearm: Shotgun) Kojiki Naga (+shotgun ammo blueprint)
- Scavenger Hunt 82 Prize: (Scythe) Auric Razer
- Scavenger Hunt 83 Prize: (Shovel) Excavator
- Scavenger Hunt 84 Prize: (Hatchet) Trawler
- Scavenger Hunt 85 Prize: (Baton) Probie
- Scavenger Hunt 86 Prize: (Firearm: Pistol) Au79 Zealot (+Pistol ammo blueprint)
- Scavenger Hunt 87 Prize: (Firearm: Pistol) Au79 Praetorian (+Pistol ammo blueprint)
- Scavenger Hunt 88 Prize: (Firearm: Pistol) Au79 Archangel (+Pistol ammo blueprint)
- Scavenger Hunt 89 Prize: (Firearm: Pistol) Au79 Uncreator (+Pistol ammo blueprint)
Changes: [ 2 ]
- Shotgun ammo blueprint included in the crafting of #34 "Echo" (as well as with new shotguns in this update) moved up into the 'Weapons' blueprint category with the other ammo blueprints instead of down in the 'Utility' blueprint category.
- #72 (E.V.O. Dismemberment Drone) adjusted so infected are no longer knocked down upon contact, but they have a chance of being stunned/disoriented from the severing of their limbs.
__________
The following files are the only ones altered in this update from SH73 to SH89:
"data\maps\createdlootmod_sh_texts_all.bin" (and other language variants) - File for prize names
"data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - File for prizes and blueprints
________________________________________________________________________
- ________________________________________________________________________
-
Version 091.SH73
- ________________________________________________________________________
Created Loot Mod [ v091.SH73 ]
__________
Scavenger Hunts Added: [ 15 ]
- Scavenger Hunt 59 Prize: (Hatchet) Grumpy Goblin
- Scavenger Hunt 60 Prize: (Machete) Auric Mangler
- Scavenger Hunt 61 Prize: (Scythe) Scathe
- Scavenger Hunt 62 Prize: (Ice Pick) Marghoul
- Scavenger Hunt 63 Prize: (Throwable: Mine) Proximity Cryo-Mine
- Scavenger Hunt 64 Prize: (Fire Axe) Crux
- Scavenger Hunt 65 Prize: (Sickle) Havoc's Fang
- Scavenger Hunt 66 Prize: (Scythe) Ophidian Strain
- Scavenger Hunt 67 Prize: (Crowbar) Snag
- Scavenger Hunt 68 Prize: (Baseball Bat) Hecatomb
- Scavenger Hunt 69 Prize: (Sledgehammer) Thumper
- Scavenger Hunt 70 Prize: (Knife) Thrash
- Scavenger Hunt 71 Prize: (Scythe) Synkhrometria
- Scavenger Hunt 72 Prize: (Sentinel) E.V.O. Dismemberment Drone
- Scavenger Hunt 73 Prize: (Knife) Grimace
Changes: [ 2 ]
- Corrected ragdoll behavior of infected for Augmented Elemental-Infused Fists (#48) that was not appropriately 'augmented'
- Corrected Hunts #52-58 lacking a claim ticket requirement to claim them
__________
The following files are the only ones altered in this update from SH58 to SH73:
"data\maps\createdlootmod_sh_texts_all.bin" (and other language variants) - File for prize names
"data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - File for prizes and blueprints
________________________________________________________________________
- ________________________________________________________________________
-
Version 091.SH58
- ________________________________________________________________________
Created Loot Mod [ v091.SH58 ]
__________
Additions:
Scavenger Hunts Added: [ 6 ]
- Scavenger Hunt 53 Prize: (Throwable: Grenade) Discharge Stickybomb
- Scavenger Hunt 54 Prize: (Khopesh) Malady Ballad
- Scavenger Hunt 55 Prize: (Fire Axe) The Hackler
- Scavenger Hunt 56 Prize: (Sickle) The Oracle
- Scavenger Hunt 57 Prize: (Scythe) Scypher QT
- Scavenger Hunt 58 Prize: (Knife) Spright Flurry
__________
The following files are the only ones altered in this update:
"data\maps\createdlootmod_sh_texts_all.bin" - File for prize names
"data\scripts\inventory\clm\clm_sh_bp_prize_creation.scr" - File for prizes and blueprints
________________________________________________________________________
- ________________________________________________________________________
-
Version 091.SH52
- ________________________________________________________________________
Created Loot Mod [ v091.SH52 ]
__________
Additions:
Scavenger Hunts Added: [ 1 ]
- Scavenger Hunt #52 - Prize: (Baseball Bat) "Synspire"
__________
Changes:
- Excessive 'weapon sway' while moving reduced to normal levels on all scavenger hunt weapon prizes
________________________________________________________________________
- ________________________________________________________________________
-
Version 091.SH51
- ________________________________________________________________________
Created Loot Mod [ v091.SH51 ]
__________
Additions:
Scavenger Hunts Added: [ 1 ]
- Scavenger Hunt #51 - Prize: (Pick) Nix
__________
Changes:
- Normalized prize damage file ticket requirement (instead of parts) corrected
- Fixed incorrect colors for some created prizes
- Fixed SH Prize #49 (Red Eye) and #50 (The Riven) potentially not being able to be equipped by some
- Corrected repair part requirements for the correct elemental attachments throughout all files
________________________________________________________________________
- ________________________________________________________________________
-
Version 091.SH50
- ________________________________________________________________________
Created Loot Mod [ v091.SH50 ]
_____
Files updated for Dying Light 1.11.0 compatibility
_____
Scavenger Hunt Mod Version includes base mod updates
_____
Scavenger Hunt Mod Version-specific changes/additions:
_____
Scavenger Hunts Added: [ 10 ]
- Scavenger Hunt #39 - Prize: (Scythe) Gore
- Scavenger Hunt #40 - Prize: (Scythe) Ghost
- Scavenger Hunt #41 - Prize: (SMG) Au79 Perforator
- Scavenger Hunt #42 - Prize: (Hand Saw) Jag
- Scavenger Hunt #43 - Prize: (Sledgehammer) Sludge
- Scavenger Hunt #44 - Prize: (Pickaxe) Auric Viscera Ventilator
- Scavenger Hunt #45 - Prize: (Hatchet) Schism
- Scavenger Hunt #46 - Prize: (Crossbow) The Silent Divider
- Scavenger Hunt #47 - Prize: (Throwable) Cesspool Stickybomb
- Scavenger Hunt #48 - Prize: (Fists) Augmented Elemental-Infused Fists
- Scavenger Hunt #49 - Prize: (Rifle) Red Eye
- Scavenger Hunt #50 - Prize: (Short Sword) The Riven
______________________________
Minor Changes:
- Most Hunt Prize weapons have been given actual names instead of possessing a straight descriptive name
- Item "Z Parasites" removed from being a required item to repair scavenger hunt prizes
- Hunt #3 (previously CLM Toy Sword): Mesh replaced with 'Twilight Phantom' toy sword mesh and also
possesses the proximity glow feature
Major Changes:
- Scavenger Hunt item looting overhaul:
- Instead of 9 items for each hunt being in loot sources and users enabling or disabling items
for sets they do not want, hunt claim/crafting requirements have been changed to instead use
a specific number of a single scavenged item so you can choose the hunt prizes you want to
claim in the order you want to claim them.
(All current prizes cost between 12 and 25 tickets.)
- Still have old, unused scavenger hunt pieces? They can be converted over to claim tickets by dropping
them and picking them back up.
- Salvaging a scavenger hunt prize will now return several claim tickets
______________________________
Upgrading from a previous version that you've merged with other mods?
The following files are no longer used by the mod:
"data\maps\createdlootmod_sh_1-25_texts_all.bin"
"data\maps\createdlootmod_sh_26-50_texts_all.bin"
"data\scripts\inventory\clm\clm_scavenger_hunt_item_looting.loot"
"data\scripts\inventory\clm\CLM_SCAVENGER_HUNT_ITEM_LOOTING_CUSTOMIZATION.txt"
All other files have been updated for Dying Light 1.11.0 and will require re-merging.
________________________________________________________________________
- ________________________________________________________________________
-
Version 091
- ________________________________________________________________________
Created Loot Mod [ v091 ]
Files updated for Dying Light 1.11.0 compatibility
New loot items created and added to loot tables: [ 3 ]
"Maintenance Equipment"
- Bike Lock
"Pharmaceuticals"
- Cough Medicine
"Various Valuables"
- Handcuffs
______________________________
Minor Changes:
- Item "Cold Medicine" renamed to "Aspirin"
- Item "Mysterious Glowing Liquid" renamed to "Z Parasites"
- Item "Z Parasites" switched from crafting component to being a valuable item
______________________________
Upgrading from a previous version that you've merged with other mods?
- All files have been updated for Dying Light 1.11.0 (like item_sets.loot) and will require re-merging.
________________________________________________________________________
- ________________________________________________________________________
-
Version 088.SH38
- Created Loot Mod v088.SH38 -with- Optional Scavenger Hunts
(scavenger hunt download only)
No new scavenger hunts
Changes:
- Updated to include changes to base CLM items
- Scavenger Hunt weapon prizes that used the "Instant Cold Pack" item as a repair part now use the new "Ice Pack" item
**French language version now available
- Created Loot Mod v088.SH38 -with- Optional Scavenger Hunts
-
Version 088.1SH38
- Created Loot Mod v088.1SH38 -with- Optional Scavenger Hunts
(scavenger hunt download only)
Changes:
- Compatibility update for DL v1.10.0
- Created Loot Mod v088.1SH38 -with- Optional Scavenger Hunts
-
Version 088.1
- Created Loot Mod v088.1
(with or without optional scavenger hunts)
Changes:
- Compatibility update for DL v1.10.0
- Created Loot Mod v088.1
-
Version 088
- Created Loot Mod v088
(with or without optional scavenger hunts)
New items created and added to loot tables: 1
Various Valuables
- Survivor's Journal
Alterations to existing items:
- Due to an issue of the "Instant Cold Pack" item (blue quality) that already exists in the game files dominating loot sources, the item is no longer used.
- A completely new crafting item has been made called "Ice Pack" (white quality)
(if you have any of the old blue quality "Instant Cold Pack" items in your inventory, they will remain there but they have no use other than to be sold to a vendor or discarded)
**French language version now available
- Created Loot Mod v088
-
Version 087.SH38
- Created Loot Mod v087.SH38 -with- Optional Scavenger Hunts
(scavenger hunt download only)
Changes:
- Base loot items updated only
- Created Loot Mod v087.SH38 -with- Optional Scavenger Hunts
-
Version 087
- Created Loot Mod v087
(with or without optional scavenger hunts)
New items created and added to loot tables: 9
Crafting Components
- Bag of Electronic Gear (Awarded Upon Acquisition: Laptop Computer x1, External Hard Drive x1, Headphones x1, Personal Recorder x1)
- Empty Soda Can (Awarded Upon Acquisition: Tin Can x1)
Other
- Can of Soda (Power Up - 90sec Stamina Buff)
Pharmaceuticals
- Antibiotics
- Syringe
Toiletries
- Bag of Toiletries (Awarded Upon Acquisition: Toiletries x10)
- Shaver
Various Valuables
- Canister of Tea
- Jar of Honey
Alterations to existing items:
- "Coffee Can" item renamed to "Canister of Coffee"
- "Safety Helmet" - Downgraded from 'Green' quality to 'White' quality
- "Antizin Injector" and "Empty Antizin Vial" (Single and 5-pack) are now included in granting the "Pharmaceuticals" item
- To consolidate inventory, the following Valuable items have been grouped into a new item category called "Survival Gear", which is granted upon the item being looted: Basic Safety Helmet, Gas Can, Gas Mask, Protective Helmet, Safety Helmet, Survivor's Flashlight, Survivor's Trap Activator
- To further consolidate inventory, the following Valuable items have been grouped into a new item category called "Maintenance Equipment", which is granted upon the item being looted: Ceramic Fuse, Corrugated Piping, Glue, Mechanical Gear Part, Padlock, Pocket Utility Knife, Power Drill, Spare Vehicle Battery, Toolbox
Other changes:
- Minor adjustments to probabilities of several items in specific loot sources to attempt to provide a more varied looting experience
- I'm noting this change for those who manually add specific items to loot sources: "Clothing" variations 2 & 3 have been removed and Clothing variation 1's internal name was changed to reflect this - you should update your entries for "CLM_clothing_1" to the updated name "CLM_clothing", as well as remove variations 1 & 2 from your loot sources. I made this change as there was no real difference between the variations and several practically identical items being in loot sources seemed to be causing some issues with loot variety and item probabilities.
- Created Loot Mod v087
-
Version 078.SH38
- Created Loot Mod v078.SH38 -with- Optional Scavenger Hunts
(scavenger hunt download only)
Changes:
- Updated scavenger hunt Mutation prizes to the more complete versions from the standalone Mutations mod
- Created Loot Mod v078.SH38 -with- Optional Scavenger Hunts
-
Version 078
- Created Loot Mod v078
(with or without optional scavenger hunts)
New items created and added to loot tables: 5
Crafting Components
- Biohazard Container (Awarded Upon Acquisition: Mysterious Glowing Liquid x3)
- Box of Razor Blades (Awarded Upon Acquisition: Razor x3)
- Hair Dryer (Awarded Upon Acquisition: Metal Scrap x2, Power Cable x1, Electronics x1, Crafting Wire x1, Plastic x1)
Toiletries
- Shampoo
- Shower Gel
Alterations to existing items:
- "Case of Canned Food" - Changed from a 'Valuable' item to instead grant 'Tin Can' x12 upon being looted
- "Hair Spray" - Changed from a 'Valuable' item (granting 'Toiletries' x1) to instead grant 'Aerosol' x1 upon being looted
- "Handheld Video Game" - Downgraded from 'Green' quality to 'White' quality
- "Survivor's Radio" - Downgraded from 'Green' quality to 'White' qualityChanges:
Other changes:
- Reconfigured CLM item loot pools to attempt to provide a more varied looting experience
Bug fixes:
- Corrected the issue of the "Case of Canned Food" item missing its name
- Created Loot Mod v078
-
Version 073.SH38
- Created Loot Mod v073.SH38 -with- Optional Scavenger Hunts
(scavenger hunt download only)
Scavenger Hunts created and added to loot tables: 5
- Hunt 34 Prize: CLM Auto-Shotgun + Shotgun Ammo Blueprint
- Hunt 35 Prize: CLM Night Club
- Hunt 36 Prize: Electro-laser Cannon (requires Dying Light 1.6.0+)
- Hunt 37 Prize: Scorch-laser Cannon (requires Dying Light 1.6.0+)
- Hunt 38 Prize: Cryo-laser Cannon (requires Dying Light 1.6.0+)
_____Update Notes_____
Changes:
- Corrected all scavenger hunt prize icons to be platinum (yellow) colored instead of white
- Created Loot Mod v073.SH38 -with- Optional Scavenger Hunts
-
Version 073
- Created Loot Mod v073 -New Items Only-
(with or without optional scavenger hunts)
New items created and added to loot tables: 11
Crafting
- Bottle of Whiskey (Awarded Upon Acquisition: Alcohol x4)
- Bottle of Wine (Awarded Upon Acquisition: Alcohol x4)
- Clothing (Awarded Upon Acquisition: String x3)
- External Hard Drive (Awarded Upon Acquisition: Electronics x2, Metal Scrap x2)
- Microphone (Awarded Upon Acquisition: Batteries x2, Electronics x1, Metal Scrap x1, Plastic x1)
Other
- First Aid Patch (MedKit) (+25 HP)
Various Valuables
- Case of Canned Food
- Case of Coffee (Awarded Upon Acquisition: Coffee x16)
- Coffee Canister (Awarded Upon Acquisition: Coffee x1)
- Gas Can
- Survivor's Trap Activator
_____Update Notes_____
Changes:
- "Small Bandage Roll" (MedKit) - healing increased from +5 HP to +50 HP
- "Handheld Video Game" now also grants "Plastic" x1
- "Headphones" now also grant "Plastic" x1
- "Stylish Survivor's Radio" now also grants "Plastic" x1
- Attempted to correct an issue that was reported of the "Instant Cold Pack" item dominating loot sources in 'Hard Mode'
- Created Loot Mod v073 -New Items Only-
-
Version 062.SH33
- v062.SH33 -with- Optional Scavenger Hunts
(scavenger hunt download only)
Scavenger Hunts created and added to loot tables: 9
- Scavenger Hunt #25 - Prize: Mutation Ability - Stasis
- Scavenger Hunt #26 - Prize: Mutation Ability - Lightning
- Scavenger Hunt #27 - Prize: Mutation Ability - Inferno
- Scavenger Hunt #28 - Prize: Mutation Ability - Arctic
- Scavenger Hunt #29 - Prize: Mutation Ability - Toxic
- Scavenger Hunt #30 - Prize: Mutation Ability - Forcewave
- Scavenger Hunt #31 - Prize: Mutation Ability - Vampiric
- Scavenger Hunt #32 - Prize: Golden Khukuri Knife (modified slicing motion) (requires Dying Light 1.6.0+)
- Scavenger Hunt #33 - Prize: Glowing Blue Tech Sickle
Changes:
- Scavenger hunt key card items have been removed from air drop crates due to an issue of them spawning below the inside surface of the crate that prevented them from being able to be looted.
- Retitled ALL scavenger hunt prizes, scavenger hunt blueprints, and looted scavenger hunt item names to better reflect exactly what it is you are using, what the blueprint crafts, and which prize the item you just looted has gotten you closer to crafting.
File Structure:
Obsolete/Disused File
- If you are updating to this version from a previous CLM+Scavenger Hunt version which you had manually merged into an existing modded Data3.pak file, the following localization file is no longer used by this mod as its contents were split into two files due to the limitations of that file. It should be removed to prevent conflicts with the item name changes in the new localization files:
- Existing Data3.pak > 'data\maps\createdlootmod_sh_texts_all.bin'
- v062.SH33 -with- Optional Scavenger Hunts
-
Version 062
- v062
(with or without optional scavenger hunts)
New items created and added to loot tables: 1
Crafting
- Instant Cold Pack
Changes:
- All multi-pack items have been converted to bundles to grant that number of the individual item version instead of having two different items. ex: Loot an Empty Antizin Vial 5-Pack, receive 5 of the single Empty Antizin Vials. This will lessen the number of items listed in your possessions.
- Variations of existing items have been converted into bundle items to grant the default version of the item. ex: Heavy Duty Battery and Rechargeable Battery will retain their unique name and appearance, but looting one will add to your existing 'Batteries' item that is used in crafting. This way the variations can be used by existing blueprints and functions (weapon repairing) without needing to manually add additional battery requirements to those blueprints for those items to serve a purpose other than being sold to vendors. (thank you, ShadowChanseh, for your inquiry into turning the CLM batteries into variations of the default battery item!)
- Grouped all like items into a single inventory item. ex: all cleaning supply related valuables will grant a single item called 'Cleaning Supplies' in your inventory upon being looted instead of possibly dozens of different valuable items clogging up your inventory list.
- Converted most items that could potentially grant a crafting item to instead function like the above-mentioned batteries and be variations of the default game crafting item. ex: looting Survivor's Radio, or any other electronic item will give you one default 'Electronic' crafting item instead of yet another valuable item to sell for cash. Just as looting the default cell phone gives you one 'Electronics' crafting component. Or looting a CB Radio will grant several electronics and metal scraps due to what the item likely contains.
- Added the existing 'Instant Cold Pack' (med component) item to loot tables and altered its name and description. This item already exists in the game, but is not in any loot tables or used in any blueprints.
- v062
-
Version 061.SH24
- v061.SH24 (scavenger hunt download only)
Update Notes:
--- File Structure:
The 1.6.0 update seemed to have caused a problem with the file I was using to create the scavenger hunt blueprints and prizes. Not everyone was affected by this file no longer functioning, so it's a very weird issue. However, due to anyone having an issue with the mod using that file at all, I've now switched completely over to importing the scavenger hunt blueprints and prizes into a different file that does not cause any problems. In addition to the regular CLM items being imported into the "inventory_gen_dlc1.scr" file, all scavenger hunt blueprints, prizes and loot items are not imported into there as well. Merging CLM+Scavenger hunts into your Data3.pak file that already has a mod that utilizes this file will require simply copying and pasting a couple 'import' and 'use' lines from the CLM version of the file into your existing one.
If you are updating to this version from a previous CLM+Scavenger Hunt version which you had manually merged into an existing modded Data3.pak file, the following files are no longer used by this mod and can be removed from your Data3.pak file or edited to remove the CLM related entries:
- Data3.pak > "data\scripts\inventory\inventory.scr" (CLM 'import' and 'use' lines near the top)
- Data3.pak > "data\scripts\inventory\collectables_dlc2.scr" (long list of item entries)
- v061.SH24 (scavenger hunt download only)
-
Version 061
- v061 (with or without optional scavenger hunts)
New items created and added to loot tables: 1
-- (valuable) Cash (varying amounts: small, medium, large, big ol' wad)
Update Notes:
--- File Structure:
The 1.6.0 update seemed to have caused a problem with the CLM items being imported into the "inventory.scr" file I was using to create the CLM items. Not everyone was affected by this file no longer functioning as expected, so it's a very weird issue. However, due to anyone having an issue with the mod using that file at all, I've now switched completely over to importing the CLM items into the "inventory_gen_dlc1.scr" file which does not cause any problems. Merging CLM item creation into your Data3.pak file that already has a mod that utilizes this file will require simply copying and pasting an 'import' and 'use' line from the CLM version of the file into your existing one.
If you are updating to this version from a previous CLM version which you had manually merged into an existing modded Data3.pak file, the following file is no longer used by this mod and can be removed from your Data3.pak file or edited to remove the CLM related entries:
- Data3.pak > "data\scripts\inventory\inventory.scr" (CLM 'import' and 'use' lines near the top)
- v061 (with or without optional scavenger hunts)
-
Version 060.SH24
- v060.SH24 (scavenger hunt download only)
Scavenger Hunts created and added to loot tables: 4
- Scavenger Hunt #21 - Prize: Golden Katana (one-handed)
- Scavenger Hunt #22 - Prize: Golden Baseball Bat (modified to be swung one-handed)
- Scavenger Hunt #23 - Prize: Golden Big Hammer (modified to be swung one-handed)
- Scavenger Hunt #24 - Prize: Glowing Blue Tech Throwing Sickles (500)
- v060.SH24 (scavenger hunt download only)
-
Version 060
- v060 (with or without optional scavenger hunts)
New items created and added to loot tables: 2
-- (crafting) Pouch of Gold Dust
-- (valuable) Facial Tissues
- v060 (with or without optional scavenger hunts)
-
- Donations
-
Straight donations accepted
* * * * * * * * * * * * * * * * * * * * *
by StinVec

- Creates custom loot items and adds them to appropriate loot sources throughout the Slums, Old Town and Countryside
map areas alongside the official loot items already in those loot sources.
- Loot items possess the appearance of objects and meshes found throughout the game world, but are not normally able
to be looted, though some I dug out of the game files that are not used anywhere in the game world.
- Most loot items will provide official crafting components upon being looted that would logically be acquired if you were
to break the items down into its base components (see sticky post in comments tab for breakdown)
- Created loot items that do not provide crafting components will instead be designated as valuable items that can be
sold for cash.
- You can disable (and later re-enable) any undesired created loot items from being added to loot sources throughout
the game via the provided customization file.
- Additionally, though disabled by default, you can enable either or both the Easter Event items and the Christmas Event
items as being added to loot sources at any time of the year instead of only during those events via the provided
customization file.
- The "Hunter Gland" loot item is normally only able to be acquired by winning a Be the Zombie multiplayer match
against the Night Hunter. This crafting component is used to create the Night Hunter Booster, which gives the
following temporary effects:
· Unlimited stamina to run
· Unlimited stamina to fight
· Increased resistance to damage
· Increased damage output
By default this mod also expands the Hunter Gland crafting component to being looted from the Super Night Hunter NPC
enemy (blue, armored) that is normally (or only) encountered in the Countryside map. Acquiring the blueprint to craft
the booster is also locked to taking part in PvP, so it has also been added to drop from the Super Night Hunter NPC.
The gland and booster blueprint items can be disabled via the loot customization file as well.
- As Techland configured the game to only allow buggy parts to be looted in the Countryside map, they essentially
decided to penalize players who enjoy spending time in the base Slums and Old Town maps as they cannot loot items
for their buggy while there.
- In addition to being added to more loot sources in the Countryside map, this mod also adds these official buggy
components to appropriate loot sources in the Slums and Old Town maps to remove this penalty on players.
- This expanded looting of buggy items can be disabled via the provided customization file so buggy items would once
again be looted only from their default locations in the Countryside map.
- Several versions of the mod are provided that possess non-English text for the loot items created by this mod, as
well as in their customization files.

found on the bodies of defeated foes. More challenging foes can also grant Claim Ticket Bundles.
- When enough claim tickets are acquired, they can be 'exchanged' for different types of prizes included in this mod version
by crafting the desired prize blueprint that the mod adds to the Blueprints tab in-game.
- You can also customize the mod to remove this Claim Ticket requirement and make all weapon prizes craftable without cost
- If you are finished with the SH portion of the mod, or for any other reason, all of the Scavenger Hunt Claim Ticket variations
can be disabled from being added to loot sources via the included loot customization file noted above.
[ SCAVENGER HUNT PRIZES ]
- Provides blueprints to craft a large amount of custom-configured weapons
- Several weapons possess appearances hidden in the game files that are not able to be acquired via normal gameplay
Examples:
- #74 "Promethium" (Green glowing SMG)
- Several painted SMGs and shotguns (#76 > #81, #90, #91)
- There are also several weapons that are my unique creations that I configured utilizing a mix of existing functions and assets
found in the game files and by altering game files to create my own behaviors
Examples:
- #25 > #31 "Mutation Abilities"
- #36, #37, #38 "Electro-laser, Scorch-laser, Cryo-laser"
- #47 "Cesspool Stickybomb"
- #53 "Discharge Stickybomb"
- #63 "Proximity Cryo-Mine"
- #72 "E.V.O. Dismemberment Drone"
- #125 "Hubcap Accelerator"
- #159 "The Conflagration"
- #177 "Shatterburst"
- #186 "S.R.S.B.Z.N.S."
- #194 "Blight Shade"
- #196 "Rupture"
- #206 "Anomaly"
- In addition to weapon and utility item blueprints, the mod also provides blueprints to restock any type of ammunition you may need.
This mod also includes several of my other mods incorporated into it that can be disabled via the mod customization files:
- Custom Weapon Upgrades
Custom blueprints which will provide you with a supply of elemental attachments to add 5 custom levels of any elemental
effect to any melee weapon via upgrade slots, as well as a supply of 10 levels of progressively-better weapon attribute upgrades.
- Elemental Grappling Hooks
Creates 6 blueprints that create customized grappling hooks that possess elemental damage effects. Custom hooks also
have 4 weapon upgrade slots, increased base damage and force, as well as having no stamina cost or cool down
between uses by default.
Bleed
Burn
Freeze
Poison
Shock
All Elements
- Weak Weapon Booster
Creates 4 custom blueprints which can be used to boost low damage melee weapons found in the game world to
higher damage amounts. These boosts will allow you to use your preferred weapon type and appearance, even in
end-game roaming, regardless of the base damage amount it has when you acquire it.
[Currently Offered Boost Amounts]
L1: Damage x2
L2: Damage x5
L3: Damage x10
L4: Damage x20
- Special Utility Buffs
Creates custom blueprints that will provide you with a supply of special utility consumable items that will
apply temporary buffs to your character that increase various attributes.
[Currently Offered Special Utilities]
Fall Protection
- 30 minute default duration
- Removes all falling damage
- Effect does not stack; additional uses will only restart the timer
Grappling Hook Extended
- 60 minute duration
- +60% grappling hook range (affects all mod and official Dying Light grappling hooks)
- Effect does not stack; additional uses will only restart the timer
Inventory Size Increased
- 60 minute duration
- +30 inventory slots
- Effect can be stacked up to 5 times for a total of 150 additional inventory slots
- After timer expires, extra inventory slots that are empty will be removed
- Extra slots that are filled will remain, but will be removed once they are emptied
Movement Speed Doubled
- 1 minute duration
- All land and water movement speed is doubled; stamina is refilled and is unlimited while active
- Effect does not stack; additional uses will only restart the timer
Reinforced Weapons
- 30 minute duration
- Unlimited melee weapon durability while active (affects all mod and official Dying Light melee weapons)
- Effect does not stack; additional uses will only restart the timer
Tethered Weapons
- 60 minute duration
- Attaches a rope to your melee weapons for instant recovery when thrown
- Effect does not stack; additional uses will only restart the timer
XP Gain Increased
- 30 minute duration
- Experience gained from most actions is doubled
- Effect does not stack; additional uses will only restart the timer
Apply All Special Buffs
- Instant
- Applies all special buffs to their maximum stack amounts
- Additional uses will restart the timer on all special buffs and re-apply any buffs that had expired
Remove All Special Buffs
- Instant
- Removes all stacks of all special buffs
- Weapon Loot Rarity Control
Due to the heavy changes Created Loot Mod makes to the loot files, I've integrated my Weapon Loot Rarity Control
mod into this mod now to help save others from any struggles with attempting to merge WLRC with CLM.
All options and changes to loot rarities and lockpicking are disabled by default and can be enabled via the added customization file.
Lockpicking disabled on containers
- Lockpicking requirement can be removed from all containers via the option provided in the WLRC customization file.
- Also removes lockpicking from any containers in the Prison map if the mod's Prison Addon pak file is also installed.
Increases chance to find higher rarity weapons in loot
- The chance for higher rarity weapons to be found in loot can be increased and will be active in all difficulty modes.
- The active level of rarity increase can be selected via the provided customization file. You can also enable
only the highest rarity (or rarities) of weapons as being looted.
Expanded Weapon Pools
- Available weapons configured for loot sources as able to be looted based on your Survivor Rank and the active
difficulty mode have been expanded to include a much wider range of weapons.
- These expanded weapon pools can be enabled via the provided customization file.
About Expanded Weapon Pools
- Which weapons are found in loot is determined by specific weapon pool configurations that are made active
based on your current Survivor Rank, game difficulty mode, and the specific loot source you are looting.
- This mod also expands the weapons included in these pools in all difficulty modes to include many other
weapons for a greater variety of weapons found in loot.
- Regardless of difficulty mode or rarity increase level enabled, firearms are made more common, Countryside-specific
weapons are expanded into the Slums and Old Town maps, 2-handed weapons are more common in chests and
legendary weapons can be looted from any weapon chest after reaching Survivor Rank 25.
Customizing the increased chance to find higher rarity weapons in loot:
- Multiple levels are offered to allow for controlling what rarity chance increase is active.
- The active level can be changed via the mod's customization file.
- The mod's normal default level is L4 noted below, but this integration of the mod has L0 active by default.
Current rarity chance levels include:
L0: UNALTERED CHANCES
L1: EQUAL CHANCE FOR ALL
L2: HIGHER RARITY CHANCE INCREASE 1
L3: HIGHER RARITY CHANCE INCREASE 2
L4: HIGHER RARITY CHANCE INCREASE 3 (Normal Mod Default)
L5: VIOLET, ORANGE AND GOLD ONLY
L6: ORANGE AND GOLD ONLY
L7: GOLD ONLY
I also include a graphical representation of an example for the rarity increase each level provides within the customization file.
- You can disable (and later re-enable) any undesired blueprints for mod weapons or items that you have no interest in via
the provided customization files so their blueprints are not clogging up your blueprints tab in-game.
- In addition to adding CWU elemental attachments via weapon upgrade slots, you can also enable up to 7 base elemental
attachments to be automatically applied globally to newly crafted mod weapons via the provided customization files.
- Disabling pre-applied attachment effects will remove them from weapons that were crafted while they were active.
Pre-applied attachment effects include:
- Bleed
- Burn
- Freeze
- Impact
- Poison
- Shock
- Stun
- Several levels of attributes for mod firearm, melee and throwing weapons are able to be configured via provided customization
files so you can opt to increase, decrease or add attributes to tailor mod weapons to fit your desired style of gameplay.
Firearm Customization
- You can configure each mod firearm weapon type individually by selecting levels within the customization file
- Customizable attribute levels for each firearm type include:
- Damage
- Clip Size
- Shot Mode
- Rate of Fire
- Accuracy
- Recoil Amount
- Ricochet Times
- Individual optional attributes you can enable on mod firearm types include:
- Enable: Bullets Penetrate
- Enable: Silenced (Converted To Silenced/Firing Does Not Alert Enemies)
- Individual mod rifle options include:
- #165 "Static Distortion" converted to a Sniper Rifle in selected zoom level
- x3.75 Zoom
- x3.75 Zoom - Shot Mode Forced To Single Shot
- x5.0 Zoom
- x5.0 Zoom - Shot Mode Forced To Single Shot
- x8.5 Zoom
- x8.5 Zoom - Shot Mode Forced To Single Shot
Melee Customization
- You can configure mod melee weapon type groups individually by selecting levels within the customization file
- Customizable attribute levels for melee weapon type groups include:
- Base Damage
- Force (Enable levels of Hypermode-like hit force)
- Hit Severity
- Repairable Times
- Durability
- Stamina Usage
- Mod melee weapon wield styles are altered by default; 2-handed swung 1-handed, knives swing instead of slice.
You can customize the wield style of mod weapon types individually to revert mod weapons to their default Dying Light
wield style or choose another wield style from the currently available wield style options as desired:
Light Mod Weapon Types
Knives
- Enable For Knives Slicing Instead of Swinging
Medium Mod Weapon Types
Baseball Bats
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
Khopeshes
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
Longswords
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
Medium Improvised
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
Scythes
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
Short Swords
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
Heavy Mod Weapon Types
Heavy Axes
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
- Enable For Two-Handed Heavy Attack Animation Instead of One-Handed
Heavy Improvised
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
- Enable For Two-Handed Heavy Attack Animation Instead of One-Handed
Heavy Maces
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
- Enable For Two-Handed Heavy Attack Animation Instead of One-Handed
Pickaxes
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
- Enable For Two-Handed Heavy Attack Animation Instead of One-Handed
Rebar And Concrete
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
- Enable For Two-Handed Heavy Attack Animation Instead of One-Handed
Sledgehammers
- Enable For Two-Handed Medium Attack Animation Instead of One-Handed
- Enable For Two-Handed Heavy Attack Animation Instead of One-Handed
Throwable Customization
- You can configure some mod throwable weapons by selecting levels within the customization file
- Customizable attribute levels for some mod throwable weapons include:
Elemental Grappling Hooks
- Stamina Usage
Throwable: Axe/Sickle
- Base Damage
- Force
- Hit Severity
Magic Wands
- Base Damage
- Force
- Blast Range
E.V.O. Dismemberment Drone
- Max Attack Range
- Airborne Lifetime
Mutation Abilities
- Casting Animation
- Effect Range
- Effect Duration
- Disabled by default, you can choose to enable any or all of several Special Options implemented into the mod.
Special Options currently include:
"Unlimited Ammo"
- Unlimited ammunition for all official ammo types
- Unlimited ammunition for all mod custom ammo types (e.g. Hubcaps, Laser Energy Cell, etc.)
NOTE: Reloading of emptied clips/fired projectiles is still required.
"Refill Ammo In Safe Zones"
- Upon entering a Safe Zone, ammunition for the following types will be instantly refilled to maximum if a weapon that uses
that type is present in inventory:
> All mod weapon custom ammo types (e.g. Hubcaps, Laser Energy Cell, etc.)
> Crossbow Bolt (Regular)
> Crossbow Bolt (Special) (each requires being set as the active ammo type to get refilled)
> Pistol Ammo (Regular)
> Pistol Ammo (Subsonic)
> Rifle Ammo
> Shotgun Ammo
> SMG Ammo
NOTE: Does NOT refill either Regular or Special Arrow types even if a bow is present in the inventory
- The mod blueprints do not have any crafting part requirements by default other than scavenger hunt claim tickets.
However, you can choose to enable your choice of several levels of additional crafting components as being required to
craft the mod blueprints, or remove the ticket requirement altogether via the provided customization files.
- Several versions of the mod are provided for non-English text for mod items and blueprints, as well as in their customization files.
Additionally, several weapons are my unique creations that I assembled utilizing a mix of existing
functions and assets found in the game files and by altering game files to create my own behaviors.
Some of my unique creations include:
- The Harran Virus has turned most of the city's population into rabid flesh-eaters who may or may not be dead. They also seem to have developed enhanced physical senses (smell, hearing, strength). However, the virus seems to have begun affecting you differently as you have developed special abilities.
- Mutation Abilities allow you to equip up to 4 new abilities at one time in your equipment/utility slots which primarily grant control over the elements (water, fire, etc), though several do not fall so easily into that category. You also seem to be immune to the effects of your abilities, except for fire...fire consumes all.
- I configured these custom laser weapons to essentially be silent guns with elemental ammunition that affect an area around impact. Be careful not to shoot at things that are too close or you'll feel the elemental effect as well. The weapons use the mesh of the Twins' UFO gun and shoot different elemental ammunition types for each weapon (blueprints for the ammunition included and can be disabled via noted SH customization file if you also want to disable the weapon blueprints).
- The Cesspool Stickybomb sticks to surfaces (and enemies) and detonates after a few seconds have passed. A cloud of toxic gas and spray fills an area upon detonation, leading to any infection within to cough, gag, vomit and usually die. I feel it is most useful to clear out rooms of infected or to simply disable enemies blocking your path so you can run past them.
- The Discharge Stickybomb sticks to surfaces (and enemies) and builds up to a powerful electrical discharge. This discharge causes nearby infected to become electrocuted, usually resulting in death. In addition to the Cesspool Stickybomb, I feel this weapon is also quite useful to clear out rooms of infected or to simply disable enemies blocking your path so you can run past them.
- The Proximity Cryo-Mine is most useful when dropped outside of doorways before you go inside to loot. If an infected tries to enter after you to attack you as you are looting, then they'll trigger it and be frozen for 15 seconds. It should be a good tool to help make looting safer.
- The Prize #72 Sentinel weapon is a drone that you launch via your equipment/utility slots where it will take flight for a limited period of time. While active, the drone will make multiple severing passes at any infected within range, wounding them and severing limbs. The drone helps to lend a hand (or remove a hand) when there are loads of infected coming at you or to help protect you if just a single one is coming at you from the side that you didn't see.
- The Hubcap Accelerator essentially does what its name states - it accelerates hubcaps. These hubcaps are fired rapidly and silently to sever limbs and outright butcher entire zombie populations. As the hubcaps persist in the slaughtered remains of the defeated infected, you can spend your time looting all of your used hubcaps or simply produce more via the included hubcap ammunition blueprint (which can also be disabled via the noted SH customization file if you also want to disable the weapon blueprint).
- A shotgun that fires incendiary blast ammunition that causes the area at the impact site to erupt into flames, scorching all nearby enemies.
- A shotgun that fires bursting cryogenic rounds that instantly freeze and damage enemies near to the blast area.
- S.R.S.B.Z.N.S. (Sticky Remote-detonated Stasis Bomb for Zombie Neutralization and Suspension) sticks to surfaces (and enemies) and, upon remote activation, launches most enemies into the air where they are held in stasis for easily clearing a path through a large group of enemies to run away or to stay and take your time killing each one. The effect compounds with multiple detonations at once, launching them higher into the air with more bombs.
- A single shot pistol that fires a bursting toxic gas round that will cause infected in the area to retch violently and likely die. The single shot of the pistol will also 1-shot kill Volatiles.
- A grenade launcher that fires explosive blast ammunition to decimate an area at the impact site. This weapon is based on the official grenade launcher which fires freezing explosion rounds, but this unique creation fires a standard explosive grenade round. As #197 "Snowblind" shares the freezing explosion round behavior of the official weapon, it is not a unique creation and not listed here in my unique creations list.
- Customized magic wand which manifests and launches a fuchsia orb which erupts into a splattering stasis blast upon impact. As #205 'Dark Shroud' and #207 'Thermogenesis' magic wands are very close in appearance and behavior to the official wands, they do not differ enough to include here in my unique creations list.
consider coming back and donating to me via PayPal using the Donate dropdown above this mod description if you are able to.
If even $1 or some pocket change is not something you would be interested in donating, please consider taking
a few seconds to register on or log into Nexusmods and endorse this file to show you appreciate this mod.
I sincerely thank you for using my mod(s) and for possibly considering my above request.
2025, January 2
151b.SH207g released
(English, Deutsch, Español and Français)
- Corrected the Stun elemental effect having a blank icon (Techland didn't have one designated for it)
- Weapon attachment meshes added by several of the upgrades altered to be more logical
- Mod elemental attachment upgrades now all have custom-configured elemental levels ranging from L1-L5
- Mod weapon stat upgrades now all have custom-configured attribute levels ranging from L1-L10
- Added 38 Blueprints for producing each individual custom upgrade (can disable some or all in the blueprint customization file)
- Individual Custom Weapon Upgrade blueprints are now affected by crafting cost requirements if the option is enabled
Integrated Custom Weapon Upgrades mod updated to include CWU.2.0 changes