---DL v1.50.0 Compatible--- Enables 'Hyper Mode' (Multiplied Weapon Force) on all official melee weapons including fists and standing/drop/sliding kicks. Includes a customization file to allow for selectively enabling/disabling several levels of the Hyper Mode effect on each weapon type separately. Pre-customized versions are also included.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version EHM.2.49
__________________________________________________________________________________________ Expanded Hyper Mode Mod [ EHM.2.49 ] _____________________________________________
Changes: [ 2 ]
[1] Files updated for game version 1.49.0 compatibility
[2] Updated the items that are affected by the mod to include all melee weapons added in the 1.49.0 game update - "Moka's Right Paw" (Fists) (Blue rarity) - "Flesh Ripper" (Short Sword) (Blue rarity)
__________________________________________________________________________________________ Mod files affected by this [EHM.2.47] to [EHM.2.49] update:
ALTERED - "data\scripts\difficultyparams.scr" - Modified Official File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L1.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L2.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L3.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L4.scr" - Mod File - Replace/Merge changes __________________________________________________________________________________________
Version EHM.2.47
__________________________________________________________________________________________ Expanded Hyper Mode Mod [ EHM.2.47 ] _____________________________________________
Changes: [ 1 ]
[1] Updated the items that are affected by the mod to include all melee weapons added in the 1.47.0 game update - "Crankshaft" (Hatchet) (Blue rarity) - "Spark Plug" (Hatchet) (Orange rarity) - "Alternator" (Hatchet) (Gold rarity) - "Lightning Swan" (Short Sword) (White rarity non-Hellraid DLC restriction version)
__________________________________________________________________________________________ Mod files affected by this [EHM.2.46] to [EHM.2.47] update:
ALTERED - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L1.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L2.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L3.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L4.scr" - Mod File - Replace/Merge changes __________________________________________________________________________________________
Version EHM.2.46
__________________________________________________________________________________________ Expanded Hyper Mode Mod [ EHM.2.46 ] _____________________________________________
Changes: [ 1 ]
[1] Updated the items that are affected by the mod to include all melee weapons added in the 1.46.0 game update - "RGB AXE-Pad" (Hatchet) (Gold rarity) - "Ragnarök" (Big Axe) (Gold rarity)
__________________________________________________________________________________________ Mod files affected by this [EHM.2.45] to [EHM.2.46] update:
ALTERED - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L1.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L2.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L3.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L4.scr" - Mod File - Replace/Merge changes __________________________________________________________________________________________
Version EHM.2.45
__________________________________________________________________________________________ Expanded Hyper Mode Mod [ EHM.2.45 ] _____________________________________________
Changes: [ 1 ]
[1] Updated the items that are affected by the mod to include all melee weapons added in the 1.45.0 game update - "Gold Sword of Night" (Gold rarity) (Short Sword) - "Sword of Night" (Blue rarity) (Short Sword) - "Fixer-upper" (Blue rarity) (Wrench)
__________________________________________________________________________________________ Mod files affected by this [EHM.2.44] to [EHM.2.45] update:
ALTERED - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L1.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L2.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L3.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L4.scr" - Mod File - Replace/Merge changes __________________________________________________________________________________________
Version EHM.2.44
__________________________________________________________________________________________ Expanded Hyper Mode Mod [ EHM.2.44 ] _____________________________________________
Changes: [ 1 ]
[1] Updated the items that are affected by the mod to include all melee weapons added in the 1.44.0 game update - V-27 Shifter (no glow) (blue rarity) (Machete) - V-27 Shifter (no glow) (gold rarity) (Machete) - V-27 Shifter (green glow) (blue rarity) (Machete) - V-27 Shifter (green glow) (gold rarity) (Machete) - V-27 Shifter (blue glow) (blue rarity) (Machete) - V-27 Shifter (blue glow) (gold rarity) (Machete) - V-27 Shifter (red glow) (blue rarity) (Machete) - V-27 Shifter (red glow) (gold rarity) (Machete) - Eclipse (blue rarity) (Polearm)
__________________________________________________________________________________________ Mod files affected by this [EHM.2.43] to [EHM.2.44] update:
ALTERED - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L1.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L2.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L3.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L4.scr" - Mod File - Replace/Merge changes __________________________________________________________________________________________
Version EHM.2.43
__________________________________________________________________________________________ Expanded Hyper Mode Mod [ EHM.2.43 ] _____________________________________________
Changes: [ 1 ]
[1] Updated the items that are affected by the mod to include all melee weapons added in the 1.41.0, 1.42.0, and 1.43.0 game updates - Salvaged Cleaver - Superb Salvaged Cleaver - RGB AXE-Pad - Next-Gen Maul - Bolted Mace - Brilliant Hammer - Corrupted Justice - Bonecruncher
__________________________________________________________________________________________ Mod files affected by this [EHM.2.39] to [EHM.2.43] update:
ALTERED - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L1.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L2.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L3.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L4.scr" - Mod File - Replace/Merge changes __________________________________________________________________________________________
Version EHM.2.39
__________________________________________________________________________________________ Expanded Hyper Mode Mod [ EHM.2.39 ] _____________________________________________
Changes: [ 1 ]
[1] Files updated for game version 1.39.0 compatibility
_____
Error Corrections: [ 1 ]
[1] Updated the items that are affected by the mod to include all weapons added since the Hellraid DLC release
__________________________________________________________________________________________ Mod files affected by this [EHM.2.31b] to [EHM.2.39] update:
ALTERED - "data\scripts\difficultyparams.scr" - Modified Official File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L1.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L2.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L3.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L4.scr" - Mod File - Replace/Merge changes __________________________________________________________________________________________
Version EHM.2.31b
__________________________________________________________________________________________ Expanded Hyper Mode Mod [ EHM.2.31b ] _____________________________________________
Error Corrections: [ 1 ]
[1] Made a slight change to attempt correcting an issue that could prevent the mod from being activated on all games
__________________________________________________________________________________________ Mod files affected by this [EHM.2.31] to [EHM.2.31b] update:
__________________________________________________________________________________________ Expanded Hyper Mode Mod [ EHM.2.0 ] _____________________________________________
Changes: [ 3 ]
[1] Compatibility: Files updated for game version 1.23.0 compatibility
[2] Hyper Mode effect changed from high physics damage to instead being a force multiplier - Techland's v1.23 game update changed the Hyper Mode effect from being "Increased Physics Damage" to being a "Force Multiplier" effect. I've included this change to the effect in the mod.
[3] Projectile weapons no longer included in the mod due to being unable to be affected by the Hyper Mode effect - Even when the Hyper Mode effect was "Increased Physics Damage", projectile weapons seemed to be unaffected. - As the 1.23 game update changed the Hyper Mode effect from being "Increased Physics Damage" to being a "Force Multiplier" effect, I tried to find a way to extend Hyper Mode to projectile weapons. Unfortunately, projectile weapons use a different attribute for "Force" from melee weaponry and the game doesn't seem to permit affecting their force attribute via the difficultyparams.scr file. To affect projectile weapons with Hyper Mode, every projectile weapon in every inventory file would need to have their "FirePointForce" attribute altered directly. This level of file modification is beyond the scope for what I intended with this mod and doing so would cause a great amount of compatibility issues with other mods that alter any of the inventory weapon files.
_____________________________________________
Feature Additions: [ 1 ]
[1] Your choice of several levels of the Hyper Mode effect can now be enabled on each weapon type via the mod customization file - You can now choose from a range of pre-configured force multiplier levels to enable for greater control over the Hyper Mode effect. - Follow the instructions in the customization file to customize to your preference. - Currently offered levels for each weapon type: - L1: LOWER (x2 Force) - L2: OFFICIAL (x4.5 Force) (Official Hyper Mode) - L3: STRONGER (x7 Force) - L4: HOMERUN (x10 Force)
__________________________________________________________________________________________ Mod files affected by this [EHM.1.0] to [EHM.2.0] update:
ALTERED - "data\scripts\difficultyparams.scr" - Modified Official File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\STINVEC_HYPER_MODE_MOD_CUSTOMIZATION.txt" - Mod File - Replace/Merge changes
REMOVED - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types.scr" - Mod File - Replace/Merge changes
ADDED - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L1.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L2.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L3.scr" - Mod File - Replace/Merge changes - "data\scripts\StinVec_Hyper_Mode_Mod\StinVec_hyper_mode_mod_types_L4.scr" - Mod File - Replace/Merge changes __________________________________________________________________________________________
Version EHM.1.0
__________________________________________________________________________________________ Expanded Hyper Mode Mod [ EHM.1.0 ]
Initial release
- Selectively enable Hyper Mode on all official weapons of the weapon types of your choice
· Enables Hyper Mode (Multiplied Weapon Force) on all official melee weapons including fists, standing kicks and sliding kicks ·
· Default version enables Hyper Mode on all melee weapon types (including fists and standing/drop/sliding kicks) ·
· Includes a customization file to allow for selectively enabling/disabling several levels of the Hyper Mode effect on each weapon type separately ·
· Pre-customized versions are also included that can be customized further · __________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________ TAKE NOTE:
All standard enemies in the game use specially-configured AI versions of weapons that are unaffected by this mod. There should be no instances where you can be attacked by an enemy that is wielding a weapon that is Hyper Mode-enabled.
However, some enemies (as well as friendlies) will fight with their fists. If you have fists enabled to be Hyper Mode-affected, it will also enable it on their fists, so keep this in mind if that option is enabled.
Also, many friendly NPCs that you encounter in the world wield a generic "Gas Pipe" weapon or a generic "Composite Baseball Bat" weapon, especially in the early game. Both of these weapons are intentionally not affected by this mod even when all pipe or bat weapons are enabled as being Hyper Mode-affected. If these two generic weapons were to be affected, these survivors would all save themselves from enemies by launching them away and you would not be needed to save them.
If you like to use this mod and feel it adds to your enjoyment of the game, I would appreciate it greatly if you would please consider coming back and donating to me via PayPal using the Donate dropdown above this mod description if you are able to.
If even $1 or some pocket change is not something you would be interested in donating, please consider taking a few seconds to register on or log into Nexusmods and endorse this file to show you appreciate this mod.
I sincerely thank you for using my mod(s) and for possibly considering my above request.