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lvdjj

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lvdjj

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About this mod

Compatible Game Version. 1.23.0 (All dlc pack included when testing)

No more so-so Legend skill for the time wasting leveling, especially on nightmare mode, we all know how it was.

Permissions and credits
Changelogs
Now you can feel those each hard earn legend skill actually worthwhile.
All skill are well balanced, in short, no OP, you're not superman, you still the best runner kyle crane, but more legend.

All skill has clear description, so you can save some time to alt+tab checking or trying to remember them.

Update v2.4 (Latest!!)

1. Legend Level, Unlock EXP gain for just Running and Severing Limb at 50 Legend Level.
2. Melee Weapons, Balanced Critical Chance and Stunning Chance for Blunt Weapons.
3. Melee Weapons, Added Stamina Usage Reduction.
4. Throwing, Changed Icon.
5. Firearms, Changed Icon.
6. Firearms, Fixed Reload Speed.
7. Firearms, Balanced Penetrate Chance.
8. Firearms, Added Critical Damage.
9. Bows, Changed Icon.
10. Bows, Balanced Arrow Speed and Accuracy.
11. Healthiness, Added Health Regen Passive.
12. Resilient, Balanced Firearms Damage Reduction.
13. Craftsmanship, Balanced Durability Rate and Durability Loss.
14. Luck, Balanced Rarer Loot and Lucky Repair Rate.
15. Luck, Rework EXP Bonus. (Now works on both day and night, and much balance/better)

Older update changelogs.
Spoiler:  
Show

Update v2.3
1. Healthiness (Fitness), Name and Icon Changed from 'Fitness' to 'Healthiness'.
2. Healthiness, Remove Damage Reduction to 'Resilient'.
3. Resilient (Flexibility), Name and Icon Changed from 'Flexibility' to 'Resilient'.
4. Resilient, Remove Attack Speed and Dodging Speed.
5. Resilient, Added Damage Reduction of several type.
6. Flexibility (Swiftness), Name Changed from 'Swiftness' to 'Flexibility'.
7. Flexibility, Added Dodging CD, Searching Time, Grabbed Chance.
8. Luck, Balanced Night Time Bonus EXP.

Update v2.2

1. Legend Level, Added Health and Stamina gain.
2. Legend Level, Unlock Grappling Hook Pulling Ability at 100 Legend Level.
3. Unarmed Combat, Added Stamina Usage Reduction.
4. Melee Weapons, Balanced Critical, Stunning and Limb Severing Rate.
5. Throwing, Added Hook Pulling Damage.
6. Fitness, Balanced Stamina gain and Damage Reduction.
7. Swiftness, Balanced all and Added Falling Damage Reduction
8. Craftsmanship, Fixed Healing Efficiency (It was a Vanilla Bug which was not working).

Update v2.1
1. Bows, Added Arrow Speed and Accuracy.
2. Bows, Fixed/Balanced Drawing Speed from 4% > 3%.
3. Fitness, Fixed/Balanced Regeneration from -0.08 > -0.04 seconds.
4. Swiftness, Balanced Sprinting speed for both land and water, from 1% > 2%.
5. Swiftness, Changed Jumping height from 1% > 4%.
6. Luck, Changed Night Bonus EXP from 2% > 4%.
7. Luck, Changed Better Trading Prices from 0.6% > 0.8% (Both buying and selling).


Features (Check picture,
all current Image picture was taken on v2.3)
0. Legend Level
Each 25 level, Inventory Backpack Size +1. [Base 4, Skill 4+6, Mod Final 10, Total 24] (The 4 weapon slot are not counted)
v2.2 (Added) Max Health +5. [Mod Final +50]
v2.2 (Added) Max Stamina +2.5%. [Mod Final +25%]
v2.2 (Added) Unlock Grappling Hook Pulling Ability at 100 Legend Level.
v2.4 (Added) Unlock EXP gain for just Running at 50 Legend Level.
v2.4 (Added) Unlock EXP gain for Severing Limb at 50 Legend Leve.

1. Unarmed Combat
Changed Name and Icon.
Added Critical Chance. [Base 0%, Mod Final 25%, Total 25%]
Added Stunning Chance for Kicking. [Base 0%, Skill 10%, Mod Final 10%, Total 20%]
v2.2 (Added) Stamina Usage Reduction for Unarmed Move.

2. Melee Weapons
Changed Name and Icon
Mixed both One-Handed and Two-Handed.
Changed both Damage from 4% > 8%.
v2.4 v2.2 (Balanced) Added Critical Chance for both. [Base 0%, Mod Final 10% 20%(Blunt) 20%(Sharp), Total 10% 20%(Blunt) 20%(Sharp)]
v2.4 v2.2 (Balanced) Added Stunning Chance for Blunt Weapons. [Base 0%, Skill 10%, Mod Final 35% 40%, Total 45% 50%]
v2.2 (Balanced) Added Limb Severing for Sharp Weapons. [Base 20%, Mod Final 20%, Total 40%]
v2.4 (Added) Stamina Usage Reduction for Melee Weapon and Shields.

3. Throwing
Changed Name.
v2.4 Changed Icon.
Mixed Throwing and Grappling Hook.
Changed Damage from 8% > 16%.
Added Instant Kill Chance (Thrown Weapons only). [Base 0%, Mod Final 10%, Total 10%]
Added Capacity for Grappling Hook. [Base 100%, Skill 50%, Mod Final 50%, Total 200%]
Added Length for Grappling Hook. [Base 25 Meter, Mod Final 25 Meter, Total 50 Meter]
Added Cooldown Time Reduce for Grappling Hook. [Base 10 Second, Mod Final -5 Second, Total 5 Second] (Time)
v2.2 (Added) Grapple Hook Pulling Damage.

4. Firearms
v2.4 Changed Icon.
Changed Damage from 10% > 20%.
v2.4 (Balanced) Added Penetration Chance. [Base 0%, Mod Final 50% 25%, Total 50% 25%]
v2.4 (Fixed) Added Reload Speed. [Base 100%, Mod Final -25%, Total 75%] (Time)
Added Critical Chance for different type of Firearms.
v2.4 (Added) Critical Damage.

5. Bows
Changed Name. (Bow > Bows)
v2.4 Changed Icon.
v2.1 (Balanced) Added Bow Drawing Speed, from -100% > -75%. [Base 100%, Mod Final -75%, Total 25%] (Should not work with Crossbow type)
v2.4 v2.1 (Added) Arrow Speed. [Base 100%, Mod Final 50% 100%, Total 150% 200%] (Arrow travel farther before dropping) (Should not work with Crossbow type)
v2.4 v2.1 (Added) Accuracy. [Base 100%, Mod Final 25% 50%, Total 125% 150%] (Should not work with Crossbow type)

6. v2.3 (Changed) Healthiness Fitness
Changed Name and Icon.
Mixed Health, Health Regeneration, Stamina.
Changed Max Health gain from 3 > 5. [Base 100, Skill 25+25+25+25, Mod Final 125, Total 325]
Changed Health Regeneration gain from 2 > 3. [Base 25, Skill 10+10, Mod Final 75, Total 120]
v2.1 (Fixed and Balanced) Added Health Regeneration Speed, from -0.08 > -0.04 seconds.
v2.2 (Balanced) Changed Stamina gain from 2% > 1%. [Base 100%, Skill 25%+25%, Mod Final 25%, Total 175%]
Added Stamina Recovery.
Added Stamina Recovery Time.
v2.3 (Removed) v2.2 (Balanced) Added Reduce Damage from all attack, from 1% > 0.8%. [Base 0%, Mod Final 20%, Total 20%]
v2.4 (Added) Passive Health Regen Ability.

7. v2.3 (Changed) Resilient Flexibility
Changed Name and Icon.
v2.3 (Removed) Added Attack Speed for both Unarmed Combat or Melee Weapons.
v2.3 (Removed) Added Dodging Speed. [Base 100%, Mod Final 25%, Total 125%] (Time)
v2.3 (Removed) Added Reduce Dodging Cooldown Time. [Base 0.75, Mod Final -0.25, Total 0.5] (Time)
v2.3 (Removed) Added Reduce Searching Time. [Base 1, Skill -0.5, Mod Final -0.25, Total 0.25] (Time)
v2.3 (Removed) Added Reduce Grabbed Chance (by zombie). [Base 100%, Mod Final -25%, Total 75%]
v2.4 v2.3 (Balanced) Added Damage Reduction from Firearms, from -0.4% > -0.8%.
v2.3 (Added) Damage Reduction from Melee.
v2.3 (Added) Damage Reduction from Explosion.
v2.3 (Added) Damage Reduction from Falling.
v2.3 (Added) Damage Reduction from Elements.
v2.3 (Added) Damage Reduction from Poison.

8. v2.3 (Changed) Flexibility Swiftness
Changed Name and Icon.
v2.2 (Balanced) Added Moving Speed, from 1% > 0.8%.
v2.2 (Balanced) Added Sprinting Speed, from 2% > 1.6%.
v2.2 (Balanced) Added Crouching Speed, from 1% > 0.8%.
v2.2 (Balanced) Added Swiming Speed, from 1% > 0.8%.
v2.1 (Changed) Added Jumping Height, from 1% > 4%.
v2.3 (Removed) v2.2 (Added) Falling Damage Reduction. (To balance with Jumping Height, only the actual damage is reduce, height unchange)
v2.3 (Added) Reduce Dodging Cooldown Time. [Base 0.75, Mod Final -0.25, Total 0.5] (Time)
v2.3 (Added) Reduce Searching Time. [Base 1, Skill -0.5, Mod Final -0.25, Total 0.25] (Time)
v2.3 (Added) Reduce Grabbed Chance (by zombie). [Base 100%, Mod Final -25%, Total 75%]

9. Craftsmanship
Changed Name and Icon.
v2.4 (Balanced) Added Durability Rate. [Base 1, Skill 0.25, Mod Final 0.75 0.5, Total 2 1.75] (2 as unbreakable)
v2.4 (Balanced) Added Durability Loss. [Base 100%, Mod Final -50% -75%, Total 50% 25%] (Durability Loss Amount Per Success Hit) (0% as lossless)
Added Efficiency of Flashlight Duration. (Useful for Hard Mode ONLY, since other mode Flashlight was infinited)
v.2.2 (Fixed) Added Efficiency of Medkits and Healing Items (Now working). [Base 100%, Mod Final 50%, Total 150%]

10. Luck
Added Looting Chance. [Base 100%, Skill 50%, Mod Final 50%, Total 200%]
v2.4 (Balanced) Added Rare Looting Chance. [Base ??%, Max Legend Level 100%, Mod Final 25% 50%, Total ??%+125% ??%+150%]
v2.4 (Balanced) Added Free Repair Chance. [Base 0%, Skill 25%, Mod Final 50% 62.5%, Total 75% 87.5%]
v2.4 (Balanced) Added Free Car Repair Chance. [Base 0%, Skill 25%, Mod Final 50% 62.5%, Total 75% 87.5%]
v2.1 (Changed) Added Better Trading Prices, from 0.6% > 0.8% (Both Buy AND Sell). [Base 0%, Skill 10%+10%, Mod Final 20%, Total 40%]
v2.4 (Reworked) Bonus EXP as 4% EXTRA. Now works with all possible receive, and both day and night. (100% as (x2) double, not extra) v2.3 Balanced v2.1 (Changed) Added Bonus EXP for Night, from 2% > 4% >10%.


Known Issue
v2.3 Attack Speed code is not working, removed atm, currently replace by several type of damage reduction.
v2.4 Firearms Reload Speed has some animation issue on some weapon (obviously on rifle), while you reload faster but the animation speed was still the same speed, it doesn't affect anything though except it just looks a bit, not so perfect.

Most are fully test and work, feel free to let me know if you find any bug.


Good habit to keep in mind, always backup your origin file.
Installation
1. Extract files into your "Dying Light\DW" folder.
2. Replace the "Data3.pak"
Update
1. Download new version, Replace the "Data3.pak".
Uninstall (When uninstalled, everything should back to vanilla, it should not have any left over)
1. Replace the Modded "Data3.pak" with your BACKUP "Data3.pak".