A snappy and fast parkour mod inspired by legacy movement games such as Mirror's Edge.
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Changelogs
Version 1.4
Rebalanced Sliding mechanic
Changed Far Jump animation
Changed Jump Loop animation
Slides, Airkicks, Tackles and Grabs now block stamina recovery
Version 1.3.2
General file update
Version 1.3
Overhauled Parkour momentum
Changed Enemy Vault animation to regular vaulting animations
Rebalanced Afterboost and gravity parameters
Version 1.2
Increased Wallrun speed, height and gravity
Version 1.1
Fixed immunity glitch
Slight increase to far jump height & nitro sprint speed
Version 1.0
Initial Release
Update 1.4 SLIDING One major change brought with this update is the rebalanced slide, as requested by fellow players some time ago. The slide will now ever so slightly slow you down, similar to the slide in DL1. It's not perfect, but a step in the right direction. The original slide was way too overpowered, especially when dashing. Can't quite tell the difference? Get yourself into a chase and I guarantee you will notice!
STAMINA RECOVERY To add another layer to parkour and general movement, stamina recovery is now briefly blocked by the following moves. Sliding, Air Kicks, Tackles and Grabs
FAR JUMP The far jump animation has been changed with the intention of helping it to feel less janky. Let me know if you prefer this animation or the original and I'll make changes accordingly.
JUMP LOOP Finally, I changed the regular jump loop animation to a more dynamic looking animation. It makes Aiden's parkour look better without sacrificing the feel.
DESCRIPTION
DYING EDGE is designed to add more weight and thrill to Aiden's move set. Taking inspiration from other legacy movement games like Mirror's Edge, this mod intends to combine challenging (but still viable) parkour that rewards precision and planning. Many elements of the parkour have been adjusted to maintain a more consistent pace of movement and to create a more satisfying build-up when achieving peak momentum. Remember to switch your parkour mode to physical to experience the changes.
MOD FEATURES
MORE SPEED- The following moves have been given a speed increase
Double Jumps
Wallruns
Mantles
Slope Sliding
Enemy Vaulting
Off-Balance landings (landing without pressing the Active Landing button)
SNAPPY ANIMATIONS - Replaced animations for more versatile movement (New animations on the right)
Regular Jump Loop > Heavy Object Jump Loop
Double Jump > Slide Jump Loop
(Double Jumping after an Active Landing or vaulting an enemy still triggers the original Double Jump)
Monkey Bar Jump > Pole Jump
Far Jump > Unarmed Far Jump
Edge Hang Jump > Ladder Jump
Enemy Vault > Regular Vault
Enemy Jump Loop > Regular Jump Loop
Wallrun Jump Loop > Heavy Object Jump Loop
CHALLENGING PHYSICS - Tougher parameters to add more difficulty
Air Control is DISABLED (Air Control version is also available)
Jumping Gravity is stronger
Sliding has more friction
Stamina Recovery is blocked by Slides, Air Kicks, Tackles & Grabs
Momentum takes longer to build
Far Jump, Afterboost and Dodging have been rebalanced
I hope you enjoy this mod. Feedback is always welcome, but keep in mind I made this for fun and I won't always be available to update this mod on a regular basis. Nonetheless, have fun!!