File information

Last updated

Original upload

Created by

King Raven and BigBossSise

Uploaded by

Pr1marisR4VEN

Virus scan

Safe to use

Tags for this mod

About this mod

Adds in a craftable "grenade" item that activates Aidens fury mode.

Permissions and credits
Installation Instructions: Download the file, extract Data6.pak, and place it in your Dying Light 2 directory. The path is:
C:\SteamLibrary\steamapps\common\Dying Light 2\ph\source for most people.


First things first: This mod heavily relies on the work done by BigBosSise and his Fury Grenade mod, so full credit goes to him for making the best Fury mod on Nexus. Unfortunately his mod appears to have been abandoned and isn't working in the current version of the game so I dug in, got it working on the latest patch, and made some changes to keep a form of Fury Mode alive without copying the whole thing.

What does this mod do?

This mod adds a redeemable craft plan to your stash called "Fury Mode." Once redeemed, you will have a blueprint in your inventory to create the "Fury Mode" item, which is a "throwable" that technically functions like a grenade that activates the Fury Mode prefab from the quests where Aiden loses control of his infection, for 1000 mutation samples and 3 Large Infected Trophies. This will give you the Fury Mode from the main quest, complete with the invulnerability and the infected vision that highlights enemies in that yellowish-orange color, anywhere from 5 to 30 seconds depending on two factors:

  • Where you are in the Main Quest

  • Whether or not you're in direct sunlight or UV light

How exactly does it work?

Equipping the Fury Mode item and using it (with your throwable key/button) will activate Fury. If you're in direct sunlight then the transformation will last for 5 seconds no matter what, however, at night or indoors the infection will last a varying amount of time depending on your progression through the main story. In the games code there's a hidden form of progression called "Nightrunner Level" with six tiers and they directly affect the Fury Modes base duration:

  • 10 seconds at LVL 1
  • 13 seconds at LVL 2
  • 16 seconds at LVL 3
  • 20 seconds at LVL 4
  • 25 seconds at LVL 5
  • 30 seconds at LVL 6

It also increases the effectiveness of abilities such as jump height, speed, and at the final tier even changes your Heavy Attack into a standing Ground Pound that works as a weaker but faster version of the Aerial Ground Pound Fury Slam ability. I can't say exactly when each Nightrunner Level progression occurs, but the first one seems to be right after the first transformation Aiden has in the tunnel with the Renegades before reaching the Central Loop, and I believe the third level unlocks after Aidens Fury activation during the VNC Tower mission. The fourth is likely after the Observatory mission with Veronika with the final two levels being granted as late as X-13; the code doesn't make it as clear as I'd like so this is largely guesswork, sorry!

Additional Features and Info:

Previously I thought it was impossible to extend Fury with kills, and I also thought I wasn't able to increase the Fury mode damage which made it feel very weak at higher difficulties and NG+ cycles, however,  thanks to a comment from user DreamOfStarryNight explaining where some of those parameters were, I was able to make both function! I'm still playing with values but for now I've settled on adding 1.5 additional seconds of Fury per kill, and have increased the base damage of the melee attack to 3x what its value is on max Nightrunner level. Hitting Volatiles 11 times for a kill doesn't feel good, but one-shotting them feels a bit too cheesy, so on my Nightmare NG+ save I'm killing Volatiles and Demolishers in around 4-5 hits and one-shotting Biters and Virals. I used the Fury Mode from Dead Island 2 as a guide here and this feels pretty good to me, so for balancing purposes I've increased the crafting cost from 500 Mutation Samples to 1000 Mutation Samples and 3 Large Infected Trophies. My intent for this mod is not to be a complete cheat but to make it feel as close to a vanilla-implementation as reasonably possible so in my opinion it should remain strong but also be expensive to craft, especially since the duration can be increased through kills and there's no way to force a cooldown between uses.


EXTRA STUFF: The recent changes to how the Fury Mode parameters work as well as some other recently added files (Fury mode GUI elements like a new Fury Mode screen overlay that applies an orange vignette vs. the blue one currently in game, a Fury Meter, audio files for a "Fury Meter" filling up and for "Activating" and "Deactivating" Fury mode, etc.) seem to suggest that an official Fury Mode mechanic may still be on its way to DL2 which does line up with previous Dev comments. At first I thought it was just stuff for The Beast but these files were added in a patch around the time that The Beast was announced and since we know it's a separate game entirely there's no real reason for these files to have been added into a DL2 patch. Obviously there's no way to know for sure, but I thought it was worth a mention to keep the hope alive!