About this mod
Adds armor value to every random piece of gear in the game.
Each Orange piece of gear now has 6 affixes set to their highest value.
Option for each class to have predetermined set of affixes, plus sets weapon affixes to their highest value.
- Permissions and credits
- Donations
The mod changes the value of only random gear found in the game, not set pieces from dlc packs or agent rewards.
New to this mod:
- Mod v1.0.4 - compatible with game version 1.21.4. (Mv1.0 with game v1.21.0).
- Mod v1.2 - compatible with game version 1.22.0 (tested).
check list of changes below in the update section.
IMPORTANT: always backup your game save files as this mod has the potential to mass up your inventory.
The mod has several options. Through all, every piece of random gear in the game now has armor, that includes armor on gloves for Brawler, Ranged and Healer classes, and armor on legs and shoes for Ranged and Healer. Also every piece of Orange gear comes with 6 affixes.
* REGULAR: each affix is set to its highest value, with affixes being chosen randomly for each class from the predetermined in game pool.
* PREDETERMINED: my own preferred affixes for each class.
Brawler
- Stamina regeneration (x2, x3 is enough) / Stamina cost (parkour)
- Stamina cost (melee weapons)
- Damage resistance (infected)
- Damage resistance (human enemies)
- Recognition time
- Damage (1H weapons)
Tank
- Stamina regeneration (x2, x3 is enough) / Damage resistance (poison)
- Knuckle dusters damage boost
- Stamina cost (melee weapons)
- Damage resistance (infected)
- Damage resistance (human enemies)
- Damage (2H weapons)
Ranged
- Stamina cost (ranged weapons)
- Stamina cost (melee weapons)
- Stamina cost (parkour)
- Damage resistance (night)
- Recognition time
- Damage (ranged weapons)
Healer (what for)
- Healing effectiveness
- Damage resistance (night)
- Stamina cost (parkour)
- Recognition time
- Damage (parkour attacks)
- Health regeneration
* REGULAR (with weapons): also sets all affixes for weapons to their highest value.
* PREDETERMINED (with weapons): also sets all affixes for weapons to their highest value.
updates:
- v1.0.4
accounts for the end of the `winter event evil elf`, disabling drops and shop items.
accounts for the addition of the GRE pack, added lines.
fixed `Stamina Meter Damage` weapon affix not registering its highest value.
- v1.2
accounts for all the new items introduced with the new spring update v1.22.0. New Tower Raid weapons and weapon`s affixes,
some 'winter event' items in shops, etc...
There`s something in the files about a new Fire Fighter outfit . I have no idea what it is, couldn`t find it in game, I don`t know if it
dropped yet or maybe later, but supposedly it comes with its own list of affixes. If anyone`s looking for a fixed set, let me know.
* to update, simply swap between the files. (always backup your game save file first)
Installation:
- Choose only one file.
- Unpack the rar file and copy the data3.pak to your dying light 2 game directory \ph\source.
- If you already have a data3.pak file, then rename the downloaded file to dataX.pak.
- This mod changes the files `inventory_outfits.scr` and `itemaffixes.scr` within the scripts\inventory directory, so any other mod which does the same
will result in conflict.
Check out my other mod Tower Raid Progression Adjustments (Level Cap Increase) for dying light 2.
ENJOY !!!