Removes the "woosh" sound from far jumps, along with extra tweaks to mimick the far jump performed in E3 2019. Small mod, but it's there if anyone wants it.
Update: Tweaked the overall height, speed and gravity. It's now slower overall, but with increased height and decreased gravity.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
This actually uses a seperate jump animation found in data0.pak -> characters -> animations -> animscripts -> m_fpp_nm_jump.scr This version removes the "woosh" sound every time you perform a far jump. The animation looks similar since it never was too different from what we have right now, and in the demo, the view model had a lower FOV. Adjustments have also been made to it's speed and height to mimick the jump performed in 2019.
Installation: drag the data3.pak into Dying Light 2/ph/source If data3.pak is already inside, rename it to the next number Ex.: data3.pak is already used. Rename it to data4.pak, and so on.
If any other modders want to dig around where I did, feel free. I had found lot's of unused animation names, but can't be bothered to restart the game every 10 minutes.