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PaulVGameplay

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All my gameplay mods over the years are designed to be challenging, ensure attributes mean something, realistic combined with entertainment. I try to design FIFA/FC in a way I think would appeal to all users and would be better than vanilla. V / Paulv2k4 / PaulVGameplay

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Introduction
For those who dont know me.

I am a family man, with a wife and 2 children. I am a full time programmer and a Swansea City FC season
ticket holder for over 25 years.

I am one of the oldest modders that still exists in the FIFA/FC
community. I started modding FIFA in 2008/2009 and very well known in
the "old community" for gameplay and career mods that actually work,
well balanced and dont need any fancy words to sell themselves.

For the old timers, my old name was Paulv2k4.

Gameplay


Summary: All my gameplay mods over the years are designed to be challenging, ensure attributes mean
something, realistic combined with entertainment. I try to design
FIFA/FC in a way I think would appeal to all users and would be better
than vanilla.

Attributes mean Everything: My mods have always been about "attributes mean everything" and this one is the same. Each attribute
will make a major difference to how the player is able to play.

Animations: Significantly reduced the amount of arcade elements and smoothed out all the animations to be as realistic as possible.

Movement: Realistic Movement Speed whilst maintaining a difference between fast and slow players.

AI Defense: Aggressive AI that will shirt pull, foul, be desruptive to your game. Whilst on the other hand can use their tactics
to drop back when neccessary.

Realistic AI Offense: AI will vary their attacks, sticking to their tactics, take long shots, make crosses, play short passes or long
passes. They will use a strong centre forward if they have one or
wingers, or quick short passes.

Strength: Significant difference between strong and weak players. You can use a strong and tall team as viable tactic. It's not
all about fast players and quick passes.

Fouls: Fouls are much more likely to be called for all challenges. Referees in football are ALWAYS controversial. So I want that in my gameplay mods. Be careful and time your challenges wisely! (I have a separate mod which can revert the referees back to vanilla)

Tika-Taka: Short quick passes can only be played by the very best of players. Otherwise, the game is much more controlled, varied and
less end-to-end.

Fatigue: Stamina and fatique is of huge importance in football, so it does in this mod. Manage your Career mode team carefully and
monitor fatigue throughout your games otherwise your players will start
to make mistakes in positioning and ability to do the simple stuff.

Game-Flow: Game flow and AI team tactics change throughout the game. Don't think just because you are winning the first half, that the
second half will be just as easy. The AI will work out a way to nullify
and get past you.

First touch errors: First touch errors have been significantly increased to be much more realistic.

Lapse of Concentration: All players of all abilities can have a lapse of concentration and not keep their eye on the ball. This is worse
for poor players.

IQ: All IQ player roles have been reworked to be more impactful

:: KNOWN ISSUES ::

• The changes to the AI dynamic sliders are only available on Frostbite Modding Tool in the current version

:: INSTALLATION ::

To install you have two options:

1) If you wish to use the fifamod. You must download and install FIFA Mod Manager and use their instructions to install.
2) To use either file, you download Frostbite Modding Tool and follow this tutorial to install any mods https://www.youtube.com/watch?v=Z-OLVsXOwyY

You MUST delete and block any Live Tuning Updates to use Gameplay Mods properly!
Here is a video explaining on how to do this. https://www.youtube.com/watch?v=3O7hxQgPaiE

I have no preference as to which mod or mod manager you use. I use FMT because I developed it and it has some features I like, it's that simple :)

:: Recommended In Game Settings ::
- Simulation Settings - Gameplay Type: Classic or your own Custom sliders (Please do not use Simulation! This mod is "Simulation", you don't need to add EA's slider set)
- CPU Sliders - AI Behaviour: Tactical or Dynamic
- Match - Difficulty: World Class or Legendary
- Match - Attributes: Classic
- Competitor Mode: Off
- Player Based Difficulty: On

:: Interested in trying Bleeding Edge versions? ::
I Live Stream (and release) as many Bleeding Edge versions as I can within my short time on my YouTube & Twitch channels.

YouTube link:
https://www.youtube.com/@paulvgameplay88

Twitch link:
https://www.twitch.tv/paulvgameplay