Implements many AI changes and bug fixes to both the Primers and the EDF for a better experience.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
These are general AI improvements and bug fixes. Credit is non-mandatory, but would be appreciated - you can feel free to use these in your own mods.
File credits
Fixed Exoskeleton AI and Fixed Maser Cannon were created by Redone and are included with his permission
Donation Points system
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Changelogs
Version 1.0
Minimods added: Smart Bargas | LR Snipers | PT Shotguns | Rapid Blazer | Fixed Nix AI | Fixed Maser AI | Fixed Green Ants | Smart Colonists
This mod alters the AI of many allies and a few enemies to make things feel a bit smoother. I'll run down what mini-mods this includes:
Smart Bargas -Adds new attacks and combos to AI Bargas, including stomping attacks.
Long-range Snipers -Increases the attack range of AI snipers exponentially -Increases projectile speed of AI sniper rifles -Increases the accuracy of AI snipers
Piercing AI Shotgun -NPC Rangers' shotguns now pierce enemies
Rapid Blazer Sarge -Instead of firing in short bursts, Sarge now fires the Blazer very constantly, like the player -NPC Blazer ammo has also been doubled so Sarge doesn't run out every few seconds
Fixed Exoskeleton AI -Makes NPC Nix's no longer stop firing missiles when enemies are too close -Makes NPC Nix's no longer shoot the floor when firing at smaller opponents like Aranea -Makes NPC Nix's are now much better at handling Cosmonauts/Colonists
Fixed Maser Cannon -Previously, AI Masers only fired if an enemy went out and then back into their attack range. This mod fixes this bug
Fixed Green Ant AI -Tweaks green ant AI so they have a slightly longer attack range
Smart Humanoids -All standard Assault Rifle colonists use Leader AI -Colonists no longer waste time upon killing opponents, and waste somewhat less time upon discovering opponents
Installation: 1- Extract all files into your EDF 5 game directory 2- Make sure the same folder that contains "EDF5.exe" also has the files "Winmm.dll" and "ModLoader.ini" (and the "Mods" folder) 3- Load up the game and enjoy
Uninstallation: 1- Remove the Mods folder 2- Eat some vanilla ice cream