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Ronon

Uploaded by

X057wind

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About this mod

Bring quality of life and ease of use to many underperforming weapons and systems.
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Mod Overview
This mod includes:
  • Modloader
  • Box limit increase patch
Because this mod does not alter your save file, you can remove it safely at any time without causing issues.
The aim of this project is to enhance gameplay by improving quality of life, usability, and fun — all while preserving the original balance and retaining the intended challenge of the game.
General Changes
  • All Classes
    • Vehicle ammo capacities increased to provide ~2 minutes of uptime (vanilla was 30–90 seconds).
    • Various small tweaks to vehicle point cost, speed, and damage to make them feel more worthwhile.
    • Many lock-on vehicles now hold target locks for less time, making it easier to switch targets.
    • Slow lock-on projectiles (e.g., Tempest, Leviathan, Geist, Air Tortoise) now fly faster.
    • Helicopter item pickup range increased.
  • Descriptions Updated
    • Hidden stats like range and effect durations are now listed.
    • Some item names were de-obfuscated for clarity (e.g., "Speed" → "Flight Speed").
    • Stat displays are more intuitive (e.g., "Walkspeed 130%" → "Walkspeed +30%").
New Weapons & Utilities
Air Raider
  • Limper Shock Bombs – Airburst AA limpets (replaces Splendor Guns).
  • Hailstorm Mortars – Persistent mortar drones (replaces some normal mortars).
  • Invulnerability Post – Grants 99.9% damage reduction for 12 seconds (replaces Guard M3).
  • Marksman Drones – Long-range, slow-firing machine gun drones (replaces some normal drones).
Fencer
  • Compact Cannons – NC Cannons with jump boosts (replaces some NC models).
  • Radar Utilities – Similar to rangers items (Replacing some Muzzle Stabilizers).
  • Inversion Multi-Charger – (Combining both convertibles)
Ranger
  • Explosive Minion Snipers – New sniper rifles using minions (replaces Ptarmigan 1/2/3).
  • Throwable Lock-On Guide Beacon – (replaces Bound Grenade).
  • Lightweight Radar – Replaces Multi-Lock 2 and 4, providing movement speed radar.
Wing Diver
  • Magazine-Based Closed Lasers – Replaces some closed lasers for more fluid firing.
Class-Specific Changes
Air Raider
  • Gunship: call-in and reload speeds improved.
  • Mortars: have reduced call-in times and costs.
  • Mortar Drones: Increased blast radius.
  • Strafing Runs now mostly use reload mechanics instead of point costs.
  • Limpets/Drone Missiles: Underperforming models have increased damage.
  • Suppress Guns: Increased range and improved falloff.
  • Utility Posts/Decoys: Longer durations and increased range.
  • Limpet Detectors: Now use a recharge system.

Ranger
  • Blazers and Volcanic Napalm: Use recharge systems now.
  • Shotgun Blazers and Flounders: Can now penetrate.
  • Semi-Auto Weapons: Many converted to fully automatic fire.
  • Damage Tweaks: Various minor improvements and slower falloff.
  • Prominence launchers: Faster animation per level (stationary for less time).
  • Bikes: Improved stability — fall over less easily.
  • Utility Items:
    • Medkit system overhauled to mimic the DLC version.
    • Probe utility range increased.
    • Hololive decoy HP increased.

Fencer
  • Multichargers: Now provide more boosts and dashes so they are less punishing to use.
  • HAIL Missiles: More stable post-launch (less self-exploding).
  • Melee/CC Weapons: Improved range and low-charge damage.
  • Bloodstorm Launchers: Improved accuracy to match M1 standards.
  • Dexter Shotguns: Slower damage falloff.
  • Cannons: Faster reload speeds.
  • Heavy Mortar: Buffed low- and high-level damage.
  • Armhounds: Damage increased.
  • Leviathan Launchers: Faster lock-ons but slower reloads (DPS unchanged).
  • Full body Exoskeletons: give recoil reduction instead of walking speed.
Wing Diver
  • Penetration Added:
    • Destroyer Blasters (Renamed Spine Destroyers)
    • Glow Spears
  • Lances: Slower damage falloff.
  • Pulse Machine Guns and Power Lances: Now magazine-based.
  • Pulse MG Projectiles: No longer suffer from gravity drop.
  • Geist and Psiblades: Improved tracking.
  • Guided Grenades: Carry more ammo; higher damage.
  • Spark Whips, Vines, Foils: Increased range.
  • Harmonic Shields: Easier timing windows.
  • Ghost Chaser II: Improved trajectory (less ground collision).
  • Plasmafall Guns: Fully automatic fire.
  • Split Mag Blasters and Spine Lasers: Increased damage output.

This mod is designed for players who love the core experience but want smoother mechanics and more rewarding gameplay — all while keeping the original spirit intact.
Enjoy your EDF experience!