About this mod
Bring quality of life and ease of use to many underperforming weapons and systems.
Works online!
- Permissions and credits
This mod includes:
- Modloader
- Box limit increase patch
The aim of this project is to enhance gameplay by improving quality of life, usability, and fun — all while preserving the original balance and retaining the intended challenge of the game.
General Changes
- All Classes
- Vehicle ammo capacities increased to provide ~2 minutes of uptime (vanilla was 30–90 seconds).
- Various small tweaks to vehicle point cost, speed, and damage to make them feel more worthwhile.
- Many lock-on vehicles now hold target locks for less time, making it easier to switch targets.
- Slow lock-on projectiles (e.g., Tempest, Leviathan, Geist, Air Tortoise) now fly faster.
- Helicopter item pickup range increased.
- Descriptions Updated
- Hidden stats like range and effect durations are now listed.
- Some item names were de-obfuscated for clarity (e.g., "Speed" → "Flight Speed").
- Stat displays are more intuitive (e.g., "Walkspeed 130%" → "Walkspeed +30%").
Air Raider
- Limper Shock Bombs – Airburst AA limpets (replaces Splendor Guns).
- Hailstorm Mortars – Persistent mortar drones (replaces some normal mortars).
- Invulnerability Post – Grants 99.9% damage reduction for 12 seconds (replaces Guard M3).
- Marksman Drones – Long-range, slow-firing machine gun drones (replaces some normal drones).
- Compact Cannons – NC Cannons with jump boosts (replaces some NC models).
- Radar Utilities – Similar to rangers items (Replacing some Muzzle Stabilizers).
- Inversion Multi-Charger – (Combining both convertibles)
- Explosive Minion Snipers – New sniper rifles using minions (replaces Ptarmigan 1/2/3).
- Throwable Lock-On Guide Beacon – (replaces Bound Grenade).
- Lightweight Radar – Replaces Multi-Lock 2 and 4, providing movement speed radar.
- Magazine-Based Closed Lasers – Replaces some closed lasers for more fluid firing.
Air Raider
- Gunship: call-in and reload speeds improved.
- Mortars: have reduced call-in times and costs.
- Mortar Drones: Increased blast radius.
- Strafing Runs now mostly use reload mechanics instead of point costs.
- Limpets/Drone Missiles: Underperforming models have increased damage.
- Suppress Guns: Increased range and improved falloff.
- Utility Posts/Decoys: Longer durations and increased range.
- Limpet Detectors: Now use a recharge system.
Ranger
- Blazers and Volcanic Napalm: Use recharge systems now.
- Shotgun Blazers and Flounders: Can now penetrate.
- Semi-Auto Weapons: Many converted to fully automatic fire.
- Damage Tweaks: Various minor improvements and slower falloff.
- Prominence launchers: Faster animation per level (stationary for less time).
- Bikes: Improved stability — fall over less easily.
- Utility Items:
- Medkit system overhauled to mimic the DLC version.
- Probe utility range increased.
- Hololive decoy HP increased.
Fencer
- Multichargers: Now provide more boosts and dashes so they are less punishing to use.
- HAIL Missiles: More stable post-launch (less self-exploding).
- Melee/CC Weapons: Improved range and low-charge damage.
- Bloodstorm Launchers: Improved accuracy to match M1 standards.
- Dexter Shotguns: Slower damage falloff.
- Cannons: Faster reload speeds.
- Heavy Mortar: Buffed low- and high-level damage.
- Armhounds: Damage increased.
- Leviathan Launchers: Faster lock-ons but slower reloads (DPS unchanged).
- Full body Exoskeletons: give recoil reduction instead of walking speed.
- Penetration Added:
- Destroyer Blasters (Renamed Spine Destroyers)
- Glow Spears
- Lances: Slower damage falloff.
- Pulse Machine Guns and Power Lances: Now magazine-based.
- Pulse MG Projectiles: No longer suffer from gravity drop.
- Geist and Psiblades: Improved tracking.
- Guided Grenades: Carry more ammo; higher damage.
- Spark Whips, Vines, Foils: Increased range.
- Harmonic Shields: Easier timing windows.
- Ghost Chaser II: Improved trajectory (less ground collision).
- Plasmafall Guns: Fully automatic fire.
- Split Mag Blasters and Spine Lasers: Increased damage output.
This mod is designed for players who love the core experience but want smoother mechanics and more rewarding gameplay — all while keeping the original spirit intact.
Enjoy your EDF experience!