This guide contains instructions on how to merge this mod with other mods.
This mod adds taes 70 (idle/movement), 71 (spear attacks), 72 (scythe attacks) and edits taes 787 (spear ash of war) and 851 (scythe ash of war).
Note: if the mod(s) you want to merge this one with also add those taes, the merging process would be more complicated than these steps as you'd need to move some taes to unused numbers (in that case, you can get the hks side done by simply editing the HasCleanrotSpear and HasHaloScythe functions to check for the new taes).
If your other mod(s) edit the same files as this mod, follow the instructions below on how to merge each file:
c0000_a6x.anibnd:
- Unpack the c0000_a6x.anibnd file of the other mod using WitchyBND.
- In the c0000_a6x-anibnd-dcx-wanibnd file you just unpacked, navigate to INTERROOT_win64\chr\c0000\hkx\a6x_compendium
- In this mod's downloaded file, open Merging\HKX and copy every file inside of it into the a6x_compendium folder of the step above.
- Repack c0000_a6x-anibnd-dcx-wanibnd
c0000.anibnd:
- Unpack the c0000.anibnd file of the other mod using WitchyBND.
- In the c0000-anibnd-dcx-wanibnd file you just unpacked, navigate to INTERROOT_win64\chr\c0000\tae
- In this mod's downloaded file, open Merging\TAE and copy every file inside of it into the tae folder of the step above.
- Repack c0000-anibnd-dcx-wanibnd
- Open the c0000.behbnd file of the other mod using ERClipGeneratorTool.
- Choose the option that contains "Export\Behaviors"
- Go to File -> Import From Anibnd
- Select the c0000.anibnd you merged in the previous steps.
- Register all the tae entries that start with "a070", "a071", "a072" or "a787"
- Search for "a071_033070" and in the Start Time row click on Value, select Binding and scroll down until you find "TimeActEditor_10", click on it and click Ok (this is to get jump attacks working).
- Repeat step 6 with "a071_033270", "a072_033070" and "a072_033270"
- Go to File -> Save
regulation.bin:
- Open the regulation.bin file of the other mod using Smithbox.
- Select the Param Editor, search for "AtkParam_Pc" and click on it.
- On the top bar, click on Data -> Import CSV -> From file -> All fields
- Browse to the Merging\CSV folder inside this mod's file, and open "AtkParam_Pc" csv file.
- Repeat steps 2-4 with "BehaviorParam_PC", "Bullet", "EquipParamWeapon", "NpcParam", "SpEffectParam", "ThrowParam" and "WepAbsorpPosParam".
wp_a_0910.partsbnd and wp_a_1053.partsbnd:
These are the Cleanrot Spear and Halo Scythe models and textures, use the ones from this mod as it edits them to also contain the Cleanrot Sword.
c0000.hks:
There are too many small changes in different places to list but they all check for the spear/scythe being used. You can use a text editor with a search feature, such as Notepad++, and search "HasCleanrotSpear()" and "HasHaloScythe()", this should show you all the changes which you can then replicate into the other mod's hks.
Another option is to use a compare feature (Notepad++ has it as a plugin) and compare this mod's script to the unmoded hks of the same version, which can be found here Elden Ring HKS Repository (get the same version as the one used by this mod, Version 17 at the time of writing), which will also highlight all the differences.