11 recolors of the Banished Knight Armor Set in 4K resolution. Scrollwork/detailing added to the cape. Mitten on the right gauntlet and duck feet removed/replaced. Individual and all in one download available.
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Changelogs
Version 8.2
- Right gauntlet has been de-mittened across all options. This is now the default design, and I will not be including options with the original mitten gauntlet. - Courtesy of ScaledFeather, the duck feet are now gone and replaced with their design. This will also be the new default, and I will not be including an option with the original duck feet. - Screenshots updated.
Version 8.1
Brought back individual downloads.
Version 8.0
- All textures have been enhanced to a level I never thought possible: Using an AI program, the 4K textures are clearer and more beautiful. File sizes are still large, but are smaller than they were before. - Took the scrollwork from the surcoat and applied it to the cape. No, I will not make versions without this addition, sorry. - Discontinued "No Fur + No Horn" and "No Hair" options for the chest and helmet, respectively. See Description page for more. - "Slate Gray & Red" has been replaced by "Red & Silver". Please see my other mod, COLOSSUS, for a truly Black & Red version of the Banished Knight Set. - "Black & Gold" renamed to "Black & Gold I"; "Gold & Black" renamed to "Black & Gold II". - Discontinued singular downloads in favor of just an All-In-One file. This makes it quicker and easier for me to upload. - Screenshots updated.
Version 7.1
- Realized while working on my other mods that I can use the same textures that the vanilla armor uses for the belts. Now they're exactly like recoloring, instead of replacing them with something else. - Discontinued Slate Gray & Purple. Purple & Silver has replaced it in my eyes, and they were too similar to keep both. - Tweaked the fur color for some options - Screenshots updated.
Version 7.0
- Belts, straps, fur, chains around the waist and small metal details are now able to be recolored, without affecting other textures! Thank you to ZLOHORT for showing me how to accomplish this. They didn't match before because it would've required editing textures in common_body.tpf, which are shared by numerous enemies, characters, armor and weapons. - Screenshots have been updated with these new changes; you'll notice that the belts are now black, smaller metal details are now gold, silver or black, and the surcoat fur is black or gold. Some recolors of the fur were kept the vanilla gray, as they genuinely match the recolors. Please go to the Disclaimer section for more information.
Version 6.0
- I have made the decision to only make 4K textures going forward. I sincerely apologize to those who use/rely on the 2K textures, but this is something I feel I need to do. It is hundreds of textures to keep track of, extra time to upscale each one to 4K, and it takes me twice as long to unpack and repack both resolutions. I also need to free up some space on my hard drive. I love modding and will still continue making mods, but I'm spending too much time on them now in order to create both 2K and 4K. I don't want to burn myself out, either. I hope you all understand :) - Five new options are now available: Purple & Silver, Purple & Gold, Blue & Gold, White & Gold and White & Silver. 2K and 4K for all. - I'm getting better at working with materials, y'all. The White versions of Banished Knight were being testy: the surcoat turned out light pink. That meant it was an issue with the material. It isn't noticeable on the other colors, so it surprised me when I started on White. Getting the surcoat white means it looks a bit different; please refer to the Disclaimer section below for a better explanation. - All in one options added. - Screenshots updated.
Version 5.0
- 4K versions of all colors are now available! Take note that 4K textures are significantly larger and more technically demanding, and should not be used on lower end PCs or if you have frequent performance/graphical issues. Make sure that you choose the appropriate option for your game/PC! - The 4K doesn't translate well in the images provided, but it does the following: improves coloration, smoother textures, higher details. Most of these improvements are noticeable on helmets, gauntlets, greaves, fur and hair, as they were made 4-5x bigger when brought up to 4K. The chest piece was 2K in the base game so a 2x increase is not as dramatic, which means it may be more challenging to see the 4K upscale there.
Version 4.0
- Vastly improved colors - Screenshots updated
Version 3.0
Alright, so after fighting with the models for a while now, I will have to limit the number of options in order for the animations to work correctly. Refer to the Installation section for this info.
Version 2.0
- Added Black & Gold - All other options have been updated with more even lines and coloring. You may not be able to tell the difference, but there has been an improvement - Names of each recolor have been tweaked to better fit their respective appearances - Added screenshots that show the recolors indoors and with the ReShade I use turned off
A total of 11 recolors of the Banished Knight Armor Set for you to choose from. Includes all variations of the armor. The textures have been upscaled to 4K using Gigapixel AI, making the armor crisper and clearer than upscaling in Photoshop. Scrollwork/detailing has been added to the cape, so that it is no longer blank. I would need to create a new normal map for the chest piece in order for it to "pop" like the scrollwork on the hood and tabard, which is something I haven't figured out yet nor had the time to do. Normal maps, for those who don't know, are what give perceived height on a texture, like engravings or stitches. They're an entirely different beast from recoloring diffuse textures.
Courtesy of ScaledFeather and their mod Banished Knight Greaves Modified, the greaves no longer have duck feet. They were kind enough to let me implement their design into this mod. Additionally I was able to replace the mitten on the right gauntlet with a duplicate of the left. The same edit is also available for the vanilla armor in my mod De-Mittened Gauntlets.
Black & Gold I
Black & Gold II
Black & Silver
Blue & Gold
Blue & Silver
Purple & Gold
Purple & Silver
Red & Gold
Red & Silver
White & Gold
White & Silver
**Disclaimers! Please Read!**
Ray Tracing must be turned off! Using any mods that edit models like this one, with Ray Tracing on, will crash the game! There is no fix for this as what would have to change is out of my control: either Ray Tracing itself or the very tools we modders use for FromSoftware titles have to change.
There's a tiny bit of clipping with the gauntlets.
I use REVENANT ReShade, specifically the Lush version with a couple tweaks of my own. This is reflected in the screenshots I took for this mod, so keep in mind that it may look differently for you if you do not use a ReShade!
I also use Texture Improvement, specifically the 4K textures. This is, again, reflected in the screenshots and so your game/recolors may look different than mine!
DO NOT attempt to play the game online while using any mods or you will be banned! Download Anti-cheat toggler and offline launcher to circumvent EAC, or if you use Mod Engine 2 then that program will automatically disable it.
Modding Tips
This mod can be installed while the game is running, meaning that you don't have to quit the game in order to do so. Tab out of the game (I recommend setting the game to Windowed Borderless), and install the mod as you normally would. Then, back in the game, all you have to do is equip the modded armor. If you were already wearing the armor this mod effects, then you should only have to un-equip and then re-equip the armor for the changes to take effect. If you aren't seeing changes then un-equip the armor, back out of all menus (including the "pause" menu with emotes on the right hand side), and re-equip the armor. Traveling to a Site of Grace can also work.
There is also a way to make the recolors show up on co-op partners, NPCs and the Mimic Tear. Within the parts folder there are numerous files called DCX Files. I always make sure to include altered and unaltered versions, and both genders if the armor has one for each. All you need to do is make a copy and add "_l" directly before the period in the DCX file name. That's an underscore and lowercase L. So, for example, you'd change am_m_1650.partsbnd into am_m_1650_l.partsbnd. Do this for each armor piece (am = gauntlets, bd = chest piece, hd = helmet, lg = greaves. Very few armors separate by gender, but if there is one, there will be an "f" in the middle rather than an "m" for a female body type). Continuing the example: if you started with 5 DCX files, you'll end with 10. This way the mod shows up on you and your co-op partner/NPC/Mimic Tear.
Installation
UXM
Follow the instructions of UXM Selective Unpacker to unpack the parts folder
Extract this mod to your location of choice
Place the contents of "parts" within the folder of the same name created by UXM
Don't forget that if you use UXM to install and use mods, to Patch the game using UXM Selective Unpacker
Mod Engine 2 [RECOMMENDED]
Download Mod Engine 2. It can be placed in any location, does not have to be the game directory
Ensure that you have a "parts" folder within the "mod" folder of Mod Engine 2. If you do not have one, then you can make a new one yourself.
Extract this mod to your location of choice
Place the contents of "parts" within the folder of the same name located in the "mod" folder
Launch Elden Ring with Batch File launchmod_eldenring
Uninstallation
Simply delete the DCX files in the parts folder, or the entire parts folder if this is the only mod you have installed that uses it. Make sure that the game is not running when you do this, otherwise the armor will be invisible.
REVENANT Lush ReShade personal tweaks: Disable ADOF, Chromatic Aberration, and Border.
I play on a 21:9 (3440x1440) ultrawide monitor with an NVIDIA RTX 3080. In game settings, I turned Depth of Field and Motion Blur off. For everything else I use the recommended settings from NVIDIA GeForce Experience.
Tools Used In Mod Creation
Photoshop Yabber UXM FLVEREditor Gigapixel AI Blender Bloodborne Tools Noesis
Please refer to my Elden Ring Recolor Guide and Tutorial if you want to know how to create your own recolor mods or are curious about how I make them.
If you like my mods, please leave an endorsement :) Donations are also welcome and my PayPal is linked on my mod pages, but you are not obligated to do so. I create mods that I want to make, and do not expect money in return.