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About this mod
Updated 7/4/2024
Works with SotE. Overhauled legendaries, better loot economy, Q.o.L. changes to item sharing & coop, Weapons & talismans tuned, less diminishing returns, better spells, etc.
Changelog is based on the Vanilla regulation bin.
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- Changelogs
-
-
Version 4
- NOTE
- The majority of the new changes in this update are to DLC items that I found lacking in one way or another. Other than that, this has the changes listed in the previous logs.
- [Things reverted to Vanilla ER (My own Buffs undone) ]
- The attempt at getting Cure Poison to target allies. I realized that Lord's Aid was a poison cure...
- Pearldrake Talisman +2 reverted to Vanilla. +3 exists now.
- All Dragoncrest Shield Talismans. There are more ways to increase defenses/DR now.
- All +1 Amber Medallions. These were moved up.
- [Patch 1.12 Reverts (PvE Nerfs undone) ]
- Ashes Of War: Flaming Strike, Spinning Slash, Taker's Flames (Damage, not stagger), Thundercloud Form (Poise reduction), Thunderstorm, Transient Moonlight
- Crystal Tears: Cerulean Hidden Tear duration
- Incantations: Bestial Sling
- Sorceries: Terra Magicus
- [Economy]
- All SotE Weapons sell for 15k by default.
- All SotE Talismans sell for 10k by default. Legendaries sell for 20k or 30k based on acquisition. Items from Mandatory bosses sell for more.
- Legendary Boss weapons sell for 250k.
- The Final Boss weapons sell for 500k.
- Talisman of All Crucibles, Beloved Stardust: Made Legendary, Sell - 2000 -> 30000
- St. Trina's Smile, Blade of Mercy, Aged One's Exultation: Made Legendary, Sell - 500 -> 20000
- Enraged Divine Beast: Made Legendary, Sell- 500 -> 50000
- Lands Between Rune sells for 3.5m Runes (This is to get you to level 120, essentially skipping to DLC ready)
- Shadow Realm Rune values increased: 7.5, 10, 12.5, 15, 17.5, 22.5, 30, 50 -> 12.5, 15, 17.5, 20, 22.5, 25, 32.5
- [Weapons]
- Backhand Blade: Given a natural Poison effect.
- Dane's Footwork: Standard, Heavy, Keen, Quality Scaling- 45/45 -> 58/58, 53 -> 73, 18/48 -> 18/65, 61/61 -> 70/70
- Dryleaf Arts: Fire, Flame Art, Lightning, Sacred, Magic Scaling- 37/18 -> 65/18, 13/13/45 -> 13/13/65, 18/37 -> 18/70, 13/13/45 -> 13/13/65, 13/13/46 -> 13/13/80
- Poleblade of the Bud: Scaling Strength/Arcane 5/50 -> 25/75
- Rellana's Twin Blades: Made Legendary. Scaling- 37/37/34/34 -> 50/50/50/50
- [Talismans]
- Amber +1 Medallion buffs moved to +2. +2 Medallion buffs moved to +3.
- Shard of Alexander: 1.2 -> 1.25 (From previous version)
- Aged One's Exultation: 1.2 -> 1.3
- Beloved Stardust: Damage taken 1.3x -> 1.1x
- Dried-Bouquet: 1.2 -> 1.5
- Lacerating Crossed-Tree: 1.15 -> 1.2
- Rellana's Cameo: 1.15 -> 1.25
- Retaliatory Crossed-Tree: 1.17 -> 1.2
- Better Scadutree Version includes an additional change to make the DLC a bit friendlier without killing the spirit of the "groundbreaking mechanic." The end result is a much more natural curve of damage reduction, allowing you to feel more tanky without increasing damage output. This changes the vibe from "become viable" to "become powerful."
- 4: .762 -> .75
- 5: .74 -> .735
- 6: .701 -> .7
- 7. .666 -> .66
- 8: .645 -> .64
- 9: .625 -> 62
- 10: .606 -> .6
- 11: .571 -> .57
- 12: .540 -> .54
- 13: .533 -> .52
- 14: .526 -> .5
- 15: .519 -> .485
- 16: .512 -> .47
- 17: .506 -> .455
- 18. .5 -> .44
- 19: .49 -> .425
- 20: .48 -> .4
- NOTE
- The majority of the new changes in this update are to DLC items that I found lacking in one way or another. Other than that, this has the changes listed in the previous logs.
- Things reverted to Vanilla ER (My own Buffs undone)
- The attempt at getting Cure Poison to target allies. I realized that Lord's Aid was a poison cure...
- Pearldrake Talisman +2 reverted to Vanilla. +3 exists now.
- All Dragoncrest Shield Talismans. There are more ways to increase defenses/DR now.
- All +1 Amber Medallions. These were moved up.
- Patch 1.12 Reverts (PvE Nerfs undone)
- Ashes Of War: Flaming Strike, Spinning Slash, Taker's Flames (Damage, not stagger), Thundercloud Form (Poise reduction), Thunderstorm, Transient Moonlight
- Crystal Tears: Cerulean Hidden Tear duration
- Incantations: Bestial Sling
- Sorceries: Terra Magicus
- [Talismans]
- Amber +1 Medallion buffs moved to +2. +2 Medallion buffs moved to +3.
- Shard of Alexander: 1.2 -> 1.25 (From previous version)
- Aged One's Exultation: 1.2 -> 1.3
- Beloved Stardust: Damage taken 1.3x -> 1.1x
- Dried-Bouquet: 1.2 -> 1.5
- Lacerating Crossed-Tree: 1.15 -> 1.2
- Rellana's Cameo: 1.15 -> 1.25
- Retaliatory Crossed-Tree: 1.17 -> 1.2
- [Weapons]
- Backhand Blade: Given a natural Poison effect.
- Poleblade of the Bud: Scaling Strength/Arcane 5/50 -> 25/75
- Dane's Footwork: Standard, Heavy, Keen, Quality Scaling- 45/45 -> 58/58, 53 -> 73, 18/48 -> 18/65, 61/61 -> 70/70
- Dryleaf Arts: Fire, Flame Art, Lightning, Sacred, Magic Scaling- 37/18 -> 65/18, 13/13/45 -> 13/13/65, 18/37 -> 18/70, 13/13/45 -> 13/13/65, 13/13/46 -> 13/13/80
- Rellana's Twin Blades: Made Legendary. Scaling- 37/37/34/34 -> 50/50/50/50
- [Economy]
- All SotE Weapons sell for 15k by default.
- Legendary Boss weapons sell for 250k.
- The Final Boss weapons sell for 500k.
- All SotE Talismans sell for 10k by default. Legendaries sell for 20k or 30k based on acquisition. Items from Mandatory bosses sell for more.
- Talisman of All Crucibles, Beloved Stardust: Made Legendary, Sell - 2000 -> 30000
- St. Trina's Smile, Blade of Mercy, Aged One's Exultation: Made Legendary, Sell - 500 -> 20000
- Enraged Divine Beast: Made Legendary, Sell- 500 -> 50000
- Lands Between Rune sells for 3.5m Runes (This is to get you to level 120, essentially skipping to DLC ready)
- Shadow Realm Rune values increased: 7.5, 10, 12.5, 15, 17.5, 22.5, 30, 50 -> 12.5, 15, 17.5, 20, 22.5, 25, 32.5. (Why would they be worth less than their counterparts?
- Better Scadutree Version includes an additional change to make the DLC a bit friendlier without killing the spirit of the "groundbreaking mechanic." The end result is a much more natural curve of damage reduction, allowing you to feel more tanky without increasing damage output. This changes the vibe from "become viable" to "become powerful."
- 4: .762 -> .75
- 5: .74 -> .735
- 6: .701 -> .7
- 7. .666 -> .66
- 8: .645 -> .64
- 9: .625 -> 62
- 10: .606 -> .6
- 11: .571 -> .57
- 12: .540 -> .54
- 13: .533 -> .52
- 14: .526 -> .5
- 15: .519 -> .485
- 16: .512 -> .47
- 17: .506 -> .455
- 18. .5 -> .44
- 19: .49 -> .425
- 20: .48 -> .4
- Unnerfed
- Bloodfiend's Arm: Arcane Scaling
- Buffed
- Sword of Night: Added 40 Int Scaling
- Items
- Spirit Raisin: Duration 1min -> 5mins
- Sunwarmth Stone: Healing: 30HP -> 8%HP
-
Version 3.1
- Economy
- Some Weapon sell prices adjusted. Rotten Weapons including Scorpion's Stinger and Antspur Rapier now sell for 20,000. Lengthy Quest rewards and weapons found during late-game areas are subject to this rule. Lastly, some Legendary weapon prices have been reduced.
- In General
Early game rare item prices
10,000 -> 5,000
15,000 -> 10,000 - Sword of Night and Flame, Godslayer's Greatsword
50,000 / 20,000 -> 30,000 - Dark Moon Greatsword
70,000 -> 50,000 - Marais Executioner's Sword, Eleonora's Poleblade
50,000 -> 35,000 - Inseparable Sword
10,000 -> 20,000 - Status Buildup
Buffed slightly above vanilla. All weapons deal the full 100% buildup per hit. - Incantations
- Surge, O Flame: Damage: 51 -> 102.
- Rejection: 50 Magic/Physical damage added.
- Leveling
- Reverted to vanilla values. Was previously 10% faster.
- Weapons
- Crystal Knife, Cane Sword: Made Rare.
- Inseparable Sword: Made Legendary.
-
Version 3.0
- [Miscellany]
- Smithing Stone values required to level weapons: 2/4/6 -> 2/3/4.
- [World Scaling]
- Enemy HP region multipliers
- Mountaintop of the Giants + Farum Azula Start: 6.563 -> 5.922
- Farum Azula Late: 6.688 -> 6.563
- Haligtree + Mohgwyn Palace: 7.203 -> 7.047
- Elphael: 7.328 -> 7.203
- Enemy Damage region multipliers
- Volcano Manor + North Caelid: 3.244 -> 2.941
- [Enemy Changes]
- Enemies no longer have unlimited FP, and their stamina recovers 40% slower.
- [Status Effects]
- Poison/Deadly Poison now drains Player Stamina instead of HP and lasts for 60/30sec instead of 180/30sec. Fast Poison is effectively removed. The effect of poison on enemies is not changed.
- [Leveling]
- Leveling cost increase reduced from 20% -> 10%.
- [Attributes]
- Vigor (Health) scaling Soft cap: 1900 -> 2100. Hard cap: 2100 -> 3000.
- Endurance (Stamina) scaling Hard cap: 170 -> 205.
- Arcane (Item Discovery) scaling caps: 1.3/1.4/1.6/1.99 -> 1.4/1.6/1.8/2.
- [Items]
- Bell Bearings, Prayerbooks, Cookbooks, Recipes, Whetblades, Serpent-Hunter, Stonesword Keys, Larval Tears, Celestial Dew, Smithing Stones, Rune Arcs, Sacred Tears, Golden Seeds, Crystal Tears, Lanterns, Sorceries, and Incantations can be dropped in single and multiplayer.
- All Grease & Drawstring Grease lasts for 1 minute.
- Lanterns can be Discarded.
- Warming Stone: Healing changed from 25HP to 3%HP per second.
- Frenzyflame Stone: Healing changed from 35HP to 4%HP per second.
- Lands Betweens Rune sell value: 3k -> 20k. (This is not the use value)
- [Economy]
- Price Adjustments
- Weapon sell values adjusted on a Region by Region basis.
- Weapons sold at vendors sell back for 75% of vendor price.
- Remembrance prices adjusted (Including items associated)
- Grafted, Full Moon: 20k
- Regal Ancestor: 30k
- Omen King, Lichdragon: 35k
- Starscourge, Naturalborn: 40k
- Blasphemous, Blood Lord, Fire Giant: 50k
- Black Blade, Hoarah Loux, Rot Goddess, Dragonlord: 70k
- Elden: 100k
- [Spells]
- [Magic School Update] (Inspired by the "Forgotten Spell Schools")
- Night Maiden's Mist, Eternal Darkness, and Ambush Shard are now Night Sorceries.
- Shard Spiral is now a Karolos Sorcery.
- Catch Flame, Fire's Deadly Sin, and Flame Sling are now Fire Monk Incantations.
- Placidusax's Ruin is now a Dragon Communion Incantation.
- [Spell Balancing]
- Removed Stamina cost from all spells except for Bestial Incantations, Crucible Incantations, Carian Sorceries, Loretta Sorceries, Legendary spells: Comet Azur, Founding Rain of Stars, Stars of Ruin, Rennala's Full Moon, Ranni's Dark Moon, Rykard's Rancor, Death Lightning, Flame of the Fell God, Burn, O' Flame, Bloodboon, Elden Stars, Fortissax's Lightning Spear, Placidusax's Ruin, Greyoll's Roar, Scarlet Aeonia, Black Blade, and "Named" Dragon Communion Incantations.
- Dex values for maximum casting speed changed: 70 -> 50.
- All Seals and Staves can use incantations as well as sorceries.
- [Incantations]
- Black Flame Blade: Duration: 7s -> 15s. Hit Duration: 2s -> 4s.
- Bloodflame Blade: Duration: 60s -> 90s.
- Urgent Heal, Heal, Great Heal, Lord's Heal, and Erdtree Heal all heal full value for allies.
- Heal, Great Heal, Lord's Heal, and Erdtree Heal cost 10 less FP.
- Blessing's Boon: HP Regen: 8 -> 12.
- Blessing of the Erdtree: HP Regen 12: -> 18.
- Golden Vow: Duration: 80 -> 90.
- Bestial Vitality: HP Regen: 5 -> 10.
- Black Flame, Scouring Black Flame, Black Flame Ritual, Black Flame Blade, Noble Presence: Damage over time duration increased 2 -> 10.
- Law of Regression: MP cost 55 -> 35.
- Scarlet Aeonia: Super Armor 0/13/0 -> 80/80/80, damage: 362 -> 545.
- Ekzykes' Decay/Rotten Breath: Reverted to prenerf.
- Black Blade: Damage reverted to prefnerf.
- Cure Poison should now affect allies.
- [Sorceries]
- Death Sorcery Faith requirements removed.
- Aberrant Sorcery Faith requirements changed to Arcane.
- Adula's Moonblade: Projectile range: 0.5 -> 0.75.
- Ancient Death Rancor: Damage: 49/49/52/52 -> 70/70/80/80.
- Briars of Punishment: Damage: 212/60 -> 305/130, low number Bullet velocities doubled.
- Briars of Sin: Damage: 200/232/233 -> 200/300/320, second hit causes longer stagger, third hit knocks enemies into the air.
- Explosive Ghostflame: Requirements: 42 Int/30 Faith -> 30 Int, FP Cost: 29 -> 20, lingering flame duration: 4 seconds -> 10 seconds, Damage: 312/60 -> 312/120.
- Rancorcall: Damage: 54/57 -> 68/78.
- Tibia's Summons: Ignores Guard.
- [Ashes of War]
- All Ashes of War have been given the quick recovery period.
- Waterfowl Dance: FP cost: 12/9 -> 9/6, Scarlet Rot buildup added to attacks.
- Ice Lightning: FP cost: 25 -> 17.
- Quickstep: FP cost: 3 -> 0.
- Bloodboon Ritual: FP cost 20/20 -> 15/10.
- Corpse Wax Cutter: Duration of burn 2 -> 14.
- Seppuku: Bleed buildup reverted to prenerf.
- Flame of the Redmanes: Poise damage reverted to prenerf.
- [Changes to Affinities]
- HEAVY: Increases Poise damage by 10.
- KEEN: increases Critical Multiplier by 10%.
- QUALITY: Increases all resistances by 140.
- FIRE: +1 Faith & Slowly restore HP/FP when below 50%. Freeze resistance.
- FLAME ART: +1 Dex & Increase damage of Fire Ashes by 10%.
- LIGHTNING: Deals 10% additional damage to Dragons/Ancient Dragons & Increase damage of Lighting Ashes by 10%.
- SACRED: Deals 15% additional damage to Undead. Kills undead outright.
- MAGIC: +1 Arc & FP Regen. +10 to all status buildup values.
- COLD: Increase damage of Cold/Magic Ashes by 10%.
- POISON: Boosts Attack by 10% when poison or rot is near. (Mushroom Crown effect)
- BLOOD: Boosts Attack by 10% when bloodloss is near. (White Mask effect)
- OCCULT: Buffs damage 10% after suffering from Madness. (Black Dumpling effect)
- [Weapons]
- All Bows, Crystal, and Rotten Crystal weapons are able to change Ashes of War.
- Unarmed
- Damage: 20 -> 50, Crit: 0 -> 10x.
- Daggers
- Black Knife: Scaling: 10/55/35 -> 25/100/75. Crit: 1.1 -> 1.3.
- Misericorde: Ash of War changed to Storm Assault.
- Crystal Knife: Ash of War changed to Chilling Mist. Crit: 1 -> 1.1.
- Celebrant's Sickle: Ash of War changed to Poisonous Mist.
- Glintstone Kris: Made Legendary, scaling: 10/45/40 -> 30/70/100, now restores 1 FP on hit, Glintstone Dart lifetime .51 -> .71.
- Scorpion Stinger: Ash of War can be changed.
- Wakizashi: Weight: 3 -> 2. Ash of War changed: Quickstep -> Seppuku.
- Cinquedea: Crit: 1 -> 1.1, weight: 3.5 -> 3.
- Ivory Sickle: Ash of War can be changed.
- Bloodstained Dagger: Ash of War changed to Kick.
- Erdsteel Dagger: Made Rare. Ash of War changed to Golden Vow, damage: 67/64/54 -> 72/69/59.
- Blade of Calling: Scaling: 25/38/75 -> 25/38/85.
- Straight Swords
- Longsword: Ash of War changed to Double Slash.
- Broadsword: Ash of War changed to Lion's Claw.
- Weathered Straight Sword: Ash of War changed to Phantom Slash, physical damage: 103/98/78 -> 109/106/86, added 50 holy damage, and 25 Faith Scaling.
- Coded Sword: Damage: 85 -> 105, given 50% defense penetration, crit: 1 -> 1.1, Weight: 2.5 -> 2. 40% bonus damage to Undead & prevents resurrection.
- Sword of Night and Flame: Requirements: 24/24 -> 18/18, Str/Dex scaling: 14/14 -> 50/50, crit: 1 -> 1.1, Night and Flame stance damage reverted to prenerf.
- Carian Knight's Sword: Scaling 35/26/32 -> 52/52/66.
- Miquellan Knight's Sword: Scaling 29/29/20 -> 60/40/70, Damage: Physical/Holy 105/68 -> 115/100.
- Regalia of Eochaid: Damage: Physical/Magic 89/57 -> 92/60. Scaling: 15/37/37 -> 25/37/63.
- Noble's Slender Sword: Ash of War changed to Impaling Thrust.
- Warhawk's Talon: Ash of War changed to Raptor of the Mists, given blood buildup.
- Bastard Sword: Made Rare. Now a Straight Sword. All Dmg reduced by 10 on all instances to compensate. Ash of War changed to Ruinous Ghostflame.
- Greatswords
- Iron Greatsword: Ash of War changed to Stamp (Sweep).
- Lordsworn's Greatsword: Ash of War changed to Sword Dance.
- Knight's Greatsword: Ash of War changed to Determination.
- Flamberge: Ash of War changed to Piercing Fang.
- Banished Knight's Greatsword: Ash of War changed to Storm Assault.
- Dark Moon Greatsword: Int requirement: 38 -> 25, scaling: 25/25/70 -> 48/48/84, Frostbite Resist: 21 -> 100, Freeze Guard Absorb: 15% -> 100%.
- Sacred Relic Sword: Holy Damage: 76 -> 116, Holy Guard Absorption: 45% -> 100%.
- Marais Executioner's Sword: Physical DMG: 94 -> 114. Magic DMG: 61 -> 91.
- Sword of Milos: Passive FP on kill changed to 25% stamina on kill.
- Golden Order Greatsword: Scaling: 10/30/64 -> 38/30/100.
- Death's Poker: Damage types changed from Standard/Pierce to Standard/Strike.
- Colossal Swords
- Greatsword: Ash of War changed to Wild Strikes.
- Watchdog's Greatsword: Ash of War changed to Cragblade.
- Maliketh's Black Blade: Boosts Godslayer and Bestial incantations by 10%.
- Starscourge Greatsword: Str Requirement: 38 -> 30, scaling: 50/28/20 -> 70/28/20, extra damage against Gravity enemies: 30% -> 70%, Starcaller Cry FP Cost: 20/20 -> 20/0.
- Godslayer's Greatsword: Scaling: 31/56/40 -> 65/65/70. Buffs Godslayer incantations. Applies Black Flame DoT on hit.
- Grafted Blade Greatsword: Magic/Fire/Lightning DMG: 0 -> 20. Physical DMG: 162 -> 182. Stamina DMG: 80 -> 112. Guard Stability: 53 -> 73. crit: 1 -> 1.1.
- Troll Knight's Sword: Ash of War can be changed. Ash of War changed to Glintblade Phalanx. Scaling: 40/40/28 -> 60/28/40.
- Thrusting Swords
- Estoc: Ash of War changed to Kick.
- Cleanrot Knight's Sword: Ash of War changed to Royal Knight's Resolve.
- Rapier: Ash of War changed to Quickstep.
- Rogier's Rapier: Made Rare, requirements: 8/17 -> 8/17/13, given 52 additional Magic Damage as well as 30 INT Scaling.
- Frozen Needle: Able to change Ash of War. Ash of War changed to Hoarfrost Stomp.
- Heavy Thrusting Sword
- Godskin Stitcher: Made Rare, Ash of War changed to Blood Tax, buffs Godslayer incantations.
- Dragon King's Cragblade: Boosts Dragon Cult and Dragon Communion Incantations by 15%, Damage Bonus vs Dragons/Ancient Dragons: 30%/15% -> 100%.
- Curved Swords
- Falchion: Made Rare, Str scaling +35 except on Keen which gains Dex, and Quality which gains 17 each.
- Beastman's Curved Sword: Ash of War changed to Barbaric Roar.
- Shamshir: Ash of War changed to Lion's Claw.
- Bandit's Curved Sword: Ash of War changed to Quickstep.
- Flowing Curved Sword: Ash of War changed to Vacuum Slice.
- Scavenger's Curved Sword: Ash of War changed to Double Slash.
- Eclipse Shotel: Scaling: 20/35/45 -> 41/65/100.
- Serpent-God's Curved Sword: Ash of War changed to Lightning Slash.
- Mantis Blade: Ash of War changed to Poison Moth Flight.
- Grossmesser: Made Rare, Str scaling increased by 40 except on Keen which gains Dex, and Quality.
- Curved Greatswords
- Monk's Flameblade: Ash of War changed to Flaming Strike. 30 Fire Damage added to all except Cold variant.
- Beastman's Cleaver: Ash of War changed to Thunderbolt.
- Morgott's Cursed Sword: Scaling: 15/60/30 -> 28/60/92, able to be buffed with Greases/Spells, Crit: 1 -> 1.3, Guard Bypass: 0 -> -50% (Should ignore half of enemy guard defenses)
- Katanas
- Uchigatana: Weight 5.5 -> 3.5.
- Nagakiba: Weight: 7 -> 5.5.
- Hand of Malenia: Dex requirement: 48 -> 34, Scarlet Rot replaces Bleed, Scaling: 5/75 -> 40/100/60,(Arcane scaling added,) Lifesteal added, guard absorption: Phys: 49/Mag-Fire-Lightning: 33 -> Phys: 100/Mag-Fire-Lightning: 50. Guard Rot Resist: 16 -> 100. Crit: 1 -> 1.1.
- Rivers of Blood: Weight: 6.5 -> 4.5. Scaling: 10/50/33 -> 50/50/50, Guard boost 31 -> 100.
- Moonveil: Int requirement: 23 -> 20, Made Legendary, Cold buildup added, weight: 6.5 -> 4.5. Horizontal Projectile: Initial/Min/Max Velocity 30/30 -> 40/40, Duration: 0.15 -> 0.90. Vertical Projectile: Initial/Min/Max Velocity 35/35 -> 40/40, Duration: 0.3 -> 0.9, Scaling: 12/50/60 -> 50/50/100, Transient Moonlight Poise damage reverted to prenerf.
- Dragonscale Blade: Scaling: 30/60 -> 41/61. Lightning Guard Absorption: 50 -> 100. Weight: 5.5 -> 4. Lightning Damage: 0 -> 110. Damage type: Slash/Thrust -> Normal/Strike.
- Serpentbone Blade: Can now change Ash of War. Crit: 1 -> 1.1, Guard Poison Resist: 15 -> 100. Weight 6 -> 5.
- Twinblades
- Godskin Peeler: Made Rare, Buffs Godslayer incantations.
- Twinned Knight Swords: Ash of War changed to Sword Dance.
- Eleonora's Poleblade: Made Legendary. Added Lifesteal on hit. Scaling: 10/40/30 -> 30/70/100.
- Gargoyle's Black Blades: Ash of War changed to Black Flame Tornado.
- Hammers
- Mace: Ash of War changed to Determination.
- Curved Club: Ash of War changed to Troll's Roar.
- Morning Star: Ash of War changed to Shared Order.
- Monk's Flamemace: Ash of War changed to Flaming Strike. 30 Fire Damage added to all except Cold variant.
- Stone Club: Ash of War changed to Ground Slam.
- Marika's Hammer: Scaling: 50/31/40 -> 74/31/100, Boosts Golden Order Incantations by around 20%.
- Great Hammers
- Greathorn Hammer: Ash of War changed to War Cry.
- Great Mace: Ash of War changed to Earthshaker.
- Celebrant's Skull: Ash of War changed to Beast's Roar.
- Devourer's Scepter: Scaling 46/46/35 -> 70/70/60.
- Flails
- Bastard's Stars: Requirements: 8/22/22 -> 8/20/22, Scaling: 10/35/75 -> 45/65/90, Crit: 0 -> 1, Damage bonus vs Gravity enemies: 20% -> 50%, Boosts Gravity Sorcery.
- Axes
- Battle Axe: Ash of War changed to Determination.
- Iron Cleaver: Ash of War changed to Vacuum Slice.
- Ripple Blade: Ash of War can be changed. Ash of War changed to Braggart's Roar.
- Celebrant's Cleaver: Ash of War changed to Spinning Slash.
- Sacrificial Axe: Passive FP on Kill: 4 -> 7%.
- Great Axes
- Warped Axe: Ash of War changed to Endure.
- Crescent Moon Axe: Ash of War changed to Sacred Order.
- Axe of Godrick: Requirements: 34/22 -> 32/14, Scaling: 44/39 -> 100/100, Secret Passive: Gain runes on hit.
- Executioner's Greataxe: Ash of War changed to Lightning Slash.
- Winged Greathorn: Requirements: 30/20 -> 30, Dex req removed, Dex scaling replaced with Int, scaling 47/47 -> 67/67, HP on kill 20+2% -> 170, Soul Stifler Debuff: 30% -> 60%.
- Butchering Knife: Passive Lifesteal: 1% -> 2%.
- Gargoyle's Great Axe: Ash of War changed to Flame of the Redmanes.
- Gargoyle's Black Axe: Ash of War can be changed. Ash of War changed to Braggart's Roar.
- Spears
- Short Spear: Ash of War changed to Repeating Thrust.
- Crystal Spear: Ash of War changed to Spinning Weapon.
- Partisan: Ash of War changed to Spectral Lance.
- Pike: Ash of War changed to Spinning Strikes.
- Cross-Naginata: Ash of War changed to Blood Tax.
- Spiked Spear: Ash of War changed to Spinning Slash.
- Halberds
- Pest Glaive: Ash of War changed to Poisonous Mist.
- Banished Knight's Halberd: Ash of War changed to Storm Assault.
- Nightrider Glaive: Ash of War changed to Giant Hunt.
- Ripple Crescent Halberd: Ash of War changed to Ice Spear.
- Guardian's Swordspear: Ash of War changed to Spinning Strikes.
- Vulgar Militia Shotel: Ash of War changed to Quickstep.
- Gargoyle's Halberd: Ash of War changed to Barbaric Roar.
- Gargoyle's Black Halberd: Ash of War can be changed. Ash of War changed to Sacred Blade.
- Reapers
- Scythe: Ash of War changed to Braggart's Roar.
- Whips
- Thorned Whip: Ash of War changed to Quickstep.
- Giant's Red Braid: Requirements: 18/12/21 -> 12/12/21, Scaling: 55/25/50 -> 50/75/75, Poise Durability: 0 -> +51, Toughness Correction: 0.014 -> 0.051, Fire/Frostbite Guard Absorption: 26 -> 100.
- Urumi: Ash of War changed to Ground Slam.
- Fists
- Grafted Dragon: Scaling: 40/25/30 -> 65/65/70, Damage Bonus vs Dragons/Ancient Dragons: 10%/5% -> 50%, Boosts Flame based incantations by 20%.
- Star Fist: Ash of War changed to Lifesteal Fist.
- Cipher Pata: Requirement: 30 -> 20, 40% bonus damage to Undead & prevents resurrection, damage: 85 -> 100, scaling: 80 -> 85, given 50% defense penetration, crit 1 -> 1.1.
- Claws
- Raptor Talons: Ash of War changed to Raptor of the Mists.
- Colossal Weapons
- Great Club: Ash of War changed to Troll's Roar.
- Axe of Godfrey: Scaling: 45/29 -> 50/50/50/50, guard absorb: 50/45/45/45/45 -> 100/80/80/80/80.
- Giant Crusher: Ash of War changed to Prayerful Strike.
- Rotten Greataxe: Ash of War changed to Eruption.
- Light Bows
- Shortbow: Scaling: 17/17 -> 34/34.
- Misbegotten Shortbow: Scaling: 26/14 -> 52/28.
- Red Branch Shortbow: Scaling: 14/26 -> 28/52.
- Harp Bow: Scaling: 12/15 -> 24/30.
- Serpent Bow: is now a Light Bow, Ash of War can be changed, scaling: 15/30 -> 30/60.
- Bows
- Composite Bow: Scaling: 15/28 -> 30/56.
- Longbow: Scaling: 20/26 -> 40/52.
- Albinauric Bow: Scaling: 15/35 -> 30/70.
- Horn Bow: Scaling: 21/26/10 -> 42/20/52.
- Erdtree Bow: Scaling: 12/15/30 -> 24/30/60.
- Pulley Bow: Scaling: 27/27 -> 54/54.
- Black Bow: Scaling: 18/26 -> 36/52.
- Greatbows
- Lion Greatbow: Scaling: 30/25 -> 60/50, +100 Poise, Poise recovery: 1 -> 5, ignores guard.
- Golem Greatbow: Scaling: 45/20 -> 90/40.
- Erdtree Greatbow: Scaling: 20/15/30 -> 40/30/60.
- Greatbow: Scaling: 30/30 -> 60/60.
- Seals
- Frenzied Flame Seal: Made Legendary, scaling: 20/20/20/40 -> 40/40/40/40/40, Madness Guard resist: 15/10 -> 100, Doubles spell effect duration and increases casting speed to maximum.
- Godslayer Seal: Requirement: 27 -> 17
- Erdtree Seal: Requirement: 40 -> 30.
- Shields
- Round Shield: Physical Guard: 88 -> 100.
- Black Leather Shield: Fire/Lightning Guard: 31/46 -> 80/100.
- Carian Knight Shield: Magic/Holy Guard: 71/54/26 -> 100/22.
- Silver Mirror Shield: Magic/Holy Guard: 89/27 -> 40/100.
- Twinbird Kite Shield: Made, Legendary, passive HP Trigger: 20% -> 50%, attack boost 5% -> 10%.
- Icon Shield: Hp Regen: 3 per sec -> 5 per sec.
- Blue-Gold Kite Shield: Ash of War changed to No Skill. Shield is now invisible.
- [Armor]
- Malenia's Set: Rot Resistances increased: Helm- 22 -> 27, Armor- 38 -> 63, (Altered)- 29 -> 54, Gauntlets- 17 -> 21, Greaves- 31 -> 39. Mushroom Crown effect.
- Twinned Set: Made Legendary, buffs Golden Order incantations, Carian Filigreed effect.
- Radahn: Given the effects of the Blue/Red-Feathered Branchswords.
- Maliketh's Set: Buffs Godslayer incantations, Given Royal Remains effect.
- Carian Knight Set: Spellblade effect added (Buffs Magic/Cold ashes of war)
- Black Knife Set: Altered version given Muffle Sound effect from standard variant, greaves given Longtail Cat effect, hood given Concealing Veil effect, gauntlets given Raptor's Black Feathers effect. (Reduces sound, visibility, fall damage, and increases jump attack damage)
- Snow Witch Set: All pieces now offer the same Cold Sorcery boost as the hat.
- Drake Knight Set: Fire Resist values increased by 10% per piece, Godfrey Icon Effect. (Buffs charged Spells/Skills by 15%.)
- Malformed Dragon Set: Grants Erdtree's Favor +2 effect, Poise: 67 -> 77
- Black Flame Monk Set: Buffs Godslayer incantations.
- Fire Monk Set: Buffs Flame incantations & Magma Sorceries.
- Zamor Set: Buffs Cold Sorceries, Freeze Resist 27/63/20/37 -> 54/126/40/74.
- Royal Remains Set: 2HP per sec -> 1%HP per sec (per piece), Trigger: 18% -> 25%.
- Kaiden Set: Given Icon Shield effect. (3HP per sec)
- Lionel Set: Poise: 77 -> 90.
- Bull-Goat Set: Poise: 100 -> 200.
- Skeletal Mask: Sentry's Torch effect, Sleep resist 24 -> 500.
- Black Wolf Mask: Given Beast-repellant Torch effect.
- Crimson Hood: Vigor +1 -> Vigor +3.
- Navy Hood: Mind +1 -> Mind +3.
- [Talismans]
- Legendary Talismans now sell for 10,000 runes, except for Ancestral Spirit Horn which sells for 30,000.
- Rotten Winged Sword Insignia, Taker's Cameo, Shard of Alexander: Made Legendary.
- Furled Finger's Trick Mirror, Host's Trick-Mirror: Made Common.
- All Talisman weights reduced to .25. (Shows in game as .3, but is applied correctly.)
- Radagon's/Marika's Soreseal penalty: 15% -> 5%.
- Radagon's/Marika's Scarseal penalty: 10% -> 3%.
- Arsenal Charm 1: Weight buff: 17% -> 20%.
- Great-Jar's Arsenal: Weight buff: 19% -> 25%.
- Crimson Amber: HP buff: 6% -> 10%.
- Crimson Amber 1: HP buff: 7% -> 15%.
- Crimson Amber 2: HP buff: 8% -> 20%.
- Cerulean Amber: FP buff: 7% -> 10%.
- Cerulean Amber 1: FP buff: 9% -> 15%.
- Cerulean Amber 2: FP buff: 11% -> 20%.
- Viridian Amber 1: Sta buff: 13% -> 22%.
- Viridian Amber 2: Sta buff: 15% -> 33%.
- Red-Feathered Branchsword: HP Trigger: 20% -> 50%.
- Blue-Feathered Branchsword: HP Trigger: 20% -> 50%.
- Blessed Dew: 2HP per 1s -> 1%HP per 1s.
- Assassin's Crimson Dagger: HP on crit: 10% +85 -> 20%.
- Assassin's Cerulean Dagger: FP on crit: 15 -> 15% +5.
- Ancestral Horn: FP on kill: 3 -> 5% +3.
- Taker's Cameo: HP on kill: 3% +30 -> 3% +100.
- Godskin Swaddling Cloth: HP on hit: 3%/30 -> 5%/50.
- Crimson Seed: Flask HP boost: 20% -> 50%.
- Cerulean Seed: Flask FP boost: 20% -> 50%.
- Carian Filgreed Crest: FP Cost Reduction .75 -> .50.
- Primal Glintstone Blade: HP penalty: .85 -> .95.
- Blue Dancer Charm: Physical Dmg buff: 1.15 -> 1.5.
- Shard of Alexander: Skill damage: 15% -> 20%.
- Dragoncrest 1: Physical Negation: 13% -> 15%.
- Dragoncrest 2: Physical Negation: 17% -> 20%.
- Dragoncrest Greatshield: Physical Negation: 20% -> 30%.
- Pearldrake 2: Elemental Negation: 9% -> 10%.
- Scorpion Charms (All): Physical Damage taken: 10% -> 5%.
- Curved Sword: Guard Counter Damage: 20% -> 50%.
- Axe: Charge Attack Damage: 10% -> 50%.
- Spear: Thrusting Counter Damage: 15% -> 50%.
- Arrow's Sting: Arrow Damage: 10% -> 30%.
- Crucible Feather: Damage negation: -30% -> -5%.
- [Crystal Tears]
- Crimson Bubbletear: HP Trigger: 20% -> 50%, HP restored: 30% -> 50%.
- Leaden Hardtear: Duration: 10s -> 30s.
- [Great Runes]
- Godrick: +5 to all stat [+15% rune gain from kills]
- Radahn: +15% HP/FP/Stamina [Item weight- 50%, +200 Holy resist]
- Morgott: +25% HP [+100 Vitality, +20 to all Status Buildup and Status Resistance]
- Rykard: HP on kill [Guarding requires no stamina and blocks all damage]
- Mohg: [+50% FP, 1% FP per second, Immunity to Bleed]
- Malenia: HP on hit for a short time after being hit [AoW cost- 75%, Attack Stamina- 50%, Immunity to Rot]
- [Gear Effects]
- Spellblade Set Bonus: 2% per -> 4% per.
- Butchering Knife/Great Stars share effects, Rotten Duelist Hood/Greaves share Duelist effects, Sacred Crown Helm/Haligtree Helm/Commoner's Garb share Ruler's Mask effects, Omensmirk/Imp Head Fanged share effects, Marais Mask upgraded to match and share Imp Head Elder's effect, Haligtree Knight Helm/Imp Head Corpse share effects. (These don't affect the items listed, but allow for seven new effects to be created for Heavy, Keen, Fire, Flame Art, Magic, and Cold Affinities as well as new Legendary effects for Glintstone Kris and Frenzied Flame Seal.)
- Glintstone Kris: Recover FP on hit.
- Frenzied Flame Seal: Maximizes casting speed and doubles duration of all spells.
- Lion's Greatbow: Increases poise by 100.
-
Version 2.8
- [Miscellany]
- Smithing Stone values required to level weapons: 2/4/6 -> 2/3/4.
- [World Scaling]
- Enemy HP region multipliers
- Mountaintop of the Giants + Farum Azula Start: 6.563 -> 5.922
- Farum Azula Late: 6.688 -> 6.563
- Haligtree + Mohgwyn Palace: 7.203 -> 7.047
- Elphael: 7.328 -> 7.203
- Enemy Damage region multipliers
- Volcano Manor + North Caelid: 3.244 -> 2.941
- [Enemy Changes]
- Enemies no longer have unlimited FP, and their stamina recovers 40% slower.
- [Status Effects]
- Poison/Deadly Poison now drains Player Stamina instead of HP and lasts for 60/30sec instead of 180/30sec. Fast Poison is effectively removed. The effect of poison on enemies is not changed.
- [Leveling]
- Leveling cost increase reduced from 20% -> 10%.
- [Attributes]
- Vigor (Health) scaling Soft cap: 1900 -> 2100. Hard cap: 2100 -> 3000.
- Endurance (Stamina) scaling Hard cap: 170 -> 205.
- Arcane (Item Discovery) scaling caps: 1.3/1.4/1.6/1.99 -> 1.4/1.6/1.8/2.
- [Items]
- Bell Bearings, Cookbooks, Recipes, Whetblades, Serpent-Hunter, Stonesword Keys, Larval Tears, Celestial Dew, Smithing Stones, Rune Arcs, Sacred Tears, Golden Seeds, Crystal Tears, Lanterns, Sorceries, and Incantations can be dropped in single and multiplayer.
- All Grease & Drawstring Grease lasts for 1 minute.
- Lanterns can be Discarded.
- Warming Stone: Healing changed from 25HP to 3%HP per second.
- Frenzyflame Stone: Healing changed from 35HP to 4%HP per second.
- [Economy]
- Price Adjustments
- Weapon sell values adjusted on a Region by Region basis.
- Weapons sold at vendors sell back for 75% of vendor price.
- Remembrance prices adjusted (Including items associated)
- Grafted, Full Moon: 20k
- Regal Ancestor: 30k
- Omen King, Lichdragon: 35k
- Starscourge, Naturalborn: 40k
- Blasphemous, Blood Lord, Fire Giant: 50k
- Black Blade, Hoarah Loux, Rot Goddess, Dragonlord: 70k
- Elden: 100k
- [Spells]
- [Magic School Update] (Inspired by the "Forgotten Spell Schools")
- Night Maiden's Mist, Eternal Darkness, and Ambush Shard are now Night Sorceries.
- Shard Spiral is now a Karolos Sorcery.
- Catch Flame, Fire's Deadly Sin, and Flame Sling are now Fire Monk Incantations.
- Placidusax's Ruin is now a Dragon Communion Incantation.
- [Spell Balancing]
- Removed Stamina cost from all spells except for Bestial Incantations, Crucible Incantations, Carian Sorceries, Loretta Sorceries, Legendary spells: Comet Azur, Founding Rain of Stars, Stars of Ruin, Rennala's Full Moon, Ranni's Dark Moon, Rykard's Rancor, Death Lightning, Flame of the Fell God, Burn, O' Flame, Bloodboon, Elden Stars, Fortissax's Lightning Spear, Placidusax's Ruin, Greyoll's Roar, Scarlet Aeonia, Black Blade, and "Named" Dragon Communion Incantations.
- Dex values for maximum casting speed changed: 70 -> 50.
- All Seals and Staves can use incantations as well as sorceries.
- [Incantations]
- Black Flame Blade: Duration: 7s -> 15s. Hit Duration: 2s -> 4s.
- Bloodflame Blade: Duration: 60s -> 90s.
- Urgent Heal, Heal, Great Heal, Lord's Heal, and Erdtree Heal all heal full value for allies.
- Blessing's Boon: HP Regen: 8 -> 12.
- Blessing of the Erdtree: HP Regen 12: -> 18.
- Golden Vow: Duration: 80 -> 90.
- Bestial Vitality: HP Regen: 5 -> 10.
- Black Flame, Scouring Black Flame, Black Flame Ritual, Black Flame Blade: Damage over time duration increased 2 -> 10.
- Law of Regression: MP cost 55 -> 35.
- Scarlet Aeonia: Super Armor 0/13/0 -> 80/80/80, damage: 362 -> 545.
- Ekzykes' Decay/Rotten Breath: Reverted to prenerf.
- Black Blade: Damage reverted to prefnerf.
- Cure Poison should now affect allies.
- Seppuku: Reverted to prenerf.
- [Sorceries]
- Death Sorcery Faith requirements removed.
- Aberrant Sorcery Faith requirements changed to Arcane.
- Adula's Moonblade: Projectile range: 0.5 -> 0.75.
- Ancient Death Rancor: Damage: 49/49/52/52 -> 70/70/80/80.
- Briars of Punishment: Damage: 212/60 -> 305/130, low number Bullet velocities doubled.
- Briars of Sin: Damage: 200/232/233 -> 200/300/320, second hit causes longer stagger, third hit knocks enemies into the air.
- Explosive Ghostflame: Requirements: 42 Int/30 Faith -> 30 Int, FP Cost: 29 -> 20, lingering flame duration: 4 seconds -> 10 seconds, Damage: 312/60 -> 312/120.
- Rancorcall: Damage: 54/57 -> 68/78.
- Tibia's Summons: Ignores Guard.
- [Ashes of War]
- Waterfowl Dance: FP cost: 12/9 -> 9/6, Scarlet Rot buildup added to attacks.
- Ice Lightning: FP cost: 25 -> 17.
- Quickstep: FP cost: 3 -> 0.
- Bloodboon Ritual: FP cost 20/20 -> 15/10.
- Corpse Wax Cutter: Duration of burn 2 -> 14.
- Seppuku: Bleed buildup reverted to prenerf. (1753HP/1756Sta/1759MP
- Flame of the Redmanes: Poise damage reverted to prenerf.
- [Weapons]
- All Bows, Crystal, and Rotten Crystal weapons are able to change Ashes of War.
- Unarmed
- Damage: 20 -> 50, Crit: 0 -> 10x.
- Daggers
- Black Knife: Scaling: 10/55/35 -> 25/100/75. Crit: 1.1 -> 1.3.
- Misericorde: Ash of War changed to Storm Assault.
- Crystal Knife: Ash of War changed to Chilling Mist. Crit: 1 -> 1.1.
- Celebrant's Sickle: Ash of War changed to Poisonous Mist.
- Glintstone Kris: Made Legendary, scaling: 10/45/40 -> 30/70/100, now restores 2 Mana on hit, Glintstone Dart lifetime .51 -> .71.
- Scorpion Stinger: Ash of War can be changed.
- Wakizashi: Weight: 3 -> 2. Ash of War changed: Quickstep -> Seppuku.
- Cinquedea: Crit: 1 -> 1.1, weight: 3.5 -> 3.
- Ivory Sickle: Ash of War can be changed.
- Bloodstained Dagger: Ash of War changed to Kick.
- Erdsteel Dagger: Made Rare. Ash of War changed to Golden Vow, damage: 67/64/54 -> 72/69/59.
- Blade of Calling: Scaling: 25/38/75 -> 25/38/85.
- Straight Swords
- Longsword: Ash of War changed to Double Slash.
- Broadsword: Ash of War changed to Lion's Claw.
- Weathered Straight Sword: Ash of War changed to Phantom Slash, physical damage: 103/98/78 -> 109/106/86, added 50 holy damage, and 25 Faith Scaling.
- Coded Sword: Damage: 85 -> 105, given 50% defense penetration, crit: 1 -> 1.1, Weight: 2.5 -> 2. 40% bonus damage to Undead & prevents resurrection.
- Sword of Night and Flame: Requirements: 24/24 -> 18/18, Str/Dex scaling: 14/14 -> 50/50, crit: 1 -> 1.1, Night and Flame stance damage reverted to prenerf.
- Carian Knight's Sword: Scaling 35/26/32 -> 52/52/66.
- Miquellan Knight's Sword: Scaling 29/29/20 -> 60/40/70, Damage: Physical/Holy 105/68 -> 115/100.
- Regalia of Eochaid: Damage: Physical/Magic 89/57 -> 92/60. Scaling: 15/37/37 -> 25/37/63.
- Noble's Slender Sword: Ash of War changed to Impaling Thrust.
- Warhawk's Talon: Ash of War changed to Raptor of the Mists, given blood buildup.
- Bastard Sword: Made Rare. Now a Straight Sword. All Dmg reduced by 10 on all instances to compensate. Ash of War changed to Ruinous Ghostflame.
- Greatswords
- Iron Greatsword: Ash of War changed to Stamp (Sweep).
- Lordsworn's Greatsword: Ash of War changed to Sword Dance.
- Knight's Greatsword: Ash of War changed to Determination.
- Flamberge: Ash of War changed to Piercing Fang.
- Banished Knight's Greatsword: Ash of War changed to Storm Assault.
- Dark Moon Greatsword: Int requirement: 38 -> 25, scaling: 25/25/70 -> 48/48/84, Frostbite Resist: 21 -> 100, Freeze Guard Absorb: 15% -> 100%.
- Sacred Relic Sword: Holy Damage: 76 -> 116, Holy Guard Absorption: 45% -> 100%.
- Marais Executioner's Sword: Physical DMG: 94 -> 114. Magic DMG: 61 -> 91.
- Sword of Milos: Passive FP on kill changed to 25% stamina on kill.
- Golden Order Greatsword: Scaling: 10/30/64 -> 38/30/100.
- Death's Poker: Damage types changed from Standard/Pierce to Standard/Strike.
- Colossal Swords
- Greatsword: Ash of War changed to Wild Strikes.
- Watchdog's Greatsword: Ash of War changed to Cragblade.
- Maliketh's Black Blade: Boosts Godslayer and Bestial incantations by 10%.
- Starscourge Greatsword: Str Requirement: 38 -> 30, scaling: 50/28/20 -> 70/28/20, extra damage against Gravity enemies: 30% -> 70%, Starcaller Cry FP Cost: 20/20 -> 20/0.
- Godslayer's Greatsword: Buffs Godslayer incantations.
- Grafted Blade Greatsword: Magic/Fire/Lightning DMG: 0 -> 20. Physical DMG: 162 -> 182. Stamina DMG: 80 -> 112. Guard Stability: 53 -> 73. crit: 1 -> 1.1.
- Troll Knight's Sword: Ash of War can be changed. Ash of War changed to Glintblade Phalanx. Scaling: 40/40/28 -> 60/28/40.
- Thrusting Swords
- Estoc: Ash of War changed to Kick.
- Cleanrot Knight's Sword: Ash of War changed to Royal Knight's Resolve.
- Rapier: Ash of War changed to Quickstep.
- Rogier's Rapier: Made Rare, requirements: 8/17 -> 8/17/13, given 52 additional Magic Damage as well as 30 INT Scaling.
- Frozen Needle: Able to change Ash of War. Ash of War changed to Hoarfrost Stomp.
- Heavy Thrusting Sword
- Godskin Stitcher: Ash of War changed to Blood Tax, buffs Godslayer incantations.
- Dragon King's Cragblade: Boosts Dragon Cult and Dragon Communion Incantations by 15%, Damage Bonus vs Dragons/Ancient Dragons: 30%/15% -> 100%.
- Curved Swords
- Falchion: Made Rare, Str scaling +35 except on Keen which gains Dex, and Quality which gains 17 each.
- Beastman's Curved Sword: Ash of War changed to Barbaric Roar.
- Shamshir: Ash of War changed to Lion's Claw.
- Bandit's Curved Sword: Ash of War changed to Quickstep.
- Flowing Curved Sword: Ash of War changed to Vacuum Slice.
- Scavenger's Curved Sword: Ash of War changed to Double Slash.
- Eclipse Shotel: Scaling: 20/35/45 -> 41/65/100.
- Serpent-God's Curved Sword: Ash of War changed to Lightning Slash.
- Mantis Blade: Ash of War changed to Poison Moth Flight.
- Grossmesser: Made Rare, Str scaling increased by 40 except on Keen which gains Dex, and Quality.
- Curved Greatswords
- Monk's Flameblade: Ash of War changed to Flaming Strike. 30 Fire Damage added to all except Cold variant.
- Beastman's Cleaver: Ash of War changed to Thunderbolt.
- Morgott's Cursed Sword: Scaling: 15/60/30 -> 28/60/92, able to be buffed with Greases/Spells, Crit: 1 -> 1.3, Guard Bypass: 0 -> -50% (Should ignore half of enemy guard defenses)
- Katanas
- Uchigatana: Weight 5.5 -> 3.5.
- Nagakiba: Weight: 7 -> 5.5.
- Hand of Malenia: Dex requirement: 48 -> 34, scarlet Rot buildup added, Scaling: 5/75 -> 40/100/60,(Arcane scaling added,) Lifesteal added, guard absorption: Phys: 49/Mag-Fire-Lightning: 33 -> Phys: 100/Mag-Fire-Lightning: 50. Guard Rot Resist: 16 -> 100. Crit: 1 -> 1.1.
- Rivers of Blood: Weight: 6.5 -> 4.5. Scaling: 10/50/33 -> 50/50/50, Guard boost 31 -> 100.
- Moonveil: Int requirement: 23 -> 20, Made Legendary, Cold buildup added, weight: 6.5 -> 4.5. Horizontal Projectile: Initial/Min/Max Velocity 30/30 -> 40/40, Duration: 0.15 -> 0.90. Vertical Projectile: Initial/Min/Max Velocity 35/35 -> 40/40, Duration: 0.3 -> 0.9, Scaling: 12/50/60 -> 50/50/100, Transient Moonlight Poise damage reverted to prenerf.
- Dragonscale Blade: Scaling: 30/60 -> 41/61. Lightning Guard Absorption: 50 -> 100. Weight: 5.5 -> 4. Lightning Damage: 0 -> 110. Damage type: Slash/Thrust -> Normal/Strike.
- Serpentbone Blade: Can now change Ash of War. Crit: 1 -> 1.1, Guard Poison Resist: 15 -> 100. Weight 6 -> 5.
- Twinblades
- Godskin Peeler: Made Rare, Buffs Godslayer incantations.
- Twinned Knight Swords: Ash of War changed to Sword Dance.
- Eleonora's Poleblade: Made Legendary. Added Lifesteal on hit. Scaling: 10/40/30 -> 30/70/100.
- Gargoyle's Black Blades: Ash of War changed to Black Flame Tornado.
- Hammers
- Mace: Ash of War changed to Determination.
- Curved Club: Ash of War changed to Troll's Roar.
- Morning Star: Ash of War changed to Shared Order.
- Monk's Flamemace: Ash of War changed to Flaming Strike. 30 Fire Damage added to all except Cold variant.
- Stone Club: Ash of War changed to Ground Slam.
- Marika's Hammer: Scaling: 50/31/40 -> 74/31/100, Boosts Golden Order Incantations by around 20%.
- Great Hammers
- Greathorn Hammer: Ash of War changed to War Cry.
- Great Mace: Ash of War changed to Earthshaker.
- Celebrant's Skull: Ash of War changed to Beast's Roar.
- Devourer's Scepter: Scaling 46/46/35 -> 70/70/60.
- Flails
- Bastard's Stars: Requirements: 8/22/22 -> 8/20/22, Scaling: 10/35/75 -> 45/65/90, Crit: 0 -> 1, Damage bonus vs Gravity enemies: 20% -> 50%, Boosts Gravity Sorcery.
- Axes
- Battle Axe: Ash of War changed to Determination.
- Iron Cleaver: Ash of War changed to Vacuum Slice.
- Ripple Blade: Ash of War can be changed. Ash of War changed to Braggart's Roar.
- Celebrant's Cleaver: Ash of War changed to Spinning Slash.
- Sacrificial Axe: Passive FP on Kill: 4 -> 7%.
- Great Axes
- Warped Axe: Ash of War changed to Endure.
- Crescent Moon Axe: Ash of War changed to Sacred Order.
- Axe of Godrick: Requirements: 34/22 -> 32/14, Scaling: 44/39 -> 100/100, Secret Passive: Gain runes on hit.
- Executioner's Greataxe: Ash of War changed to Lightning Slash.
- Winged Greathorn: Requirements: 30/20 -> 30, Dex req removed, Dex scaling replaced with Int, scaling 47/47 -> 67/67, HP on kill 20+2% -> 170, Soul Stifler Debuff: 30% -> 60%.
- Butchering Knife: Passive Lifesteal: 1% -> 2%.
- Gargoyle's Great Axe: Ash of War changed to Flame of the Redmanes.
- Gargoyle's Black Axe: Ash of War can be changed. Ash of War changed to Braggart's Roar.
- Spears
- Short Spear: Ash of War changed to Repeating Thrust.
- Crystal Spear: Ash of War changed to Spinning Weapon.
- Partisan: Ash of War changed to Spectral Lance.
- Pike: Ash of War changed to Spinning Strikes.
- Cross-Naginata: Ash of War changed to Blood Tax.
- Spiked Spear: Ash of War changed to Spinning Slash.
- Halberds
- Pest Glaive: Ash of War changed to Poisonous Mist.
- Banished Knight's Halberd: Ash of War changed to Storm Assault.
- Nightrider Glaive: Ash of War changed to Giant Hunt.
- Ripple Crescent Halberd: Ash of War changed to Ice Spear.
- Guardian's Swordspear: Ash of War changed to Spinning Strikes.
- Vulgar Militia Shotel: Ash of War changed to Quickstep.
- Gargoyle's Halberd: Ash of War changed to Barbaric Roar.
- Gargoyle's Black Halberd: Ash of War can be changed. Ash of War changed to Sacred Blade.
- Reapers
- Scythe: Ash of War changed to Braggart's Roar.
- Whips
- Thorned Whip: Ash of War changed to Quickstep.
- Giant's Red Braid: Requirements: 18/12/21 -> 12/12/21, Scaling: 55/25/50 -> 50/75/75, Poise Durability: 0 -> +51, Toughness Correction: 0.014 -> 0.051, Fire/Frostbite Guard Absorption: 26 -> 100.
- Urumi: Ash of War changed to Ground Slam.
- Fists
- Grafted Dragon: Scaling: 40/25/30 -> 65/65/70, Damage Bonus vs Dragons/Ancient Dragons: 10%/5% -> 50%, Boosts Flame based incantations by 20%.
- Star Fist: Ash of War changed to Lifesteal Fist.
- Cipher Pata: Requirement: 30 -> 20, 40% bonus damage to Undead & prevents resurrection, damage: 85 -> 100, scaling: 80 -> 85, given 50% defense penetration, crit 1 -> 1.1.
- Claws
- Raptor Talons: Ash of War changed to Raptor of the Mists.
- Colossal Weapons
- Great Club: Ash of War changed to Troll's Roar.
- Axe of Godfrey: Scaling: 45/29 -> 50/50/50/50, guard absorb: 50/45/45/45/45 -> 100/80/80/80/80.
- Giant Crusher: Ash of War changed to Prayerful Strike.
- Rotten Greataxe: Ash of War changed to Eruption.
- Light Bows
- Shortbow: Scaling: 17/17 -> 34/34.
- Misbegotten Shortbow: Scaling: 26/14 -> 52/28.
- Red Branch Shortbow: Scaling: 14/26 -> 28/52.
- Harp Bow: Scaling: 12/15 -> 24/30.
- Serpent Bow: is now a Light Bow, Ash of War can be changed, scaling: 15/30 -> 30/60.
- Bows
- Composite Bow: Scaling: 15/28 -> 30/56.
- Longbow: Scaling: 20/26 -> 40/52.
- Albinauric Bow: Scaling: 15/35 -> 30/70.
- Horn Bow: Scaling: 21/26/10 -> 42/20/52.
- Erdtree Bow: Scaling: 12/15/30 -> 24/30/60.
- Pulley Bow: Scaling: 27/27 -> 54/54.
- Black Bow: Scaling: 18/26 -> 36/52.
- Greatbows
- Lion Greatbow: Scaling: 30/25 -> 60/50, +100 Poise, Poise recovery: 1 -> 5, ignores guard.
- Golem Greatbow: Scaling: 45/20 -> 90/40.
- Erdtree Greatbow: Scaling: 20/15/30 -> 40/30/60.
- Greatbow: Scaling: 30/30 -> 60/60.
- Seals
- Frenzied Flame Seal: Made Legendary, scaling: 20/20/20/40 -> 50/50/50/50/50, Madness Guard resist: 15/10 -> 100, Doubles spell effect duration and increases casting speed to maximum.
- Godslayer Seal: Requirement: 27 -> 17
- Erdtree Seal: Requirement: 40 -> 30.
- Shields
- Round Shield: Physical Guard: 88 -> 100.
- Black Leather Shield: Fire/Lightning Guard: 31/46 -> 80/100.
- Carian Knight Shield: Magic/Holy Guard: 71/54/26 -> 100/22.
- Silver Mirror Shield: Magic/Holy Guard: 89/27 -> 40/100.
- Twinbird Kite Shield: Made, Legendary, passive HP Trigger: 20% -> 50%, attack boost 5% -> 10%.
- Icon Shield: Hp Regen: 3 per sec -> 5 per sec.
- Blue-Gold Kite Shield: Ash of War changed to No Skill. Shield is now invisible.
- [Armor]
- Malenia's Set: Rot Resistances increased: Helm- 22 -> 27, Armor- 38 -> 63, (Altered)- 29 -> 54, Gauntlets- 17 -> 21, Greaves- 31 -> 39. Mushroom Crown effect.
- Twinned Set: Made Legendary, buffs Golden Order incantations, Carian Filigreed effect.
- Radahn: Given the effects of the Blue/Red-Feathered Branchswords.
- Maliketh's Set: Buffs Godslayer incantations, Given Royal Remains effect.
- Carian Knight Set: Spellblade effect added (Buffs Magic/Cold ashes of war)
- Black Knife Set: Altered version given Muffle Sound effect from standard variant, greaves given Longtail Cat effect, hood given Concealing Veil effect, gauntlets given Raptor's Black Feathers effect. (Reduces sound, visibility, fall damage, and increases jump attack damage)
- Snow Witch Set: All pieces now offer the same Cold Sorcery boost as the hat.
- Drake Knight Set: Fire Resist, Godfrey Icon Effect. (Buffs charged Spells/Skills by 15%.)
- Malformed Dragon Set: Grants Erdtree's Favor +2 effect, Poise: 67 -> 77
- Black Flame Monk Set: Buffs Godslayer incantations.
- Fire Monk Set: Buffs Flame incantations & Magma Sorceries.
- Zamor Set: Buffs Cold Sorceries, Freeze Resist 27/63/20/37 -> 54/126/40/74.
- Royal Remains Set: 2HP per sec -> 1%HP per sec (per piece), Trigger: 18% -> 25%.
- Kaiden Set: Given Icon Shield effect. (3HP per sec)
- Lionel Set: Poise: 77 -> 90.
- Bull-Goat Set: Poise: 100 -> 200.
- Skeletal Mask: Sentry's Torch effect, Sleep resist 24 -> 500.
- Crimson Hood: Vigor +1 -> Vigor +3.
- Navy Hood: Mind +1 -> Mind +3.
- [Talismans]
- Legendary Talismans now sell for 10,000 runes, except for Ancestral Spirit Horn which sells for 30,000.
- Rotten Winged Sword Insignia, Taker's Cameo, Shard of Alexander: Made Legendary.
- Furled Finger's Trick Mirror, Host's Trick-Mirror: Made Common.
- All Talisman weights reduced to .25. (Shows in game as .3, but is applied correctly.)
- Radagon's/Marika's Soreseal penalty: 15% -> 5%.
- Radagon's/Marika's Scarseal penalty: 10% -> 3%.
- Arsenal Charm 1: Weight buff: 17% -> 20%.
- Great-Jar's Arsenal: Weight buff: 19% -> 25%.
- Crimson Amber: HP buff: 6% -> 10%.
- Crimson Amber 1: HP buff: 7% -> 15%.
- Crimson Amber 2: HP buff: 8% -> 20%.
- Cerulean Amber: FP buff: 7% -> 10%.
- Cerulean Amber 1: FP buff: 9% -> 15%.
- Cerulean Amber 2: FP buff: 11% -> 20%.
- Viridian Amber 1: Sta buff: 13% -> 22%.
- Viridian Amber 2: Sta buff: 15% -> 33%.
- Red-Feathered Branchsword: HP Trigger: 20% -> 50%.
- Blue-Feathered Branchsword: HP Trigger: 20% -> 50%.
- Blessed Dew: 2HP per 1s -> 1%HP per 1s.
- Assassin's Crimson Dagger: HP on crit: 10% +85 -> 20%.
- Assassin's Cerulean Dagger: FP on crit: 15 -> 15% +5.
- Ancestral Horn: FP on kill: 3 -> 5% +3.
- Taker's Cameo: HP on kill: 3% +30 -> 3% +100.
- Godskin Swaddling Cloth: HP on hit: 3%/30 -> 5%/50.
- Crimson Seed: Flask HP boost: 20% -> 50%.
- Cerulean Seed: Flask FP boost: 20% -> 50%.
- Carian Filgreed Crest: FP Cost Reduction .75 -> .50.
- Primal Glintstone Blade: HP penalty: .85 -> .95.
- Blue Dancer Charm: Physical Dmg buff: 1.15 -> 1.5.
- Shard of Alexander: Skill damage: 15% -> 20%.
- [Crystal Tears]
- Crimson Bubbletear: HP Trigger: 20% -> 50%, HP restored: 30% -> 50%.
- Leaden Hardtear: Duration: 10s -> 30s.
- [Great Runes]
- Godrick: +5 to all stat [+15% rune gain from kills]
- Radahn: +15% HP/FP/Stamina [Item weight- 50%, +200 Holy resist]
- Morgott: +25% HP [+100 Vitality, +20 to all Status Buildup and Status Resistance]
- Rykard: HP on kill [Guarding requires no stamina and blocks all damage]
- Mohg: [+50% FP, 1% FP per second, Immunity to Bleed]
- Malenia: HP on hit for a short time after being hit [AoW cost- 75%, Attack Stamina- 50%, Immunity to Rot]
- [Gear Effects]
- Spellblade Set Bonus: 2% per -> 4% per.
- Butchering Knife/Great Stars share effects, Rotten Duelist Hood/Greaves share Duelist effects, Sacred Crown Helm/Haligtree Helm/Commoner's Garb share Ruler's Mask effects, Omensmirk/Imp Head Fanged share effects, Marais Mask upgraded to match and share Imp Head Elder's effect, Haligtree Knight Helm/Imp Head Corpse share effects. (These don't affect the items listed, but allow for seven new effects to be created for Heavy, Keen, Fire, Flame Art, Magic, and Cold Affinities as well as new Legendary effects for Glintstone Kris and Frenzied Flame Seal.)
- Glintstone Kris: Recover FP on hit.
- Frenzied Flame Seal: Maximizes casting speed and doubles duration of all spells.
- Lion's Greatbow: Increases poise by 100.
-
Version 2.5
- [Miscellany]
- Butchering Knife effect given to Great Stars, Great Stars effect changed to MP on hit. (This does not affect Great Stars, but instead allows for a new effect for Glintstone Kris.)
- Status Buildup reverted to pre 1.07. (Potentially better, as there were hundreds, if not thousands of values to adjust, not all of which were named.)
- Great Runes: Reverted to vanilla for now. I can't seem to find them on DSMap Studio... so I can't edit them.
- [Items]
- Stonesword Keys can be dropped.
- [Weapons]
- Unarmed: Crit multiplier 0 -> 10x.
- Daggers
- Glintstone Kris: Made Legendary. Now restores 2 Mana on hit.
- Straight Swords
- Coded Sword: 40% bonus damage to Undead. This prevents resurrection.
- Katanas
- Dragonscale Blade: Damage type Normal -> Normal/Strike. Lightning damage 50 -> 110.
- Twinblades
- Godskin Peeler: Buffs Godslayer incantations.
- Heavy Thrusting Swords
- Godskin Stitcher: Buffs Godslayer incantations.
- Colossal Swords
- Godslayer's Greatsword: Buffs Godslayer incantations.
- Fists
- Cipher Pata: 40% bonus damage to Undead. This prevents resurrection.
- [Armor]
- Black Knife Gauntlets: Claw Talisman effect -> Raptor's Black Feathers effect to allow stacking.
- Spellblade Set Bonus: 2% per -> 4% per.
- Radahn: Given the effects of the Blue/Red-Feathered Branchswords. (When below 50% HP, reduce damage taken by 50% and increase damage dealt by 20%.)
- Malformed Dragon Set: Poise 67 -> 77, Grants Erdtree's Favor +2 effect.
- Maliketh's Set: Buffs Godslayer incantations, Twinbird Kite Shield effect. (+10% atk/def when below 50% HP.)
- Twinned Set: Made Legendary, buffs Golden Order incantations, Carian Filigreed effect. (Reduces Ash FP Cost by 50%.)
- Drake Knight Set: Fire Resist, Godfrey Icon Effect. (Buffs charged Spells/Skills by 15%.)
- Black Flame Monk Set: Buffs Godslayer incantations.
- Fire Monk Set: Buffs Flame incantations & Magma Sorceries.
- Zamor Set: Buffs Cold Sorceries, Freeze Resist 27/63/20/37 -> 54/126/40/74.
- [Accessories]
- Shard of Alexander: made Legendary.
- [Ash of War]
- Corpse Wax Cutter: Additional 100 flat damage removed. Duration of burn 2 -> 14.
- [Spells]
- Bestial Incantations added to the list of spells that cost stamina.
- Black Flame, Scouring Black Flame, Black Flame Ritual, Black Flame Blade: Damage over time duration increased 2 -> 10.
- Death Sorcery Faith requirements removed.
- Law of Regression: MP cost 55 -> 35
- Scarlet Aeonia: Super Armor 0/13/0 -> 80/80/80.
-
Version 2.2
- Compatible with Version 1.07
- Fixes
- Fixed issue where the final hit in bastard sword chain had no collision.
- Fixed issue where Morgott's Cursed Sword was increasing enemy defense instead of penetrating it.
- =Spells=
- Scarlet Aeonia and "Crucible" Spells added to the list of spells that consume Stamina. A few Carian Sorceries were missing from the list. They have been added.
- Ancient Death Rancor: Damage: 49/49/52/52 -> 70/70/80/80.
- Briars of Punishment: Damage: 212/60 -> 305/130, low number Bullet velocities doubled, requirement changed from Faith to Arcane.
- Briars of Sin: Damage: 200/232/233 -> 200/300/320, second hit causes longer stagger, third hit knocks enemies into the air, requirement changed from Faith to Arcane.
- Explosive Ghostflame: FP Cost: 29 -> 20, lingering flame duration: 4 seconds -> 10 seconds, Requirements: 42 Int/30 Faith -> 30 Int, Damage: 312/60 -> 312/120.
- Rancorcall: Damage: 54/57 -> 68/78.
- Scarlet Aeonia: Damage: 362 -> 545.
- Tibia's Summons: Ignores Guard.
- =Weapons=
- Unarmed
- Damage: 20 -> 50
- Daggers
- Erdsteel Dagger: Damage 67/64/54 -> 72/69/59
- Straight Swords
- Bastard Sword: Damage increased by 10 across all variants.
- Coded Sword: Damage: 85 -> 105, given 50% defense penetration, crit multipler of 1.1 added, Weight: 2.5 -> 2.
- Regalia of Eochaid: Damage: Physical/Magic 89/57 -> 92/60. Scaling: 15/37/37 -> 15/37/63.
- Sword of Night and Flame: Damage: Fire/Magic 56/56 -> 66/76
- Warhawk Talon: Given Blood buildup.
- Weathered Straight Sword: Physical Damage: 103/98/78 -> 109/106/86.
- Thrusting Swords
- Rogier's Rapier: Made Rare. Given 52 additional Magic Damage as well as 30 INT Scaling, requirements: 8/17 -> 8/17/13.
- Heavy Thrusting Swords
- Dragon King's Cragblade: Added Dragon Cult boost in addition to Dragon Communion.
- Twinblades
- Godskin Peeler: Made Rare.
- Katanas
- Hand of Malenia: Scarlet Rot buildup added.
- Moonveil: Cold damage added. Scaling improved: 50/50/80 -> 60/60/100. Weight: 3.5 -> 4.5.
- Rivers of Blood: Scaling: 10/50/33 -> 50/50/33.
- Greatswords
- Death's Poker: Damage types changed from Standard/Pierce to Standard/Strike.
- Sword of Milos: 5% Health on kill passive changed to 25% Stamina.
- Fists
- Cipher Pata: Damage: 85 -> 100, Scaling: 80 -> 85, requirement: 30 -> 20, given 50% defense penetration, crit multipler of 1.1 added.
- Greatbows
- All Greatbows are now able to change Ashes of War.
- Seals
- Erdtree Seal: Requirement: 40 -> 30.
- Frenzied Flame Seal: Made Legendary, Arcane Scaling of 50 added, Madness Guard resist: 15/10 -> 100.
- =Shields=
- Twinbird Kite Shield: Attack boost 5% -> 10%.
- =Armor=
- Black Knife Set: Altered version given Muffle Sound trait from standard variant, greaves given Longtail Cat trait, hood given Concealing Veil trait, gauntlets given Claw Talisman trait.
- Crimson Hood: Vigor +1 -> Vigor +3.
- Malenia's Set: Removed the HP regeneration and additional HP regen when at low HP.
- Navy Hood: Mind +1 -> Mind +3.
- Snow Witch Set: All pieces now offer the same Cold Sorcery boost as the hat.
- =Ash of War=
- Waterfowl Dance: Scarlet Rot buildup added to attacks.
- Seppuku: Bleed buildup reverted to pre 1.07.
- =Incantations=
- Ekzykes' Decay/Rotten Breath/Black Blade: Reverted to pre 1.07.
- =Items=
- All Grease & Drawstring Grease lasts for 1 minute.
- =Great Runes=
- Mohg: [+50% FP, 3% FP per second, +10 Int/Fai/Arc, Immunity to Bleed] (This wasn't adding the 10 to each stat, but should now)
- =Crystal Tears=
- Crystal Tears can be dropped.
- Leaden Hardtear: Duration 90 -> 30.
- =Price Adjustments=
- Sacred Relic Sword, Blasphemous Blade: price fixed.
- Grafted Blade Greatsword: 50,000 -> 20,000.
- All non Remembrance 100k Legendary Weapons: 100,000 -> 50,000.
- All weapon sell values have been adjusted based on the location they're found in the game. Additionally, the prices for Shields and Armor have been reverted to vanilla.
- Weapons sold at vendors that I didn't know of now properly sell for 75% of vendor price.
- Remembrances (Including items associated)
- Grafted, Full Moon: 20k
- Regal Ancestor: 30k
- Omen King, Lichdragon: 35k
- Starscourge, Naturalborn: 40k
- Blasphemous, Blood Lord, Fire Giant: 50k
- Black Blade, Hoarah Loux, Rot Goddess, Dragonlord: 70k
- Elden: 100k
-
Version 2.1
- There are now 3 Versions. Lite, Full, and Extreme. Extreme is the most like the previous download, while Lite is closer to vanilla. ReadMe included with details.
- [Items]
- Item Sell prices reverted to default other than Great Runes, Great Rune items, and Legendary Weapons/Talismans. (I plan to adjust item prices on a Region by Region basis, as leveling was happening much faster than I intended in the event that I wanted to farm for a weapon or specific piece of armor. Expect this as well as more armor tweaks in a future update)
- Smithing Bell Bearings, Cookbooks, Recipes, and Whetblades can now be dropped in coop.
- [Weapons]
- Axe of Godfrey: Guard Absorption: 50/45/45/45/45 -> 100/80/80/80/80, Scaling: 45/29 -> 90.
- Dark Moon Greatsword: Scaling: 25/25/70 -> 48/48/84, Frostbite Resist: 21 -> 100.
- [Armor]
- Skeletal Mask: Added Sentry's Torch effect, revealing nearby invisible enemies.
- [Magic]
- Loretta Spells added to the list of spells that consume Stamina.
-
Version 2.0
- [Items]
- Celestial Dew: Can be dropped in multiplayer and is no longer consumed on use. Cannot be sold.
- Warming Stone: Healing changed from 25HP to 3%HP per second.
- Frenzyflame Stone: Healing changed from 35HP to 4%HP per second.
- Rune Arcs: Can be dropped in multiplayer.
- Remembrances: Sell prices have been increased to equal the prices of the items they can create.
- 50k: Grafted, Full Moon, Starscourge, Regal Ancestor, Naturalborn, Blasphemous, Omen King, Blood Lord, Fire Giant
- 70k: Rot Goddess, Dragonlord, Black Blade, Hoarah Loux
- 100k: Elden
- [Weapons]
- All Remembrance Legendary weapons now sell for the appropriate values of 50-100k.
- Daggers: All hitbox sizes doubled.
- Erdsteel Dagger: Made Rare.
- Straight Swords
- Bastard Sword: Made Rare.
- Twinblades
- Gargoyle's Black Blades: Ash of War changed to Black Flame Tornado.
- Eleonora's Poleblade: Scaling: 60/100/30 -> 10/70/100. Lifesteal on hit improved.
- Halberds
- Gargoyle's Halberd: Ash of War changed to Barbaric Roar.
- Hammers
- Marika's Hammer: Scaling: 50/31/40 -> 50/31/100, Boosts Golden Order Incantations by around 20%.
- Whips
- Giant's Red Braid: Requirements: 18/12/21 -> 12/12/21, Scaling: 55/25/50 -> 50/50/50, Poise Durability: 0 -> +51, Toughness Correction: 0.014 -> 0.051, Fire/Frostbite Guard Absorption: 26 -> 100.
- Flails
- Bastard's Stars: Requirements: 8/22/22 -? 8/20/22, Critical: 0 -> 1, Damage bonus vs Gravity enemies: 20% -> 50%, Boosts Gravity Sorcery.
- Greatswords
- Sacred Relic Sword: Holy Damage: 76 -> 116, Holy Guard Absorption: 45% -> 100%.
- Curved Greatswords
- Morgott's Cursed Sword: Scaling: 15/60/30 -> 28/60/92, able to be buffed with Greases/Spells, Critical: 10 -> 30, Guard Bypass: 0 -> -50% (Should ignore half of enemy guard defenses)
- Heavy Thrusting Swords
- Dragon King's Cragblade: Boosts Dragon Communion Incantations by 15%, Damage Bonus vs Dragons/Ancient Dragons: 30%/15% -> 100%.
- Great Spears
- Greataxes
- Axe of Godrick: Requirements: 34/22 -> 32/14, Scaling: 44/39 -> 83. Dex Scaling removed. Secret Passive: Gain runes on hit.
- Winged Greathorn: Requirements: 30/20 -> 30. Dex requirement removed, Scaling 47/47 -> 67/67, Dex scaling replaced with Int, HP on kill 20+2% -> 170, Debuff from Soul Stifler 30% -> 60%.
- Colossal Swords
- Starscourge Greatsword: Scaling: 50/28/20 -> 70/28/20, Extra damage against Gravity enemies: 30% -> 70%, Ash FP Cost: 20/20 -> 20/0.
- Maliketh's Black Blade: Boosts Godslayer and Bestial incantations by 10%.
- Fists
- Grafted Dragon: Scaling: 40/25/30 -> 60/45/50, Damage Bonus vs Dragons/Ancient Dragons: 10%/5% -> 50%, Boosts Flame based incantations by 20%.
- [Armor Changes]
- LIGHT ARMOR
- T1: 8.6 -> 12
- Alberich: 2 -> 11
- Azur: 5 -> 10
- Battlemage: 5 -> 12
- Bloodsoaked: 1 -> 9
- Blue Festive: 1 -> 7
- Commoner: 3 -> 8
- Consort: 4 -> 9
- Errant Sorcerer: 5 -> 11
- Festive: 1 -> 7
- Fia: 2 -> 7
- Finger Maiden: 4 -> 8
- Fur: 1 -> 15
- Godskin Apostle: 8 -> 14
- Godskin Noble: 8 -> 14
- Goldmask: 5 -> 11
- Guilty: 2 -> 8
- High Page: 3 -> 9
- House Marais: 3 -> 6
- Juvenile Scholar: 1 -> 5
- Page: 3 -> 9
- Perfumer: 4 -> 16
- Perfumer Traveler: 4 -> 16
- Prophet: 3 -> 8
- Queen of the Full Moon: 4 -> 20
- Ruler: 3 -> 6
- Sage: 4 -> 10
- Sanguine Noble: 3 -> 12
- Shaman: 5 -> 15
- Snow Witch: 4 -> 17
- Spellblade: 2 -> 11
- Traveler's: 4 -> 9
- Traveling Maiden: 5 -> 13
- T2: 12.1 -> 16.9
- Albinauric: 17 -> 24
- Astrologer: 10 -> 22
- Bandit: 8 -> 29
- Champion: 12.5 -> 24
- Depraved Perfumer: 21
- Lazuli Sorcerer: 6 -> 21
- Leather: 5 -> 30
- Lusat: 6 -> 25
- Marionette: 18 -> 23
- Mushroom: 2 -> 21
- Noble: 4 -> 23
- Nomadic Merchant: 6 -> 25
- Omensmirk: 13 -> 30
- Preceptor: 8 -> 26
- Prisoner: 13 -> 20
- Raptor's: 8 -> 29
- Raya Lucarian Sorcerer: 4 -> 22
- War Surgeon: 11 -> 27
- MEDIUM ARMOR
- T1: 17 -> 27
- Black Knife: 29 -> 33
- Bloodhound: 28 -> 35
- Blue Cloth: 12 -> 31
- Blue Silver: 26 -> 32
- Carian Knight: 25 -> 38
- Chain: 21 -> 33
- Confessor: 12 -> 31
- Drake Knight: 29 -> 34
- Eccentric: 28 -> 33
- Elden Lord: 27 -> 40
- Exile: 29 -> 32
- Godrick Footsoldier: 15 -> 31
- Guardian: 10 -> 31
- Haligtree Footsoldier: 13 -> 31
- Highwayman: 13 -> 31
- Iron: 29 -> 31
- Kaiden: 29 -> 31
- Land of Reeds: 13 -> 31
- Leyndell Footsoldier: 15 -> 31
- Malenia: 24 -> 40
- Mausoleum Footsoldier: 5 -> 25
- Night Maiden: 13 -> 31
- Nox Monk: 12 -> 31
- Nox Swordstress: 15 -> 31
- Radahn Footsoldier: 15 -> 31
- Raya Lucarian Footsoldier: 15 -> 31
- Ronin: 15 -> 33
- Vagabond Knight: 30 -> 34
- Vulgar Militia: 13 -> 31
- White Reed: 16 -> 32
- Zamor: 28 -> 32
- T2: 27.1 -> 36
- Briar: 27 -> 41
- Cuckoo, Gelmir, Godrick, Leyndell, Redmane Knight: 40 -> 41
- Haligtree Knight: 35 -> 41
- Hoslow: 36 -> 42
- Maliketh: 40 -> 51
- Twinned: 40 -> 45
- HEAVY ARMOR
- T1: 36.1 -> 49.9
- Banished Knight: 60 -> 66
- Beast-Champion: 60 -> 66
- Crucible Knight, Tree: 58 -> 61
- Radahn: 60 -> 80
- Malformed Dragon: 56 -> 61
- Royal Knight: 51 -> 80
- Scaled: 58 -> 63
- Tree Sentinel: 60 -> 67
- T2: 50 -> 62.9
- Lionel: 79 -> 90
- T3: 63
- Bull-Goat: 100 -> 200
- SETLESS ARMOR
- Pumpkin Helm: 9 -> 13
- Silver Tear: 3 -> 6
- Ash, Cerulean, Crimson Tear, Glintstone, Incantation Scarab: 2 -> 6
- Greathood: 2 -> 5
- Commoner's Simple Garb: 2 -> 4
- [Talismans]
- Legendary Talismans now sell for 10,000 runes.
- Other Talisman prices have not been changed.
- Rotten Winged Sword Insignia & Taker's Cameo: Made Legendary.
- Furled Finger's Trick Mirror, Host's Trick-Mirror: Made Common.
- [Ashes of War]
- Bloodboon Ritual: FP cost 20/20 -> 15/10
- Corpse Wax Cutter: Added 100 flat damage on hit.
- [Magic School Update] (Inspired by the "Forgotten Spell Schools")
- Night Maiden's Mist, Eternal Darkness, and Ambush Shard are now Night Sorceries.
- Shard Spiral is now a Karolos Sorcery.
- Catch Flame, Fire's Deadly Sin, and Flame Sling are now Fire Monk Incantations.
- Placidusax's Ruin is now a Dragon Communion Incantation.
- [Fixes]
- Fixed an issue where certain Great Runes weren't working as intended, namely Godrick and Radahn.
-
Version 1.0
- BALANCING
- Leveling
- Rune Requirements for leveling reduced to be roughly around 50%.1/0.02/92 -> 1.3/0.01/94.5
[Attributes]
Vigor (Health) scaling Soft cap: 1900 -> 2100. Hard cap: 2100 -> 3000.
Endurance (Stamina) scaling Hard cap: 170 -> 205.
Arcane (Item Discovery) scaling caps: 1.3/1.4/1.6/1.99 -> 1.4/1.6/1.8/2. - Items
- Serpent-Hunter, Larval Tears, Smithing Stones, Rune Arcs, Sacred Tears, Lanterns, and Golden Seeds can be dropped in single and multiplayer.
- Sorceries and Incantations can be dropped in single and multiplayer.
- Larval Tears are now a nonconsumable item, meaning you can respec for free once you obtain one.
- Lanterns can be Discarded.
- All Drawstring Greases have an increased duration from 10/15 -> 30s.
- [Spells]
- Spell Balancing
- Removed Stamina cost from all spells except for Legendary spells: Comet Azur, Founding Rain of Stars, Stars of Ruin, Rennala's Full Moon, Ranni's Dark Moon, Rykard's Rancor, Death Lightning, Flame of the Fell God, Burn, O' Flame, Bloodboon, Elden Stars, Fortissax's Lightning Spear, Placidusax's Ruin, Greyoll's Roar, Scarlet Aeonia, Black Blade, Bestial Incantations, Carian Sorceries (Slicer, Greatsword, Piercer), Adula's Moonblade, and "Named" Dragon Communion Incantations.
- Dex values for maximum casting speed changed: 70 -> 50.
- All Seals and Staves can use incantations as well as sorceries.
- Incantations
- Black Flame Blade: Duration: 7s -> 15s. Hit Duration: 2s -> 4s.
- Bloodflame Blade: Duration: 60s -> 90s.
- Urgent Heal, Heal, Great Heal, Lord's Heal, and Erdtree Heal all heal full value for allies.
- Blessing's Boon: HP Regen: 8 -> 12.
- Blessing of the Erdtree: HP Regen 12: -> 18.
- Golden Vow: Duration: 80 -> 90 (to match most other buffs.)
- Bestial Vitality: HP Regen: 5 -> 10.
- [Weapons]
- Daggers
- Black Knife: Scaling: 10/55/35 -> 10/100/75. Critical Multiplier: 1.1 -> 1.5.
- Blade of Calling: Scaling: 25/38/75 -> 25/38/85.
- Eclipse Shotel: Scaling: 20/35/45 -> 41/65/100.
- Misericorde: Ash of War changed to Storm Assault.
- Ivory Sickle: Ash of War can be changed.
- Celebrant's Sickle: Ash of War changed to Poisonous Mist.
- Scorpion Stinger: Ash of War can be changed.
- Erdsteel Dagger: Ash of War changed to Golden Vow.
- Crystal Knife: Ash of War changed to Chilling Mist. Crit multiplier: 1 -> 1.10. Ash of War can be changed.
- Cinquedea: Crit multiplier: 1 -> 1.10. Weight: 3.5 -> 3.
- Wakizashi: Weight: 3 -> 2. Ash of War changed: Quickstep -> Seppuku.
- Bloodstained Dagger: Ash of War changed to Kick.
- Straight Swords
- Longsword: Ash of War changed to Double Slash.
- Warhawk's Talon: Ash of War changed to Raptor of the Mists.
- Noble's Slender Sword: Ash of War changed to Impaling Thrust.
- Weathered Straight Sword: Ash of War changed to Phantom Slash.
- Broadsword: Ash of War changed to Lion's Claw.
- Sword of Night and Flame: Scaling: 14/14/50/50 -> 61/61/61/61. Critical Multiplier: 1 -> 1.1.
- Rotten Crystal Sword: Can change Ash of War.
- Miquellan Knight's Sword: Scaling 29/29/20 -> 61/41/81.
- Carian Knight's Sword: Scaling 35/26/32 -> 41/26/62.
- Bastard Sword: Now a Straight Sword. All Dmg reduced by 20 on all instances to compensate. Ash of War changed to Ruinous Ghostflame.
- Curved Swords
- Bandit's Curved Sword: Ash of War changed to Quickstep.
- Mantis Blade: Ash of War changed to Poison Moth Flight.
- Shamshir: Ash of War changed to Lion's Claw.
- Beastman's Curved Sword: Ash of War changed to Barbaric Roar.
- Scavenger's Curved Sword: Ash of War changed to Double Slash.
- Flowing Curved Sword: Ash of War changed to Vacuum Slice.
- Serpent-God's Curved Sword: Ash of War changed to Lightning Slash.
- Thrusting Swords
- Rapier: Ash of War changed to Quickstep.
- Estoc: Ash of War changed to Kick.
- Cleanrot Knight's Sword: Ash of War changed to Royal Knight's Resolve.
- Frozen Needle: Able to change Ash of War. Ash of War changed to Hoarfrost Stomp.
- Spears
- Short Spear: Ash of War changed to Repeating Thrust.
- Spiked Spear: Ash of War changed to Spinning Slash.
- Pike: Ash of War changed to Spinning Strikes.
- Crystal Spear: Ash of War changed to Spinning Weapon. Ash of War can be changed.
- Rotten Crystal Spear: Can change Ash of War.
- Partisan: Ash of War changed to Spectral Lance.
- Cross-Naginata: Ash of War changed to Blood Tax.
- Halberds
- Vulgar Militia Shotel: Ash of War changed to Quickstep.
- Banished Knight's Halberd: Ash of War changed to Storm Assault.
- Ripple Crescent Halberd: Ash of War changed to Ice Spear.
- Guardian's Swordspear: Ash of War changed to Spinning Strikes.
- Nightrider Glaive: Ash of War changed to Giant Hunt.
- Gargoyle's Halberd: Ash of War changed to Gravitas.
- Gargoyle's Black Halberd: Ash of War can be changed. Ash of War changed to Sacred Blade.
- Pest Glaive: Ash of War changed to Poisonous Mist.
- Twinblades
- Twinned Knight Swords: Ash of War changed to Sword Dance.
- Gargoyle's Black Blades: Ash of War changed to Barbaric Roar.
- Eleonora's Poleblade: Rarity changed from Rare to Legendary. Added Lifesteal on hit. Scaling: 10/40 -> 60/100.
- Axes
- Warped Axe: Ash of War changed to Endure.
- Battle Axe: Ash of War changed to Determination.
- Iron Cleaver: Ash of War changed to Vacuum Slice.
- Ripple Blade: Ash of War can be changed. Ash of War changed to Braggart's Roar.
- Celebrant's Cleaver: Ash of War changed to Spinning Slash.
- Sacrificial Axe: Passive FP on Kill: 4 -> 7%.
- Hammers
- Monk's Flamemace: Ash of War changed to Flaming Strike. 30 Fire Damage added to all except Cold variant.
- Morning Star: Ash of War changed to Shared Order.
- Curved Club: Ash of War changed to Troll's Roar.
- Stone Club: Ash of War changed to Ground Slam.
- Mace: Ash of War changed to Determination.
- Katanas
- Hand of Malenia: Dex Scaling 75 -> 100. Lifesteal on hit. Guard absorption: Phys: 49/Mag-Fire-Lightning: 33 -> Phys: 100/Mag-Fire-Lightning: 50. Guard Rot Resist: 16 -> 100. Critical Multiplier: 1 -> 1.10.
- Uchigatana: Weight 5.5 -> 3.5.
- Moonveil: Weight: 6.5 -> 3.5. Horizontal Projectile: Initial/Min/Max Velocity 30/30 -> 40/40, Duration: 0.15 -> 0.90. Vertical Projectile: Initial/Min/Max Velocity 35/35 -> 40/40, Duration: 0.3 -> 0.9. Scaling: 12/50/60 -> 50/50/80 Rarity changed to Legendary.
- Nagakiba: Weight: 7 -> 5.5.
- Rivers of Blood: Weight: 6.5 -> 4.5.
- Dragonscale Blade: Scaling: 30/60 -> 41/61. Lightning Guard Absorption: 50 -> 100. Weight. 5.5 -> 4. Lightning Damage: 0 -> 50. Damage type: Slash/Pierce -> Standard.
- Serpentbone Blade: Can now change Ash of War. Critical Multiplier: 1 -> 1.10. Guard Poison Resist: 15 -> 100. Weight 6 -> 5.
- Whips
- Thorned Whip: Ash of War changed to Quickstep.
- Urumi: Ash of War changed to Ground Slam.
- Greatswords
- Iron Greatsword: Ash of War changed to Stamp (Sweep).
- Lordsworn's Greatsword: Ash of War changed to Sword Dance.
- Knight's Greatsword: Ash of War changed to Determination.
- Banished Knight's Greatsword: Ash of War changed to Storm Assault.
- Flamberge: Ash of War changed to Piercing Fang.
- Marais Executioner's Sword: Physical DMG: 94 -> 114. Magic DMG: 61 -> 91.
- Dark Moon Greatsword: Scaling: 25/25/70 -> 42/42/84.
- Golden Order Greatsword: Scaling: 10/30/64 -> 38/30/100.
- Sword of Milos: Passive: Added 5% HP on kill.
- Curved Greatswords
- Monk's Flameblade: Ash of War changed to Flaming Strike. 30 Fire Damage added to all except Cold variant.
- Beastman's Cleaver: Ash of War changed to Thunderbolt.
- Heavy Thrusting Sword
- Godskin Stitcher: Ash of War changed to Blood Tax.
- Greataxes
- Crescent Moon Axe: Ash of War changed to Sacred Order.
- Executioner's Greataxe: Ash of War changed to Lightning Slash.
- Gargoyle's Great Axe: Ash of War changed to Flame of the Redmanes.
- Gargoyle's Black Axe: Ash of War can be changed. Ash of War changed to Braggart's Roar.
- Butchering Knife: Passive Lifesteal: 1% -> 2%.
- Great Hammers
- Great Club: Ash of War changed to Troll's Roar.
- Greathorn Hammer: Ash of War changed to War Cry.
- Great Mace: Ash of War changed to Earthshaker.
- Celebrant's Skull: Ash of War changed to Beast's Roar.
- Devourer's Scepter: Scaling 46/46/35 -> 76/76/65.
- Colossal Swords
- Troll Knight's Sword: Ash of War can be changed. Ash of War changed to Glintblade Phalanx. Scaling: 40/40/28 -> 60/28/40.
- Watchdog's Greatsword: Ash of War changed to Cragblade.
- Greatsword: Ash of War changed to Wild Strikes.
- Colossal Weapons
- Grafted Blade Greatsword: Magic/Fire/Lightning DMG: 0 -> 10. Physical DMG: 162 -> 182. Stamina DMG: 80 -> 112. Guard Stability: 53 -> 73. Critical Multipler: 1 -> 1.10.
- Axe of Godfrey: Guard Absorption: 50/45/45/45 -> 100/80/80/80. Scaling: 45 -> 90. Dex Scaling removed.
- Giant Crusher: Ash of War changed to Prayerful Strike.
- Rotten Greataxe: Ash of War changed to Eruption.
- Reapers
- Scythe: Ash of War changed to Braggart's Roar.
- Fists
- Star Fist: Ash of War changed to Lifesteal Fist.
- Claws
- Raptor Talons: Ash of War changed to Raptor of the Mists.
- Light Bows
- Shortbow: Scaling: 17/17 -> 34/34.
- Misbegotten Shortbow: Scaling: 26/14 -> 52/28.
- Red Branch Shortbow: Scaling: 14/26 -> 28/52.
- Harp Bow: Scaling: 12/15 -> 24/30.
- Serpent Bow: is now a Light Bow. Ash of War can be changed. Scaling: 15/30 -> 30/60.
- Bows
- Composite Bow: Scaling: 15/28 -> 30/56.
- Longbow: Scaling: 20/26 -> 40/52.
- Albinauric Bow: Scaling: 15/35 -> 30/70.
- Horn Bow: Scaling: 21/26/10 -> 42/52/20.
- Erdtree Bow: Scaling: 12/15/30 -> 24/30/60.
- Pulley Bow: Scaling: 27/27 -> 54/54.
- Black Bow: Scaling: 18/26 -> 36/52.
- Greatbows
- Lion Greatbow: Scaling: 30/25 -> 60/50.
- Golem Greatbow: Scaling: 45/20 -> 90/40.
- Erdtree Greatbow: Scaling: 20/15/30 -> 40/30/60.
- Greatbow: Scaling: 30/30 -> 60/60.
- Staves
- Rotten Crystal Staff: Can change Ash of War.
- Seals
- Frenzied Flame Seal: Scaling: 20/20/20/40 -> 40/40/40/65.
- Shields
- Twinbird Kite Shield: Passive HP Trigger: 20% -> 50%.
- Blue-Gold Kite Shield: Ash of War changed to No Skill. Shield is now invisible.
- [Armor]
- Malenia's Set: Rot Resistances increased: Helm- 22 -> 27, Armor- 38 -> 63, (Altered)- 29 -> 54, Gauntlets- 17 -> 21, Greaves- 31 -> 39. Damage increased by 20% in the vicinity of Rot. 3HP per second added. Additional health regen when HP is under 18%.
- Kaiden Set- 3HP per second added.
- Carian Knight Set- Spellblade effect added. 2% cold/magic damage per piece to Ashes of War.
- [Talismans]
- Arsenal Charm 1: Weight buff: 17% -> 20%
- Great-Jar's Arsenal: Weight buff: 19% -> 25%
- Crimson Amber: HP buff: 6% -> 10%
- Crimson Amber 1: HP buff: 7% -> 15%
- Crimson Amber 2: HP buff: 8% -> 20%
- Cerulean Amber: FP buff: 7% -> 10%
- Cerulean Amber 1: FP buff: 9% -> 15%
- Cerulean Amber 2: FP buff: 11% -> 20%
- Viridian Amber 1: Sta buff: 13% -> 22%
- Viridian Amber 2: Sta buff: 15% -> 33%
- Red-Feathered Branchsword: HP Trigger: 20% -> 50%.
- Blue-Feathered Branchsword: HP Trigger: 20% -> 50%.
- Blessed Dew: 2HP per 1s -> 2HP per 0.2s.
- Assassin's Crimson Dagger: HP on crit: 10% +85 -> 20% +85.
- Assassin's Cerulean Dagger: FP on crit: 15 -> 15% +5.
- Ancestral Horn: FP on kill: 3 -> 5% +3.
- Taker's Cameo: HP on kill: 3% +30 -> 3% +100.
- Godskin Swaddling Cloth: HP on hit: 3%/30 -> 5%/50.
- Crimson Seed: Flask HP boost: 20% -> 40%.
- Cerulean Seed: Flask FP boost: 20% -> 40%.
- Carian Filgreed Crest: FP Cost Reduction .75 -> .50.
- Primal Glintstone Blade: HP penalty: .85 -> .95.
- Blue Dancer Charm: Physical Dmg buff: 1.15 -> 1.5.
- [Great Runes]
- Godrick: +5 to all stat [+15% rune gain from kills]
- Radahn: +15% HP/FP/Stamina [Item weight- 50%, +200 Holy resist, Immunity to Poison & Frostbite]
- Morgott: +25% HP [+50 Vitality, +20 to weapon scaling]
- Rykard: HP on kill [+2% HP & 1% FP per second]
- Mohg: [+50% FP, FP Recovery 0 -> 5, +10 Int/Fai/Arc, Immunity to Bleed]
- Malenia: HP on hit for a short time after being hit [AoW cost- 50%, Attack Stamina- 50%, Immunity to Rot]
- [Ashes of War]
- Waterfowl Dance: FP cost: 12/9 -> 9/6
- Ice Lightning: FP cost: 25 -> 17
- Quickstep: FP cost: 3 -> 0
- [Crystal Tears]
- Crimson Bubbletear: HP Trigger: 20% -> 50%, HP restored: 30% -> 50%.
- Leaden Hardtear: Duration: 10s -> 180s.
-
-Kien's Elden Ring Overhaul-
An overhaul made with coop in mind for players who make multiple characters, builds, or don't have enough time to NG+ repeatedly. Exploration leads to faster leveling due to a vastly improved loot economy. Investing points into Vigor, Endurance, and Arcane will see less diminishing returns. Casting requires less stat investment into Dexterity or Endurance, while all bows have higher scaling, allowing for more builds to be viable earlier on.
Many items can now be dropped, including bolstering items, spells, and Larval Tears. Most Weapons that had the same Ashes of War have been changed, and all loot that can't be purchased sells for an increased value based on rarity and location, giving players a reason to explore and take risks. Talismans weigh less, and many that underperformed have had their buffs enhanced or penalties reduced, though not removed. All magic can be used by Seals or Staves, making the specialized buff the main reason for choosing one over another. Additionally, Great Runes have all been enhanced and are specialized to assist different styles of play or player goals.
Legendary Weapons feel more "Legendary," and some weapons that were Rare have been upgraded into Legendary quality with effects to match. Some Rare weapons have seen small buffs as well. Certain sets of armor have been given passives to suit their themes, one example being Carian Knight having the Spellblade passive. Weapon affinities now apply bonus effects, such as Flame Art buffing Fire Ashes of War.
The goal of this mod is to be more convenient, not necessarily easier. I know that the nature of some of these changes will remove certain elements of frustration from the game, such as having less reason to grind for runes, or having to worry less about certain stats, but I personally find it more fun when jumping in and out of coop and having new players.
Drastically increased Sell Values across the board to make loot feel worthwhile.
All weapons that can't be purchased have values ranging from 100,000 to 30,000 for Legendaries, to 20,000-1,500 for the rare/common weapons.
All weapons/armor that can be purchased sell for 75% of their purchase value.
All Talismans have a normalized weight of 0.25. (This shows in game as 0.2, but the math adds up properly.)
All bows have had their scaling doubled (by number, not letter.)
Over 80% of weapons that had the same Ashes of War have had their ashes changed to be more unique.
[Notes from Kien]
Lastly, this is primarily made for myself and my friend group, thus the invisible shield, making the Bastard Sword into a Straight sword and
giving it an ash that is normally locked to a unique weapon. I'll probably end up doing something along those lines again in a future update. All that aside, if you have requests for weapons or armor that you enjoy, let me hear it.
An overhaul made with coop in mind for players who make multiple characters, builds, or don't have enough time to NG+ repeatedly. Exploration leads to faster leveling due to a vastly improved loot economy. Investing points into Vigor, Endurance, and Arcane will see less diminishing returns. Casting requires less stat investment into Dexterity or Endurance, while all bows have higher scaling, allowing for more builds to be viable earlier on.
Many items can now be dropped, including bolstering items, spells, and Larval Tears. Most Weapons that had the same Ashes of War have been changed, and all loot that can't be purchased sells for an increased value based on rarity and location, giving players a reason to explore and take risks. Talismans weigh less, and many that underperformed have had their buffs enhanced or penalties reduced, though not removed. All magic can be used by Seals or Staves, making the specialized buff the main reason for choosing one over another. Additionally, Great Runes have all been enhanced and are specialized to assist different styles of play or player goals.
Legendary Weapons feel more "Legendary," and some weapons that were Rare have been upgraded into Legendary quality with effects to match. Some Rare weapons have seen small buffs as well. Certain sets of armor have been given passives to suit their themes, one example being Carian Knight having the Spellblade passive. Weapon affinities now apply bonus effects, such as Flame Art buffing Fire Ashes of War.
This has taken a lot of time learning, planning, editing, and testing. I intend to fine tune until the balance is in a good place. Expect better Legendaries, more unique armor bonuses, and an overhaul on shields negation based on their make in the future updates, whenever that may be. The goal of this mod is to be more convenient, not necessarily easier. I know that the nature of some of these changes will remove certain elements of frustration from the game, such as having less reason to grind for runes, or having to worry less about certain stats, but I personally find it more fun when jumping in and out of coop and having new players.
Drastically increased Sell Values across the board to make loot feel worthwhile.
All weapons that can't be purchased have values ranging from 100,000 to 30,000 for Legendaries, to 20,000-1,500 for the rare/common weapons.
All weapons/armor that can be purchased sell for 75% of their purchase value.
All Talismans have a normalized weight of 0.25. (This shows in game as 0.2, but the math adds up properly.)
All bows have had their scaling doubled (by number, not letter.)
Over 80% of weapons that had the same Ashes of War have had their ashes changed to be more unique.
[Notes from Kien]
Lastly, this is primarily made for myself and my friend group, thus the invisible shield, making the Bastard Sword into a Straight sword and
giving it an ash that is normally locked to a unique weapon. I'll probably end up doing something along those lines again in a future update. All that aside, if you have requests for weapons or armor that you enjoy, let me hear it.