Videogamedunkey said that Elden Ring can be fixed by one guy and a slider tool. Well, we have that slider tool.
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No Smithing Stone No Problem was made by KeyGerstrike for Lategame Damage Fix was made by coldpaintedash
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This mod makes a couple of small changes to address Elden Ring's late game difficulty spike, as well as improve weapon smithing, inspired by Lategame Damage fix and No Smithing Stones, No Problem.
2.0Currently adjusts health values for enemy tiers (or area tiers) 14 - 21 (or Lyndell Sewers to Malenia) and does not touch enemy damage of any other game features. This is all a holdover before the DLC.
The graph below shows how Elden Ring scales areas as the game progresses.
As you can see, things start to get insane around area 13. And wouldn't you know it, that's the Mountaintops of the Giants.
For reference, each area has a "tier" associated with it. Some bosses have a different tier than their area, but mostly they'll all be the same. Some examples of exceptions are the Fire Giant, which is Tier 15 and Deathrite Birds, which are usually a higher tier than the area it shows up in. Starting to make sense why these bosse are bullshit?
Using the games own scaling logic up to that point, I've simply made these jumps in damage a lot smaller, as well as reigned in the health growth.
2.0Lyndell Sewers (tier 14) had their health match mountaintops of the giants (tier 13) considering their damage was always equal in vanilla anyway. The jump from 14 to 15 is now very slight, and the rest of the jumps follow the vanilla differences (where it kind of plateaus.) I'll post a graph later.
NG+
NG+ in Fromsoft games usually has large changes to every area for the first NG+ (Journey 2), then scales linearly for every NG+ cycle after that. The changes usually bump early areas up by a lot and late game areas up by very little. Elden Ring is no different, except that late game areas almost do not change AT ALL in Journey 2. The last 5 or 6 areas or so only gain about 5% health and 13% damage! It's almost like they didn't intend on you going to these areas until NG+.
In any case, this mod makes the late game areas return to their default journey 1 values when entering journey 2.
2.0NG+ values have been adjusted so that NG+ is back to normal, meaning Journey 2 vanilla will be the same as Journey 2 with this mod.
This mod makes changes to SpEffectParam
Optional Files
Optional versions will come back after the DLC launches.