About this mod
***PERMADEATH WARNING: THIS MOD WILL DESTROY YOUR SAVE GAME ON DEATH, OR JUST VISITING CERTAIN AREAS PLAY ON A NEW SAVE ONLY***
This mod features a new explorable rogue-lite dungeon with a hub, random drops, and random character on death and two levels thus far. There is some simple scaling applied to the enemies based on floors completed.
- Permissions and credits
***PERMADEATH WARNING: THIS MOD WILL DESTROY YOUR SAVE GAME ON DEATH, OR JUST VISITING CERTAIN AREAS PLAY ON A NEW SAVE ONLY***
Note: the perma death mechanic means that your character you play this mod with will essentially be broken in many ways for the rest of the vanilla game with no way to obtain a number of key items. Hopefully we can fix this in future update, but for now, I suggest using an entirely separate save for this mod. I have put ample warnings about perma death on this mod, do not blame me for destroyed saves because you chose not to read them.
Hi, this is a mod I've been working on for a bit now, it's still very much a W.I.P. but it's an attempt to make a new level for Elden Ring inspired by the endgame level from Evergrace, Nuclear Throne, and Nethack. Anyways, right now there are three floors that are randomly generated, a boss room, and a shop which repeat infinitely. The levels were generated using a script similar to the way Nuclear Throne generates its levels, using a "Walking Drunkard" to carve out areas of a dungeon. In version 2.0, we now use Eller's algorithm to generate levels to make better use of space and just to generate levels faster.
Backup your original saves, play on a new save file, and create a new character to try the mod, you'll be taken to the dungeon right away. Your character will instantly be destroyed and replaced by another character, so don't focus on character creation.
Just updated to v2.3, added some traps and clutter around the dungeon. Added 3 unique events around the dungeon:
- A two sided flame pillar
- A cart with a dead Kaiden and some loot
- A frenzied nomad playing a song
Contents include:
- 1 large repeating 10x10 randomized dungeon with three floors, a boss room, and a shop
- a little dungeon entrance beach
- 500 random pre-generated characters to start from each time you die
- randomized item drops (tiered)
- simple multiplicative scaling, enemies should increase in strength for each floor completed (needs to better balanced better in a future patch)
Reach me on the souls modding discord if you have any feedback or ideas. Please let me know if you'd like more traps, or enemies, or layouts, or something else!
Huge thanks to the following people for advice, tool creation, testing and help:
thefifthmatt
philiquaz
Evanlyn
f wang
Rainer
AinTunez
TKGP
george/kingbore
katalash
Nordgaren
Duhanyul
Rayan
Dylan
Kirn
Ivi
HenrikSovrano
(and basically everyone else in the soulsmodding discord)
This mod would have been impossible to even start without your help, advice, and dedication to the community.