About this mod
Gives each Starting Class a talisman, adds multiple new Starting Classes, and replaces all the Starting Gifts to be far more useful.
- Permissions and credits
Starting Classes and their talismans:
- Vagabond - Arsenal Charm (Increased Equip Load)
- Warrior - Veridian Amber Medallion (Increased Stamina)
- Hero - Bull-Goat's Talisman (Increased Poise)
- Bandit - Dagger Talisman (Increased Critical Damage)
- Astrologer - Graven School Talisman (Increased Sorcery Damage)
- Prophet - Faithful Canvas Talisman (Increased Incantation Damage)
- Samurai - Curved Sword Talisman (Increased Guard Counter Damage)
- Prisoner - Primal Glintstone Blade (Reduces Spell Cost and Max HP)
- Confessor - Crimson Seed Talisman (Increases healing from Crimson Flask)
- Wretch - Blue Dancer Charm (Increases Damage with Lower Equip Load)
New Starting Class: Enchanted Knight
- Weapons:
- Iron Spear- Astrologer Staff- Carian Knight Shield - Armor:
- Carian Knight Set - Spells:
- Glintstone Pebble- Carian Slicer - Talisman:
- Magic Scorpion Charm (Increased Magic Damage and Reduced Absorption)
New Starting Class: Bloody Wolf
- Weapons:
- Bastard Sword- Iron Roundshield - Armor:
- Raging Wolf Set - Talisman:
Adds 4 New Starting Classes that all make use of DLC Items
New Starting Class: Ascetic Blade
- Weapons:
- Backhand Blade - Horned Bairn - Armor:
- Ascetic Set - Talisman
- Lacerating Crossed Tree (Increased Sprint Attack Damage)
New Starting Class: High Priest
- Weapons:
- Maternal Staff - Spells:
- Glintstone Fingernail - Glintblade Phalanx - Armor:
- High Priest Set - Talisman
- Outer-God Heirloom (+5 Arcane)
New Starting Class: Oathseeker
- Weapons:
- Milady - Spiraltree Seal - Spells:
- Rejection - Heal from Afar - Armor:
- Oathseeker Set - Talisman
- Blade of Mercy (Increased damage when executing a Critical)
New Starting Class: Draconic Medium
- Weapons:
- Great Katana - Dragon Communion Seal - Spells:
- Dragonfire - Dragonclaw - Armor:
- Rock Heart - Talisman
- Roar Medallion (Increased Breath Attack Damage)
New Starting Gifts (updated with DLC items!)
- Deflection Tear: Timed blocks take less stamina damage and increase guard counter damage
- Erdtree's Favor: Increase HP, Stamina, and Equip Load
- Lord's Rune: Gain 50,000 Runes
- 3 Golden Seeds: Use to permanently increase Max Flask usage
- Glovewart Crystal Tear: Increase damage of your summons
- Miner's Bell Bearing: Buy Smithing Stones 1 and 2 at the Twin Maiden Husk immediately
- 10 Stonesword Keys: Used to unlock statues found throughout the world
- Blessed Blue Dew Talisman: Regenerate FP passively
- Opaline Hardtear: Put in Physick to boost absorption
- Jar Shard: Boosts Weapon Art damage.
v1.2 updated to Elden Ring v1.10 and added 3 levels to each class (now starting level 8 instead of 5)
v2.0 adds 4 new Classes and changes Starting Gifts to be DLC items
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How to install regulation.bin mods in Elden Ring
- Download modengine2 (linked here)
- Open the zip file and drag and drop the folder inside the zip file (ModEngine-2...) anywhere you want on your PC, OR right-click the zip file and click "extract to ModEngine-2..."
- Open up the newly created Modengine-2... folder. Look for a folder called mods.
- Drag and drop the file called "regulation.bin" into the mod folder
- Double click "launchmod_eldenring.bat"
How to merge CSV files into Elden Ring (Post DLC)
- Download Smithbox by Vawser (linked here) or download DSMapStudio by Philiquaz (linked here). Smithbox is updated to the latest version of Elden Ring as of July 8th, 2024
- Click Create Project. Name the project whatever you want. Set the Project Directory to the mod folder in your ModEngine2 folder.
- Set your Game Executable to eldenring.exe in your Steam folder. On my PC, it is located here:
This PC > Local Disk (C:) > Program Files (x86) > Steam > steamapps > common > ELDEN RING > Game
or for a copyable address
C:\Program Files (x86)\Steam\steamapps\common\ELDEN RING\Game - On the top of the screen there will be multiple tabs labeled "Editor". Click on "Param Editor"
- On the far left side of the screen, click in the search bar. You will be looking up the name of the param file the mod developer has edited (to merge my Healing Flask mod, that would be SpEffect Param)
- This may differ slightly if you're using DSMapStudio, but the general concept is the same. Click on "Data" towards the top of the window, then click on "Import CSV", then "From file...", then "All fields". This will open up your File Explorer. Select the CSV file you downloaded (this should have the same name as the Param you're trying to merge).
- Once that's done, click "File", and then "Save All Modified Params"
- You can now run the merged mods by going back to your "ModEngine-2..." folder and clicking "launchmod_eldenring.bat"