About this mod
Increases various stats for bows and archery talismans to make archery more viable.
- Permissions and credits
1.1 Change -
Arrow's Reach - Reverted to vanilla. Will be looking into making changes to justify using an entire talisman slot.
Arrow's Sting - Combined Buffed Arrow's Reach stats into one talisman. This way you can use one talisman instead of two, leaving the three others free for other uses. You can still use Arrow's Reach and the distance will stack. However, the buff to distance is more than enough on Arrow's Sting now.
Changes
- Damage bump increased to each bow, crossbow, and hand-ballista. Nothing too drastic, just giving it a bit of an edge.
- Arrow carrying capacity. I tried to increase it to 999, as in Dark Souls 2. However, I was restricted to 250. After testing, it wasn't bad. It's definitely a step up from 99.
- Arrow's Reach doubles your range now.
- Arrow's Sting is the vital bit of this mod. Rather than the meager 10% increase to arrows and bolts, it will deal much more damage. The idea was to have it contend with melee and magic. The damage increase may need fine-tuning.
- Stamina costs adjusted for all bows, crossbows, and hand-ballista.
- Slight poise damage increase for all bows, crossbows, and hand-ballista.
Changes to Come
- A new use for Arrow's Reach Talisman.
- Weapon Arts for Bows.
- Possibly increasing arrow travel speed.
- Possibly extending to throwables as well.
Installation
To install, use mod engine 2. Download and extract Better Archery. Place the regulation.bin into your mods folder.
Params Edited:
EquipParamWeapon.csv
SpEffectParam.csv