But in PvE( storyline playing ) ,
We will find out that whips are too weak to fight tough enimies!
This mod is making for player wanna use whip as main weapon playthrough storyline.
- Motion changes :
- Can cancle pre-attack-motion by dodging or guarding
- Can dodging earlier after attack. - let you hit and retreat smothly
- R2 charge: create a whip storm - gives a good reason use R2 attack
- Jump R2: faster than usual - make it more useful
- Counter attack: add some toughness
- Flame Dance: add toughness, increase speed, fix attack timing to fit it 3D model.
(can attack left and right enimies) - Guard and dodge have longer pre-input time.
- Param changes:
- adds more hit-stop-time and toughness for all whips. to feet it's slow speed.
- Let all whips can affinity.
- skill - "flame dance" now have a ash of war. Can obtain after defeeting Red Giant.
(notice: only work on Giant Red Braid. do not equip on other whips) - many ash of war now can use on whips.
- Thorn whip now became STR whip.
- Adds another Dex version Giant Red Braid, can buy the same as nomall one.
Noticed ! this mod just let whips became more BALANCED , not overpowered!
whips motions don't change too much.
If you want play whip with powerfull way , here is another mod may feet your taste:
Improved Melee Combat Overhaul (IMCO)
- INSTALL:
1、if you use only this mod, just put it into mod/mods folder
(here's mod engine 2 .strongly suggest you to use it.)
2、if you wanna use other mod together, just use the CSV files to combine params to your regulation.bin
3、NOTICED! WILL not Working with other mods that modding "C0000.anibnd.dcx"
(nomally, any mods that chage our Tarnished motions should edite "C0000.anibnd.dcx")
If you wanna make it working, use Yabber.exe to unpack my C0000.anibnd.dcx ,
take the "a043.tae" "a226.tae" "a845.tae" and replace them into your mod's C0000.anibnd.dcx, (needs unziped, of cause)
than use Yabber.exe pack(zip) them back to C0000.anibnd.dcx .
now you have a combine C0000.anibnd.dcx !