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GameDesignTwins

Uploaded by

slothhq

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About this mod

Many enemies now have a chance to drop Smithing Stones, drop level and rarity depend on the area where the enemy is found and the type of enemy. Many mod options are included to suit your liking: Golden Rune drops for animals, increased Material Drops, multipliers, and more!

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All files updated to 1.16

With lore-friendliness in mind, we combed through every enemy and their variants to determine exactly what they should drop. This mod primarily attempts to make the game playable without going into mines, and without incentivizing speedrunning to smithing stone pickups. With this mod installed all you have to do is play the game and go where you want to go. Many enemies will naturally drop smithing stones alongside regular drops—allowing a more natural, enjoyable, and truly free, open-world experience.

Optional Add-ons: 

  • Rune Drops (recommended): Many creatures, that never dropped anything good, now have a chance to drop consumable runes. Rune levels are balanced on a case-by-case basis.
  • Material Drops (recommended): Makes enemies and animals drop more materials. Also comes with Multipliers in the CSV (the default option is recommended)
  • Less Stone Pickups: To further de-incentivize running around collecting upgrade materials. This option increases the rarity of Stones found in Open World areas.  Note: you will still receive way more stones overall due to killing enemies. This is the recommended way to experience the mod. For more details on Less Stone Pickups read the documentation.
  • Stone Drop Multiplier (CSV ONLY): in the CSV folder you will find options for more stone drops, including multipliers of 1x, 1.5x, 2x, 3x, and 5x.
  • One-time Equipment Drops (recommended): Weapons and Armor dropped by regular enemies are one-time drops. This means once you've picked it up, it won't drop anymore, which helps keep your inventory decluttered when farming enemies. Additionally, you'll have a small chance of looting altered versions of armor (with the sensible exception of banished knight armor). Also, don't worry you can still get the same weapons more than once, but after the first pick-up, the chance is reduced drastically.
  • First-Time Equipment Drops (CSV ONLY): Similar to One-Time Equipment Drops except now enemies will guarantee-drop their weapons and armor. *Because this is pickup-based, multiple enemies will drop the same equipment until you have picked up the item, after which you won't receive it anymore.
  • Many other optional changes are included in the CSV, and are integrated the 'All in One' regulation bin option. More info in the Documentation.
Now there is a real incentive to fight Open World enemies. You'll want to think twice before dashing past all the enemies on Torrent since many of them could drop important loot. Tougher enemies such as knights will have a guaranteed drop on the first kill, meaning you are very incentivized to fight them at least once.

Yes, this mod ADDS to enemies' original drops, all enemies will continue to drop their regular items as well.

REPLAYING THE GAME HAS NEVER BEEN MORE FUN!


Installation:
Download one of the options (except the CSV option). Unpack the rar file. Inside you'll find a regulation.bin file, go to your Elden RIng folder (usually found in ProgramFiles/Steam/steamapps/common/ELDEN RING/Game) inside you'll find your current regulation.bin folder, move that to a folder for safe keeping so you can revert back to vanilla later, now put the regulation.bin you downloaded in the Game folder. And boom you can now run the game with the mod. Dont worry you wont get banned or anything for using it, you will just be forced to play offline. If you want to play online you will have to revert regulation.bin file back to the vanilla one you saved. BTW game updates usually replace your regulation bin.

Works with Mod Engine. For instructions on using CSV imports, check "Documentation" tab or readme file in csv imports download.