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OctagonalBagel

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Sambloomsburg

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About this mod

Replaces the zweihander with the Farron Greatsword. Ports over the model and full moveset from Dark Souls 3.

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Replaces the zweihander with the Farron Greatsword, including the dagger. The full moveset and weapon data from ds3 is added over as authentically as I could. Includes all the attacks with all hitboxes and data ported over from ds3 as directly as I could. Custom attack chains are added in to make it more authentic to ds3. Parry is also added and data from the ds3 one is taken (but animation was same as parry in Elden Ring anyway).

Still a few flaws and I plan to update it.  In ds3 the ultra greatsword has the r1's that chain infinitely, but I couldn't port the animations over myself, so I just messed with the default chain a bit. If anyone in the future ports them over I'll def add it here. Left handing is a bit broken,. Scaling from ds3 is ported over but I'm not sure how well it will work in ER, if you have any feedback on it lemme know. Didn't add a jumping l1 attack and I don't plan too, not sure what I would do for one. I might also try to make it its own weapon slot instead of replacing zweihander if any one cares or asks.

Installation:
Download mod engine: https://github.com/soulsmods/ModEngine2
Download the mod, merge the included mod folder with the mod folder in mod engine.
Then just run the launch Elden Ring file

For merging with other mods:
Tae: added a081 and modified a780
HKX: added a081 in c0000_a6x.anibnd.dcx
HKS: custom c0000.hks courtesy of ividyon, all additions separated and marked with a comment with the word farron in it.
Parts: wp_a_0611 and wp_a_0611_l
Edited CSVs: AtkParam_Pc, BehaviorParam_PC, EquipParamWeapon, SwordArtsParam
Edited SB_Icon_03 in mod>menu>hi>01_common-tpf-dcx and in mod>menu>low>01_common.tpf.dcx 
Edited WeaponName.fmg in mod>msg>engus>items.msgbnd.dcx
Also, this is my first mod for anything, if you have any feedback, please lemme know.