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About this mod
A comprehensive balance, tweak & QOL overhaul.
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Mod name Notes Mod Engine 2 - Permissions and credits
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- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
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- Changelogs
-
-
Version 1.72
- (Armament) Smoldering Shield now raises fire-affinity damage
- (Armor) Aristocrat Headband now raises Item discovery
(Armor) Eye Surcoat now gradually restores Fp
(Armor) Altered version of the Mausoleum Knight Armor no longer applies the disguise - (Catalyst) Golden Order Seal can now cast both incantations & sorceries
(Catalyst) Golden Order Seal is now Legendary quality - (Balance) All torches reworked to have appropriate scaling for their damage type
- (Fix) Fixed Steel-Wire Torch boosting dragon attacks instead of the intended fire-affinity damage
-
Version 1.71
- (Economy) Talisman: Companion Jar can now be obtained in Jarburg without completing Jar-Bairn's Quest
(Economy) Jar-Bairn now gives a Ritual Pot upon completing his quest
- (Economy) Talisman: Companion Jar can now be obtained in Jarburg without completing Jar-Bairn's Quest
-
Version 1.70
- (Balance) Mad Pumpkin Heads now do poise damage to themselves when slamming their heads
- but can not fully stagger themselves
(Balance) Dominula Celebrants now lose 20% Hp when biting into their arm and spitting out the flesh
- they will then start slowly healing up to 40% Hp over 5 seconds
(Balance) Tweaked some shields physical absorptions
(Balance) Tweaked some weapons damage output & scaling
(Balance) Slowed down bolt projectiles slightly - [Known Issue] The Knight of the Solitary Gaol's repeating crossbow attack is unfair, not sure how to fix this as he uses the same parameters as the player. For now, try to close down the distance to reduce the chance of him doing this attack. I've also reduced this NPC's scaling to compensate for the issue for now.
- (Balance) Mad Pumpkin Heads now do poise damage to themselves when slamming their heads
-
Version 1.69
- (Balance) Circlet of Light now enhances both Spiral & Miquella incantations
(Balance) Increased the weight of some colossal swords
(Balance) Increased the weight of some great hammers
(Balance) Improvements to many Ash of War projectile & hitbox behavior - (Fix) Spiraltree Seal now correctly boosts both Spiral & Miquella incantations
(Fix) Fixed some Phalanx type projectiles having a bigger hitbox whilst in passive mode - (vanilla bug) - (UI) Improved some lock-on cameras
- (Balance) Circlet of Light now enhances both Spiral & Miquella incantations
-
Version 1.68
- (Economy) Erdtree Burial Watchdog's will now drop their weapon upon defeat - Max 1 per cycle
(Economy) Removed the Watchdog Staff found on the corpse in Road's End Catacomb
(Economy) Added Fingercreeper Ashes to a location in the base game
- (Economy) Erdtree Burial Watchdog's will now drop their weapon upon defeat - Max 1 per cycle
-
Version 1.67
- (Economy) All Trolls now have a chance at dropping an Arteria Leaf
- (Balance) Added a new variation of Bleed 'Minor Blood Loss'
| Minor Blood Loss deals 10% Hp + 50 |
(Balance) Added bleed build up to Celbrant's Sickle
(Balance) Added bleed build up to Celbrant's Cleaver
(Balance) Added bleed build up to Celbrant's Rib-Rake
(Balance) Added bleed build up to Dragonscale Blade
(Balance) Added bleed build up to Serpentbone Blade
(Balance) Added bleed & rot build up to Pest's Glaive
(Balance) Added bleed build up to Mantis Blades
(Balance) Added bleed build up to Grafted Blade Greatsword
(Balance) Rebalanced build-up values of many weapons
(Balance) Sword of Milos bleed potency changed from regular to heavy
(Balance) Bloody Helice bleed potency changed from regular to heavy
(Balance) Overhauled the Eclipse Shotel & it's weapon skill
(Balance) Increased interruption resistance of the Alabaster/Onyx Lord enemies
(Balance) Lowered the Hp of Alabaster/Onyx Lord enemies slightly to account for their new poise
(Balance) Rykard's Lava no longer staggers the player
(Balance) Reduced the size of Rykards Lava slightly
(Balance) Reduced the HP slightly of phase 1 Rykard
(Balance) Improved projectile behavior & balanced the Spear of the Impaler
(Balance) Improved projectile bahavior & balanced "Phantom Slash" Ash of War
(Balance) Eclipse Shotel now raises immunity, robustness & focus
(Balance) Increased the Smithing Golem weakspot multiplier to make the fight less of a slugfest, also raised their overall HP to emphasise the importance of hitting the weakspot - (UI) Unique effects of weapons will now be displayed in the "passive effects" list
- Example: Great Stars will have "Successful attacks recover Hp" -
(UI) Weapons will now specify the potency of their applied effects:
(UI) Weapons that cause weak poison will now say so
(UI) Weapons that cause regular poison will now say so
(UI) Weapons that cause deadly poison will now say so
(UI) Weapons that cause minor blood loss will now say so
(UI) Weapons that cause regular blood loss will now say so
(UI) Weapons that cause heavy blood loss will now say so
(UI) Weapons that cause minor frostbite will now say so
(UI) Weapons that cause regular frostbite will now say so
(UI) Weapons that cause intense frostbite will now say so
- Meaning, weapons now show the actual potency of the effect they apply, with the build up amount next to it - - (Fix) Fixed passive effect text disappearing from some weapons when 'occult' affinity is applied - (Vanilla bug)
(Fix) Fixed the Smithing Golem Spirit Summon being susceptible to sleep despite having no sleep animation - (Vanilla bug)
-
Version 1.66
- (Economy) Overhauled Kale's Shop
(Economy) Better distribution of Raisin loot for Kaiden Sellswords, also added guaranteed 1-time Raisin to each Sellsword
(Economy) Better distribution of guaranteed Rune drops from Operatic Bats
(Economy) Better distribution of guaranteed Ghost Glovewort drops from Royal Revenants
(Economy) Added the Great Katana to a base game location
(Economy) Added the Lightning Perfume Bottle to a base game location
(Economy) Tibia Mariner's now drop "Call of Tibia" consumable upon defeat
(Economy) Improved several loot pools - (Balance) Improved projectile behavior for some enemy attacks
(Balance) Improved projectile behavior & balanced the Smithscript Axe
(Balance) Improved projectile behavior & balanced the Golem Fist
(Balance) Improved projectile behavior & balanced the "Piercing Shot" Ash of War
(Balance) Improved projectile behavior & balanced the "Spectral Lance" Ash of War
(Balance) Improved projectile behavior & balanced the "Call of Tibia" Consumable
(Balance) Improved projectile behavior & balanced the "Tibia's Summons" Sorcery
(Balance) Increased bullet lifetime slightly for the magic projectiles on "Moon-and-fire stance" Weapon Skill
(Balance) Spirit Raisin duration extended to 20 minutes - (From 90 seconds)
(Balance) Improved the damage of Varre's Bouquet
(Balance) Improved Hoarfrost Stomp Ash of War | Now the first part of the attack is stronger than the 2nd part | The 2nd part now scales with skill boosting effects | Increased the overall damage slightly | Added missing stamina damage | Added missing stance damage
(Balance) A bunch of other balances & fixes - (Armor) Festive Garb & Hood now increase runes obtained from defeated enemies
- (UI) Improved lock-on camera for large & highly mobile enemies/bosses
(UI) Updated Claws of Night description to reflect the changes made to it's projectile attacks - (Fix) Fixed the first part of Hoarfrost Stomp's attack not scaling with Skill boosting effects - (Vanilla issue)
(Fix) Fixed Lightning Ram Ash of War doing more physical damage when the user is out of FP - (Vanilla issue)
(Fix) Fixed Alabaster Lord's Sword R2 attacks consuming less stamina than R1 attacks - (Vanilla issue)
(Fix) Improved some drop tables for better compatibility with Enemy & Item Randomiser
- (Economy) Overhauled Kale's Shop
-
Version 1.65
- (Armor) Redmane Surcoat now enhances Redmane Skills
(Armor) Eye Surcoat now raises Intelligence by 1
(Armor) Tree Surcoat now gradually restores HP
(Armor) Tree-and-Beast Surcoat now raises physical-affinity damage
(Armor) Cuckoo Surcoat now raises magic-affinity damage
(Armor) Erdtree Surcoat now raises lightning-affinity damage
(Armor) Haligtree Surcoat now raises holy-affinity damage
(Armor) Mausoleum Surcoat now applies a Mausoleum Visual Effect
(Armor) Mausoleum Knight Armor now applies a Mausoleum Visual Effect
(Armor) Drake Knight Set now raises damage against Dragons
(Armor) Bloodhound Knight Set now raises max stamina
(Armor) Guardian Mask now raises the recovery effects of Sacred Flasks
(Armor) Guardian Garb now raises the recovery effects of Sacred Flasks
(Armor) Malenia's Helm now raises dexterity by 2
(Armor) Malenia's Armor now raises the power of dancing attacks
(Armor) Malenia's Greaves now raises dexterity by 1
(Armor) Black Knife Hood, Black Hood & Bandit Mask now reduce enemy detection
(Armor) Crimson Hood, Navy Hood, Sanguine Noble Hood, Fia's Hood, Page Hood & High Page Hood now slightly reduce enemy detection
(Armor) Black Knife Gauntlets & Greaves now raises max stamina
(Armor) Leather Armor, Boots & Gloves now raises max stamina
(Armor) Leather Headband, Crown, Leg Wraps & Arm Wraps now raises stamina recovery speed
(Armor) Highland Attire & Gloried Attire now raises stamina recovery speed - (Economy) Added a few more instances of Formic Rock loot
(Economy) Added a few more instances of Arteria Leaves - (Balance) Reworked Claws of Night projectiles, each power attack now does a unique claw-like projectile attack
(Balance) Improved projectile behavior & balanced Smithscript Daggers
(Balance) Improved Projectile behavior & balanced Smithscript Cirque
(Balance) Improved projectile behavior & balanced Smithscript Spear
(Balance) Improved projectile behavior & balanced Smithscript Great Hammer
(Balance) Improved projectile bahavior & balanced "Scattershot" Ash of War
(Balance) Reduced stamina consumption slightly for bow & crossbow attacks
(Balance) Acid Spraymist now reduces all damage types instead of just physical
(Balance) Ironjar Aromatic now raises only robustness, the amount has been raised
(Balance) Poison/Rot targets now take 1% more damage (From 3%) and deal 2.5% less damage (From 3%)
(Balance) Poison/Rot targets now take slightly more stance damage
(Balance) Mohg's Great Rune Attack Buff now lasts 60 seconds (From 40) - (Fix) Fixed the Running attack on the Smithscript Spear consuming Stamina twice - (Vanilla Issue)
(Fix) Fixed the instant damage fall-off on the Smithscript Spear Projectiles - (Vanilla Issue)
- (Armor) Redmane Surcoat now enhances Redmane Skills
-
Version 1.64b
- (Hotfix) Fixed some issues with enemy & item randomiser compatibility
- (Balance) Those afflicted with Poison/Rot will suffer -3% outgoing damage & +3% incoming damage
- (UI) Updated arrow descriptions to reflect the recent changes to projectile behaviour
(UI) Custom icons will now show from further away on the compass
(UI) Increased the map cursor speed - (Fix) Fixed an issue with Haligtree Soldiers arrow drops
-
Version 1.64
- Reworked all projectiles for, arrows, bolts, greatarrows, ballista bolts & throwables:
All Throwables:
Added subtle tracking.
Throw distance & speed based on the animation, size & weight.
All Arrows:
Added subtle target tracking.
Simulated distance calculation.
Reduced damage fall off.
Faster initial speed.
Realistic gravity application.
All Unfletched Arrows:
Added tragectory variance.
Faster damage fall off.
Higher application of gravity.
Higher deceleration.
All Bolts:
Added movement prediction when locked on.
Reduced damage fall off.
Faster initial speed.
Realistic gravity application.
Stormwing Arrows:
Slower damage fall off.
Reduced gravity application.
Rainbow Stone Arrows:
Higher gravity application.
Larger hitbox.
Lightning Arrows & Bolts:
Reduced deceleration.
Holy Arrows & Bolts:
Reduced gravity application.
Shattershard Arrows:
Reduced initial force.
Dwelling Arrows:
Added innate target tracking.
Improves tracking on skills that already track.
Spiritflame Arrows:
Higher gravity application.
Igon's Harpoon:
Higher gravity application.
Higher initial Force.
Radahn's Spear:
Higher Gravity application.
Higher initial Force.
Explosive Bolts:
Bigger hitbox.
Higher gravity application. - (Economy) Increased the rune cost to upgrade Somber Weapons
(Economy) Lion's Claw can now be dropped by Redmane Knight's that utilise the skill - If you haven't already obtained it
(Economy) Cleanrot Knight Duo Boss now rewards the Halo Scythe - If you haven't already obtained it
(Economy) Cleanrot Knight Boss now rewards the Cleanrot Spear - If you haven't already obtained it
(Economy) Cleanrot Knight enemies that wield the Spear & Scythe have a chance to drop it - If you haven't already obtained it
(Economy) Turtles have a chance to drop the Great Turtle Shell shield - If you haven't already obtained it
(Economy) Black Dumpling drop chance increased - Max 1 per game cycle - (Balance) Reworked all classes to start at lvl 5 (Except Wretch)
(Balance) Fixed some classes being overloaded in a new game
(Balance) Increased Roar buffs from 7.5% to 10% physical damage increase
(Balance) Using Roars without the required FP will now provide a weaker buff
(Balance) Increased the Stability & physical absorption of the Cleanrot Spear
(Balance) Ancient Dragons now take 50% Poise damage (From 20%)
(Balance) Hitting the head of Ancient Dragons now does 100% Poise damage (From 40%)
(Balance) Ruin Fragment now has a base damage of 40 (From 1)
(Balance) Ruin Fragment now deals small amounts of poise & stamina damage
(Balance) Rancor Pot: Extended lifetime of the projectiles slightly
(Balance) Perfumed Oil of Ranah: Extended lifetime of the projectiles slightly
(Balance) Increased the damage resistances of Rock Heart to 20% (From 10%)
(Balance) Increased the damage resistances of Priestess Heart to 20% (From 7%)
(Balance) Increased the damage resistances of Lamenter's Mask to 20% (From 5%)
(Balance) Increased the ailment resistances of Rock Heart to +100 (From +50)
(Balance) Increased the ailment resistances of Priestess Heart to +125 (From +70)
(Balance) Increased the ailment resistances of Lamenter's Mask to +75 (From +30) - (UI) Swapped Lulling Branch & Golden Vow locations in the inventory - Vanilla issue
(UI) Grave & Ghost Gloveworts are now seperated in the inventory - Same way smithing stones are seperated from Somber
(UI) Moved all "branch" items to be together in the inventory & crafting menu - Instead of randomly seperated
(UI) Moved all "flesh" items to be together in the inventory crafting menu - Instead of randomly seperated
(UI) Moved all "Cured Meat" items to be together in the inventory & crafting menu - Instead of randomly seperated
(UI) Raw meat dumplins moved to the top of the inventory - Where other instant heal items are
(UI) Improved Ash of War & Weapon Skill Descriptions - (Fix) Fixed a rounding issue causing some upgrades to cost 1 Rune less than intended
(Fix) Fixed a few weapons having higher ailment build-up than intended
(Fix) the damage effect of swarm pots now lasts as long as the VFX - Vanilla issue
(Fix) Omen Bairn/Regal Omen Bairn: Projectiles that are emitted late & slower now last longer so they can actually hit things
(Fix) Call of Tibia: made the bullet larger so it can actually hit things
- Reworked all projectiles for, arrows, bolts, greatarrows, ballista bolts & throwables:
-
Version 1.63
- (Economy) Swapped the locations of the Black Whetblade & Radagon's Soreseal
(Economy) Royal Knight Loretta now drops the Magic-Shrouding Cracked Tear
(Economy) Night's Cavalry will now drop a piece of their Armor or weapon - If you haven't already obtained them
(Economy) The Night's Cavalry Duo will now drop any Armor Pieces you have missed
(Economy) Every none Boss Bloodhound Knight will now drop Bloodhound Claws - If you haven't already obtained them
(Economy) Tree Sentinel Duo will now drop Sentry's Torch in addition to the Erdtree Greatshield
(Economy) Black Knife Assassin Armor can now be found in multiple locations - If you haven't already obtained them
(Economy) You can now find any Black Knife Assassin Armor pieces you missed in Ordina, Liturgical Town - (Balance) Targets afflicted with Rot, Poison or Deadly Poison will now take 3% more damage from all other sources until the ailment wears off
(Balance) Increased Confessor's Endurance, Strength & Dexterity by 1
(Balance) Reduced Confessor's Faith, Intelligence & Arcane by 1
(Balance) Increased roll damage from the Briar Armor set, altered chest piece does more damage
(Balance) Talisman: Taker's Cameo now restores 10% HP per kill (From 7%)
(Balance) Sorcery: Mantle of thorns damage increased & now lasts 90 seconds (From 30)
(Balance) Bosses are now less resistant to Black Flame HP burn
(Balance) Grave Wardens are no longer pushovers, Increased their Poise (interruption resistance), HP & Toughness (stagger resistance)
(Balance) Grave Wardens now drop more runes to compensate for their increased difficulty
(Balance) Reduced physical, magic & stamina damage of Valiant Gargoyle's Poison Breath - (Armor) Fell Omen Cloak now raises dexterity by 3
(Armor) Traveling Maiden Hood now raises Vigor by 2
(Armor) Finger Maiden Fillet now raises Vigor by 2
(Armor) Preceptor's Long Gown now raises Mind by 2
(Armor) Champion Headband now raises max HP by 2.5%
(Armor) Champion Pauldron now raises max HP by 2.5%
(Armor) Champion Bracers now raises max HP by 1.25%
(Armor) Champion Gaiters now raises max HP by 1.25% - (Fix) Fixed "Knowledge Above All" description being inaccurate
(Fix) Fixed some descriptions having missing information
(Fix) Bears in the base game now scale with NGPlus - Vanilla issue
- (Economy) Swapped the locations of the Black Whetblade & Radagon's Soreseal
-
Version 1.62
- (Economy) Demi-Human Swordmaster Onze now gives his sword upon defeat
(Economy) Queen Marigga now gives the Spirit Ashes Swordmaster Onze used to give
(Economy) White Mask Varre now drops his White Mask upon death
(Economy) Backhand Blade can now be found in various locations in the base game
(Economy) Dueling Shield can now be found in various locations in the base game
(Economy) Defeating Tree Sentinels in Hinterland will now give their Armor, If you haven't got it from Auriza yet
(Economy) "Home Instinct" Painting Reward will give you "Sanctified Whetblade" If you haven't got it from Liurnia yet
(Economy) "Redmane" Painting Reward will give you "Red-Hot Whetblade" if you haven't got it from Redmane Castle yet
(Economy) "Sorcerer" Painting Reward will give you "Glintstone Whetblade" if you haven't got it from Raya Lucaria yet
(Economy) Navy Hood is now a "Prophecy" Painting Reward
(Economy) Increased Rune gain in Farum Azula slightly
(Economy) Decreased Rune gain from some late game Human NPC's - (Balance) Tweaks to Rot, Poison, Bleed, Frost & Black Flame
(Balance) Warrior now starts with more points in Dexterity & less points in Strength
(Balance) Bandit now starts with more points in Arcane & less points in Dexterity
(Balance) Incantation: Black Flame Blade duration changed to 10 seconds
(Balance) Rebalanced the duration of some Weapon Greases - (Fix) Fixed some of Maliketh's Black Flame attacks doing too much damage
(Fix) Fixed certain unlockable items in the Twin-Maiden shop not properly refreshing in NG+ cycles
- (Economy) Demi-Human Swordmaster Onze now gives his sword upon defeat
-
Version 1.61
- Completely rebalanced Rot, Poison, Bleed, Frost & Black Flame:
[ROT]
now deals damage significantly faster (every 0.3 seconds | from 1.0)
but only lasts a short amount of time (15 seconds at max upgrade)
Total damage dealt after effect ends = 7% + 700
DPS = 0.46% + 46
[POISON]
now does damage slightly faster (every 0.7 seconds | from 1.0)
but lasts much longer than rot (70 seconds at max upgrade)
Total damage dealt after effect ends = 10% + 1000
DPS = 0.14% + 14
[DEADLY POISON]
now does damage slightly faster (every 0.7 seconds | from 1.0)
but doesn't last as long as regular poison (35 seconds at max upgrade)
Total damage dealt after effect ends = 8% + 800
DPS = 0.23% + 23
[BLEED]
does damage instantly as normal
Total damage dealt = 10% + 125
[STRONG BLEED]
does damage instantly as normal
Total damage dealt = 10% + 250
[FROST]
does damage instantly as normal
Frost effect applies a defensive de-buff of 22.5% to the target
This de-buff lasts for (30 seconds at max upgrade)
Total damage dealt = 5% + 125
[STRONG FROST]
does damage instantly as normal
Frost effect applies a defensive de-buff of 25% to the target
This de-buff lasts for (30 seconds at max upgrade)
Total damage dealt = 5% + 150
[BLACK FLAME]
Does damage very fast (every 0.1 seconds)
Effect is very short (2 seconds)
Total damage dealt = 2.5% + 100
DPS = 1.25% + 50
These values are subject to change as I further balance them. - (Economy) Black Knife Assassins now have a chance to drop pieces of their armor
- (Balance) Talisman: Carian Filigreed Crest now reduces FP cost of skills by 50% | From 25%
(Balance) Talisman: Primal Glintstone Blade now reduces FP cost of Spells by 50% | From 25%
(Balance) Talisman: Crucible Scale Talisman now reduces incoming Critical Hit damage by 50% | From 33%
(Balance) Talisman: Old Lord's Talisman now extends the duration of sorceries & incantation by 50% | From 35%
(Balance) Talisman: Crusade Insignia now lasts 30 seconds - From 20
(Balance) Rebalanced many Talisman effects
(Balance) Added some % HP restoration to Incantation: Minor Erdtree
(Balance) Increased the frenzy build-up from Frenzyflame stone
(Balance) Messmer now requires 2 Parries to break his stance - Previously was 3
(Balance) Reworked the Strength Requirement, Guard Stability & Weight of every shield
(Balance) Blessing's Boon & Blessing of the Erdtree now last 120 seconds - From 90
(Balance) Holy Ground now lasts for 45 seconds - From 35
(Balance) Reduced % Healing of Devourer of Worlds AOW, & added flat healing
(Fixes being too powerful when used by Mimic Tear) - (Fix) Talisman: Erdtree's favor now correctly shows the FP icon on the UI
(Fix) Fixed some issues with Albinauric Archers Loot table - Vanilla Bug
(Fix) Fixed some attacks being scaled twice in NGPlus - Vanilla bug
- Completely rebalanced Rot, Poison, Bleed, Frost & Black Flame:
-
Version 1.60d
- (Hotfix) Fixed an issue with the DLC final boss, causing them to not function correctly during phase 2
-
Version 1.60c
- (Hotfix) Fixed an issue with some DLC enemies doing more damage than intended
(Hotfix) Fixed an issue with some DLC Human NPC's being weaker than intended
- (Hotfix) Fixed an issue with some DLC enemies doing more damage than intended
-
Version 1.60b
- (Hotfix) Arrow & Bolt crafting recipes now correctly produce 5 instead of 10
-
Version 1.60
- Moved Deadly Poison Perfume Bottle from Thiollier's Shop:
Moved to the guarded Perfumers Camp near Shadow Keep.
Replaces the Somber 6 in the tent.
(Thiollier now sells a singular Soporific Grease in it's place) - Improved crafting recipes for Arrows, Bolts & Throwables
Fixed and implemented Shattershard Arrows (Fletched)
Fixed and implemented Rainbow Stone Arrows (Fletched)
(Removed the None Fletched Versions)
(Removed Fletched from the names)
(Added Flight Pinions to the Recipes) - (Economy) Larger Skeletons now have a chance to drop multiple bone shards
(Economy) Mausoleum Knights now have a chance to drop a Somber Smithing Stone
(Economy) Reduced the drop rate of some items in the DLC
(Economy) Further improvements to enemy/animal loot tables
(Economy) Further improvements to enemy/animal rune drops
(Economy) Further improvements to loot placements - (Balance) Used math to improve DLC scaling
(Balance) Starting Equip Load has been reduced & the soft cap has increased to 60
(Balance) Stamina soft cap has been increased to 40
(Balance) Death Knight Twin Axe now scales better with Dexterity
(Balance) Slightly increased the weight of Crest/Drake Talismans
(Balance) Increased the Strength requirement for many large weapons
(Balance) Reverted FP cost of Unsheathe back to Vanilla
(Balance) Crusade Insignia Talisman now raises attack power by 16% - From 15%
(Balance) Increased damage & duration of deadly poison
(Balance) Increased damage & duration of regular poison
(Balance) Increased damage of Madness
(Balance) Madness from the Frenzyflame Stone no longer drains your HP & FP
(Balance) Improved arrows/bolts damage & made each type more unique
(Balance) Reduced Physical damage of torches & improved fire damage where appropriate
(Balance) Nanaya's Torch & Frenzyflame Perfume Bottle no longer require Intelligence to wield - (Armor) Finger Maiden Robe now gradually restores the wearer's HP
(Armor) Travelling Maiden Robe now gradually restores the wearer's HP
(Armor) Queen's Crescent Crown now raises Intelligence by 2
(Armor) Gravebird Armor now raises Dexterity by 2
(Armor) Gravebird Bracelets now raises Dexterity by 1
(Armor) Gravebird Anklets now raises Dexterity by 1 - (Fix) Fixed some inaccurate descriptions
(Fix) Fixed Poison Resistance being too high in some cases
(fIX) Fixed Some Heal over time effects being weaker than intended
(Fix) Fixed some enemies with incorrect NG+ scaling
(Fix) Fixed some enemies dropping too many Runes
(Fix) Fixed a Scadutree fragment that could be farmed due to a missing aquisition flag
(Fix) Fixed Deadly Poison lasting longer than intended in some cases
(Fix) Fixed Serpent Bow using the wrong Poison Type
(Fix) Fixed some issues with Springhare loot tables - Vanilla Bug
- Moved Deadly Poison Perfume Bottle from Thiollier's Shop:
-
Version 1.59
- Hundreds of undocumented changes
- (Economy) Rune drops have been overhauled & rebalanced for all Enemies, Animals & Bosses
(Economy) Item drops have been overhauled and rebalanced for all Enemies, Animals & Bosses - (Balance) Improved Bleed build-up for Forked Weapons
(Balance) Increased Weight of Marika's Hammer
(Balance) Decreased Weight of Devourer's Scepter
(Balance) Living Jars are now more resistant to physical & fire attacks
(Balance) Living Magmas are now more resistant to physical & fire attacks - (Other) Reverted level up curve back to vanilla, as the economy is now in a great place
- (Fix) Alibinauric Wolves now correctly use the Wolf Drop Table, instead of the Dog drop table - Vanilla Bug
(Fix) Fixed some enemies that dropped too many runes for no specific reason - Vanilla Bug
-
Version 1.58
- Updated for Game version 1.16
- No other changes -
- Updated for Game version 1.16
-
Version 1.57c
- (Fix) Fixed Icon Shield depleting HP instead of restoring it
-
Version 1.57b
- (Fix) Fixed "No Skill" Ash of War being missing from Bernahl's shop
-
Version 1.57
- Updated for Game Version 1.15
- Improved the descriptions for the following Items:
Twinbird Kite Shield, Perfumer's Shield, Pillory Shield, Rift Shield, Ice Crest Shield, Smoldering Shield, Spiralhorn Shield, Coil Shield, Great Turtle Shell, Shield of the Guilty, Eclipse Crest Greatshield, Golden Great Arrow, Steel-Wire Torch, Red Thorn Roundshield, Scripture Wooden Shield, Gilded Iron Shield, Gilded Greatshield, Smithscript Dagger, Dryleaf Arts, Dane's Footwork, Bone ammunition, Finger Seal, Erdtree Seal, Lordsworn's Shield, Golden Greatshield, Wooden Greatshield, Inverted Hawk Towershield, Crossed-Tree Towershield, Spiked Palisade Shield, Manor Towershield, Black Leather Shield.
Added missing effects to the following Items:
Steel-Wire Torch - Raises all Fire damage
Red Thorn Roundshield - Raises Fire damage negation
Scripture Wooden Shield - Raises Holy damage negation
Gilded Iron Shield - Raises Holy damage negation
Ice Crest Shield - Raise Magic Defense
Black Leather Shield - Raises Frost Resitance
Added new effects to the following items:
Gilded Greatshield - Raises Holy damage negation
Eclipse Crest Heater Shield - Raises all Status resistances
Modified the effects of the following items:
Twinbird Kite Shield - Triggers at 33% HP (From 20%)
Tweaked physical absorption of several shields
Fixes:
Fixed some descriptions referring to guard stability as "guard capacity"
Fixed Jellyfish Shield incorrectly stating it doesn't protect from thrust attacks
- Updated for Game Version 1.15
-
Version 1.56
- (Economy) Giant Crow's can now drop "four-toed fowl foot"
(Economy) Putrid Flesh enemies now drop a much larger variety of items - (Balance) Increased Health & Damage scaling in DLC areas
(Balance) Increased range, increased fire & poise damage of Incantation: Surge O Flame
(Balance) Increased fire & poise damage of Incantation: Burn O Flame
(Balance) Increased physical, magic & poise damage of Rosus' Summons
(Balance) Reduced FP cost & increased damage of Rotten Butterflies
(Balance) Reduced FP cost & increased damage of Midra's Flame Frenzy
(Balance) Increased damage of Light of Miquella
(Balance) Increased Dexterity scaling & Bleed Damage for Mantis Blades
(Balance) Increased Sleep build-up on Velvet Sword of St. Trina & Thiollier's Hidden Needle
(Balance) Increased Madness build-up on several DLC skills & spells
(Balance) Adjusted the stats of many Armor Sets - (Armor) Zamor Set now enhances Cold Sorceries
(Armor) Kaiden Set now raises attack damage on horseback
(Armor) Goldmask Rags, Bracelet & Waistwrap now increase Faith by 2 - (Visual) Needle Knight Leda will now only wear a helmet in appropriate situations
- (Fix) Fixed "Contagious Fury" Buff effect lasting longer than intended
(Fix) Fixed Ekzyke's Decay Rot effect lasting longer than intended
(Fix) Fixed Scarlet Aeonia Rot effect lasting longer than intended
(Fix) Fixed many effects having incorrect damage, build-ups & duration
(Fix) Furnace Golems now properly die after 1 Critical Hit
- (Economy) Giant Crow's can now drop "four-toed fowl foot"
-
Version 1.55
- You can now purchase Marika's Runes from the Twin Maiden Shop
Marika's Rune gives 75,000 Runes
Marika's Rune costs 100,000 Runes
This offers a way to "bank" runes at a net loss - (Economy) DLC NG+1 now gives +50% Runes
(Economy) Defeating the DLC's final boss applies an additional +50% Runes
--------------> (Normal NG+2 and above scaling applies on top of this)
(Economy) Overhauled Rune output of several highly scaled bosses & enemies, DLC bosses included
(Economy) Adjusted selling price of every armament
(Economy) Virgin Abductors now drop a random amount of golden runes
(Economy) Virgin Abductors in the DLC drop a random amount of broken runes
(Economy) Improved hundreds of Vanilla & DLC loot tables
(Economy) Every Fire Prelate that wields the Inferno Crozier will now drop it (maximum of 1 per game cycle)
(Economy) All Banished Knights have a chance of dropping altered or unaltered armor pieces
---------------> Higher chance of dropping the one they're wearing - (Balance) Hefty Rot Pots no longer apply a higher than normal rot damage effect onto the enemy
(Balance) Hefty Rot Pots maintain their incredibly high Rot build-up
(Balance) Ash of War: Bear Witness! Damage increased across the board
(Balance) Tweaked some armor effects
(Balance) Adjusted player defense scaling (slowed down the progression curve slightly)
(Balance) Adjusted Rune output in NG+2 and above
(Balance) Adjusted damage output of several armaments that outperformed others in the same class
(Balance) Increased damage of Crucible Spells & Skills
(Balance) Increased physical absorption of some shields - (Visual) Runes that give 10,000 or more are now Rare (blue) rarity
(Visual) Runes that give 50,000 or more are now Legendary rarity - (Fix) Fixed a vanilla bug where some Messmer Soldiers drop chances were doubled
(Fix) Fixed several vanilla issues with enemy loot pools
- You can now purchase Marika's Runes from the Twin Maiden Shop
-
Version 1.54
- Updated for Game Version 1.14 (Regulation Version 1.14.1)
- (Effect) Icon Shield now restores a percentage of HP instead of flat restoration
(Effect) Sword of Milos now restores a percentage of FP instead of flat restoration
(Effect) Sacrificial Axe now restores a percentage of FP instead of flat restoration - (Balance) Blasphemous Blade now heals less HP on hit & more on kill
(Balance) Serpent Blade now heals more HP on kill
(Balance) Increased damage of Rot slightly
(Balance) Adjusted status build-up on some weapons
(Balance) Regular Fetid Pots now accumulates less poison on the thrower
(Balance) Hefty Fetid Pots still accumulates the same amount on the thrower
(Balance) Improved stats for Finger Maiden Therolina, Delores & Nepheli Loux Spirit Summons
(Balance) Raised the effects of Sacred Blood Flesh but reduced it's duration
(Balance) Bloodfiends are now more prone to bleeding
(Balance) Increased damage of Divine Bird Feather Incantation - (QOL) Forges in SOTE now give 1x Ancient Somber & 1x Ancient Smithing Stone upon completion
(QOL) Scorpion Liver now drops more often from large Spider Scorpions & is now affected by item discovery
(QOL) Improved several drop tables so they are effected by item discovery - (UI) Improved all armament descriptions to better show their unique effects
(UI) Stamina recovery effects are now shown in percentage - (Fix) Fixed a vanilla issue with some enemies being scaled to the wrong area
(Fix) Fixed an issue with Smithscript Daggers using the old status effect values
(Fix) Fixed Sacred Bloody Flesh incorrectly saying it only raises physical damage, even though it raises all forms of damage
(Fix) Fixed Spider Scorpion Spirit Summon having incorrect stat values (Vanilla Bug) - (Visual) Sellens imprisoned body no longer wears a helmet or robes
- (Official update specific)
Not forwarded Physical Absorption changes to small & medium shields (The only update I've completely disagreed with)
Slightly increased Stability for some small & medium shields (Fromsoft raised Stability too much)
Rellana's Cameo Talisman only increases damage by 33% (Fromsoft reduced the activation time, 33% is plenty)
Every other fix & balance change has been forwarded
-
Version 1.53
- (Economy) Butterfly pick-ups now have a chance to give more than 1
- (Balance) Increased damage of Elden Stars
(Balance) Slightly reduced Fortissax's HP & Poise
(Balance) Slightly reduced Placidusax's Poise - (Armor) Godrick Knight Set now raises Physical-Affinity damage
(Armor) Cuckoo Knight Set now raises Magic-Affinity damage
(Armor) Redmane Knight Set now raises the power of Redmane Skills
(Armor) Redmane Freyja's Set now raises the power of Redmane Skills
(Armor) Gelmir Knight Set now raises Fire-Affinity damage
(Armor) Leyndell Knight Set now raises Lightning-Affinity damage
(Armor) Haligtree Knight Set now raises Holy-Affinity damage
(Armor) Carian Knight Set now enhances Carian Sword Sorceries
(Armor) Banished Knight Set now enhances Storm attacks
(Armor) Skeletal Mask now raises Jump attack damage
(Armor) Tanith's Robe & Trousers now raise Dancing attack damage
(Armor) Fire Monk Set now enhances Fire-Giant Incantations
(Armor) Battlemage Robes now raises Mind
(Armor) High Priest Robe now raises Intelligence & Arcane
(Armor) Fia's Robe & Hood now enhances Death Sorceries
(Armor) Omenkiller Robe now raises Strength
(Armor) Sanguine Noble Set now raises Arcane - (Consumable) Standard Greases now last 90 seconds (From 60)
(Consumable) Standard Drawstring Greases now last 30 seconds (From 15)
(Consumable) Powerful Greases now last 75 seconds (From 60)
(Consumable) Powerful Drawstring Greases now last 25 seconds (From 25) - (Fix) Fixed Enemy Lightning Damage being overwhelmingly strong on higher NG+ cycles
-
Version 1.52
- (Balance) Red-Feathered & Blue-Feathered Branchsword Talismans now trigger below 35% HP
(Balance) Royal Remains Armor Set now heals up to 34% HP to allow synergy with the Branchsword Talismans
(Balance) Beloved Stardust Talisman now raises virtual Dex by 40, and raises incoming damage by 5%
(Balance) Raised the physical damage of all Flail type weapons - (Armor) Rellana's Helmet now raises Intelligence & Faith by 1
(Armor) Rellana's Armor now raises Intelligence & Faith by 1
(Armor) Rellana's Gloves now raise Fire & Magic-Affinity attack damage
(Armor) Rellana's Greaves now raise Fire & Magic-Affinity attack damage
(Armor) Blackflame Monk Set now Raises the power of Black Flame Incantations
(Armor) Fire Monk Set now raises all Fire-Affinity attack damage
(Armor) None-Altered Fire Prelate Body piece now raises Fire-Affinity attack damage
(Armor) Twinned set now raises Holy-Affinity attack damage
(Armor) Carian Knight Set now raises Magic-Affinity attack damage
(Armor) Page Set & High Page Set now raise attack power of arrows & bolts
(Armor) Lusat & Azur's Full set now also buffs their respective sorceries
(Armor) Lazuli Robe now raises Intelligence & Dexterity by 1
(Armor) Raya Lucarian Robe now raises Mind by 1
(Armor) Royal Knight Armor now raises Intelligence by 1 - (Fix) Fixed (Armor) Haligtree Soldier & Knight descriptions being outdated
(Fix) Fixed (Talisman) Spear only effecting physical damage
(Fix) Fixed (Talisman) Blue Dancer Charm only effecting physical damage
- (Balance) Red-Feathered & Blue-Feathered Branchsword Talismans now trigger below 35% HP
-
Version 1.51
- (Effect) Warming Stones & Sunwarm Stones now restore FP slowly
- (Economy) Balanced the upgrade costs for every Armament:
Smithing Stone upgrades start at 100 Runes + 100 per upgrade.
Somber Stone upgrades start at 500 Runes + 500 per upgrade.
Staffs & Seals cost twice as much to upgrade.
(Economy) Smithing Material Nodes, now have a 50% chance to give an extra stone
(Somber Smithing Nodes do not share this benefit)
(Economy) Some harvestables in the DLC now have a chance to give extra
(Similar to how base game harvestables work)
(Economy) Arrows & Bolts loot overhaul:
Soldiers & Knights now drop ammo based off their alliance.
Godrick ----------- Higher quantity of Physical ammo
Raya Lucaria --- Physical & Glintstone ammo
Leyndell ---------- Physical, Lightning & Golden ammo
Radahn ----------- Physical & Fire ammo
Haligtree --------- Physical & Golden ammo
(Economy) Dragonlord Placidusax now gives 1 x Ancient Dragon Smithing Stone & 1 x Somber Ancient Dragon Smithing Stone
(Economy) Improved loot found in Deeproot Depths - (Balance) Reduced damage on Frost proc, but increased defense debuff applied
(The duration of the debuff now scales slightly with upgrades)
(Balance) Huge balance pass of "heal over time" effects
(Balance) Buffed Talisman: Companion Jar pot bonus
(Balance) Talisman: Beloved Stardust now increases incoming damage by 15% (From 30%) - (Armor) Knight's Cavalry Set now Raises attack damage whilst on horseback
(Armor) Rennala's Robe now Raises intelligence by 2 (From 1)
(Armor) Rellana's set now Raises Intelligence
(Armor) Godskin Noble Robe now raises potency of black flame incantations
(Armor) Haligtree Soldier Helm no longer gives a stat boost
(To make it consistent with every other soldier helmet) - (UI) Improved descriptions for (Talisman) Radagon Icon & Beloved Stardust
(UI) Improved description of (Incantation) Howl of Shabriri
(UI) Improved Ash of War descriptions
(UI) Improved Staff, Seal & Bow descriptions - (Fix) Serpent Arrow now causes Deadly Poison, like it says in the description
(Fix) Fixed several vanilla issues with some enemy drop tables
-
Version 1.50
- Changes to Poison:
Poison damage & duration now scale with upgrades
Scales flat damage per tick
(Lower damage, longer duration than Rot)
Duration from 62 seconds at +0 to 70 seconds at +25
Standard Poison duration 70 seconds
Deadly Poison duration 35 seconds
Swamp Poison duration 120 seconds - Changes to Rot:
Rot damage & duration now scale with upgrades
Scales percent damage per tick
(Higher damage, shorter duration than Poison)
Duration from 29 seconds at +0 to 41 seconds at +25
Standard Rot duration 41 seconds
Swamp Rot duration 82 seconds - Changes to Hemorrhage (Bleed):
Bleed damage now scales with upgrades
Scales flat & percent damage on proc - Changes to Frost:
Frost damage now scales with upgrades
Scales percent damage on proc - Swapped Astel's items around:
(AOW) Stars of Darkness - Moved to Yelough Anix Tunnel (Dropped by the Astel)
(Weapon) Wing of Astel - Ainsel River, in the chest above Astel (Unchanged)
(Weapon) Bastards Stars - From the Remembrance (Unchanged)
(Spell) Meteorite of Astel - From the Remembrance - Items unlocked from defeating Bosses:
Defeating Godrick the Grafted will add 5 Rune arcs to the Twin Maiden Husk shop
Defeating Rennala will add 5 Starlight Shards to the Twin Maiden Husk shop
Defeating Hoarah Loux will add 1 Somber Ancient Dragon Smithing Stone to the Twin Maiden Husk shop
Defeating Radagon & Elden Beast will add 5 Golden Vow consumables to the Twin Maiden Husk shop
Defeating the Mimic Tear in Siofra River will add 5 Larval Tears to the Twin Maiden Husk shop - (Economy) Improved drop rate for some farmable crafting materials from enemies
(Economy) Reduced the cost of upgrading none somber armaments - (Balance) Revenants now take more Holy damage
(Balance) Godskin Swaddling Cloth Talisman:
Hp recovery reduced to 5% from 7% as it proved too powerful with certain ashes of war - (Fix) Fixed some incorrect descriptions
(Fix) Fixed discrepancies with some throwing pots added in the DLC
(Fix) Fixed a bug that unintentionaly reduced Melina's healing during the Morgott fight
(Fix) Fixed a crash when trying to select the Poison Mist Ash of War
- Changes to Poison:
-
Version 1.49
- Reduced amount of resistance enemies gain when afflicted with a status
- Nerf to Staffs & Seals, as they were slightly more powerful than intended
- Improved damage of some weaker sorceries
- Improved Flask scaling in the early game
- Improved upgrade scaling of some Spirit Summons
- Decreased prices of early game sorceries
- Reworked prices for Enia's shop
- Improved drop rates slightly for some farmable weapons & armour
- Skeletons now drop bone shards more often
- Reduced upgrade cost for none Somber weapons at +24
- Borther Corhyn's Flail is now imbued with the Sacred Affinity
- Fixed text for "No Skill" being incorrect
-
Version 1.48
- Updated for Game Version 1.13.2
- Made it slightly easier to trigger the first stage of "successive attack" effects
Talismans effected by this:
Millicent's Prosthesis
Winged Sword Insignia
Rotten Winged Sword Insignia
Godskin Swaddling Cloth
-
Version 1.47
- Updated for Game Version 1.13.1
- Regal Ancestor Spirit changes
Now heals 40% on the first heal (From 45%)
Now heals 20% on the second heal (From 30%)
Now heals 10% on every heal after that (From 15%)
Also fixed the healing continuing shortly after the animation ends. - Smithing Talisman: Increases weapon throwing attacks by 15% (From 12%)
- Royal Knight Helm now raises faith by 2
- Malenia's Gauntlet now raises dexterity by 2
- Depraved Perfumer set now enhances perfume attacks
- Updated HP & FP costs for summoning
- Increased runes gained in ng+
- Cemetery Shade is now slightly more resistant to physical damage
- Fixed the description of the "Perfumer's Talisman" being incorrect
-
Version 1.46
- Each piece of Elden Lord armor now has it's own unique stat boost:
Crown ------ Faith +1
Armor ------ Vigor +1
Bracers ---- Strength +1
Greaves --- Dexterity +1 - Lord of Blood's robe now increases attack damage when blood loss occurs nearby
- Every piece of Rennalla's armor now raises intelligence by 1
- Every piece of Gideon's armor now raises intelligence by 1
- Godskin Noble & Apostle armor pieces, now enhance godslayer incantations
(Except the Noble Robe which increases the power of noble presence) - Fire Knight armor, gauntlets & greaves now enhance incantations of Messmer's flame
- Perfumers armor now enhances perfume attacks
- Every piece of the Preceptor's set now raises mind
- Corhyn's Robe now raises faith by 2
- Goldmask's rags, bracelet & waistwrap now raise faith by 1
- Armor pieces that change the recovery effects of flasks, modify both HP & FP recovery unless stated otherwise
- Updated Exultation Talismans:
Lord of Blood's Exulation ------- 15% attack power for 20 seconds when bleed occurs
Kindred of Rot's Exultation ----- 20% attack power for 25 seconds when rot/poison occurs
Aged One's Exultation ------------ 25% attack power for 30 seconds when madness occurs - Updated some descriptions, improved consistency
- Seals & staffs now show their boosts to specific spell classes
- Updated amount of bolts you get when crafting (same as arrows)
- Updated the color of spirit summons
- Each piece of Elden Lord armor now has it's own unique stat boost:
-
Version 1.45
- Modified every single item description in the game.
Improved Detailed & Summary descriptions.
Improved accuracy & layout of descriptions.
<This took a long time> - Added Festive Grease to the Windmill villages in Altus
- Every piece of Messmer's armor set, now enhances messmer incantations & fire knight skills
- Every piece of the Snow Witch armor set, now enhances cold sorceries
- Every piece of Thiollier's armor set, now raises arcane
- Every peice of the Alberich's armor set, now enhances thorn sorceries
- Every piece of the Haligtree armour sets (soldier & knight), now raises faith
- Scarab Helmets now increase incoming damage by 5% (From 10%)
- Fixed a small oversight which caused enemies in ng+ to deal slightly less physical damage than intended
- Adjusted NG+ defense values as some enemies were slightly more tanky than intended
- Modified every single item description in the game.
-
Version 1.44
- Fall Damage changes:
Equip Load (Take up to +60% Fall Damage up to 160 Equip Load)
----------------- (Take +0% Fall Damage at 15 Equip Load or lower)
Dexterity (Take up to -25% Fall Damage up to 99 Dexterity)
------------- (Take -0% Fall Damage at 10 Dexterity or less) - Updated resistances for soldiers
Soldiers of Godrick: Resistant to Slash & Strike
Soldiers of Raya Lucaria: Resistant to Magic
Soldiers of Leyndell: Resistant to Holy & Lightning
Soldiers of Radahn: Resistant to Fire
Soldiers of the Mausoleum: Resistant to Physical
Soldiers of the Haligtree: Resistant to Holy
Soldiers of Messmer: Resistant to Fire - Updated the rune gain from every Remembrance to represent their actual difficulty & status
Grafted----------------20,000
Starscourge---------30,000
Omen King-----------35,000
Blasphemous-------40,000
Rot Goddess---------50,000
Blood Lord------------50,000
Black Blade-----------50,000
Hoarah Loux---------50,000
Dragonlord------------50,000
Full Moon Queen---25,000
Lichdragon------------45,000
Fire Giant---------------40,000
Regal Ancestor-------30,000
Elden Beast------------50,000
Naturalborn------------35,000
Wild Boar-----------------45,000
Impaler--------------------50,000
Shadow Sunflower---50,000
Twin Moon Knight----45,000
Saint of the Bud--------50,000
Dancing Lion------------40,000
God and a Lord---------50,000
Frenzied Flame---------50,000
Mother of Fingers-----50,000
Putrescence-------------45,000 - Descriptions for Remembrances now show the amount of runes you will gain from using/selling them
- Reverted Elden Beasts HP back to normal, now that you can use Torrent during the fight
- Reduced the Poise value of the Curseblade enemy type
(For reference they had a higher poise than Crucible Knights for some reason) - Moongrum & Moonrithyll now have resitance to magic
- Two-Handed Sword Talisman now gives +12% damage (From 15%)
- Updated Area & NG+ Scaling
- Fall Damage changes:
-
Version 1.43
- Spirit Summons split into 4 categories:
Standard: HP cost is around 4 times the FP cost
Magical: HP cost is around 2 times the FP cost (FP cost is higher)
Undead: HP cost is around 8 times the FP cost (FP cost is lower)
Unique: Summons cost high amounts of FP & HP - Furnace Golem's should now die on the first Critical Hit (Fixed in 1.56)
- Reduced HP of human version of Midra
- Modified drop tables of several DLC enemies
- Killing Ghostly Worms is now a good way to farm Gloveworts of all types (1 to 9)
- Modified absorptions, runes, HP & Poise values of several more DLC enemy types
- Tweaked values of many Talismans & improved progression for Talismans with multiple tiers
- DLC spirit summons updated to consume HP & FP like all other summons
- All Spirit Summons now cost more HP as you upgrade them
- Upgrade cost of ALL Spirit Summons overhauled
- Descriptions for some Spirit Summons updated to be more accurate
- Increased Healing amount of the Crimson-Sapping Cracked Tear
- Crimson-Sapping Cracked Tear now lasts 3 minutes (From 60 seconds)
- Glovewort Crystal Tear now increases attack power of summons by 10% (From 7.5%)
- Improved description of every Talisman to be more accurate
- Spirit Summons split into 4 categories:
-
Version 1.42
- Added a version where every enemy has double HP
- Decreased Damage output of Spirit Summons, as they now have increased HP, Poise & Scaling
- Bleed now does slightly more damage as you upgrade your weapon
- Many improvements to various systems
-
Version 1.41
- Spirit Summons now slightly scale with NG+
- Overhauled all consumables (Vanilla & DLC)
- Improved Poise values of several enemies & spirit summons
- Improved all Crucible Talismans
- DLC ammunition recipes updated
- Golden Seed is now Rare quality (From Legendary)
- Scadutree Fragment is now Legendary quality (From Rare)
- DLC crafting materials are now Common quality
- All purchased Notes/Hints in the DLC can now be dropped
- Prices of several DLC items adjusted
- Improved quantities of placed crafting loot in the world (Vanilla & DLC)
- Choosing Golden Seed as your starting gift, now gives 2 seeds (From 1)
- Updated descriptions for all Consumables to be more accurate
-
Version 1.40
- Improved player resistance scaling
- Reworked Stat requirements for some DLC spells
- Updated Blessed Blue Dew Talisman description to be more accurate
- Updated Blade of Mercy Talisman description to be more accurate
- Decreased visual effect on summoned NPC's (Including Spirit Summons)
- Updated all DLC weapons, armors & spells to be rare loot beams
- The following Seals are now Legendary (Golden Order, Erdtree, Dragon Communion, Frenzied Flame)
- Imps can now be frostbitten
- Jar Innards will now bleed profusely
-
Version 1.39b
- An attempt to fix an issue with Randomizer
-
Version 1.39
- Renamed "Scadu" to "Shadow"
- Updated every Vanilla & DLC Ash of War description
- Updated Weight, Poise & Absorption values of many DLC armors
- Updated Weight, Sell Value & Scaling of the new DLC weapons
- Improved some item pickups around the DLC areas (early WIP)
- Other general improvements
-
Version 1.38
- Improved hundreds more Vanilla & DLC descriptions
- Morgott's Great Rune now increases max HP by 20% (From 25%)
- Radahn's Great Rune now increases max HP, FP & Stamina by 10% (From 15%)
- More changes to DLC scaling, mainly changed Rune scaling in NG cycles
- Fixed outdated params
-
Version 1.37
- Updated descriptions for Vanilla & DLC Armament Greases
- Updated descriptions for Vanilla & DLC Armors
- Updated descriptions for Vanilla & DLC Consumables
- Updated descriptions for Vanilla & DLC Crafting Materials
- Updated descriptions for Vanilla & DLC Key Items
- Updated descriptions for Vanilla & DLC Miscellaneous Items
- Updated descriptions for Vanilla & DLC Pots
- Updated descriptions for Vanilla & DLC Spells
- Updated descriptions for Vanilla & DLC Upgrade Materials
- Updated Vanilla & DLC Area Scaling
-
Version 1.36
- Fixed an issue where the game wouldn't load the regulation.bin
-
Version 1.35
- Updated for Game Version 1.12.3
- Item descriptions have been re-established!
- DLC Talismans properly integrated
- Improved descriptions for hundreds of new DLC items
- Improved several DLC Talisman effects
- Improved duration of several Physick tears
- Buffed Elden Lord Armor
- Tweaked some DLC armors
- Talismans now slightly increase in weight for +1 +2 +3 variants
- Adjusted scaling that applies when killing the DLC final boss
- Rune gain now scales for DLC areas in NG+ just like the base game
- Reworked shadow rune values, so they aren't just copies of Golden Runes
- Updated descriptions for all Runes
- Updated descriptions for all Talismans
- Fixed a small bug where Hero's Rune 2 only gave 20k Runes instead of 25k
-
Version 1.34
- Updated for Game Version 1.12.3
-
Version 1.33
- Integrated full DLC support
- DLC area scaling has been overhauled
- Scadutree & Spirit Blessing scaling overhauled
-
Version 1.32
- Blue-Feathered Sword Talisman Bug Fix
- Balanced out Poison/Rot/Sleep build up
- Overhauled more drop tables for enemies
- Made phantom Goldfrey slightly more resistant to physical damage
- Reworked Flask Scaling
- Reworked HP & FP scaling
- These changes paired with new HP & Vigor scaling allow +12 Flasks to Restore around 50%
-
Version 1.31
- Fixed a bug that caused Bleed & Frost build-up to be weaker than intended
- Removed a few edits to unused params (In-case the DLC edits these)
-
Version 1.30
- Huge update to different damage scaling, improved consistency & feedback across the board for every type of scaling
- Lacking the stats for an armament now reduces damage by 25% (Instead of 40%)
Increases Stamina costs in this state by 50%
-
Version 1.29
- Moved Ash of War: Storm Stomp ---- Gatefront Ruins -> Godrick the Grafted
- Moved Lordsworn's Greatsword ---- Gatefront Ruins Carriage -> Soldier of Godrick (Boss)
- Tweaked the stamina cost of some attacks
- Fixed a bug that caused armaments you lacked the stats for damage to be reduced by 67% instead of the intended 33%
-
Version 1.28
- Decreased Bleed Build-up when successfully blocking an attack
- Improved drop tables of several enemies & animals
-> Animals may now drop multiple crafting materials & rarer harvestables based on their size/health (e.g. Giant Dog has a higher chance of dropping multiple bones than a small dog)
-> Enemies that drop ammunition now drop in varied quantities (Instead of 5 every time)
-> Smithing materials are now more common on the stonedigger miners
-> Rune Arcs are now even rarer from rats (0.5% chance) But more common from Giant Rats (1.5%)
-> Many general improvements to over 100 drop tables
-
Version 1.27
- Balanced stat requirements for shields
- Balanced upgrade costs for shields
- Tweaked a couple of crafting recipes
- Balance pass on Hemorrhage & Frost
- Tweaked the behavior of more projectiles
- Many general improvements to gameplay
- Moved Crimson Amber Medallion +0. ---- Weeping Peninsula -> Stormveil Castle
- Moved Cerulean Amber Medallion +0. ---- Lakeside Crystal Cave -> Raya Lucaria Acadamy
- Moved Bloodhound Knight Armor Set. ---- Gelmir Hero's Grave -> Lakeside Crystal Cave
-
Version 1.26
- Enemies now need to be 20% closer than normal to disable a Site of Grace
- Balanced absorption stats on weapons
- Balance pass on shield absorption stats & scaling
- Lacking the stats for a weapon now has a flat damage reduction of -33% (From -40%)
- Improved Crit damage for weapons that specialise in Crit
- Improved Stealth Damage Multiplier slightly
- Tweaked more open world items, to maintain natural progression
- Magic-oriented Ashes of War now cost more FP
- Ashes of War & Spells that offer buffs now cost more FP
-
Version 1.25
- Adjusted Boss scaling when summoning NPC's
- Spirit Ashes stats rebalanced
- Spirit Ashes now cost FP & HP, all values rebalanced
- Some keepsakes have been changed: Crimson Amber Medallion -> Erdtree's Favor
-------------------------------------------------------- Fanged Imp Ashes -> Sacred Tear
-------------------------------------------------------- Boiled Prawn -> Lantern
-------------------------------------------------------- Shabriri's Woe -> Giant Rat Ashes
-
Version 1.24
- Balance pass & consistency fixes across the board
- Changed the Somber 8 & 9's you can easily find in Caelid as it breaks progression (They are now 5, 6 & 7)
- Fixed the memory of grace showing in the list of items when selecting a class (as it's not unique to any class)
- Pots & Aromatics descriptions updated
- Fixed stat adjustments for weapon affinities (e.g: Applying Affinities no longer effects irrelevant absorptions)
------------------------------------------------------------------ (e.g: Applying Affinities will effect relevant absorptions)
-
Version 1.23
- Adjusted the weight of all Armors
- Astrologer Class now starts with 1x Starlight Shard
- All classes now start without their Helmets & Gloves (Can be found like normal in the world)
- Starlight Shards now recover 2% FP/s (From 1%, as regen would not trigger unless your FP was 100 or higher)
-
Version 1.22
- Tweaked Stats of most armors
- Reduced discrepancies between altered & unaltered Armor
- Tweaked scaling for some weapons (Mainly improved Heavier weapons)
-
Version 1.21
- Reverted Smithing Stone names to their 1.0 vanilla versions & improved them
- Fixed a bug that dropped 3 furled fingers instead of 1 (No idea how that happened)
-
Version 1.20
- Barrage is now available for longbows
- Endure is now available for all shields
- Flame of the Redmanes is now available for all shields
- Kick, Hoarfrost stomp, Storm stomp, Lightning ram, Quickstep & Bloodhound's step are now available for ALL armaments
- Tweaked many shields & bows default ash of war
- Tweaked a few weapons default ash of war
- Rebalanced shields in several ways
- Godrick's Great Rune now increases all stats by 3 (From 5) when activated
-
Version 1.19
- Changed many enemies rune scaling
- Adjusted some enemy absorption values
- Slightly increased the speed of some arrow projectiles
- Coil shield now scales slightly with Dex
- Poison & deadly poison rebalanced
-
Version 1.18
- Adjusted NG+ scaling to modify other stats including the potency of status ailments
- Fixed some items that scaled incorrectly (Vanilla bug)
- Reworked many item placements in the open world/shops
- Cleaned up the text for purchasable Notes
- Bloodhound's Fang can no longer be enhanced with grease/spells
-
Version 1.17
- Increased range of Icecrag spell
- Rebalanced Frost, Scarlet Rot, Hemorrhage & Poison
- Reduced rune gain from highly scaled but easier to defeat enemies
- Increased rune gain from low scaled but harder to defeat enemies
-
Version 1.16
- Removed unnecessary text in some item descriptions
- Updated several Talisman descriptions to give more detail
- Rebalanced some talismans
- Several balance passes through various systems
- Many other improvements
-
Version 1.15
- Buffed the Carry Weight bonus of all Tiers of the Arsenal Jar Charm
- Rebalanced the weight of several hundred items
- Slightly increased Equip Load scaling
- Improved loot in some areas
-
Version 1.14
- Notes & Tutorial Tips can now be discarded from the players inventory
- Tweaked even more absorption values
- Replaced several item placements that were time wasting
- Added grave gloveworts to a couple of merchants
-
Version 1.13
- A copy of 1.12 because of a DSMapStudio bug
-
Version 1.12
- Some bosses are more resistant to magic, this is to help alleviate magic cheese without punishing those who choose to build around it
Individually adjusted values based on the bosses ability to close the distance to the player - Slightly improved range of all bow type weapons
- Tweaked sorcery/incant scaling to be more powerful early game & even out late game
- Tweaked the reinforcement cost for every single weapon & shield
- Tibia Mariner rework:
Heavily resistant to physical attacks
Elemental/magical attacks will have a decent effect on the Mariner
Holy attacks will do significant damage
(This reinforces D's warnings about the mariner & punishes players for entering the fight unprepared)
- Some bosses are more resistant to magic, this is to help alleviate magic cheese without punishing those who choose to build around it
-
Version 1.11
- Improved area scaling consistency further
- Improved Vigor scaling to match the new area scaling better
- Tweaked more absorption values
-
Version 1.10
- Slightly tweaked health & absorption values of several enemy types
- Crossbows & Ballistas now correctly scale
- Ran a balance pass through several systems and tweaked some numbers
-
Version 1.09
- Lowered requirements for some staves & spells
- Rogier's Rapier is now a +6 (From a +8)
- Patches' Spear is now a +6 (From a +7)
- Thops' Staff is now a +9 (From a +0)
- Brother Corhyn's Flail is now +10 (From +0)
- Edgar's Halberd is now +6 (From +8)
- Nepheli's Axe is now +8 (From +0)
- Kenneth Haight's Erdsteel dagger is now +3 (from +0)
-
Version 1.08
- Increased drop rate of early game smithing stones
- Replaced a bunch of low tier golden rune drops that were present in high tier areas
- Slightly increased activation range of some tricky prompts
- Tweaked absorption values/weight of all shields
- Upgrading shields now also increases absorption stats slightly
-
Version 1.07
- Tweaked NG+ scaling to make early game areas feel similar to late game areas (before ng+)
- Removed rune cost of remembrance purchases (they were pointless)
- Changed damage scaling for several affinities that I somehow missed
-
Version 1.06
- Further balancing changes
- Tweaked descriptions for staffs, seals & bows to be more consistent
-
Version 1.05
- Tweaked sell value of every weapon, shield & armour
-
Version 1.04
- Improved bow scaling
- Added slight scaling to Crossbows & Ballistas
- Balanced spirit summon scaling
- Rebalanced the rest of the weapon scaling
- Tweaked several aspects of ng+ to improve consistency
-
Version 1.03
- Added descriptions for every armour piece
- Tweaked sell value for hundreds more items
-
Version 1.02
- Cleaned up the rest of the descriptions
- Added descriptions for Staffs, Seals, Bows & Arrows
- Slightly increased the range for bow type weapons
-
Version 1.01
- Cleaned up the descriptions to fit better on the screen
-
Version 1.0
- Initial release: Please provide feedback
-
- Donations
-
Straight donations accepted
Elden More
- Summary -
This is my personal passion project for Elden Ring.
It includes improvements to almost every single aspect of the game, whilst remaining faithful to the core experience.
You can switch between this & vanilla at any time with no issues, and you should be able to merge this with anything.
No new items,
No feature creep,
Just more Elden Ring.
- Features -
Stats
Reworked player & enemy scaling to offer a more natural difficulty curve.
Soft Caps explained here.
NG
All classes start at lvl 1 (Stats adjusted)
Player/enemy growth is more consistent.
New keepsakes.
NG+
NG+1 Limgrave will feel similar to NG+0 Mohgwyn Palace.
Scales up slowly as you progress, so NG+1 Mohgwyn will offer a new challenge.
Enemies will pose a significantly higher challenge after every new cycle.
Enemies
Adjusted strengths/weaknesses of enemies.
Some enemies have new & improved abilities.
Improved lock-on camera for larger enemies.
Defeating some bosses unlocks new items in the Twin-Maiden Shop.
HP, attack, defense manually tweaked for every enemy type.
Rune & Loot drops manually tweaked for every enemy type.
Spirit Summons
Summons start with more HP (To give you a chance to test them)
All summons now cost HP & FP (Cost depends on the type of summon)
Summon upgrades are now more consistent.
Summons now scale with NG+.
Affinities
Affinities improved to better compliment many different play-styles.
Affinities now apply their respective resistances when applied.
Example: Poison based Armaments/Affinities now apply a small poison resistance.
(Only applies when blocking)
More details in the Articles section.
Ailments
Details in the spoiler tag.
Weapons
Reduced the impact of flat upgrade power (more focus on player stats)
Added smithing stones to appropriate loot pools.
Requirements, stats & scaling have been tweaked where appropriate.
Armors
Added many new effects to Armor pieces that previously had none.
Reworked the effects of some armor pieces that already had one.
Many underutilized Armor pieces have been given buffs & effects.
Requirements & stats have been tweaked where appropriate.
Shields
Upgrading Shields now increases absorption values.
Now only the best shields can negate high amounts of physical & elemental damage.
Requirements, stats & scaling have been tweaked where appropriate.
Ranged Weapons
Improved power, range, speed & gravity of all projectiles.
Added movement prediction to all Crossbows.
Requirements, stats & scaling have been tweaked where appropriate.
Spells
FP & Stamina costs of many spells tweaked.
Power, range & speed of some spells tweaked.
Requirements, stats & scaling for spells, seals & staves have been tweaked where appropriate.
Talismans
Talismans now show detailed information about their effects in the description.
Many underutilized talismans have been given buffs.
Talismans open up new play style options & enhance existing ones.
Economy
Smithing weapons now require 1, 2, 3 stones (instead of 2, 4, 6)
Placed loot & enemy/animal drops have been overhauled.
Reworked the sale value of every item.
Modified some merchants stock.
Upgrade costs reworked.
Loot
Crafting materials now show "common" loot beams.
All spells, weapons & armor now show "rare" or "legendary" loot beams.
All unique items now show "rare" or "legendary" loot beams.
Replaced/moved/removed "worthless" placed items to improve exploration.
Some items can be found in multiple locations, but you can only get 1 per game cycle.
You can see the location of important moved items here.
Every farmable material includes information on where to find it in the description.
Golden & Shadow runes have been changed & will be found more often.
Enemy/Animal loot drops overhauled.
Consumables
Detailed information is present in the descriptions.
Consumables generally last much longer with slightly weaker effects.
Effects & duration values of every consumable tweaked.
UI
Drastically improved descriptions for all items in the game.
Important information like buff numbers & duration for every effect.
Custom map icons can now be seen from further away.
Map cursor speed increased.
Some items re-named.
- Notes -
Does NOT effect saves, you can install & uninstall this on any save with no issues.
Does NOT add any new items, vanilla & lore friendly.
Works with Seamless Co-op, Randomizer & Fog Gate Randomizer.
You must disable Kale's Hints before randomizing!
- Installation -
Download Mod Engine from here.
Unzip and place the contents inside your mod engine "mod" folder.
Launch the game using "launchmod_eldenring.bat"
- Uninstallation -
Stop using mod engine to launch the game or remove the files from mod engines "mod" folder.
There's no need to clean your save after uninstall.
- Summary -
This is my personal passion project for Elden Ring.
It includes improvements to almost every single aspect of the game, whilst remaining faithful to the core experience.
You can switch between this & vanilla at any time with no issues, and you should be able to merge this with anything.
No new items,
No feature creep,
Just more Elden Ring.
- Features -
Stats
Reworked player & enemy scaling to offer a more natural difficulty curve.
Soft Caps explained here.
NG
All classes start at lvl 1 (Stats adjusted)
Player/enemy growth is more consistent.
New keepsakes.
NG+
NG+1 Limgrave will feel similar to NG+0 Mohgwyn Palace.
Scales up slowly as you progress, so NG+1 Mohgwyn will offer a new challenge.
Enemies will pose a significantly higher challenge after every new cycle.
Enemies
Adjusted strengths/weaknesses of enemies.
Some enemies have new & improved abilities.
Improved lock-on camera for larger enemies.
Defeating some bosses unlocks new items in the Twin-Maiden Shop.
HP, attack, defense manually tweaked for every enemy type.
Rune & Loot drops manually tweaked for every enemy type.
Spirit Summons
Summons start with more HP (To give you a chance to test them)
All summons now cost HP & FP (Cost depends on the type of summon)
Summon upgrades are now more consistent.
Summons now scale with NG+.
Affinities
Affinities improved to better compliment many different play-styles.
Affinities now apply their respective resistances when applied.
Example: Poison based Armaments/Affinities now apply a small poison resistance.
(Only applies when blocking)
More details in the Articles section.
Ailments
Details in the spoiler tag.
Spoiler:
Show
[ROT]
[POISON]
[DEADLY POISON]
[MINOR BLEED]
[REGULAR BLEED]
[STRONG BLEED]
[FROST]
[STRONG FROST]
[BLACK FLAME]
Spoiler:
Show
Rot offers the highest DPS but lowest Total Damage, making it the best choice for a more active playstyle.
Damage Rate = 4 ticks per second
Total Damage = 9.5% of Max HP + 420
DPS = 0.63% of Max HP + 28
Effect = Reduces targets attack by 2.5% & defense by 1%
Duration = 15 seconds
(Damage & Duration scale with weapon upgrades)
Damage Rate = 4 ticks per second
Total Damage = 9.5% of Max HP + 420
DPS = 0.63% of Max HP + 28
Effect = Reduces targets attack by 2.5% & defense by 1%
Duration = 15 seconds
(Damage & Duration scale with weapon upgrades)
[POISON]
Spoiler:
Show
Poison offers the lowest DPS but highest Total Damage, making it the best choice for a more passive playstyle.
Damage Rate = 2 ticks per second
Total Damage = 12.5% of Max HP + 980
DPS = 0.18% of Max HP + 14
Effect = Reduces targets attack by 2.5% & defense by 1%
Duration = 70 seconds
(Damage & Duration scale with weapon upgrades)
Damage Rate = 2 ticks per second
Total Damage = 12.5% of Max HP + 980
DPS = 0.18% of Max HP + 14
Effect = Reduces targets attack by 2.5% & defense by 1%
Duration = 70 seconds
(Damage & Duration scale with weapon upgrades)
[DEADLY POISON]
Spoiler:
Show
Deadly Poison offers a higher DPS but lower Total Damage than regular Poison, making it the most versatile choice.
Damage Rate = 2 ticks per second
Total Damage = 8.0% of Max HP + 980
DPS = 0.23% of Max HP + 28
Effect = Reduces targets attack by 2.5% & defense by 1%
Duration = 35 seconds
(Damage & Duration scale with weapon upgrades)
Damage Rate = 2 ticks per second
Total Damage = 8.0% of Max HP + 980
DPS = 0.23% of Max HP + 28
Effect = Reduces targets attack by 2.5% & defense by 1%
Duration = 35 seconds
(Damage & Duration scale with weapon upgrades)
[MINOR BLEED]
Spoiler:
Show
Minor Bleed offers a high amount of instant damage, making it great for aggressive playstyles.
Damage Rate = 1 tick
Total Damage = 10% of Max HP + 50
(Damage scales with weapon upgrades)
Damage Rate = 1 tick
Total Damage = 10% of Max HP + 50
(Damage scales with weapon upgrades)
[REGULAR BLEED]
Spoiler:
Show
Regular Bleed offers a high amount of instant damage, making it great for aggressive playstyles.
Damage Rate = 1 tick
Total Damage = 10% of Max HP + 125
(Damage scales with weapon upgrades)
Damage Rate = 1 tick
Total Damage = 10% of Max HP + 125
(Damage scales with weapon upgrades)
[STRONG BLEED]
Spoiler:
Show
Strong Bleed offers a high amount of instant damage, making it great for aggressive playstyles.
Damage Rate = 1 tick
Total Damage = 10% of Max HP + 250
(Damage scales with weapon upgrades)
Damage Rate = 1 tick
Total Damage = 10% of Max HP + 250
(Damage scales with weapon upgrades)
[FROST]
Spoiler:
Show
Frost offers a decent amount of instant damage, while also significantly reducing the defenses of the target.
Damage Rate = 1 tick
Total Damage = 5% of Max HP + 125
Effect = Reduces targets defense by 22.5%
Duration = 30 seconds
(Effect & Damage scales with weapon upgrades)
Damage Rate = 1 tick
Total Damage = 5% of Max HP + 125
Effect = Reduces targets defense by 22.5%
Duration = 30 seconds
(Effect & Damage scales with weapon upgrades)
[STRONG FROST]
Spoiler:
Show
Strong Frost offers a decent amount of instant damage, while also significantly reducing the defenses of the target.
Damage Rate = 1 tick
Total Damage = 5% of Max HP + 150
Effect = Reduces targets defense by 25%
Duration = 30 seconds
(Effect & Damage scales with weapon upgrades)
Damage Rate = 1 tick
Total Damage = 5% of Max HP + 150
Effect = Reduces targets defense by 25%
Duration = 30 seconds
(Effect & Damage scales with weapon upgrades)
[BLACK FLAME]
Spoiler:
Show
Black Flame is an effect that will reliably & instantly apply to everything.
Damage Rate = 10 ticks per second
Total Damage = 2.0% of Max HP + 100
DPS = 1.0% of Max HP + 50
Duration = 2 seconds
Damage Rate = 10 ticks per second
Total Damage = 2.0% of Max HP + 100
DPS = 1.0% of Max HP + 50
Duration = 2 seconds
Weapons
Reduced the impact of flat upgrade power (more focus on player stats)
Added smithing stones to appropriate loot pools.
Requirements, stats & scaling have been tweaked where appropriate.
Armors
Added many new effects to Armor pieces that previously had none.
Reworked the effects of some armor pieces that already had one.
Many underutilized Armor pieces have been given buffs & effects.
Requirements & stats have been tweaked where appropriate.
Shields
Upgrading Shields now increases absorption values.
Now only the best shields can negate high amounts of physical & elemental damage.
Requirements, stats & scaling have been tweaked where appropriate.
Ranged Weapons
Improved power, range, speed & gravity of all projectiles.
Added movement prediction to all Crossbows.
Requirements, stats & scaling have been tweaked where appropriate.
Spells
FP & Stamina costs of many spells tweaked.
Power, range & speed of some spells tweaked.
Requirements, stats & scaling for spells, seals & staves have been tweaked where appropriate.
Talismans
Talismans now show detailed information about their effects in the description.
Many underutilized talismans have been given buffs.
Talismans open up new play style options & enhance existing ones.
Economy
Smithing weapons now require 1, 2, 3 stones (instead of 2, 4, 6)
Placed loot & enemy/animal drops have been overhauled.
Reworked the sale value of every item.
Modified some merchants stock.
Upgrade costs reworked.
Loot
Crafting materials now show "common" loot beams.
All spells, weapons & armor now show "rare" or "legendary" loot beams.
All unique items now show "rare" or "legendary" loot beams.
Replaced/moved/removed "worthless" placed items to improve exploration.
Some items can be found in multiple locations, but you can only get 1 per game cycle.
You can see the location of important moved items here.
Every farmable material includes information on where to find it in the description.
Golden & Shadow runes have been changed & will be found more often.
Enemy/Animal loot drops overhauled.
Consumables
Detailed information is present in the descriptions.
Consumables generally last much longer with slightly weaker effects.
Effects & duration values of every consumable tweaked.
UI
Drastically improved descriptions for all items in the game.
Important information like buff numbers & duration for every effect.
Custom map icons can now be seen from further away.
Map cursor speed increased.
Some items re-named.
- Notes -
Does NOT effect saves, you can install & uninstall this on any save with no issues.
Does NOT add any new items, vanilla & lore friendly.
Works with Seamless Co-op, Randomizer & Fog Gate Randomizer.
You must disable Kale's Hints before randomizing!
- Installation -
Download Mod Engine from here.
Unzip and place the contents inside your mod engine "mod" folder.
Launch the game using "launchmod_eldenring.bat"
- Uninstallation -
Stop using mod engine to launch the game or remove the files from mod engines "mod" folder.
There's no need to clean your save after uninstall.