About this mod
Mod to increase enemy sight distance and retreat distance. Enemies will follow you very, very far and engage from far away. Most NPCs guard function has been turned on, so they'll block your incoming hits. This is for people with balance breaking weapon and spell mods, who want some more challenge. Goes well with 3.5x enemy spawn mod.
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there's another example of this mod but i am making my own version for my own purposes. I will also put out an increased enemy density mod.
This is probably not compatible with any overhauls out there but if you are trying to make your own from individual mods then this may be useful for you.
Download the 'mod' folder and just drag and drop into mod engine 2. Or if you're merging, I added a file for that. Simply open your reg.bin in DS Map Studio, click on the NPCParamThink row and select import from file in the edit dropdown menu.
This mod sets enemy vision and retreat distances insanely high. For everyone, mostly everyone, I tried to exclude enemies it doesn't make sense for to avoid any fuky behavior like enemies in enclosures swinging through walls. Most of them are VISION activated only.
Some mods to come
-Increased enemy density
-PvEvE NPC Behaviors.
I have a lot of editing to do for that latter project. I would've liked to just change enemy teams to pit them against each other but I'd like to somehow remain true to the lore when putting these new aggro params in there. So, sadly I did not include here.
This mod is mostly for people who have balance breaking weapon and spell mods and want to up the ante significantly. Try this with the 3.5x enemy spawns. I'll put out my own sometime