About this mod
CER mod new mechanism combat: Deflect2h + True Clash + Miriki Counter.
for CER v1.4, game ER version 1.10 or 1.10.1
- Requirements
- Permissions and credits
- Changelogs
- Donations
1. requiment
- ERv1.10 or 1.10.1
- CER v1.4
- Modloader (to load DLL: )
- ModEngine2
2. Function
- ER mod new mechanism combat: True Clash + Miriki Counter.
Yes indeer, as now, you can uses new mechanism combat in ER.
- True Clash: with your attack trail weapon intersects your wepon hit box with enemy's weapon hitbox. Those are an animator deflect appear. Immun most damage from enemy and deal only poise damage to enemy.
- Miriki Counter: only for attacker with thrusting damage, if you perform defect perfect timing. That deal x3 poise dame to enemy.
Note:
this mod uses eldenring_slowmotion_speffect.dll for slowmonitor when Clash active but not need to it's function active. To install load dll with Modloader, or chain load DLL with ModEngine2 (put eldenring_slowmotion_speffect.dll on \mod2 equal modengine2_launcher.exe, put time_speffects.toml on \mod\time_speffects.toml or root of game er folder.)
3. install
- install mod CER
- copy all files on \mod to cer\mod
- backup your files bf action.
4. list files
.\README.txt
.\mod\action\script\c0000.hks
.\mod\action\eventnameid.txt
.\mod\chr\c0000.anibnd.dcx
.\mod\chr\c0000_a6x.anibnd.dcx
.\mod\chr\c0000.behbnd.dcx
.\mod\regulation.bin"
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-- To fix run on game version 1.10.1 let your mod dll to modloader.
note for save: when use "eldenring_alt_saves.dll" with altsaves.toml. put "altsaves.toml" in \game or \mod , if it in \mod will overide config in \game.
- -Fix corrupt data with newdata, rename folder mod or regulation.bin and run game to creat a new data to complete a new char. save and exit game can run mod normaly.
Hope you joying.
mod version 1.10-1 On update 12/17/23
https://youtu.be/fKFBldmYIdw
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