About this mod
Doubles all positive talisman effects, but keep negative effects of talismans the same, if they have negative effects.
- Requirements
- Permissions and credits
- Changelogs
- Donations
For Elden Ring 1.12.4 and DLC. DLC Talisman effects are also doubled.
It actually just doubles most talisman effects, but not all. Examples of unchanged:
Longtail Cat Talisman stays the same as it negates all fall damage.
Crepus's Vial Eliminates all sound so that can't be changed either.
Daedicar's Woe I left at double damage received as I thought 4x damage would be too much.
Examples of changed:
Millicent's Prosthesis now increases Dexterity by +10 rather than +5. It also raises attack power with successive attacks by 8%, 12%, and 22% instead of 4%,6%, and 11%.
Bull-Goat Talisman now raises poise by 66% instead of 33%.
Lord of Blood's Exultation raises attack power by 40% instead of 20% for 20 seconds. I kept all duration buff the same amount of time.
If you enjoy this, you may also enjoy my Elden Ring Plus mod as it includes this mod and adds Boss Resurrection, Maps for Goblins, IMCO, 4x enemy health, and halves smithing stone costs. It makes the game play much faster and smoother while also adding some QoL improvements, but not changing away from the masterpiece Elden Ring already is, too much.
Installation:
1. Download and install Mod Engine 2.
2. Download this mod and drop the regulation.bin into the mod folder.
3. Run launchmod_eldenring.bat from Mod Engine 2 to play.
For merging only SpEffectParam was changed using DSMapStudio