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Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Dasaav, for creating the ERSkeletonMan C++ header this mod is based on.
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Extract TarSizedSolKnt.dll into the Game/mods folder
Scaling was determined using Blender. Dasaav's ERSkeletonMan was used to create this mod. Original C++ file is also included in the download. To resize the player/Tarnished, use the thefifthmatt's Elden Resizer.
Creating Your Own Resizings I will not be taking any resizing requests. However, as mentioned previously, the C++ file used to compile this mod is included in the download and can be used as a template. To make your own enemy resizing mod,
Extract the dllmain.cpp that came with this mod into ERSkeleton-master\example. Overwrite the existing .CPP file. From here, you will be editing dllmain.cpp with Visual Studio.
ERSkeletonMan is able to target both the entity IDs and character IDs of enemies (I used character IDs for this mod). You can find the references for both below: