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File credits
Blubber, for the Player Animation Repositories containing Ashen One animations.
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Changelogs
Version 1.3.1
Fixed weapon causing top half of the face to disappear
Version 1.3
Updated to support DLC
Version 1.2
Made it possible to follow up the stance R2 (shield bash) with the R1 (thrust attack)
Added passive effects that prevent block interruption during most attack block windows, akin to DS3's behaviour
Adjusted some animation events, such as the stance R2 character rotation speed, to be closer to DS3
Version 1.1
Added missing block frames to Ash of War stance animations (begin stance, stance idle, stance walking and stance end animations)
Version 1.0
Release
Updated to work with the DLC - last working on regulation version 1.16. Available on Ab Aeterno's Moveset Modpack.
Adds Valorheart from DS3 as a new weapon, including its moveset. You can purchase it at the Twin Maiden Husks (under the "Special Weaponry Shop" option) in Roundtable Hold for 4000 runes (gilded iron shield icon). Internal weapon ID is 2120000.
Like in DS3, certain attacks have windows during which you'll block incoming attacks.
Ash of War: Lion Stance Hold to enter the stance. Follow up with R1 for a forwards lunge with the sword, or R2 to perform a shield bash that heavily damages stability of guarding enemies.
I was unfortunately unable to port the lion head effect from DS3 despite trying.
Download the mod. You can then either extract the 'valorheart' folder's contents into ModEngine2's mod folder, or add the 'valorheart' folder itself and link to it in ModEngine2's "config_eldenring.toml" file.
For modding:
TAEs: added a106.tae and a686.tae
HKX: a106 and a686 files found in c0000_a6x.anibnd.dcx
HKS: adds the 'HasValorheart' function called throughout the script. You can look for comments containing 'Valorheart' to sort through the changes