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Transient Moon

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cangtiantaitan

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About this mod

A More Comprehensive Elden Ring Overhaul Mod
Since the author is quite lazy, this post is merely a repost and not made by the original creator.
Author: Transient Moon
Author's mod QQ release group: 939672594
​Compatible with DLC​ | ​Application Version 1.16​ | ​Regulation Version 1.16

Permissions and credits
Some Notes:​​

In the latest uploaded version, although the original author did not provide official support,
​I have added a complete English language pack​ to ensure native English-speaking players can play normally without missing text characters.

However, there is a minor issue:
In very early mod versions (before the DLC release), the author had already begun using ​Chinese-English bilingual story files​ that I modified.
This creates a problem: ​I can no longer use tools to compare the original story file strings​ and independently add new dialogue to the English story language pack.
As a result, I have to retain the bilingual story files. This means ​story dialogue will display both Chinese and English text, while all other in-game content (menus, items, etc.) will be exclusively in English.

​Another language-related issue:​​
The English localization was translated using ​DeepSeek, with a pre-configured ​Elden Ring terminology glossary​ to guide translations.
However, due to DeepSeek’s "memory decay" during extended text generation, inconsistencies may occur. For example:

A weapon’s name might differ slightly between its ​equipment menu​ and ​description screen.
​Unfortunately, my English proficiency is limited, so I cannot manually audit all translations. If you encounter such issues, ​please report them to me.


这里是mod的中文介绍


Spoiler:  
Show

重回巅峰:

1. 动作与武器:
双武器异常→削弱前数据
重刺跳劈→削弱前数据
特大剑、小刺、重刺、大蛇矛蹲戳→削弱前速度
大矛、直戳戟→削弱前出手韧时间


弹刀系统
在防御的瞬间,有 12 帧可以防住所有伤害和异常(大盾除外),其中:
完美弹:前 5 帧,火光四溅并有弹刀音效,90 弹刀力,只有基础耗精(武器共持轻击耗精),成功后会给角色添加一个特殊弹刀 buff
普通弹:后 7 帧,火光四溅但无弹刀音效,60 弹刀力,还具有额外耗精(同级武器中,防强越高耗精越少,耗精依然少于普通防御)
特殊弹刀 buff:持续 10s,提升 5 倍防御弹刀力,受到直接接触型攻击后消除。因此
小怪只需弹中一次即可出硬直,而 BOSS 级则需要连续弹两次(然而大部分 BOSS 都没有弹刀硬直 )
弹成功后没有受击后摇,具有 10 帧无敌帧(受到击飞冲击力时可以按重击立即发动防御反击) ,对面前敌人造成 1 点伤害 1 点失衡
破盾后摇减少
普攻加速
武器单持和共持动作前后摇减少约 10%(不包括 FS 加速过的动作),并加快了一些拉跨的双持模组
后撤步→新增 10 帧无敌帧
出手韧→可抗击倒冲击力
落地后摇→可用翻滚取消


普通武器
锻造石需求减半,除异常质变外均可附魔,附魔伤害会吃动作倍率加成
提高 3%优质、厚重、锋利、火焰、雷电质变面板
毒质变伤害翻倍,时间减半(90s,0.14%+14→45s,0.28%+28)

失色武器
纯物理和无专用战技的凑数武器可以附魔
自带特殊词条
基础失衡
特大剑:6→7
大矛:5.5→6
连枷:6→6.5
戟:5→5.5
鞭子:4→5
镰刀:5→5.5
非打击特大:6→7

直剑→模型加长(20%)

双头剑→绝大部分普攻两头都有伤害判定(以及战灰剑舞、罗蕾塔斩击)

特大剑
看门犬大剑、山妖黄金剑、剑骸大剑:横挥轻击+直戳重击
其余为竖劈轻击
共持蓄力重击提升为击倒冲击力

特大武器→共持蓄力重击提升为击倒冲击力

大锤、打击特大→标准动作失衡倍率

中盾、大盾→自带的格挡和盾牌冲击改成无战技

箭矢→面板翻倍


夜与火之剑
削弱前数据,新增特效。
前摇时可以翻滚取消,添加剑身伤害(低于原版加强后)。火焰抬手添加爆炸
魔力/火焰附魔(60s,魔/火+30)

名刀月隐
削弱前数据(竖劈 50 失衡),新增特效。提升轻击光波距离,50 出血改为 55 冻伤
寒气附魔(60s,冻伤+10)

尸山血海
削弱前数据,新增特效
鲜血附魔(60s,物理+25)

死亡勾棒
BOSS 原版外观
加回第一段和重击的剑身伤害
灵火附魔(60s,魔力+30)

星兽半颚
削弱前数据(战技 33 失衡)

蒙葛特咒剑
削弱前数据(战技 49 失衡)
咒焰附魔(60s,物理+25)

大乌龟盾→削弱前数据(100 物防)

指纹石盾→削弱前数据(90 防强)

黄金树大盾
初版 bug:中毒腐败火焰重罪状态下可以无限放光炮
波纹剑/戟
削弱前数据(感应异常加成)

亵渎圣剑→削弱前数据(400 失衡倍率与 4 冲)

暗月大剑
削弱前数据(伤害,失衡)
修复单持轻击第二下伤害 bug
冻伤 55→60,附魔冻伤 35→30
光波可穿敌,特效更大

龙王岩剑
削弱前数据(雷云撞击 6 失衡)
新增火焰面板和信仰补正
加快转向速度,提高不蓄力的伤害和失衡,蓄力可以吃到葛孚雷肖像加成
(这应该算持续释放而不是蓄力,但是 FS 非要改成蓄力战技还不能吃娇小葛孚雷 )
古雷附魔(60s,雷电+30),金焰附魔(60s,火焰+30)
战技+防御:播放 BGM(1 阶段→2 阶段→关闭)
战技+轻击:雷爪
战技+重击:龙王凋亡,2000 出手韧,40 减伤

风暴鹰斧→削弱前数据(伤害)

众使者的长笛子
削弱前数据(伤害、失衡)

蒙格温圣矛→削弱前数据(异常累积)

熔岩刀→削弱前出手韧时间

水母盾
共持另一只手增伤不会消失,蓝耗提高(9→14)
削弱前 20%增伤
与镇定、决心、战吼类冲突

血怪手臂→削弱前面板、重击异常倍率

突刺盾→防御攻击不耗精力

火焰骑士大剑→轻击 3 冲

娜娜亚烛火→削弱前发狂累积量

多击发弩→削弱前异常累积倍率

骸骨弓→削弱前战技异常累积倍率

徒手→具有极高力敏补正

逆刺
第一发战技提升为 2 号冲击力
鲜血附魔(60s,物理+25)
秘文剑、秘文帕塔剑
攻击无法被防御或弹开,但防御强度降为 0
提高补正
秘文附魔(60s,神圣+30)

卡利亚骑士剑、拉兹利辉石剑
重击防御具有弹刀效果
魔力附魔(60s,魔力+30)
卡利亚骑士剑降低力量补正,提高智力补正,战技伤害提高

托丽娜剑→提高面板,改为智感补正,附魔延长到 60s

米凯拉骑士剑
提高信仰补正
废案战技:米凯拉的奥秘剑
欧赫宝剑、玛雷家行刑剑
赫气附魔(60s,魔力+30)

白王剑→战技新增二段斥力波

神躯化剑→神圣附魔(60s,神圣+30)

赫芬尖塔剑
添加 60 冻伤量表
附魔冻伤 80→35
战技添加冤魂群,战技立即接重击可释放迸发灵火(传火大剑动作)

亵渎圣剑→渎火附魔(60s,火焰+30)

灭洛斯剑
修复 debuff 抗性 bug(7.5%→15%)
咒焰附魔(60s,物理+25)

黄金律法大剑
提高战技伤害,加快释放速度,可直接释放第二段
神圣附魔(60s,神圣+30)

玛利喀斯的黑剑
加快释放速度,增大范围减少蓝耗(40→34)
战技前摇时可翻滚取消
命死附魔(45s,烧血 0.4%+5)

碎星大剑
加快第一段,减慢第二段
一段可触发奥加骨灰咆哮
二段添加剑身伤害,可直接释放
共持重击改为魂 3 环双特大模组

王室巨剑
添加 70 冻伤量表
插地提升为击倒冲击力,插地后可以翻滚取消

狩猎神祇大剑
延长翻滚取消窗口,提高范围,减少前摇
前摇添加弹刀判定,第一段战技提升为击倒冲击力
黑焰附魔(45s,烧血 0.4%+5,自身不可叠加,放战技时不会消失)

遗迹大剑
提高冲击波的伤害,减少剑身伤害
不蓄力重击添加重力爆炸,提高重击的伤害和削韧

剑骸大剑
提高力量补正
战技降低减伤效果(45→25%减伤),添加决心效果(60%增伤)

结冰针
添加魔力面板,改为敏智加成
寒气附魔(60s,冻伤+10)

鲜血旋流
战技+重击直接释放二段
艾丝缇薄翼
战技爆炸更快更集中,提高重击光波射程
繁星附魔(60s,魔力+30)

日蚀勾剑
加快战技释放速度,一段新增咒死烟雾,二段爆炸变为远程
自带 45 死亡量表,附魔 45s、死亡+30→60s、死亡+5
模型增大 20%

猎犬长牙
可直接释放第二段,后跳添加无敌帧,突进减少无敌帧
由于动画衔接的问题,调换了一二段顺序

土龙鳞剑
第一段战技提升为击倒冲击力
熔岩附魔(60s,命中后每秒灼烧 11 点,持续 3 秒,不可叠加)

萨米尔弯刀
提高敏捷补正,添加 75 冻伤量表
寒气附魔(60s,冻伤+10)

黑王大剑
重攻击倍率和耗精接近白王剑
战技新增二段引力波

玛莲妮亚的义手刀
攻击命中时回血 1.5%+5,但删去出血量表
腐败女神同款水鸟特效,腾空时变为强霸体
战技添加腐败累积量表,锁定时追踪距离增加,衔接下一段战技的窗口延长

龙鳞刀
添加 50 冻伤累积,重击改为蛇骨刀二连
战技添加一道落雷,附魔延长到 60s,冻伤 80→35

蛇骨刀、山妖大槌、大树矛
添加质变版本
艾琉诺拉双头刀
可直接释放第二段
鲜血附魔(60s,物理+25)

梵雷的花束→面板翻倍,改为不可附魔

玛莉卡的石锤
BOSS 原版外观
战技+防御: BGM
战技+轻击:小光枪
战技+重击:三连锤,1600 出手韧,40 减伤
神圣附魔(60s,神圣+30)

尊容烛台→灰火附魔(60s,火焰+30)

兽爪大锤→战技提升为击倒冲击力

吞世权杖
战技全方面加强,添加插地时槌身伤害
渎火附魔(60s,火焰+30)

弃子的繁星
繁星附魔(60s,魔力+30)

葛瑞克的王斧
战技伤害可以正确打满,第一段提升为击倒冲击力

展翼大角→修复 debuff 抗性 bug(15%→30%)

古兰桑克斯的雷电
锁定时不会有向前位移,特效更大更粗
提高了不蓄力的速度、伤害和射程
古雷附魔(60s,雷电+30)

死亡仪式矛
添加 55 冻伤量表,战技添加冻伤
灵火附魔(60s,魔力+30)

大蛇狩猎矛
释放战技后,90s 内攻击能形成长形气刃(伤害、失衡、冲击力均低于矛身)

维克的战矛
战技伤害可以正确打满,蓝耗 16→22
癫火附魔(60s,火焰+15 发狂+5)

龙戟
添加 50 冻伤累积
战技附魔延长到 60s,冻伤 80→35

巨人红发鞭→灰火附魔(60s,火焰+30)

老将的义足→雷电附魔(60s,雷电+30)

葛孚雷的王斧
提高力量补正,减少敏捷补正
战技范围增大,添加忍耐效果
提高了战技蓄力重击的伤害和削韧,调整了冲击波的伤害判定,使其与动作更符合
战技+防御:BGM
战技+轻击:飞斧
战技+重击:掀地板

大龙爪
新增专属战技:怒雷霆
重击可引发雷电,古雷附魔(60s,雷电+30)
添加信仰补正雷属性面板

基萨的刺轮→战技可以吃到连击加成

托莉娜烛火→火属性,信仰补正→魔力属性,智力补正

熔炉角盾,龙爪盾,蚂蚁头盾→可换战灰

角弓
提高魔力面板
克雷普的黑键
有效射程 45→50

石像鬼黑双头剑
战技+重击:百相化身·尸蜡旋风,1000 出手韧,40 减伤

石像鬼黑斧
战技+重击:百相化身·尸蜡震击,1000 出手韧,40 减伤

石像鬼黑戟
战技+重击:百相化身·尸蜡暴风,1000 出手韧,40 减伤

石像鬼黑剑
战技+重击:百相化身·尸蜡斩击,800 出手韧,40 减伤

魔像戟→魔力、寒冷质变外观变为蓝色版本,面板更高

魔像大弓
改为普通武器,可魔力质变
魔力魔像大弓外观为蓝色版本

狮子大弓→修复了使用拉塔恩矛释放战技箭雨和拉塔恩的骤雨时,吃不到加成的 bug

黄金树大弓→提高面板和补正

奥陶琵斯大剑、志留亚树矛
战技+重击:熔炉百相之翼,600 出手韧
提升战技不蓄力的失衡

黄金戟→强化“黄金树立誓”效果:80s,伤害、减伤率+15%


2. 战灰:

冻霜踏地
削弱前数据,新增特效。改近发射点方便攻击贴脸敌人

鲜血斩击→削弱前数据

铁壁盾防→削弱前数据

猎犬步伐→削弱前数据(20),并将轻装下衔接战技的窗口提前一帧

碎步
削弱前无敌帧(15)
辉石魔砾、辉石慧砾
伤害、冲击、射程分别为最强版本

切腹→削弱前数据(84 出血)

忍耐
最强版本(轻武器 4.5 秒,重武器 5 秒)
突进冲击
削弱前数据(异常累积倍率)

红狮子火焰
削弱前数据(40 失衡)

岩石剑→最强版本(1.2 倍失衡)

炎击→削弱前数据(火焰 1.1 秒伤害判定)

盾牌冲击→削弱前数据(启动即防御)

决心、侍王决心
下一次攻击命中时,1 秒内提升 60%/80%伤害,释放战技后可脱手
与水母盾、镇定、战吼类冲突

卡利亚奉还→1.03 版 bug:受盾牌强化和魔力面板加成

圣域→旧版 bug:配合切腹和红漩灵药可以卡出永久免疫属性伤害

回旋斩→削弱前数据(异常累积和冲击力)

辉剑圆阵
削弱前数据(失衡)
风暴袭击、唤起风暴、风暴足、罗蕾塔斩击、
削弱前出手韧时间

串联火花香→癫火、雷电多段伤害 bug

迅斩→削弱前数据

死亡一闪
新增战灰,击败黑刀地下墓地 BOSS 黑刀后获得
烧血 2.05%+20,横斩失衡 15→20
命死附魔(60s,烧血 0.25%),可被其他附魔覆盖

癫火架式
新增战灰,击败癫火维克后获得
提高韧性,轻击削精倍率 700→800
癫火附魔(60s,发狂+50) ,可被其他附魔覆盖

双吻毒蛾
爆毒伤害 5%→10%
中毒伤害翻倍 (0.14%+14→0.28%+28)
毒雾
提升中毒伤害和时间(0.1%+8→0.14%+14,30s→45s)
附魔类战灰
时间延长到 60s

伟哉卡利亚→霸体随着蓄力增强(一蓄抗 1 冲,二蓄抗 2 冲,三蓄抗 3 冲)

小圆盾格挡→弹反帧增加并提前一帧(第 4 到第 9 帧)

黄金格挡→后三帧可弹手

踢击→提升伤害

暗杀办法
30s→60s
咆哮、战吼类
改为身体 buff,会改变同一侧武器模组
与水母盾、镇定、决心类冲突

山妖咆哮→可直接释放第二段

箭步(上砍)
“箭步架势”,轻击可派生回旋斩
大剑准备架势
替换“箭步回旋斩”

突击
重击可派生回旋斩(古达戟动作)
提高伤害,降低耗精

黑焰漩涡
减少耗精和前摇,添加剑身伤害,提高火焰伤害,但烧血不叠加(1.2%每秒)
有清除附魔的 bug,改成附加黑焰附魔(45s,烧血 0.4%+5,不可叠加)

箭雨→耗蓝提高(20→25)

宿灵射击
特效与追踪为怪物原版
伤害提高

白金射击→新增战灰

拉满弓、连续射击、对空射击、宿灵射击、贯穿射击
倍率提升

荷莱露撼地
战技+防御:BGM
战技+轻击:投技
战技+重击:掀地板

黑暗波动
范围改为 BOSS 原版,但伤害降低
修复了波动吃不到壶哥护符加成的 bug(黄金大地激光同样)


3. 触媒与法术:
法杖与圣印记
10%加成的提升到 15%(死王子杖除外)
百智权杖:智信补正双触媒
格密尔辉石杖:提高补正
亚人女王杖:力量可提升法强
挖石杖:力智补正
卡利亚辉剑杖:敏智补正
亚兹勒的辉石杖:提高补正,可强化 10%亚兹勒魔法
卢瑟特的辉石杖:可强化 10%卢瑟特魔法
罪人杖:添加感应补正
陨石杖:可强化
指头圣印记:提高补正
狩猎神祇圣印记:灵巧可提升法强
巨人圣印记:力量可提升法强
碎石圣印记:敏信补正
爪痕圣印记:提高补正
黄金树圣印记:提高补正
癫火圣印记:提高补正


亚杜拉的月光剑→伤害、冻伤、施法速度分别为最强版本

蝇群→削弱前数据(70 出血)

毁灭流星→削弱前数据(追踪性)

魔力盾牌→削弱前数据

兽石→削弱前数据(5 失衡,范围)

腐败吐息、大腐败吐息→削弱前数据(110 腐败每下)

火焰重罪
初版 bug 弄不出来了
提高燃烧伤害,新增灰灭火焰附魔(90 秒,85 基础伤害)

魔法之境→削弱前数据(35%魔力增伤)

拒绝的刺
削弱前数据
普拉顿桑克斯的雷霆
击败龙王后获得,1200 出手韧,40 减伤

黄金圣枪→击败拉达冈后获得,800 出手韧

创星雨
提高伤害,可远程释放,最多可释放两组
在降雨范围内会获得 buff(+15%魔力伤害,持续 60s,与火赐类冲突)
蓝耗 27→31,格子-1

蕾娜菈的满月
修复 debuff 抗性 bug(应为-20%魔抗,暗月同样,但改为-15%魔抗)
智力需求 70→64

罗蕾塔的大弓、绝招
无锁状态下会拉近镜头
调整弹道,不会撞到地面

镇定
减少 20%专注值消耗,70s
与水母盾、决心、战吼类冲突
附魔

血焰刀刃:90s,出血累积速度固定为 40 每秒

黑焰刀刃:7s→15s
纯属性:75 基础→80

毒刃:中毒 90s,0.07%+7→45s,0.14%+14

无形刀刃、化为无形、刺客步法→时间延长到 60s

拉卡德的怨魂
爆炸速度加快
格子-1

死亡雷击
可以远程释放,蓝耗 28→36
每下伤害与古龙雷击相同,可以多次命中,但伤害会有衰减

恶神火焰→可同时释放 2 个

感受巨人火焰→爆炸添加地火

火焰啊,赐予我力量→30s→45s

黑焰庇佑→回复量惩罚 20%→10%

黄金树庇佑→添加 17.5%圣伤加成

黄金树恢复、黄金树恩惠→添加少量百分比回血

艾尔登流星→提高伤害,命中后减少 20%圣抗

回归性原理→添加肥皂清洁效果

兰斯桑克斯的刀
加快释放速度,刀身和雷电可以同时命中
蓝耗 22→25

维克的龙雷
删去雷抗惩罚,添加 17.5%雷伤加成
负重加成 15%→20%

龙雷庇佑
删去雷抗惩罚,添加 17.5%雷伤加成
蓝耗 20→24

桂奥尔的咆哮→提高伤害,减少前摇和耗精

猩红艾奥尼亚
格子-1,变为强霸体,莲莲同款 30%免伤,但增加后摇
命中腐败或中毒状态的敌人会扣血 10%,并清除腐败和中毒异常

发狂扩散→可以抓取绝大部分人形怪

癫火→可走动释放

夏玻利利的嘶吼→导致自身发狂后会不分敌我 60s

普拉顿桑克斯的凋亡
变为“普拉顿桑克斯的吐息”
添加出手韧,格子-1

巨人火焰系→命中后减少 20%火防御力,30s

熔岩系
命中冻伤敌人造成额外 1500 点伤害

大龙飨祷告→加回腾空判定


4. 道具与护符:
坚盾油脂→削弱前数据

蓝秘密露滴→削弱前数据(15s)

附魔油脂→普通:60s→90s,附绳:11s→30s

风结晶露滴→删去减防 debuff

岩刺破露滴→30s,30%加成→180s,10%加成


诺克史黛拉之月→记忆空格 2→3

硬箭护符→加成 10%→15%

古王护符→加成 30%→40%,并对战技生效

长尾猫别针→真·免疫摔落

熔炉鳞
与另一个熔炉护符一同佩戴,触发效果:
抗性+50%,防御力+50%,身体弹刀力+35,韧性+50%
防御强度+10%,防御耗精-10%
熔炉羽
减防 30%→5%
与另一个熔炉护符一同佩戴,触发效果:
基础攻击力+10%,所有耗蓝-20%,负重+50%,施法速度+30,武器耗精-20%
弓箭射程+65,非致死高度,跌落伤害-100%
熔炉瘤
与另一个熔炉护符一同佩戴,触发效果:
红蓝绿+20%,各项能力+5 级,每秒回精量+10,回血效率+20%
异常抵抗力+50%,异常伤害-50%,圣杯瓶回复量+20%
每次传送刷新地图后,仅限一次,触发时能恢复所有状态
同时佩戴三个熔炉护符,触发额外效果:
强霸体,免疫跌落死亡,每秒回血 0.5%+5,回蓝 0.5%+1
记忆空格+4,法术、附魔持续时间+50%,卢恩获取量+50%

祖灵角→杀敌回蓝 3→2%+3

米莉森的义手→选择协助米莉森后也可获得

战士壶碎片→完成壶哥支线后也可获得


提灯
亮度提高
传送不会关闭

原初卢恩→替换“交界地卢恩”,50w

大卢恩
开新周目不会删除

蒙格特的大卢恩→改为+15%减伤率

玛莲妮亚的大卢恩→血瓶回复量惩罚降低(15%→7.5%)

圣杯瓶→使用时能为身旁友方角色恢复血/蓝


5. 骨灰:
全地区可召唤,不受跌落伤害
修复了吃不到灵灰加成的 bug
新增骨灰(普通外观)
伤害倍率 0.5,伤害吸收率 0.5
失衡伤害倍率 0.5,失衡吸收率 0.5


仿身泪滴→加回失去的血瓶,加成改回初版

噩兆测试员
替换骨灰“权贵魔法师”,不随升级和周目强化
15000 血,各项吸收率均为 1,120 失衡,异常抗性 800 ,防御力=1 周目地底恶兆

梅琳娜
替换骨灰“离群野狼”,开局与梅琳娜对话后获得
原伤害和抗性
释放祷告时会恢复血量(6%)并清洁自身脏污
非战斗状态一直面对玩家,并且会释放恢复祷告(玩家血量<=90%或自身血量<=60%,
CD60s)
会随强化等级的增加而提升蓝耗

等身菈妮
替换骨灰“双贤魔法师”
能为玩家回蓝(0.25%+2 每秒),其他啥也不能干,不会死亡
会随强化等级的增加而减少蓝耗

白金之子勒缇娜
添加 3 只离群野狼和 1 只大狼
新版本不能实现同时召唤坐骑,只能等她战斗时自己上狼(感觉不如原版)

黑刀狄希
添加“黑刀之首”亚勒托
单次烧血 10%→7%,但减上限到时间不会回血
长时间不动时亚勒托会坐下(CD30s)

熔炉首席
替换骨灰“带翼混种”,击败两个熔炉首席后获得
会熔炉骑士所有技能
消耗 800 血+100 蓝

神皮双人组
替换骨灰“蛇人”,击败双神皮后获得
伤害和抗性接近怪物原版
消耗 800 血+100 蓝

索尔城三大高手
替换骨灰“葛瑞克的士兵”,击败索尔城老将后获得
基础血量 640→840
消耗 800 血+100 蓝

“半狼”布莱泽的骨灰
替换骨灰“随从”
菈妮支线结尾击杀布莱泽后获得

米莉森的骨灰
替换骨灰“小米兰达”
米莉森支线结尾获得

“铁拳”亚历山大的骨灰
替换骨灰“特攻先锋群”
亚历山大支线结尾获得


6. 敌人:
伤害还原
改回初版(大树守卫、熔炉骑士、泥头车等等,但泥头车可以用翻滚躲)


锁定视角
大部分怪得到调整


发狂异常
所有敌人均能触发(除了啥都不吃的和癫火之王米德拉)
数值等于 0.5*睡眠抗性+0.5*其他抗性中最小值(免疫睡眠的为其他异常中第二低的)
头部出现发狂特效并且身上燃起癫火,扣血 10%,减少 20 失衡值
BOSS 具有减伤,和冻伤一致


死亡异常
同时免疫出血和冻伤的敌人以及死龙、黑剑、拉达冈不会触发
数值等于(1-e^(-0.0005*基础血量))*350+50,但抗性不会小于发狂睡眠外的其他抗性
体内爆出荆棘,扣血 10%+9999
触发后不会提升抗性

圣抗调整
属性抗性中圣抗最高的改为原圣抗与第二高属性抗性的平均值(不包含冈子和皮蛋)
圣抗最低的改为原圣抗与第二低抗性的平均值


碎星
自带大卢恩效果
攻击判定大小和削韧改回初版
转阶段变为 60%血

恶兆王
区域加成提升 1 级(与大蛇相同),自带大卢恩效果
剑雨速度加快
进入二阶段后,伤害、减伤率、失衡抗性+10%
失衡 80→90

亵渎君王
二阶段失衡 120→150
亵渎圣剑砍中回血 2.5%,掠夺火焰打中回血 10%
60%血后必放冤魂

黑剑
双血条,一阶段 50%原总血量,二阶段原总血量
二阶段每下攻击扣上限 10%,可以叠加
失衡 80→90

初始之王
双血条,一阶段血量不变,二阶段为 50%原总血量
爆气动作加快,爆气后减伤率、异常抗性+10%
撼地攻击无法被防御
一阶段爆气可以继承到二阶段

鲜血君王
附近触发出血增伤 15%,20s
倒数也具有转阶段的 50%抗性加成

玛莲妮亚
减少弹刀硬直,提高一阶段攻击欲望,二阶段反击技能中加入格挡和后跳
删去霸体吞失衡和飞天技能空气柱
开花锁定能力提高
回血从百分比变为固定值
幻影分身血量:等于本体→本体 10%
失衡 80→90

熔炉骑士
踏地攻击不可防御
风暴山丘封印监牢:“熔炉骑士”石炭尼斯
奥陶匹斯与石炭尼斯会所有斧形熔炉技能
志留亚会所有树形熔炉技能

褪色者模板 NPC
大部分带 3 瓶血(回血 30%),不会喝空瓶

希芙拉河
牛头人神射手


7. 菜单与地图:
细分武器补正等级,添加词条说明文本
中英双语字幕
哥布林地图(需要先在大赐福开启)
在地图上标明可收集要素
地图界面光标移动速度 420→600
恶兆王 CG 里加回解封咒剑的火光

捏人声音→添加“缄默者”
绝大部分地区可以骑托雷特,托雷特移速+10%,删去复活对话框
化圣雪原→删去大雾
烧树后→删去火星特效
点亮赐福→动作加快
候王礼拜堂→新增赐福
摩恩城后方赐福→放进城墙内部
格威的破屋→新增赐福
祖灵之王 BOSS 房→新增赐福,击败祖灵后开启
满月 BOSS 房→新增传送,击败满月后可传送
艾尔登之兽 BOSS 房→新增赐福,击败皮蛋后开启
死亡后时间不会变化


8. 支线与对话:
咖列废案支线
【法环 MOD】“流浪商人”咖列废案支线 (bilibili.com)
贝纳尔废案女巫
【法环 MOD】“准王者”贝纳尔的废案无名女巫 (bilibili.com)


9. 赐福
可以召唤梅琳娜,到某些进度时会消失
可以合成卢恩(稍贵),得到 1 个大卢恩可以合成英雄卢恩,2 个后王之卢恩,5 个后原
初卢恩,通关一次后全部解锁
进入大赐福后,可以听梅琳娜的语音(对话过的)
镇定癫火后,解锁所有梅琳娜对话
聊天选项中可以设置梅琳娜是否自动出现
复活 BOSS(需要先击败)
灰城后打恶兆王需要从地图的赐福列表传送
灰城后龙装大树改为复活黑剑门前的
复活后需要传送刷新地图


10. BOSS 连战模式
半神陨落:击败女武神后开启,恶兆妖鬼→女武神共 7 个 BOSS
传说落幕:击败龙王后开启,满月→龙王共 7 个 BOSS(不含死龙)
弑杀真神:击败皮蛋后开启,恶兆妖鬼→皮蛋共 15 个 BOSS(完成菲雅支线则包
含死龙)


11. 世界周目
增加周目数(不能降低)
让玩家获得周目加成


12. 敌人加成
覆盖敌人的区域加成系数,只对锁定的和身边的敌人生效


13. 任务日志
可以查看进行中的任务


14. 全能商人
(需要先在赐福开启),大赐福、侯王礼拜堂赐福内可以彻底关闭




Below is an English introduction translated by DeepSeek using the Elden Ring terminology glossary:​



Spoiler:  
Show

Return to Peak:

1. Actions & Weapons:  
Dual Weapon Abnormality → Pre-nerf data  
Heavy Thrust Jump Attack → Pre-nerf data  
Colossal Swords, Light Thrusts, Heavy Thrusts, Serpent-Hunter Crouch Poke → Pre-nerf speed  
Great Spears, Direct Thrust Halberds → Pre-nerf poise activation time  


Parry System  
During defense, 12 frames block all damage/status (except Greatshields):  
Perfect Parry: First 5 frames (sparks+SFX), 90 deflect force, base stamina cost (weapon two-handed light attack consumption). Grants special parry buff.  
Normal Parry: Next 7 frames (sparks only), 60 deflect force, extra stamina cost (higher guard boost reduces cost, still lower than blocking).  
Special Parry Buff: 10s duration, 5× deflect force. Removed upon direct contact attacks.  
Enemies: Basic foes require 1 parry for stance break. Boss-tier enemies require consecutive parries (most bosses lack parry stance breaks).  
Successful parries grant 10 i-frames (can perform Guard Counter immediately when launched). Deals 1 damage + 1 stance damage to target.  
Shield break recovery reduced  
Light attacks accelerated  
10% reduced attack recovery (excluding FromSoft-accelerated moves). Improved poor two-handed movesets.  
Backstep → Gains 10 i-frames  
Poise activation → Resists knockdown force  
Landing recovery → Cancelable with roll  


Standard Weapons  
Smithing Stone requirements halved. All non-status infusions enchantable. Enchantments receive motion value scaling.  
+3% damage for Quality/Heavy/Keen/Fire/Lightning infusions  
Poison infusion: Duration halved (90s→45s), potency doubled (0.14%+14 → 0.28%+28)  

Somber Weapons  
Pure physical/no-skill weapons become enchantable  
Innate special traits  
Base stance damage:  
Colossal Swords: 6→7  
Great Spears: 5.5→6  
Flails: 6→6.5  
Halberds: 5→5.5  
Whips: 4→5  
Scythes: 5→5.5  
Non-strike Colossal: 6→7  

Straight Swords → Extended reach (+20%)  

Twinblades → Most attacks hit with both blades (including Sword Dance/ Loretta's Slash)  


Colossal Swords  
Watchdog's Greatsword/Troll Golden Sword/Grafted Blade: Horizontal light + thrust heavy  
Others retain overhead lights  
Two-handed charged heavies upgraded to knockdown force  

Colossal Weapons → Two-handed charged heavies upgraded to knockdown force  

Hammers/Strike Colossals → Standard stance damage multipliers  

Medium/Greatshields → Default block/Shield Crash becomes no-skill  

Arrows → Damage doubled  

Sword of Night and Flame  
Pre-nerf stats, new effects.  
Cast startup roll-cancelable. Adds blade contact damage (lower than post-buff version). Flame cast adds explosion  
Magic/Fire Enchant (60s, +30 Magic/Fire)  

Moonveil  
Pre-nerf stats (vertical slash 50 stance). New effects. Increased light wave range, 50 Hemorrhage→55 Frost  
Frost Enchant (60s, +10 Frost)  

Rivers of Blood  
Pre-nerf stats, new effects  
Bloodflame Enchant (60s, +25 Physical)  

Death's Poker  
Restored boss model appearance  
Readded blade contact damage on first R1/charged attacks  
Ghostflame Enchant (60s, +30 Magic)  

Bastard's Stars  
Pre-nerf data (skill 33 stance)  

Morgott's Cursed Sword  
Pre-nerf data (skill 49 stance)  
Cursed Flame Enchant (60s, +25 Physical)  

Great Turtle Shell → Pre-nerf stats (100 Physical block)  

Fingerprint Stone Shield → Pre-nerf stats (90 Guard Boost)  

Erdtree Greatshield  
Original bug: Infinite holy projectile spam when poisoned/scarlet rotted/on fire  
Ripple Blade/Halberd  
Pre-nerf data (Arcane status scaling)  

Blasphemous Blade → Pre-nerf data (400 stance damage & tier 4 poise)  

Dark Moon Greatsword  
Pre-nerf stats (damage/stance)  
Fixed single-handed R1 damage bug  
Frost 55→60, enchant Frost 35→30  
Waves pierce enemies, enhanced VFX  

Dragonic King's Cragblade  
Pre-nerf data (storm impact 6 stance)  
Added Fire scaling + Faith requirement  
Improved turn speed. Enhanced uncharged damage/stance. Charged version benefits from Godfrey Icon  
(Should be continuous cast rather than charge, but FS insists on charge type)  
Ancient Dragon Enchant (60s, +30 Lightning), Golden Flame Enchant (60s, +30 Fire)  
Skill+Block: Plays BGM (Phase1→Phase2→Off)  
Skill+R1: Lightning Claw  
Skill+R2: Dragonlord Deathblight (2000 poise, 40% damage reduction)  

Stormhawk Axe → Pre-nerf data (damage)  

Envoy's Long Horn → Pre-nerf data (damage/stance)  

Mohgwyn's Sacred Spear → Pre-nerf data (status buildup)  

Magma Blade → Pre-nerf poise activation time  

Jellyfish Shield  
Off-hand buff persists, FP cost increased (9→14)  
Pre-nerf 20% damage buff  
Conflicts with Poise/Determination/ War Cry effects  

Bloodhound Claws → Pre-nerf AR/charged attack status multipliers  

Shield Crash → Block attacks cost 0 stamina  

Flame Knight Greatsword → Light attacks tier 3 poise  

Vyke's War Spear → Pre-nerf Madness buildup  

Pulley Crossbow → Pre-nerf status multipliers  

Serpent Bow → Pre-nerf skill status scaling  

Bare Fists → Extreme Str/Dex scaling  

Reduvia  
First skill hit upgraded to tier 2 poise  
Bloodflame Enchant (60s, +25 Physical)  
Cipher Pata/Coded Sword  
Attacks unblockable, but Guard Boost reduced to 0  
Enhanced scaling  
Sacred Order Enchant (60s, +30 Holy)  

Carian Knight Sword/Lazuli Glintstone Sword  
Charged attacks gain parry frames  
Magic Enchant (60s, +30 Magic)  
Carian Knight Sword: Reduced Str scaling, increased Int scaling. Enhanced skill damage  

Torchpole → Increased AR, changed to Int/Fai scaling, enchant duration 60s  

Miquellan Knight's Sword  
Enhanced Fai scaling  
Cut content skill: Miquella's Mystery Blade  
Ordovis's Greatsword/Marais Executioner's Sword  
Carian Enchant (60s, +30 Magic)  

Golden Order Greatsword → Skill adds second repulsion wave  

Sacred Relic Sword → Holy Enchant (60s, +30 Holy)  

Helphen's Steeple  
Added 60 Frost buildup  
Enchant Frost 80→35  
Skill summons wraiths. Skill→R2 releases Ghostflame Explosion (Profaned Greatsword motion)  

Blasphemous Blade → Blasphemous Flame Enchant (60s, +30 Fire)  

Malenia's Prosthesis  
Fixed resistance debuff bug (7.5%→15%)  
Cursed Flame Enchant (60s, +25 Physical)  

Golden Order Greatsword  
Enhanced skill damage, faster cast speed, direct access to second phase  
Holy Enchant (60s, +30 Holy)  

Maliketh's Black Blade  
Faster activation, wider AoE, reduced FP (40→34)  
Skill startup roll-cancelable  
Destined Death Enchant (45s, 0.4%+5 HP drain)  

Starscourge Greatsword  
Accelerated first swing, slowed second swing  
First swing triggers Ogha's roar  
Second swing adds blade contact damage, direct access  
Two-handed R2 uses DS3 Ringed Knight Paired Greatswords moveset  

Royal Greatsword  
Added 70 Frost buildup  
Ground stab upgraded to knockdown force, cancelable with roll  

Godslayer's Greatsword  
Extended roll cancel window, increased range, reduced startup  
Startup gains parry frames. First skill phase upgraded to knockdown force  
Black Flame Enchant (45s, 0.4%+5 HP drain, non-stackable, persists during skill)  

Ruins Greatsword  
Enhanced wave damage, reduced blade contact damage  
Uncharged R2 adds gravity explosion. Increased R2 damage/stance

Grafted Blade Greatsword  
Increased Strength scaling  
Skill reduces damage reduction (45→25%), adds Determination effect (+60% damage)  

Frozen Needle  
Added Magic scaling, changed to Dex/Int  
Frost Enchant (60s, +10 Frost)  

Bloody Helix  
Skill+R2 directly activates phase 2  
Astel's Wing  
Skill explosion faster+concentrated. Enhanced charged wave range  
Starlight Enchant (60s, +30 Magic)  

Eclipse Shotel  
Faster skill activation. Phase1 adds Death Blight mist, phase2 explosion becomes ranged  
Innate 45 Death buildup. Enchant Death +5→60s duration  
Model size +20%  

Bloodhound's Fang  
Direct access to phase2. Backstep gains i-frames, dash reduces i-frames  
Swapped skill phases due to animation priority  

Magma Wyrm Scalesword  
Skill phase1 upgraded to knockdown force  
Magma Enchant (60s, 11 fire damage/sec for 3s on hit, non-stackable)  

Samurai's Curved Sword  
Enhanced Dex scaling, added 75 Frost buildup  
Frost Enchant (60s, +10 Frost)  

Black King's Greatsword  
Heavy attack motion values/stamina cost match Ordovis's GS  
Skill adds phase2 gravity wave  

Malenia's Prosthesis Blade  
Heals 1.5%+5 HP per hit. Removed Hemorrhage buildup  
Waterfowl Dance uses Rot Goddess VFX. Gains hyper armor during ascension  
Skill adds Scarlet Rot buildup. Enhanced tracking/lock-on distance. Extended combo window  

Dragon Scale Blade  
Added 50 Frost buildup. Charged attacks use Serpentbone Blade double slash  
Skill adds lightning strike. Enchant duration 60s, Frost 80→35  

Serpentbone Blade/Troll Hammer/Erdtree Spear  
Added infusable versions  
Eleonora's Poleblade  
Direct access to phase2  
Bloodflame Enchant (60s, +25 Physical)  

Varre's Bouquet → AR doubled, non-enchantable  

Marika's Hammer  
Restored boss model  
Skill+Block: BGM  
Skill+R1: Holy Spear  
Skill+R2: Triple Slam (1600 poise, 40% DR)  
Holy Enchant (60s, +30 Holy)  

Dignified Candelabrum → Blackflame Enchant (60s, +30 Fire)  

Beastclaw Greathammer → Skill upgraded to knockdown force  

Devourer's Scepter  
Enhanced skill in all aspects. Added hammer contact damage during ground stab  
Blasphemous Enchant (60s, +30 Fire)  

Abandoned Stars → Starlight Enchant (60s, +30 Magic)  

Godrick's Royal Axe  
Skill damage correctly applies full hits. Phase1 upgraded to knockdown force  

Winged Greathorn → Fixed resistance debuff bug (15%→30%)  

Gransax Bolt  
No forward momentum when locked-on. Enhanced VFX size/thickness  
Improved uncharged speed/damage/range  
Ancient Dragon Enchant (60s, +30 Lightning)  

Death Ritual Spear  
Added 55 Frost buildup to skill  
Ghostflame Enchant (60s, +30 Magic)  

Serpent-Hunter  
Post-skill attacks create blade waves for 90s (lower damage/stance/poise than spear body)  

Vyke's War Spear  
Skill damage correctly applies full hits. FP cost 16→22  
Frenzyflame Enchant (60s, +15 Fire +5 Madness)  

Dragon Halberd  
Added 50 Frost buildup  
Skill enchant duration 60s, Frost 80→35  

Giant's Red Braid → Blackflame Enchant (60s, +30 Fire)  

Veteran's Prosthesis → Lightning Enchant (60s, +30 Lightning)  

Godfrey's Royal Axe  
Increased Str scaling, reduced Dex  
Enhanced skill AoE, added Hyper Armor  
Improved charged skill damage/stance. Adjusted wave damage registration to match animations  
Skill+Block: BGM  
Skill+R1: Throwing Axe  
Skill+R2: Ground Shatter  

Great Dragon Claw  
New unique skill: Thunderous Rage  
Charged attacks trigger lightning. Ancient Dragon Enchant (60s, +30 Lightning)  
Added Faith-based Lightning scaling  

Giza's Wheel → Skills benefit from consecutive attack buffs  

St. Trina's Torch → Changed to Magic scaling (Int) from Fire (Fai)  

Crucible Hornshield/Dragonclaw Shield/Ant Head Shield → Ash of War swappable  

Horn Bow  
Added Magic scaling  
Crepus's Black-Key Crossbow  
Effective range 45→50  

Black Gargoyle Twinblade  
Skill+R2: Crucible Aspect - Deathly Vortex (1000 poise, 40% DR)  

Black Gargoyle Axe  
Skill+R2: Crucible Aspect - Deathly Impact (1000 poise, 40% DR)  

Black Gargoyle Halberd  
Skill+R2: Crucible Aspect - Deathly Tempest (1000 poise, 40% DR)  

Black Gargoyle Sword  
Skill+R2: Crucible Aspect - Deathly Slash (800 poise, 40% DR)  

Golem Halberd → Magic/Cold infusions gain blue visual variant with higher AR  

Golem Greatbow  
Changed to standard weapon (Magic infusable). Blue variant for Magic infusion  

Lion Greatbow → Fixed Radahn's Rain/Spear skill scaling bug  

Erdtree Greatbow → Increased AR/scaling  

Ordovis's Greatsword/Siluria's Tree Spear  
Skill+R2: Crucible Aspect - Wings (600 poise)  
Enhanced uncharged skill stance damage  

Golden Halberd → "Golden Vow" effect strengthened: 80s, +15% damage/defense  


2. Ashes of War:  

Hoarfrost Stomp  
Pre-nerf data + new VFX. Adjusted emission point for close-range hits  

Bloody Slash → Pre-nerf data  

Barricade Shield → Pre-nerf data  

Bloodhound's Step → Pre-nerf i-frames (20). Light equip load combo window shifted 1 frame earlier  

Quickstep  
Pre-nerf i-frames (15)  
Glintstone Pebble/Stars  
Maximum damage/poise/range versions  

Seppuku → Pre-nerf data (84 Hemorrhage)  

Endure  
Strongest iteration (4.5s light/5s heavy weapons)  
Impaling Thrust → Pre-nerf status multipliers  

Flame of the Redmanes → Pre-nerf data (40 stance)  

Rock Blaster → Peak version (1.2× stance)  

Flame Strike → Pre-nerf data (1.1s flame damage ticks)  

Shield Crash → Pre-nerf data (instant block activation)  

Determination/Royal Knight's Resolve  
Next attack within 1s gains +60%/80% damage. Buff persists after skill use  
Conflicts with Jellyfish Shield/ Poise/ War Cry effects  

Carian Retaliation → Ver 1.03 bug: Benefits from shield upgrades/magic scaling  

Sacral Blade → Old bug: Permanent elemental immunity via Seppuku/Crimsonwhorl combo  

Spinning Slash → Pre-nerf status/poise data  

Glintblade Phalanx → Pre-nerf stance data  

Storm Assault/Stomp/Call/Loretta's Slash → Pre-nerf poise activation time  

Spark Aromatic → Fixed Frenzy/Lightning multi-hit scaling bug  

Raptor Slash → Pre-nerf data  

Death's Flash  
New Ash of War: Obtained by defeating Black Knife Assassin in Black Knife Catacombs  
HP drain 2.05%+20 | Horizontal slash stance damage 15→20  
Destined Death Enchant (60s, 0.25% HP drain), overridden by other enchants  

Frenzy Stance  
New Ash of War: Obtained by defeating Vyke, Festering Fingerprint  
Poise increased | Guard break multiplier 700→800  
Frenzyflame Enchant (60s, +50 Madness), overridden by other enchants  

Moth Slash  
Toxin burst damage 5%→10%  
Poison damage doubled (0.14%+14 → 0.28%+28)  
Poison Mist  
Enhanced poison effect (0.1%+8→0.14%+14, 30s→45s)  
All enchant-type Ashes duration extended to 60s  

Great Carian Phalanx → Hyperarmor scales with charge (Tier1→3 poise)  

Buckler Parry → Active frames shifted earlier (frame 4-9)  

Golden Parry → Last 3 frames can deflect hand attacks  

Kick → Damage increased  

Assassin's Gambit  
Duration 30s→60s  
Roar/War Cry skills  
Converted to body buffs that alter weapon movesets  
Conflicts with Jellyfish Shield/Calm/Resolve  

Troll's Roar → Direct access to second phase  

Impaling Thrust  
"Lion's Claw" stance, light attack chains into spinning slash  
Greatsword Stance  
Replaces "Lion's Claw Spinning Slash"  

Charge Forth  
Heavy attack chains into spin (Gundyr's Halberd motion)  
Damage increased, stamina cost reduced  

Black Flame Tornado  
Reduced stamina cost/startup. Added blade contact damage. Fire damage increased, but HP drain doesn't stack (1.2%/s)  
Fixed enchant-clearing bug → Applies Black Flame Enchant (45s, 0.4%+5 HP drain, non-stackable)  

Rain of Arrows → FP cost 20→25  

Loretta's Mastery  
VFX/tracking restored to pre-nerf version  
Damage increased  

Albinauric Barrage → New Ash of War  

Mighty Shot/Barrage/ Sky Shot/ Loretta's Mastery/ Through and Through  
Motion values increased  

Hoarah Loux's Earthshaker  
Skill+Block: Plays BGM  
Skill+R1: Grab attack  
Skill+R2: Ground rupture  

Dark Moonlight Wave  
Range restored to boss version (damage reduced)  
Fixed scaling bug with Jar Arsenal (affects Elden Stars similarly)  


3. Catalysts & Spells:  
Staves/Seals  
+10% scaling → +15% (excluding Prince of Death)  
Gideon's Scepter: Int/Fai dual scaling  
Gelmir Glintstone Staff: Scaling improved  
Demi-Human Queen Staff: Strength affects sorcery  
Mining Staff: Str/Int scaling  
Carian Glintblade Staff: Dex/Int scaling  
Azur's Glintstone Staff: Scaling improved, +10% Azur spell damage  
Lusat's Glintstone Staff: +10% Lusat spell damage  
Staff of Guilty: Added Arcane scaling  
Meteorite Staff: Upgradeable  
Finger Seal: Scaling improved  
Godslayer Seal: Dex affects incant scaling  
Giant's Seal: Str affects incant scaling  
Gravel Stone Seal: Dex/Fai scaling  
Clawmark Seal: Scaling improved  
Erdtree Seal: Scaling improved  
Frenzied Flame Seal: Scaling improved  


Adula's Moonblade → Damage/frost/ cast speed at peak version  

Swarm of Flies → Pre-nerf data (70 Hemorrhage)  

Comet Azur → Pre-nerf tracking  

Scholar's Shield → Pre-nerf effect  

Beast Claw → Pre-nerf data (5 stance, range)  

Rot Breath/Ezmer's Decay → Pre-nerf data (110 rot/sec)  

Flame of the Fell God  
Original infinite-stagger bug removed  
Burn damage increased. Adds Blackflame Enchant (90s, 85 base damage)  

Terra Magicus → Pre-nerf data (35% magic boost)  

Litany of Proper Death → Pre-nerf effect  

Placidusax's Thunder  
Obtained by defeating Dragonlord. 1200 poise, 40% damage reduction  

Golden Lightning Spear  
Obtained by defeating Radagon. 800 poise  

Founding Rain of Stars  
Damage increased. Can be cast remotely. Maximum 2 charges  
Rain zone grants buff (+15% magic damage, 60s, conflicts with fire buffs)  
FP cost 27→31, slot-1  

Rennala's Full Moon  
Fixed resistance debuff bug (-20%→-15% magic resist)  
Int requirement 70→64  

Loretta's Greatbow/Mastery  
Free-aim zooms camera  
Trajectory adjusted to avoid ground collision  

Calm  
-20% FP consumption, 70s  
Conflicts with Jellyfish Shield/Resolve/Roar  
Enchants  

Bloodflame Blade: 90s duration. Fixed 40 Hemorrhage/sec  

Blackflame Blade: 7s→15s  
Pure elemental: 75→80 base  

Poison Armament: 90s→45s, 0.07%+7→0.14%+14  

Unseen Blade/Form/ Assassin's Approach → Duration 60s  

Rykard's Rancor  
Explosion speed increased  
Slot-1  

Death Lightning  
Remote cast enabled. FP cost 28→36  
Each strike matches Ancient Lightning Spear damage (diminishing returns on multi-hits)  

Black Blade → Allows 2 simultaneous casts  

Burn O Flame! → Explosion leaves lingering flames  

Flame, Grant Me Strength → 30s→45s  

Black Flame's Protection → HP regen penalty 20%→10%  

Golden Lightning Fortification → +17.5% holy damage  

Erdtree Heal/Blessing → Adds %-based HP recovery  

Elden Stars → Damage increased. Reduces holy resist by 20% on hit  

Law of Regression → Adds soap cleansing effect  

Lansseax's Glaive  
Cast speed increased. Blade/lightning can hit simultaneously  
FP cost 22→25  

Vyke's Dragonbolt  
Removed lightning resist penalty. +17.5% lightning damage  
Equip load bonus 15%→20%  

Dragonbolt Blessing  
Removed lightning resist penalty. +17.5% lightning damage  
FP cost 20→24  

Greyoll's Roar → Damage increased. Reduced startup/stamina  

Scarlet Aeonia  
Slot-1. Gains hyperarmor (30% damage reduction), increased recovery  
Hitting poisoned/rotted enemies drains 10% HP and clears status  

Madness Spread → Grabs most humanoids  

Frenzied Burst → Walk while casting  

Shabriri's Howl → Causes 60s friendly fire after self-madness  

Placidusax's Deathblight → Renamed "Placidusax's Ruin"  
Added poise. Slot-1  

Giantflame Incants → Reduce fire defense by 20% for 30s on hit  

Magma Spells → Deal 1500 bonus damage to frostbitten targets  

Great Dragon Cult Incants → Restored aerial tracking  


4. Items & Talismans:  
Sturdy Grease → Pre-nerf data  

Cerulean Hidden Tear → Pre-nerf data (15s)  

Grease Durations: Standard 60s→90s, Roped 11s→30s  

Wind Crystal Tear → Removed defense debuff  

Spiked Cracked Tear: 30s/30% → 180s/10%  

Moon of Nokstella → Memory Slots +2→+3  

Arrow's Sting Talisman → 10%→15% boost  

Old Lord's Talisman → 30%→40% duration, affects skills  

Longtail Cat Talisman → True fall damage immunity  


Crucible Scale  
When paired with other Crucible talismans:  
+50% resistances/defenses, +35 deflect force, +50 poise  
+10% guard boost, -10% block stamina cost  

Crucible Feather  
Defense penalty 30%→5%  
When paired:  
+10% AR, -20% FP costs, +50% equip load, +30 virtual dex  
+65 arrow range, non-lethal falls, -100% fall damage  

Crucible Knot  
When paired:  
+20% HP/FP/stamina, +5 all attributes, +10 stamina regen  
+50% status resist, -50% status damage, +20% flask healing  
Full restoration after fast travel (once per load)  

Full Crucible Set Bonus:  
Hyper armor, no fall death, HP/FP regen (0.5%+5 & 0.5%+1/s)  
+4 memory slots, +50% spell/enchant duration, +50% runes  

Ancestral Spirit's Horn → FP restore 3→2%+3 per kill  

Millicent's Prosthesis → Obtainable when assisting Millicent  

Warrior Jar Shard → Available after Alexander's quest  


Lantern  
Brightness increased  
Stays lit during fast travel  

Great Rune of the Unborn → Replaces "Rune of the Lands Between" (50k)  

Great Runes  
Persist through NG+ cycles  

Morgott's Rune → Changed to +15% damage reduction  

Malenia's Rune → Flask penalty reduced (15%→7.5%)  

Sacred Flask → Heals nearby allies when used  


5. Spirit Ashes:  
Summonable anywhere, immune to fall damage  
Fixed scaling calculation bugs  
New generic ashes (standard appearance):  
0.5× damage dealt/received  
0.5× stance damage dealt/received  


Mimic Tear  
Restores lost flasks, reverted to launch scaling  

Omen Tester  
Replaces "Noble Sorcerer", doesn't scale with upgrade/NG+  
15k HP, 1.0 absorption, 120 poise, 800 status resists  
Defense = NG Margit  

Melina  
Replaces "Lone Wolf", obtained after initial dialogue  
Original damage/resist profile  
Cleanses debuffs & heals 6% HP when casting incants  
Faces player out of combat. Casts heal when player ≤90% HP/self ≤60% HP (60s CD)  
FP cost scales with upgrade level  

Ranni Doll  
Replaces "Twinsage Sorcerer"  
Passive FP regen (0.25%+2/s), invincible  
FP cost decreases with upgrade level  

Latenna the Albinauric  
Added 3 lone wolves + 1 giant wolf  
Cannot mount Torrent while summoned (wolf appears during combat)  

Black Knife Tiche  
Adds "Black Knife Ringleader" Alecto  
Single tick 10%→7% max HP burn (no health regain after duration)  
Alecto sits idle when not attacking (30s CD)  

Primeval Champions  
Replace "Winged Misbegotten", obtained after dual Crucible fight  
Knows all Crucible Knight abilities  
800 HP + 100 FP cost  

Godskin Duo  
Replace "Man-Serpent", obtained post-Godskin fight  
Stats match enemy version  
800 HP + 100 FP cost  

Sol's Three Champions  
Replace "Godrick Soldier", obtained after Commander Niall  
Base HP 640→840  
800 HP + 100 FP cost  

Blaidd the Half-Wolf  
Replaces "Page"  
Obtained after Ranni's quest conclusion  

Millicent's Spirit  
Replaces "Miranda Sprout"  
Obtained after Millicent's quest  

Alexander the Iron Fist  
Replaces "Soldjars of Fortune"  
Obtained after Alexander's quest  


6. Enemies:  
Damage values reverted  
Original launch state (Tree Sentinel/Crucible Knights/Chariots etc. dodgeable)  


Lock-on camera improved  
Most enemy AI adjusted  


Madness Mechanic  
Affects all enemies (except immunes/Midra)  
Resistance = (0.5×Sleep + 0.5×lowest other resistance)  
Causes 10% HP drain +20 stance damage, frenzy VFX  

Deathblight Mechanic  
Affects enemies not immune to bleed/frost (excludes Fortissax/Maliketh/Radagon)  
Resistance = max(350×[1-e^(-0.0005×base HP)] +50, secondary lowest resistance)  
Instakill via thorn explosion (no resistance buildup)  

Holy Resistance Adjustments  
Highest holy res → average of original holy & second highest res  
Lowest holy res → average of original holy & second lowest res  


Starscourge Radahn  
Innate Great Rune effect  
Hitbox and poise damage reverted  
Phase transition at 60% HP  

Morgott  
Area scaling +1 level (matches Rykard), innate Great Rune  
Sword rain acceleration  
Post-phase transition: +10% damage/defense/poise  
Poise 80→90  

Rykard  
Phase 2 poise 120→150  
Blasphemous Blade heals 2.5% HP per hit, Taker's Flames 10%  
Guaranteed Wraith Call at 60% HP  

Maliketh  
Two health bars (Phase1 50% total HP)  
Phase2 attacks reduce max HP by 10% per hit  
Poise 80→90  

Godfrey  
Two health bars (Phase2 = 50% total HP)  
Faster stance transition, +10% defense/resists  
Ground slams unblockable  
Phase1 buffs carry over  

Mohg  
+15% damage near blood loss procs (20s duration)  
50% transition damage resistance retained  

Malenia  
Reduced parry stagger, enhanced Phase1 aggression  
Phase2 counters include parries/backsteps  
Removed hyper armor stance reset & waterfowl hitboxes  
Improved flower tracking  
Lifesteal changed to flat values  
Clone HP 10% of main body  
Poise 80→90  

Crucible Knights  
Stomp attacks unblockable  
Stormhill Evergaol: "Crucible Knight" Anthon  
Ordovis/Anthon use all axe-form skills  
Siluria uses all tree-form skills  

Tarnished NPCs  
Most carry 3 healing flasks (30% restore), infinite uses  

Siofra River  
Minotaur Archers' tracking improved


7. Menus & Maps:  
Weapon scaling grades detailed, added trait descriptions  
Bilingual subtitles (CN/EN)  
Goblin Map (requires activation at Roundtable Hold)  
Mark collectibles on map  
Map cursor speed 420→600  
Restored cursed sword flame effect in Morgott's CG  

Character Voices → Added "Silent One"  
Torrent available in most areas (+10% speed). Removed resurrection dialog  
Consecrated Snowfield → Fog removed  
Post-Erdtree Burning → Remove flame particle effects  
Grace activation animation accelerated  
Chapel of Anticipation → Adds Site of Grace  
Castle Morne Rear Grace → Moved inside walls  
Gowry's Shack → Adds Site of Grace  
Regal Ancestor Spirit arena → Post-boss Grace added  
Rennala's chamber → Adds warp after defeat  
Elden Beast arena → Post-boss Grace added  
Time remains static after death  


8. Quests & Dialogue:  
Restored Kalé's cut questline  
【Elden Ring MOD】"Nomadic Merchant" Kalé's Cut Content (bilibili.com)  
Bernahl's cut Finger Maiden  
【Elden Ring MOD】"Recusant" Bernahl's Unused Maiden (bilibili.com)  


9. Grace Mechanics  
Summon Melina (disappears at certain progress points)  
Rune crafting (expensive):  
- 1 Great Rune → Hero's Rune  
- 2 Great Runes → Lord's Rune  
- 5 Great Runes → Primordial Rune  
All recipes unlock post-NG+  
Hear Melina's voice lines at Roundtable Hold (after initial dialogue)  
Unlock all Melina dialogues after curing Frenzied Flame  
Toggle auto-Melina appearance in chat settings  
BOSS resurrection (requires prior defeat)  
Post-Ashen Capital Morgott accessible via Grace list  
Post-Ashen Draconic Tree Sentinel replaced with Maliketh's door variant  
Area reset requires fast travel after resurrection  


10. BOSS Rush Modes  
Demigod Downfall: Unlocked post-Malenia (7 bosses: Margit→Malenia)  
Legend's End: Unlocked post-Placidusax (7 bosses: Rennala→Placidusax)  
Godslayer Gauntlet: Unlocked post-Elden Beast (15 bosses: Margit→Elden Beast. Includes Fortissax if Fia's quest completed)  


11. NG+ Scaling  
Increase NG+ tiers (irreversible)  
Grant corresponding stat bonuses  


12. Enemy Scaling  
Override regional scaling coefficients, only affects locked-on/nearby foes  


13. Quest Log  
View active quests


14. Omni-Merchant
(requires Grace activation)  
Available at Roundtable Hold/Chapel of Anticipation. Can be permanently disabled in-menu