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File credits
Dasaav, for creating the ERSkeletonMan C++ header this mod is based on.
NymicRazor, for creating the batch file that prevented this modded from being automatically quarantined.
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Changed way SpEffectResize.dll is compiled (h/t NymicRazor)
Version 1.2
Updated for patch 1.13
Version 1.1
Updated for Shadow of the Erdtree
There are two items in this mod:
Colossal Tear Physick: Physicks potion that enlarges the player by 50% with a smooth animation. Gives +50% speed and +10 strength. Replaces the Strength-knot Tear
Super Mushroom: Enlarges the player by 50% with a Super Mario-inspired animation (and the Super Mario powerup sound). Stays enlarged for 60 seconds or until player is hit. Gives +50% speed and +10 strength. Replaces Boiled Crab.
Required mods:
Vswarte/chainfailure's ModEngine2 fork: Required for sound mods to work.
To install, extract the folder named EnlargeMod_upload, as well as SpEffectResize.dll, into the ModEngine2 folder. Inside config_eldenring.toml, make sure the external_dlls line looks like this: external_dlls = ["SpEffectResize.dll"]
And make sure the mod loading line looks like following: mods = [ { enabled = true, name = "default", path = "EnlargeMod_Upload" } ]
I used the following tool to import the Mario sounds into Elden Ring:
Rewwise: contains bnk2json, the program that will be used to pack and unpack the soundbank files
Wwise: converts sound files into the .WEM format. The trial version should be enough if you're just converting files.
Vswarte (chain)'s Wwise-tooling: online tool that can edit .BNK files. It's also useful for finding which .WEM file corresponds to which soundID.
Enlargement effect was made possible using Dasaav's ERSkeletonMan C++ library. The C++ source code has been included in the upload.