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KingZ3R0

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KingZ3R0

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About this mod

Improves the range, crit rating, animation speed, and hit-stun of the Smithscript Dagger.

Permissions and credits
Changelogs
Below are all the improvements made to the Smithscript Dagger:
  • Animation speed of (most) attacks increased by 25%
  • Range increase
  • Crit rating increase from 1.0 to 1.2
  • Added enemy stagger to hits

This is a collection of several changes made to this weapon. Mod Engine 2 is required for the animation speed increase and is highly recommended for the other changes.

Installation - 
  • Place regulation.bin in Mod Engine 2's \mod\ folder
    • Alternatively, I included the param exports (Bullet.csv and EquipParamWeapon.csv) for merging into an existing regulation.bin via Smithbox
    • Replace regulation.bin in \Steam\SteamApps\ELDEN RING\Game\ if you aren't using Mod Engine 2, but this means other mods will be overwritten and is not recommended
  • Place c0000.anibnd.dcx in Mod Engine 2's \mod\chr\ folder
    • Also doesn't play nice with other animation changes, if anyone has suggestions for how to merge the specific .tae that was changed (a53.tae for those who know how to merge) instead please let me know!
    • If you don't want to replace your current animation mods, excluding this file will just remove the animation speed increases. The range and crit rating improvements will still function with only the regulation.bin

Shout-out to the user Sevael for their suggestions (including compressing everything into its own mod instead of several disparate ones)!