Improves the range, crit rating, animation speed, and hit-stun of the Smithscript Dagger.
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File credits
Mod Engine 2 team Smithbox team DSAnimStudio team Elden Ring Ultimate Cheat Engine Table team
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Changelogs
Version 1.06
Updated for 1.15
Version 1.05
Updated for 1.14.1
Version 1.04
Updated for calibration version 1.13.2. Added hit stun to attacks (shout-out to user ARNacht)
Version 1.03
Updated for 1.13
Version 1.02
Updated for app v1.12.3 calibration v1.12.4. Crit rating and animation speed increases maintained. Range increase maintained (despite FromSoft's changes in 1.12.3). Adjusted param changes to maintain FromSoft's improvements to accuracy. Adjusted folder structure for easier install
Version 1.01
Fixed single-wield left-handed dagger attacks creating no bullets. Further improved heavy and charged heavy attack accuracy
Version 1.0
Initial upload
Below are all the improvements made to the Smithscript Dagger:
Animation speed of (most) attacks increased by 25%
Range increase
Crit rating increase from 1.0 to 1.2
Added enemy stagger to hits
This is a collection of several changes made to this weapon. Mod Engine 2 is required for the animation speed increase and is highly recommended for the other changes.
Installation -
Place regulation.bin in Mod Engine 2's \mod\ folder
Alternatively, I included the param exports (Bullet.csv and EquipParamWeapon.csv) for merging into an existing regulation.bin via Smithbox
Replace regulation.bin in \Steam\SteamApps\ELDEN RING\Game\ if you aren't using Mod Engine 2, but this means other mods will be overwritten and is not recommended
Place c0000.anibnd.dcx in Mod Engine 2's \mod\chr\ folder
Also doesn't play nice with other animation changes, if anyone has suggestions for how to merge the specific .tae that was changed (a53.tae for those who know how to merge) instead please let me know!
If you don't want to replace your current animation mods, excluding this file will just remove the animation speed increases. The range and crit rating improvements will still function with only the regulation.bin
Shout-out to the user Sevael for their suggestions (including compressing everything into its own mod instead of several disparate ones)!