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Mummelpuffin

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Mummelpuffin

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About this mod

Rays of Gold is a ReShade preset designed that makes the game as gold as it should be.

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And one day,
we'll return together,
to our home...
Bathed in rays of gold.




The Lands Between are lit by the golden light of the Erdtree, and yet vanilla Elden Ring is agressively blue and teal (and sometimes overwhelmingly some other, equally grating color).

Nullfractal's wonderful Neutral Color Grading and BabaBooey88's SOTE update remedy this problem, and Silentverge's Darker Nights makes nighttime in the Lands Between actually feel like nighttime and further reduces the game's blueness in interiors. TechieW's mods allow you to disable the game's obnoxious CA, overdone sharpening and vignette.

But then we're left with an issue: the game's getting a bit bland. I don't think it can be argued that From doesn't want this game to have a somewhat stylized, "high fantasy" flair, I just disagree with how they went about it. Introducing Rays of Gold, a LUT / Reshade preset designed for use with those mods (although it still looks fine without!), which bathes the Lands Between in rays of gold as Marika intended.
Rays of Gold uses the following effects (from the following shader repos):

reshade-shaders:
LUT.fx (custom LUT for color correction)
Deband.fx
FilmGrain.fx

martymc-shaders:
qUINT_bloom.fx
qUINT_dof.fx

ashtray-shaders:
Smart_Sharp.fx

To use the LUT, you must place it in reshade-shaders' texture folder, as in Revenant's GRIM preset. Alternatively, use the LUT alone with tools like VKBasalt.