About this mod
A stress test for regulation.bin-based visual improvements
- Permissions and credits
- Changelogs
This "experiment" consists of going through all the draw distance/level-of-detail/param-based visual improvement modifications I could find, and along with extensive testing, making the visual quality of the game as high as possible, without crashing. As an added challenge, it must not crash with ray-tracing set to maximum 💀
All suggestions are welcome and encouraged. I do not know what the majority of the modified fields are responsible for, so I'm more-or-less flying blind. If you're feeling helpful, I would love for someone to impart their knowledge of these fields.
Update!
I have documented my testing under the Articles tab. The result is Maximum Quality Visuals Stable. Please note this is stable on *my machine* and may cause game crashes on yours. Back up your saves before use. I plan to release an unstable version that improves grass render distance and density, and (hopefully) does not crash. At least not immediately. 🙃
Environment:
GPU: 7900XTX
CPU: 7900X, OC +0.1 GHz
Settings: max, RT max (or off)
Resolution: 3440x1440
Mods: Skip intro videos
If you would like to participate in this experiment, let me know what your environment is!
Testing:
Ray-tracing maximum:
1. Load game in lower-FPS area
2. Have VFX item equipped (e.g. a torch)
2. Trigger "Downpour" weather
3. Do not move player or camera for... an amount of time.
Ray-tracing off:
1. Play the game
Param Value Changes:
all values a maximum of 9999
GrassLodRangeParam:
- The field value is the maximum field value found among all the rows, with exceptions for rows greater than 211
GrassTypeParam (_Lv1) (_Lv2):
- baseDensity *= 1.5
LoadBalancerDrawDistScaleParam:
- Lv.. = 9999
LoadBalancerNewDrawDistScaleParam_win64:
- .+_Scale.+ = 9999
PartsDrawParam:
- lv.._BorderDist = 9999
- lv.._PlayDist = 0
- tex_lv01_BorderDist = 9999
- tex_lv01_PlayDist = 0
- enableCrossFade = 1
- drawDist = 9999
- drawFadeRange = 9999
- shadowDrawDist = 9999
- shadowFadeRange = 9999
- motionBlur_BorderDist = 9999
- isPointLightShadowSrc = 1
- DistantViewModel_.+ = 9999
SpeedtreeParam:
- .+Fade.+ = 9999
- .+Translucency.+ = 9999
- BillboardBackSpecularWeakenParam = 9999
TODO:
- Test with essential mods (unlock fps, ultrawide, etc.)
- Test at higher resolutions
- Release ray-tracing-compatible version