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anfbauthor

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anfbauthor

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About this mod

A stress test for regulation.bin-based visual improvements

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WARNING: This is less mod and more experiment or stress test. It may very well, and very likely if using ray-tracing, crash your game. Back up your save files before use.

This "experiment" consists of going through all the draw distance/level-of-detail/param-based visual improvement modifications I could find, and along with extensive testing, making the visual quality of the game as high as possible, without crashing. As an added challenge, it must not crash with ray-tracing set to maximum 💀

All suggestions are welcome and encouraged. I do not know what the majority of the modified fields are responsible for, so I'm more-or-less flying blind. If you're feeling helpful, I would love for someone to impart their knowledge of these fields.

Update!
I have documented my testing under the Articles tab. The result is Maximum Quality Visuals Stable. Please note this is stable on *my machine* and may cause game crashes on yours. Back up your saves before use. I plan to release an unstable version that improves grass render distance and density, and (hopefully) does not crash. At least not immediately. 🙃

Environment:
GPU: 7900XTX
CPU: 7900X, OC +0.1 GHz
Settings: max, RT max (or off)
Resolution: 3440x1440
Mods: Skip intro videos

If you would like to participate in this experiment, let me know what your environment is!

Testing:
Ray-tracing maximum:
1. Load game in lower-FPS area
2. Have VFX item equipped (e.g. a torch)
2. Trigger "Downpour" weather
3. Do not move player or camera for... an amount of time.
4. Run in circle and spin camera for one minute (hold both sticks left/right) (causes a crash with ray-tracing max)

Ray-tracing off:
1. Play the game


Param Value Changes:
all values a maximum of 9999

GrassLodRangeParam:
- The field value is the maximum field value found among all the rows, with exceptions for rows greater than 211

GrassTypeParam (_Lv1) (_Lv2):
- baseDensity *= 1.5

LoadBalancerDrawDistScaleParam:
- Lv.. = 9999

LoadBalancerNewDrawDistScaleParam_win64:
- .+_Scale.+ = 9999

PartsDrawParam:
- lv.._BorderDist = 9999
- lv.._PlayDist = 0
- tex_lv01_BorderDist = 9999
- tex_lv01_PlayDist = 0
- enableCrossFade = 1
- drawDist = 9999

- drawFadeRange = 9999
- shadowDrawDist = 9999
- shadowFadeRange = 9999
- motionBlur_BorderDist = 9999
- isPointLightShadowSrc = 1
- DistantViewModel_.+ = 9999


SpeedtreeParam:
- .+Fade.+ = 9999
- .+Translucency.+ = 9999
- BillboardBackSpecularWeakenParam = 9999

TODO:
- Test with essential mods (unlock fps, ultrawide, etc.)
- Test at higher resolutions
- Release ray-tracing-compatible version