About this mod
Weapon of the Dragon devotees who faced against the church of the dragon communion. An Arcane scaling martial arts moveset relying on kicks and channeling dragon lightning weapons to deal damage at close and medium range.
- Requirements
- Permissions and credits
- Changelogs
A technique for hand-to-hand combat without the aid of a weapon.
This martial art focuses on kicks.
The weapon for those Steeped in traditions that trace their origins to the warrior-monks who trained under the tutelage of draconic masters.
An Arcane scaling martial arts moveset, using kicks to mimic the style of the ancient dragons,
the weapon scales mainly with arcane, and the scaling improves alot more than vanilla towards higher level upgrades,
lightning damage scales also with arcane, and STRENGTH, because to me dragons are big and stronk.
Most attacks are slow-er-ish than other Martial Arts movesets and require more commitment,
However most attacks will also give you a bit of extra poise similar to collossal weapons
to prevent those zombie dudes from knocking you out of animations.
the heaviest of attacks are cancellable earlier with a dodge,
or by releasing the button in the case of heavies.
Fully functional with shatterstone, Radagon icon, and other talismans.
Requirements: Str: 18, Dex: 14, Arc: 30
Unique Skill: Fist of the Storm Lord
Charge your body with golden lightning to enhance all attacks, can be held to channel Ancient Dragon Lightning instead.
Attack effects and damage will be enhanced with the appropriate type of lightning for each buff,
Ancient dragon lightning buff completely changes Heavy attacks for both 1 and 2 Handing.
While charged channel all the remaining lightning into a powerful attack combo.
The first hit will launch you towards LOCKED ON targets, while the second hit launches a ranged attack.
The lightning charged - AOW attacks remove the active buff at the end of the recovery animation,
so the timing of the combo is very important.
Unique Defensive Skill: Lightning Dodge (L1 + R1)
While two-handing the weapon, blocking and executing a light attack will initiate a lightning-fast dodge,
Generous amount of iFrames on this,
I would appreciate any feedback on balancing.
This mod was made to be highly mergeable and lightweight, because I know you're probably using a cool modpack with this.
Merge Tae 926
as well as all extra animations in the other anibnd file.
search the regulation.bin for [ Scaled Fist ] for all relevant entries.
The weapon is obtained after defeating Greyoll in the dragonbarrow,
Optionally if you don't feel like dragon-genocide, I've also included 2 optional files the first for merging and the 2nd for a regulation bin replacer that places the item in the isolated merchant shop in Caelid as soon as it's unlocked.
update: Shopping now included into the main version
To Install:
- download mod engine 2: https://github.com/soulsmods/ModEngine2/releases and extract its contents to the game folder
- Download the mod and extract everything into the "mod" folder in the same directory as the "modengine2_launcher.exe".
- Start the game from launchmod_eldenring.bat
Acknowledgements and Very Special Folks:
clevererraptor6 for his amazing mods, which were a direct inspiration for this mod, are very well annotated and for being a nice person in general (also his description formatting which I stole shamelessly).
Blubber515 for their retargetted animations and very easy to use repository.
and to everyone on the discord for being helpful and welcoming to everyone, even when they ask very basic questions.
Final Notes:
I spent alot time blending animations and making sure everything felt as vanilla and natural as possible,
as well as trying to get the balance right on both the damage and the frame by frame animations.
I will update this description eventually with a more detailed breakdown of all the mechanics,
I just wanted to get this out for now as I'm sick of looking at DSAS at work.
Moveset modpack containing all my mods now out! check it out here.