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Created by
MiquellaTheUnaIloyedUploaded by
MiquellaTheUnaIloyedVirus scan
About this mod
Undoes all changes to the final boss dlc from patch 1.14 , as well as there is a version where only the cross attack is changed
- Requirements
- Permissions and credits
1.14 Radahn Chages
1. Cross Combo Left and right swing and after cross with wave - slowed down the second punch by about 5 frames, or 0.15 seconds.
2. Finishing attack , Vertical strike with two blades at once with earthquake (on phase 2 sends rays in all directions) Recoveries increased by about 8 frames or 0.25 seconds
3. Two-strike combo with a slow swing, where he throws the Player up with the first strike and knocks him to the ground with the second - Recoveries increased by about 10 frames or 0.33 seconds.
4. Bloody Explosion Attack - Recoveries are significantly increased by 32 frames or 1 second, and the radius of the explosion after the attack is also reduced by about 15%.
5. AoE gravity attack that Radahn does after gravity pull is slowed down, first hit is slowed down by about 5 frames or 0.15 sec.
6. Cross Attack from Neutral - Recoveries are significantly increased by 25 frames or 0.8seconds
7. Miquella's Light - The damage radius has been reduced by about 10%, and the visual of the attack has been redone, making it not look as epic as before
8. Air attack that he continues his meteorite ult on phase 2 - Single ray after landing spun faster, simultaneously with the strike, while before there was a delay of about 5 frames (because of which the attack should be weaker to punish the roll back) about the same with the cascade of rays in all directions after Radahn takes the blades out of the ground, now flies out simultaneously with the attack, while before with a delay of 5 frames, which makes timing dodge easier.
9. Air follow up of the “Gravity pull + Gravity Aoe” combo on phase 2 Radahn continues this combo with clone spam + gravity aoe repeat, similar to the aoe itself, the first hit was delayed by 5 frames.
10. Air attack with a repeat of the vertical one-blade attack that he usually does - the follow of the combo after the hit has been delayed by about 20 frames, now he makes a pause after landing instead of attacking immediately.
Recoveries for this attack are delayed by about 30 frames, even though this attack almost always triggers a follow-up
11. The combo with two consecutive hits after which he always makes a finishing attack (which is described in the 2nd paragraph) has reduced stamina damage (i.e. if the player blocks this attack) by about 40%.
12. Attack followed by a burst with several meteorites - the hitbox of the first attack (thrusting swords into the ground) as well as the damage from it has been nerfed, the damage has been nerfed by about 4 times, and the hitbox by about 30%, as well as completely removed from his hands.
Also Radahn's VFX was reworked in phase 2, Miquella's Lights, Rays and glow during clone attacks became much less bright and saturated
I think I found almost all the changes, however some would consider it too much of a nerf of the boss , as often I met people who thought that everything except the cross attack was unnecessary
So I made a mod to revers all of these changes, as well as a version that leaves the cross attack nerf in place.
Installation
Run launchmod_eldenring.bat inside the folder (steam version required) or install the contents of the mod folder manually if required