About this mod
Challenge Mod for Promised Consort Radahn, which increases the difficulty of the Final Boss of the DLC.
- Permissions and credits
- Changelogs
- Donations
This is my first ever mod, in which I thought of making after fighting Consort Radahn several times, both pre-nerf and nerfed version. My main goal is to try making Promised Consort similar if not harder than the pre-nerf Promised Consort in difficulty, as well as maximizing the things that made the bossfight enjoyable. Also try utilizing some other evasive strategies like jumping cause you’ll need it at points of the fight. Trust me.
Also I advise you to beat the original fight first before playing this mod.
Note that this is still the early stages of the mod. Additional features will be implemented for the final vision of the mod.
Changes to the bossfight:
1. Health and Poise of Promised Consort Radahn is increased. Reduced Poise Regeneration and increased stamina and poise damage.
2. Cross Slash is faster but adjusted to make it avoidable.
3. The number of parries required to stagger the boss is increased. Increased parried animation speed. Attacks where Radahn uses both blades at the same time to hit the player are no longer parryable, meaning only 1 handed strikes can be parried.
4. Reverted some of the pre-nerf changes and making those changes slightly more deadly than pre-nerf (Side note: Radahn is now more aggressive than before)
5. Starcaller Cry and Lightspeed Slash combo starter (1 hand slam variant) has AI modifications.
6. Added more Bloodflame attacks
7. Some of Phase 2 attacks are buffed, requiring a more precise evasion maneuver.
8. Buffed the lightspeed clones.
9. Miquella has the ability to cure Radahn from status ailments. He also heals Radahn during a point of the fight.
10. Meteor Attack Revamp, and a surprise that comes after.
11. Boss Health Bar name is changed from "Promised Consort Radahn" to "Inner Consort" in Phase 1, and "Radahn, Consort of Miquella" to "Inner Consort of Miquella" in Phase 2.
The other changes are listed in the changelogs
Tester's Note:
All of Radahn's moves are tested with a medium roll setup without any crucible talismans and all of them are dodgeable.
Special Thanks
- Beleh, the creator of After the Shattering mod, and Mihai, for helping me get started with modding.
- MihalYK for helping me out with the Golden Aura for the planned 3rd Phase.
- Fellow paytesters: Ertz, Regulus, Fersss, and Let Me Tank Him for playtesting the mod for me. I really, really appreciate the help.