About this mod
Weapons and armor are more unique, changes to talismans and magic. Permanent buffs. No need for Somber Ancient Dragon Smithing Stone to +10/25 a weapon ( now needs a somber 9 instead/normal Ancient dragon smithing stone won't be consumed ). Catalyst rework. Merchant upgrades.
- Requirements
- Permissions and credits
- A lot of weapons reworked and shields
+Added new scalings and scaling buffs.
+All weapons buffable.
+Faster movesets.
+Changed and buffed AOW.
+New passives.
+New effects.
+Transformed normal/underwhelming weapons in unique ones.
+New legendary weapons.
+New legendary armors.
+Catalyst rework and new weapon catalysts.
+Added special scaling and made no upgradeable starter weapons.
- NEW CLASSES (WIP)
+Death Knight
+Cold Mage
+Storm
+Oathseeker
+Frennzied
+Fallen Noble
+Grave Robber
+Emissary
+Death Bird
+Butcher
+Traitor
+Shaman
+Rakshasa
+Challenger
- A lot of weapons have now new visual effects.
- New Weapon Catalysts ( Rapier, Queeling's Greatsword).
- Added talismans/magic/weapons/armor to Corhyn, Gostoc, Iji, Twin Maiden and merchants shops.
- Added some DLC weapons/armor as boss drops and shops.
- Deflecting tear at Mistwood minor Erdtree.
- Pureblood Knight's Medal ( Mohgwyn Palace tp ) sold by Liurnia of the lakes merchant.
- Some bosses have new drops
- All somber/unique weapons can be buffed, some range weapons too.
- Greases are not consumed on use.
- Pots are not consumed on use, merchants sell more and You can carry more.
- Perfumes not consumed on use, merchant sells more and Acid spraymist does amage.
- Eternal sleep and sleep does 6% max hp damage when proc.
- Consumable runes give double the normal amount.
- Catalysts are now somber, have better scaling and buff the specific magic for 25/30%.
- No need for Somber Ancient Dragon Smithing Stone to +10 a weapon ( now needs a somber 9 instead, Somber ancient dragon smithing stones don't have a use now so it sells for 200000 runes).
- Ancient Dragon Smithing Stone won't be consumed on use, so you can +25 more weapons
- CRAFTING: 1 Rowa to craft 100 arrows/bolts, 1 Rowa 10 Cuckoo stones, 1 Rowa 50 poison dart, etc. ( These easy crafteable items can NOT be sold )
- SHOP: Radahn's spears, Serpent arrows, Gravity/Poison stones sell for 10 runes and give more, special ammo sold by merchants is cheaper and give more.
(MERCHANTS HAVE DLC AND REALLY VALUABLE ITEMS)
- Remembrance x2 (base game)
- Weapon drops buffed and some pick up weapons are doubled (ex Eclipse Shotel x2)
- Starter Classes have now a NOT UPGRADEABLE ( but better for early ) weapon and more changes.
+ Hero Battle Axe and Large leather shield
+ Prophet Whip ( fire+holy and madness ) and smoldering shield
+ Prisioner Estoc (with magic damage) and scholar armament
+ Bandit Great knife (ocult) and Coil shield
+ Astrologer Short sword ( magic + carian regal scepter AOW)
+ Samurai Uchigatana
+ Warrior Scimitar ( lighting dmg )
+ Confessor Broad sword and Order's blade
+ Wretch Lamenter's mask and roundrocks
+ Vagabond Bastard greatsword (new moveset) and Halberd
- Starter Classes gifts buffed
+ Lands Between rune is now Lord's Rune
+ 5 Golden seeds
+ 6 Stonesword keys
+ Shabriri's Woe is now Beloved Stardust
- Weapons
Almost every weapon have been changed ( see notes inside the mod files for more details )
Added weapon drops to existing bosses
- Armor
+All-knowing 4% sorc/incan per piece
+Banished knight 10% storm dmg per piece
+Blaidd beast repell + 4% skill dmg per piece
+Bloodhound 4% jump attack dmg per piece
+Oathseeker 15% rolling/backstep/running dmg per piece
+Traveler +2 vig +3 end +1 mind per piece
+Tree Sentinel +2 faith +5% elemental def per piece
+Fia +2 faith and +10% death magic dmg and high vitality (blight res) per piece
+Carian knight +1 int/end per piece (high magic res)
+Cleanrot +1 vig/end/fai + high rot res per piece
+Fingerprint 10% dmg when madness procs per piece
+Malenia +2 dex/fai and healing on hit per piece
+Dancer +2 dex passive buff and less weight per piece
+Briar +2 arcane high bleed res and roll dmg buff per piece
+Elden Lord +2 str and 4% kick damage per piece
+General Radahn +1 str/int 5% more damage to Radahn's Spears per piece
+Alberich +1 int/arc per piece
+Beast Champion 2%hp/5%stam/4% equip load per piece
+Black knife +2 dex per piece
+Maliketh +2 str/fai and 4% bestial incan per piece
+Raging Wolf +1 vig/end per piece
+Rellana +1 int/faith +4% mag/fire dmg per piece
+Snow witch +2 int +4% cold sorc per piece (high frost res)
+Twinned +2 faith (high blight res)
+Ansbach and Wise mask +2 fai/arc per piece and better mask buff (Imprisioned merchant)
+Dane's set +2 dex/fai per piece (Siofra river merchant)
+Death knight +2 fai per piece and added buff
+High Priest +2 arc/int/mind per piece
+Messmer all pieces have the buff now
+Night set +2 dex/int per piece
+Solitude +2 end +3% phys dmg + sleep and madness res per piece
+Thiollier's 10% more dmg when poison/rot proc per piece (North Liurnia merchant)
+Verdigris +3 stam regen +2hp/sec to allies per piece (East Limgrave merchant)
+Young Lion +2 to every stat per piece (Full set gives 80% dmg to Light of Miquella)
+Circlet of Light +2 every stat 20% Light of Miquella buff
+St Trina Blossom +5 arc +10% hp +20% dmg when sleep proc
+Royal Remain trigger at 25% hp heals 5hp/s per piece
+Crucible Hammer helm 20% buff
+Shining Horned Headband 40% buff +10% fp
+Rakshasa no more dmg taken
+Leda's armor +4 faith
+Pelt of Ralva +4 str/fai
+Death mask helm +1 mind/end 40% dmg for 60 secs when summon dies
+Blackguard's iron mask +4 str
+Iji's mirror helm +2 int/faith + 30% weapon throwing attacks
+Nox mirror helm +2 int/dex/str
+Nox Swrordstress Crown 17% crit dmg + heal on crit
+Nox Monk hood 20% counter damage
+Night Maiden twin crown Windy tear effect (better roll) + unseen form
+Diallos's Mask +10% dmg when bleed +2 dex/end
+Hoslow set +2 dex/end per piece
+Envoy Crown +4 faith
+Greathelm +2 vig/end reduce headshot damage
+Kaiden 2% dmg and +5% more runes per piece
+Guardian Garb +4 faith
+Highwayman 50 discovery +2 end per piece
+Leather (Patches) Windy tear effect (better roll) + 5% more runes per piece
+Malformed Dragon +3% fire/lightning dmg and bleed + frostbite res per piece
+Royal knight 4% skill dmg +2 int per piece
+Igon 20% Igon's harpoon dmg (arrows) +2str/dex per piece
+Scaled +2 end per piece, 15% dmg after defeating an enemy
+Ronin +2 str/dex permanent deflecting
+Chain set permanent deflecting
+Freyja 15% more damage on kill for 20s +2 str per piece (Coastal cave merchant)
+Knight set gives extra phys res (7% per piece)
+Bandit mask (Item discovery)
+Page/high Page set bow/crossbow range and 10% arrow/bolt damage per piece
+Blue silver set same as Page and +2 arcane per piece
+Merchant 10% pot damage per piece
+Gold Mask set +2 faith per piece
+Zamor set high frost resist +2 dex per piece
+Crucible set +2% phys/holy dmg and poison/rot res per piece
+ Drake knight set: 4% fire res + 3% fire dmg + 3% phys dmg per piece
+ Fire monk set: 6% fire res + 4% fire dmg per piece
+ Black flame monk set: 6% fire res + 4% blackflame incan dmg per piece
+ Royal remains set: gives now a +1 arcane too
+ Silver tear mask: +20 arcane to the detriment of physical AND elemental attack power (-15%) now
+ Glintstone scarab: +5 mind +2 int
+ Incantation scarab: +5 mind +2 faith
+ Ash of war scarab: +5 mind +1 dex/str
+ Jar: +1 str/dex/int/faith/arc
+ Greatjar: +2 str/dex/int/faith/arc
+ Blue cloth set: 2% end + 2% lightning/phys dmg +10 all effect res per piece
+ Champion set: +3% end + 3% phys dmg + 20 all effect res
+ Confessor set: +2% holy/fire/phys damage + 20 rot/poison res per piece
+ Bandit set: really high item Discovery + 5% runr gain per piece
+ Veteran's set: +4% lightning damage +5% lightning damage negation per piece
+ Lionel's set: Take on appearance of a cooperator + 2 end per piece
+ Night's Cavalry Set: +3% magic/phys damage +50 bleed/Frost res per piece
+ Haligtree Knight set: +2 str/faith per piece
- All magic uses only 1 slot now
+ Putresence magic are incan and sorcery + new anims
+ some magic have new visual effects with differents damage
- Incantatios changed
+ALL Aspects of the Crucible ( holy damage added + poise damage, bloom inflicts poison and thorns bleed and have homming )
+Fire Serpent
+Flame of the fell God
+Whirl o Flame
+Giantsflame take thee
+Surge o flame ( new visuals, fire + magic dmg)
+Pest-thread spears
+Flame fall upon them
+Scouring black flame
+Poison mist
+Black flame
+Stone of Gurranq
+Divine Beast Tornado ( now beastial incan boost+new cast animation+frost)
+Divine Bird Feathers ( now bestial incan boost)
+Discuss of light
+Midra's flame of frenzy
+The flame of frenzy
+Lightning spear
+Frozen lightning spear
+Electrify armament ( infinite duration )
+Golden Vow ( infinite duration )
+Fire grant me strength ( infinite duration )
+Order's blade ( infinite duration )
+Poison armament ( infinite duration + 50 phys dmg )
+Blackflame blade ( infinite duration + DoT increased )
+Bloodflame blade ( infinite duration )
+Vyke's dragonbolt ( infinite duration + no debuff )
+Black flame
+Bloodboon
+Death lightning
+Multilayered ring of light
+Scarlet Aeonia ( heavy rot )
+Theodorix's magma
+Magma breath
+Rancorcall
+Watchful spirit
+Placisusax's Ruin
+Noble presence
+Black flame ritual
+Wrath from afar
+Electrocharge
+rotten Butterflies (rework, very strong)
+Golden arcs
+Giant golden arc
+Spira
+Fire's Deadly Sin (reworked, big fire slam)
+Land of Shadow
+Rejection
+Elden stars
+Swarm of flies
+Frenzied burst
+Catch flame
+O Flame
+Furios blade of Ansbach (droped by Nerijus)
+Roar of Rugalea (+bestial incan now)
+Darkness
+Litany of proper dead
+Knight's lightning spears ( drop by blackblade kindred Caelid)
+Howl of Shabriri ( can be use to do damage now, holy + fire damage, still risky )
+Pest threads/spear ( thrust damage + rot )
+Dragonclaw/maw (dmg+poise+bleed)
+Lightning strike
+Bayle incans: made lightning and fire damage equal (to the highest one)
+Greyoll's Roar: added rot build up
- Sorceries changed
+Gravity Well (new visuals)
+Loretta's mastery
+Loretta's greatbow
+Great oracular bubble
+Maiden mist
+Chilling mist
+Glinstone Icecrag
+Canon of Haima (new anim)
+Gavel of Haima
+Mass of Putrescence
+Magma shot
+Glintstone pebble
+Oracle bubbles
+Night comet (new visuals)
+Schoolar's armament ( infinite duration )
+Frozen armament ( infinite duration + 30 phys/mag dmg )
+Meteorite of Astel
+Rings of spectral light
+Rock sling
+Great Glintstone shard ( 2 frozen lightning spears to give int users some lightning damage options)
+Crystal barrage
+Crystal torrent
+Rykard's rancor
+Unseen blade (15% poise dmg, infinite + new visual effect + new merchant location )
+Founding rain of stars
+Carian Greatsword (new anim)
+Carian slicer
+Adula's Moonblade (new anim)
+Fleeting Microcosm ( Alabaster Lord Limgrave + frost )
+Tibia Summons
+Zamor Ice Storm (Weeping evergaol)
+Glintstone Nail (Bols)
+Explossive Ghostflame
+Ancient Death Rancor
+Starlight (mind + fp regen buff)
+Mantle of thorns (bleed)
+Blades of stone (bleed)
+Ranni's dark moon: improved frostbite
+Rellana's Twin Moons: homing + velocity
+Meteorite (normal one, not the Meteorite of Astel): has homing now + new visual effects to make it a bit different + more magic damage than phys damage, cost more FP to cast
+Fia's Mist: Now is a damaging death cloud that last for 30s with homing (deals holy and magic damage)
- Talismans
+Crimson amber medallion
6% hp / stamina regen / hp regen / fp regen
+Beloved stardust
no more damage taken, +4% incan+sorc damage and and improves dodge rolling sold by Twinn Maiden Husk
+Flock's canvas / Graven-mass
12% dmg
+Godfrey
25%
+Golden Braid
+10% holy damage
+Spear talisman
25%
+Hammer Talisman
+10% phys damage
+Great-jar's arsenal
40%
+Bull-Goat
50%
+Gold Scarab
x5 rune gain
+Silver Scarab
500 discovery + given by Patches if not killed
+Blessed dew
6hp
+Blue dew
2fp/s
+Two-headed turtle
15 stamina
+Axe
20%
+Carian Filigreed crest
+1 int/faith +4% mag/fire dmg
+Warrior jar shard
+2 str/dex/int/fai/arc
+Shard of Alexander
20% + sold by Twin Maiden Husk
+Radagon Icon
max cast speed +3 int/faith
+Scorpion (all elements)
16% dmg + no debuff + Sold by Twinn Maiden Husk
+Millicent's Prosthesis
10 dex
+Blue dancer
40%
+Old Lord's
200% duration + 2fp/s + 20% fire/lightning absorption
+Roar Medallion
20% and boost 5% fire and lightning damage
+Arrow's reach
120% reach
+Arrow's sting/soaring sting
30% + Sold by Corhyn
+Aged one's exultation
40%
+Dried Bouquet
40% for 60s
+Smithing Talisman
30%
+Crucible Talismans
no more damage received
+Taker's cameo
Hp on hit
+Lord's Bestowal
20% to all damage absorption for 6s on use
+Ancestral Spirit's Horn
30 fp on kill +10% more damage to spirit summons
+Moon of Nokstella
2 fp/s 30% magic absorption
+Blue-feathered branchsword
trigger now at 60% hp or below
+Red-feathered branchsword
trigger now at 30% hp or below + 5 vigor
+Twinblade
90% damage
+Soreseals
No debuff
+Rotten Winged Sword Insignia
Droped by Margit +2 arcane
+St Trina smile
sold by Corhyn
+Two-handed
Sold by Corhyn
+Ritual Shield/Sword
Hp regen
+ Carian Filigreed crest
+1 int/faith + 4% mag/fire dmg
+ Clarifying horn charm
3% phys dmg res 140 to now 50
+ Immunizing horn charm
+2% phys and holy dmg res 90 to now 50
+ Stalwart horn charm
+2% fire and lightning dmg res 90 to now 50
+ Flamedrake talisman:
4% fire res + 3% fire dmg + 3% phys dmg
+ Flamedrake talisman+1:
6% fire res + 4% fire dmg
+ Flamedrake talisman+2:
6% fire res + 4% blackflame incan dmg
+ Cerulean amber medallion:
5% max fp + 5% phys/magic dmg
+ Cerulean amber medallion+3 (dlc):
12.5% max fp 8% phys/magic dmg
+ Crimson amber medallion+3 (dlc):
12% max hp 12% phys dmg
+ Viridian amber medallion:
10% max stamina +1 int/faith/arcane
+ Viridian amber medallion+3 (dlc):
15% max stamina +2 int/faith/arcane
+ Longtail cat talisman:
+3dex +5% phys dmg
+ Primal glintstone Blade:
Sorc/inc consume 50% more fp but do 20% more damage
+ Crepus's vial:
+4% max hp +4 faith
+ Concealing veil:
+4% max hp + 4dex
+ ALL Heirloom's talisman:
+ 2% max hp/fp/end
+ Mottled necklace:
+2% end + 2% lightning/phys dmg +10 all effect res
+ Mottled necklace+1:
+3% end + 3% phys dmg + 20 all effect res
+ Immunizing Horn Charm +1:
+2% holy/fire/phys damage + 20 rot/poison res
+ Boltdrake talisman:
+4% lightning damage +5% lightning damage negation
+ Stalwart Horn Charm +1:
+3% magic/phys damage +50 bleed/Frost res
+ Erdtree's Favor +2:
added 5% all elemental res
+ Pearldrake Talisman +3:
11% to 10% all elemental res, added +5% magic/fire/lightning/holy damage
+ Dragoncrest Greatshield Talismán:
added +5% phys damage +10% poise damage
+ Arsenal Charm:
15% to 10% equip load, added +5% phys dmg
+ Winged Sword Insignia:
+2 dex/str
- AOW
+Glintstone pebble (now is a holy and magic projectile to give int users holy dmg)
+Loretta's war sickle
+Storm assault
+Bloody slash
+Devourer's Scepter
+Winged scythe
+Watchdog staff
+Ruins Greatsword
+ST Trina sword buff is infinite
+Poison mist (infinite)
+Chilling mist (infinite)
+Seppuku (infinite)
+Flame strike (infinite)
+Dragon halberd (infinite)
+Helphen Steeple (infinite)
+Lightning Slash (infinite)
+Eclipse Shotel (infinite)
+Ice lightning (infinite)
+Sacred blade (infinite+more dmg)
+Endure (60s)
+Thunderbolt
+Gravitas
+Sacred phalanx
+Winged horn
+Holy ground (buff follows caster)
+Beast's Roar (fire+lightning damage)
+Blood blade
+Hoarfrost stomp (new visuals night/void like + dmg buff )
+Glintblade phalanx ( rework , rotten butterflies visuals )
+Stormcaller ( holy visuals )
+Siluria's tree AOW
+Barricade shield (infinite)
+Eruption
+Vacuum Slice
+Prelate's Charge
+Thundercloud form
+Firebreather
+Vyke Spear
+Establish order
+Moonveil
+Flame of the Redmanes
+Assassin's gambit: infinite duration
+ Bastard's Stars Nebula: homing + velocity
- Shields
+Shield of Night
+Coil shield
+Smoldering shield
+Haligtree Crest Greatshield
- Consumables (almost every throw item is not consumed in use now and has been buffed, incluided dlc ones)
+Pots (buffed + not consumed on use)
+Perfumes (buffed + not consumed on use)
+Fire Coil (not consumed on use)
+Dragon communion harpoon (not consumed on use)
+Rune arc (not consumed on use)
+Fire spritestone (not consumed on use and buffed)
+Spritestone (not consumed on use and buffed)
+Blessing of Marika (not consumed but cost 100 fp and has cd)
+Innard meat (not consumed+buffed)
+Gravity stone fan/chunk (not consumed+buffed)
+Glinting nail (buff+not consumed on use)
+Stormwing bone arrow (buffed)
+Magic stones/poison/fire (buff+not consumed on use)
+Kukri, knifes, darts etc (buff+not consumed on use)
- Crystal tears
+Ruptured
+Deflecting (infinite)
+Windy (infinite + no absorption penalty)
+Crimsonburst/dried tear
- Tools
+Wraith calling bell (buff)
+Ancestral Infant's Head (buff)
+Horned Bairn (buff)
+Rock/Priestess heart (inf buff + more defense + Droped by Godskin Noble in Caelid Tower)
+Lamenter Mask (buff)
- Summons
+Latenna
+Joanna and Anna
+Oleg
+Engvall
- 6 memory slots at start
- Poison + rot buff
-WORKING ON ( I accept suggestions and I rly rly apreciate feedback )
-"Balancing"
- Renaming
- Adding effects
- Unique weapons
- Different magic