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Lindon

Uploaded by

LindonKlayz

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About this mod

Not a ReShade preset, you can still use ReShade to further customise the game visuals if you wish. This is a collection of files that let you customise your visual settings a bit more than vanilla ELDEN RING lets you.

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TL;DR

All the essential info you need for what a file does can be found in the short descriptions found in the Files tab. There's options for most niches, give it a look. Install using Mod Engine 2 (extract zip file contents to your mods folder). Uninstall by removing the files from your mods folder.

If you want more in-depth information, read below.

General Info

These files have only been tested with Patch 1.15 and Patch 1.16. I cannot provide support for anything but the latest version.
Report a bug if you notice one and you're sure it is a file from here causing it.

Additional Visual Options for ELDEN RING NIGHTREIGN: 
https://www.nexusmods.com/eldenringnightreign/mods/61

Mods Used In Screenshots:

Special Thanks/Additional Credits:


Want to use files here for your own mod?

Sure, go ahead. If you plan to upload your mod (whatever it is, your own thing, a merge/compatibility patch, etc.) to Nexus or anywhere else, just credit me.


Main File 1: Ray Traced Shadows Only

Changes the Ray Tracing option in-game to only enable Ray Traced Shadows for all quality levels.

Framerates should be improved over the vanilla game ray tracing, due to the lack of ray traced ambient occlusion. This won't improve framerate as much as the Ray Traced Ambient Occlusion Only file, as ray traced shadows are the more demanding setting.


Main File 2: Ray Traced Ambient Occlusion Only

Changes the Ray Tracing option in-game to only enable Ray Traced Ambient Occlusion for all quality levels.

Framerates will be improved over the vanilla game ray tracing, due to the lack of the performance heavy ray traced shadows. A good choice if you desire some form of ray tracing but can't take the performance hit of both of both ray tracing settings at once.

Main File 3: Soft Rasterised Shadows Only

Applies a blur filter to most non-raytraced shadows in ELDEN RING for all shadow quality levels, for those that prefer soft shadows over hard shadows. There are four levels of blur to choose from, with level 1 being the least and 4 being the most blur.

Main File 4: Improved Volumetric Quality Only

Allows volumetric effects in ELDEN RING to render at a much higher quality when Volumetric Quality is set to "High" or "Maximum" over the vanilla settings. "Medium" is now the same as the vanilla "Maximum" quality and "Low" disables volumetric effects entirely for the novelty. Still images don't do this justice, the improvement is much easier to notice when you play for yourself and compare the settings.

If the "Maximum" setting is too performance heavy, try using "High" as it's much better performance wise but still higher quality than vanilla.


Highlighted File: Beyond Maximum (work in progress/experimental, some changes may not work!)

Several settings have been adjusted at their highest selectable setting in favour of visual fidelity over performance, pushing things as far as possible before crashes occur. The mod is very performance heavy, with and without ray tracing enabled. There are also several options to choose, if you want to disable one thing but not the other, etc. (e.g. have RTAO only, RT shadows only, no soft shadows, etc.)

Generally, the setting before the highest (usually "High") now uses vanilla's "Maximum" quality values and the setting below (usually "Medium") now uses vanilla "High" setting values, so you can swap on the fly—reducing the need to enable/disable the mod when you want to get back to normal and higher framerate gameplay.

  • Level of Detail (LODs): All parameter values from the significantly better LOD restored 1.16 mod have been imported. Improves level of detail across the game and even increases the distance at which non-RT shadows are rendered. Has a large performance impact. Remove the regulation.bin file if you don't want these changes or notice issues.
  • Motion Blur: changed "High" setting to use hidden Ultra value parameters. This may not do anything.
  • Shadow Quality: all shadow settings now use soft shadows and the "Maximum" setting now uses up to sixteen times the detail higher resolution shadows than vanilla (this may drastically increase VRAM usage). "High" quality is the same as vanilla "Maximum", "Medium" is unchanged and "Low" disables most shadows from rendering, for the novelty.

  • Lighting Quality: "Maximum" setting has been changed to render lights several times further than vanilla. "High" setting now renders lights at 2x the vanilla Maximum setting distance and the "Medium" setting now renders at the vanilla Maximum setting distance.

  • Effects Quality: "Maximum" setting values are all quadrupled over the vanilla Maximum setting. "High" setting now renders at doubled distance over the vanilla Maximum setting. "Medium" setting now uses vanilla Maximum setting values. "Low" is unchanged.

  • Volumetric Lighting Quality: "Maximum" setting will now render volumetric lights at much higher quality with a heavy performance cost, "High" now uses settings that are in between vanilla Maximum and the new highest possible quality at a seemingly minimal performance cost, and "Medium" now uses vanilla Maximum settings. "Low" will disable volumetric effects entirely, for the novelty.

  • Reflection Quality: Reduced the amount of screen edge fade out for screen space reflections (SSR), allowing more of a reflection to appear near the edges of the screen. Additionally, SSR now displays higher fidelity reflections overall - in some areas this is hard to notice but in others it will be very apparent. Remove the "drawparam" folder if you dislike these fidelity changes and you'll have vanilla SSR but still keep the reduced screen edge fade.

  • Shader Quality: changed "High" setting to enable the hidden "highPrecisionNormalEnabled" parameter. This may not do anything.

  • Ray Tracing: "Maximum" has had its values adjusted to improve the sampling rate of the effects, to primarily address niche cases of spots in the game where RT artifacts can show up (ghosting, boiling, etc.). These can be unnoticeable/very hard to notice if you don't know what to look for or where to find them but the framerate cost is very noticeable (especially at 4K or higher). This is primarily meant for screenshotting, stick to "High" or lower otherwise!

    "High" now uses vanilla Maximum settings and "Medium" now uses vanilla High settings. "Low" now sets ray tracing render distance to "0", effectively disabling it - doing this lets you effectively disable RT when you want more performance and re-enable RT when you want quality, without having to Quit to Menu like normal when RT is set to "Off" (these changes don't work with the "Off" setting, unfortunately).

Known Issues & Workarounds

I am one person and cannot check the entire game including Shadow of the Erdtree to test every scenario. If something happens and you're sure it's a file from here causing it (with no other mods installed at all), report a bug.

Issue 1: Potential Crashes

Any known crashes have been fixed in the most recent releases. Report a crash if you find one!

Issue 2: Global Illumination Flickering Issue

ELDEN RING has an issue seemingly caused by recent NVIDIA drivers that can randomly cause global illumination flickering on both unmodded and modded setups. Certain mods exacerbate the problem with them installed but are not the root cause of the problem. Some files here contain changes that can increase the chance of it. This can occur with ray tracing enabled or disabled.

This issue is less frequent in the base game than it is in the Shadow of the Erdtree DLC and may be exclusive to the overworld as I've not noticed it in mini-dungeons (Caves, Catacombs, etc.) or the Underground maps (Ainsel River, Deeproot Depths, etc).

If you notice it happening, try closing and re-launching the game (the issue is intermittent and restarting can "fix" it for a little while in some cases but it's not guaranteed). If using my Beyond Maximum mod and you notice it, remove the regulation.bin file to remove the level of detail improvements, as that can increase the frequency of the issue.

Otherwise, try this mod: FSR Frame Generation and Temporal Super Resolution (ERSS-FG) as it has a workaround built-in that helps mitigate the issue (but can't fix it entirely) and offers other potential solutions in the description if you're willing to try them out.