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Rusty

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wightnite

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About this mod

Over 100 new incantations of varying classes, new catalysts, and more!

Requirements
Permissions and credits
DLC: Shadow of the Erdtree is REQUIRED to play this mod.


Features
→ Over 100 new incantations of varying classes, including entirely new subtypes
→ 8 new sacred seals that boost specific subtypes
→ 5 new classes
→ New balancing to vanilla incantations


Yet to be Added
→ Other incantation subtypes and classes yet to be revealed
→ New talismans & other equipment
→ New Iconography (by Artnobuddy & Rudolf Rockwell)
→ A separate “mode” where all incantations are placed in lore-appropriate locations and given requirements like those in vanilla (Recommended for full experience)


Past the Chapel of Anticipation, you will receive eight unique seals used for casting and boosting these new spells.
→ Seal of the Pureblood
→ High Priest Seal
→ Aeonian Seal
→ Frozen Gravel Stone Seal
→ Blasphemous Seal
→ Destined Death Seal
→ Divine Seal
→ Ruinous Seal



Please visit the following vendors for the appropriate spells:
These are not the final locations for the accessible version of the mod, as these will ideally have their own dedicated storefront.

Sellen:
→ Giantsflame
→ Blackflame
→ Bloodflame
→ Erdtree (Runic)
→ Two Fingers

Corhyn:
→ Destined Death
→ Ghost
→ Blasphemous
→ Miquellan

Kale:
→ Fire Knight
→ Divine
→ Spiral

East Limgrave Merchant:
→ Frenzyflame
→ Dragon Cult

Bernahl:
→ Golden Order
→ Bestial
→ Dragonkin
→ Dragon Communion
→ Crucible

Saintsbridge Merchant:
→ St. Trina
→ Esoteric
→ Microcosm

Twin Maiden Husks:
→ Servants of Rot


Special Thanks

→ LUNA for attempting to teach me how models and materials work
→ Rayan for eventually having to do them anyways


This mod uses Blubber's Repository for additional animations that aren't from the game itself.


Tutorials
ModEngine2 (I recommend installing this with Metis Mod Launcher)



ADDITIONAL STATEMENT REGARDING 101 SORCERIES:
A while back, I delisted my sorcery mod because I knew the DLC was coming out and would introduce a whole array of assets and effects and lore to work with. I've also become way more experienced with the aspects of modding since the sorcery mod, so I ultimately decided the best decision would be to just remake and re-release the mod completely from scratch. No idea when I'll do this; as far as mods go, my main attention has been on this one and will probably continue to be for a while.


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UPDATES:

0.71
- New seals now show the correct weapon effect text and boost their respective spells appropriately

0.72

- Elden Splinters no longer leaves behind extra vfx after casting
- Improved tracking on Pest-Thread Rockets, including accurate FP and stamina cost when charged
- Improved tracking on Deep-Purple Velourswarm
- Improved tracking on Viper Strikes
- Vfx on Great Runic Arrow no longer spawns on character's hand twice when casting
- Flame, Guide My Hands now has less forward momentum during lock-on

0.73
- The following incantations can now be purchased/found at their appropriate locations:
  • Shower, O Flame! (Sellen)
  • Cradle of Grievance (Homing Instinct)
  • Frenzied Ember Scatter (Homing Instinct)
  • Blistering Quietude (Homing Instinct)
- Blood Oath incantations are no longer castable in no-attack regions.
- Slightly increased animation speed of Piercing Runespear.
- Magnissax’s Prayer has been reworked to proc lightning effects with consecutive player attacks, similar to Millicent’s Prosthesis.
- Trina’s Inveigle casts more consistently on sloped surfaces and has been given more appropriate visuals.
- Fixed some casting animations that locked the player into a forward walk until further input.
- Dragoncrest Greatshield Talismannow blocks 20% of physical damage like usual.
- Most incantations have their horseback utility disabled since their animations do not lend themselves to be cast on horseback.
- The following incantations can now be cast on horseback:
  • Piercing Runespear
  • Order of Eternal Kinship
  • Song of Pale Skyborn
  • Frenzied Ember Scatter
  • Helphen’s Glare

0.73.1
- Fixed castability on most left-hand animations
- The flame vfx on Blackflame Spark now appears from the caster's hand
- General vfx improvements

0.8

NEW INCANTATION TYPE → ORACULAR (sold by Merchant Kale)
  • Fanning Beads
  • Great Percolating Froth
  • Envoy Sprite
  • Aegis of Heralds

- Blistering Quietude now has more fitting sound effects when casting.
- Runic Greatsword now appears in left hand when casting.
- Immutable Armor is now castable (no longer a shield enchantment).
- Dirge of the Flightless has reworked projectile spread and more forward momentum on the follow-up charge attack.
- Multiple incantations have reworked visual effects to lessen graphical workload.
- Various changes to balancing across the board.

- Discontinued a few incantations that didn’t seem thematic, unique, or just didn’t work in some cases.
- Updated item descriptions on all spells.
- Removed spare parts of other mods I was using for aesthetic purposes (whoops).

New Incantations:
  • Scouring Frenzyflame (Frenzy)
  • Drake Hunt Pledge (Dragon Communion)
  • Mother’s Anguished Litany (Microcosm)
  • Vanishing Nullspace (Microcosm)
  • Billow Forth, O Flame! (Giantsflame)
  • Knight’s Dragon Staff (Dragon Cult)

Frenzyflame and Dragon Cult incantations are now found at the East Limgrave Merchant near Mistwood Ruins