About this mod
Overhaul trying to make this pitifully useless but good looking weapon actually useful, by correctiong the ash of war behaviour and adding a 60 seconds weapon buff for the second input.
- Permissions and credits
- Donations
for 60 seconds (still pretty much useless against late base game bosses). Old's Lord Talisman will also increase this weapon buff duration
and the buff uses the same weapon buff VFX used on the AoW.
The mod also changes the weapon original moveset to the claymore's one, adds a matching trail to the weapon and "corrects" the AoW behaviour (check extra info for nerds).
Installation:
- Drop the regulation.bin into your ModEngine2 folder and it should work fine, or use smithbox for merging the included CVS files.
--- extra info for nerds ---
First Ash of War input (15 fp):
- AoE HOLY damage multiplier increased from 2x to 2.8x (+0.8x from second input first swing)
- AoE POISE damage multiplier increased from 3.5x to 5x (+1.5x from second input first swing)
Second Ash of War input (25 fp):
- first swing damage and poise damage nulled, the attack ID will be used for applying the weapon buff. (0.8x base weapon damage
multiplier plus 1.5x base poise damage multiplier changed to 0x, the damage was redistributed between first input AoE and second input
second swing)
- second swing had a weird behavior where either the weapon or the projectile would hit the target, both couldn't do it at the same time.
(they had the exact same damage multiplier of 3x for the weapon holy damage, physical attack wouldn't be added in case you hit with the
actual weapon). I changed that so now you can hit the weapon + projectile (+1x to the TOTAL weapon attack damage when hitting with
the actual weapon PLUS 0.8x PHYSICAL damage multiplier from the now nulled first swing)