Unlocks enemies and bosses as playable characters.
Requirements
DLC requirements
DLC name
Shadow of the Erdtree
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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Changelogs
Version v2.4
>Added Margit, the Fell Omen >Many quality of life and balance changes >Many bug fixes and improvements
Version v2.3
>Changes to Lordsworn Knights --Leyndell Knights will now fire lightning arrows when wielding the bow --Spear & Shield now has access to both shield bash attacks (Kick R1 & Kick R2) --Shield bash (Kick R1) will now flow into guard state if L1 input is held --Moved Spear & Shield's triple advancing thrust to charge R1 --Improved overall guard behavior
>Added Malenia, Blade of Miquella >Re-mapped Black Knife Assassin's advancing slash from sprint R1 to Action + Forward Dodge
Version v2.2
>Changes to Elemer of the Briar/Bell Bearing Hunter --Fixed dancing blade attacks costing unreasonable amounts of stamina --Fixed grab hitbox not matching the original NPC --Fixed weapon trails not matching the original NPC --Fade dodges will now chain to the second R1 slash
>Changes to Ancient Hero of Zamor --Fixed some damage levels not matching the original NPC --Can now cast a healing incantation by pressing the consumable input --Decreased HP
>Added Godrick Knights >Many small bug fixes, quality of life and balance changes
Version v2.1
>Added Bell Bearing Hunter >Many bug fixes and quality of life changes
Version v2.0.1
>Added Leyndell Knights >Fixed some of the Lordsworn Knights' VFX not working properly >Many small quality of life and balance changes
Version v2.0
>No longer changes any vanilla properties, all weapons are now unique to the mod >Added a shop to the Roundtable Hold that trades the vanilla +0 weapons or, in some cases, remembrances for the modded weapons >Added armor pieces for all the available enemies. These will give you the enemies' original hit materials and status resistances >Added Cuckoo Knights >Remapped a few attacks for consistency's sake
Version v1.9Hotfix
>Added Godfrey, First Elden Lord/Lord's Apparition >Fixed Horned Warrior (Curved Greatsword) not dropping from the original NPCs >Fixed some hitboxes not matching the original NPCs >Fixed Cleanrot Knight's parried animations not matching the weapon being used >Fixed some scripting errors related to weapon variants >Reworked battle start animations >Many bug fixes and quality of life changes
Hotfix
>Changes to Godfrey, First Elden Lord -Fixed issues with Serosh's model masks causing some performance issues -Re-mapped Axe Throw to Action + L1 -Many quality of life and balance changes
Version v1.8.1
>Changes to Hoarah Loux, Warrior -Decreased stamina costs -Fixed attacks not being categorized correctly
>Dodges are now fall protected >Fixed Crucible Knight Devonia not being able to turn outside of attacks >Many small bug fixes and quality of life changes
Version v1.8
>Fixed some of the Divine Bird Warrior's attacks not having a proper hitbox >Fixed missing text and descriptions >Fixed some of the Cleanrot Knight's bullet behaviors not matching the original NPC >Added Hoarah Loux, Warrior >Added altered variants of the Black Knife Assassins >Added altered variants of the Divine Warriors (Horned Warriors)
Version v1.7
>Added Divine Bird Warrior >Many quality of life and balance changes
Version v1.6.1
>Changes to Cleanrot Knight (Spear) --Added unique dodges when guarding --Added a quick guard poke (Guard + Kick R1) --Improved guard stability during the counter bash (Guard + R2) --Many bug fixes and improvements to the guarding state
Version v1.6
>Added Cleanrot Knights >Added Death Knight (Greataxe) >Adjusted hit and attack damage levels to better match the original NPCs >Many small bug fixes and improvements
Version v1.5
>Fixed sounds >Added Crucible Knight Siluria >Added sleep ailment animations >Many quality of life and balance changes >Fixed HKS errors causing incorrect damage levels to be applied during poise breaks >Other small bug fixes and improvements
Important note: Sounds are fully functional, but can be a bit unstable at times. If it stops working, unequipping and equipping the weapon or resting at a bonfire should always fix it.
Version v1.4
>Added Divine Beast Warrior >Fixed Headshot hits not triggering the proper damage animation >Fixed jumps being fall protected >Fixed unintentional attack chains >Reworked a few of Messmer's attack inputs to be more intuitive
Version v1.3
>Added Crucible Knight Devonia
Version v1.2
>Added Ancient Hero of Zamor
Version v1.1
>Added Death Knight >Fixed some missing model meshes >Resting at a bonfire now properly refills Blaidd's flask >Fixed poise meter not resetting after a stance break >Fixed Messmer's parry count not resetting after the third parry >Fixed Messmer not being immune to some status effects >Fixed missing weapon trails during some attacks
A mod that accurately adds enemies and bosses as playable characters, while still keeping the game engaging and challenging. Includes properties, movement, grabs, VFX and attack chains exactly as they are when used by the original NPC.
Playable NPCs Rellana, Twin Moon Knight Blaidd the Half-Wolf Black Knife Assassins Messmer the Impaler Death Knights Ancient Hero of Zamor Crucible Knights Siluria & Devonia Divine/Horned Warriors Cleanrot Knights Hoarah Loux, Warrior Godfrey, First Elden Lord/Lord's Apparition Lordsworn Knights Elemer of the Briar/Bell Bearing Hunter Malenia, Blade of Miquella Margit the Fell Omen
How It Works The mod adds a new shop to the Two Fingers. In there you will be able to trade the vanilla +0 weapons or, in some cases, remembrances for the modded weapons. Alternatively, they can also be cheated in using CE and the following IDs:
Added Attack Inputs Action + Attack Inputs Action + Dodges Usually a special dodge or dodge/dash attack in a specific direction Kick R1 & R2 Triggered by quickly taping forward movement and either R1 or R2 simultaneously L3 Has been repurposed into an attack input Jump Just in cases where the enemy/boss does not have a jump animation Backstep Usually a defensive maneuver or retreating attack Charge Inputs Many attacks can be charged by holding down the original input Original Attack Chains Combining attack inputs together will result in different follow-ups and combos.
Info for Merging This mod is not compatible with most Elden Ring mods and is meant to be a standalone experience. I will not provide any help with merging. Is compatible with Seamless Coop.