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engineofendtimes

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engineofendtimes

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About this mod

Personal use mod I decided to create and later publish as I couldn't find one that would fit my taste.
I strived to keep vanilla balance and feel while making more weapons, spells and skills viable.

Permissions and credits
The mod is intended for offline play and may result in a ban if used online.
Game Version 1.16

All changes included in the current update are documented below. For details on older updates, please refer to the Articles section.
For versions 1.0.0 to 1.5.0, the change logs contain all changes present in those versions.
Going forward, new change logs will include only the changes introduced in their respective patch numbers.
If you prefer any of the older versions, the files are included in the Files > File Archive section.

Mod Version 1.7.2
Bug Fix:
SpEffect [Standard VFX] Endure Lite III - Heavy, added for compatibility with my other mod Might and Magic, had an error causing it to use more FP than intended.

New Changes:
War Cry, Barbaric Roar, Braggart's Roar, Shriek of Milos, and Regal Roar now boost all damage types and work on spells.
I find the idea of a berserking battle mage quite compelling, and it's definitely not overpowered considering roar buffs cost FP, are time-limited,
and are in the 7.5-10% range, whereas catalyst bonuses are in the 10-30% range.

Braggart's Roar can now be found in one of the cells in Gaol Cave (in place of the Stonesword Key).
I hate the idea of killing Boggart. Also, he mentions that he was locked up with Dungeater in the same gaol,
so I thought this would be a fitting place, it could be this one.

Mod Version 1.7.1
Updated descriptions of Meteorite Staff and Frozen Lightning Spear.
If you play without the DLC and have a moment to check, please let me know if the description in your game matches the last two screenshots added to the 'Images' section.



Mod Version 1.7.0
I'm aware that the changes in this update may be more divisive than usual, so let me briefly explain how I came to these decisions.

I was never really happy with how FromSoft handled lightning in Elden Ring. While I understand that it can be associated with speed (DEX),
it always struck me as an awkward default choice. I believe that the main scaling of an element should depend on how you access it.  

  •     Intelligence corresponds to a scientific study of the element.  
  •     Faith represents veneration or an intuitive understanding, building rapport with the idea.  
  •     Arcane would be more like "hacking"—accessing power that should be completely alien or unintended for the character.  

I've long considered making red lightning scale with Arcane, but I worried that, under above logic,
everything in the game could theoretically scale with Arcane, which would obviously be terrible for balance.

Instead, I settled on Faith scaling for red lightning to distinguish it from the dragon communion approach to accessing draconic powers.
Red lightning is drawn from veneration and rapport, whereas dragon communion is about forcibly claiming power.  

Blue lightning, on the other hand, is an artificial creation of scholars from the Eternal Cities, so it makes sense for it to scale with Intelligence.  

Marais Executioner's Sword
Fully converted it from the greatsword class into a colossal greatsword.
(model/hitbox length and width increased by 15%)
Kept unique heavy attack.
Weight: 11.5 -> 22.5
Requirements: STR/DEX/ARC 24/14/23 -> 34/12/18
Scaling: STR/DEX/ARC 63/7/30 -> 58/7/34
Damage: Physical/Magic/Stamina 94/61/72 -> 108/79/92
Critical Multiplier: 1 -> 1.15

Regalia of Eochaid
Kept it as a straight sword but model and hitbox are enlarged by 15%.
Shifted it from DEX/ARC to STR/ARC weapon.
Weight: 5.5 -> 7.5
Requirements: STR/DEX/ARC 12/18/15 -> 18/12/21
Scaling: STR/DEX/ARC 15/37/37 -> 26/15/42
Damage: Physical/Magic/Stamina 89/57/54 -> 89/64/54

Ghiza's Wheel
Added arcane scaling to both physical damage and bleed.
Scaling: STR/DEX/ARC 42/42/0 -> 38/34/21

Dragon Communion Seal
Shifted it from FTH/ARC seal to STR/ARC, you are tapping into power of mighty dragons,
it makes sense that mimicking them in more ways lets you draw more power.
Requirements: STR/FTH/ARC 0/10/10 -> 15/0/17
Scaling: STR/FTH/ARC 0/30/75 -> 45/0/60
    
Watchdog's Greatsword
Increased rarity when it drops from Common to Rare (only visual indicator when it drops).
Gave it Marais Executioner's Sword uniqe heavy attack as it nicely mimics similar move from Watchdogs.

Meteoric Ore Blade
Increased model and hitbox length while decreasing blade thickness by 15%.
It plays now similarly to greatswords in terms of different qualites.
(poise damage multiplier, interactions with blocking enemies, certain talismans etc.)
Weight: 7.5 -> 9.5
Requirements: STR/DEX/INT 15/14/18 -> 26/14/18
Scaling: Unchanged
Damage: Physical/Magic/Stamina 112/72/52 -> 112/93/74

Dragonscale Blade
Added INT scaling, increases damage of Frozen Lightning Spear by 15% while being held.
Requirements: STR/DEX/INT 12/20/0 -> 12/18/18
Scaling: STR/DEX/INT 30/60/0 -> 24/36/52
Damage: Physical/Lightning/Stamina 110/0/45 -> 110/44/45

Dragon Halberd
Added INT scaling, increases damage of Frozen Lightning Spear by 15% while being held.
Requirements: STR/DEX/INT 22/10/0 -> 22/10/12
Scaling: STR/DEX/INT 51/35/0 -> 45/32/34
Damage: Physical/Lightning/Stamina 135/0/68 -> 135/54/68

Bolt of Gransax
Converted into FTH weapon.
Requirements: STR/DEX/FTH 20/40/0 -> 20/20/37
Scaling: STR/DEX/FTH 30/40/0 -> 25/25/58
Damage: Unchanged
Ancient Dragon Bonus Damage: 10% -> 20%
Dragon Bonus Damage: 20% -> 40%

Dragon King's Cragblade
Converted into FTH weapon.
Requirements: STR/DEX/FTH 18/37/0 -> 18/27/17
Scaling: STR/DEX/FTH 23/57/0 -> 28/42/57
Damage: Unchanged
Ancient Dragon Bonus Damage: 15% -> 20%
Dragon Bonus Damage: 30% -> 40%

Dragon Greatclaw
Converted into FTH weapon.
Weight: 16 -> 18
Requirements: STR/DEX/FTH 30/14/0 -> 30/14/12
Scaling: STR/DEX/FTH 45/35/0 -> 45/15/45
Damage: Physical/Lightning/Stamina 120/78/80 -> 120/78/95
Ancient Dragon Bonus Damage: 15% -> 20%
Dragon Bonus Damage: 30% -> 40%

Dragonclaw Shield
Converted into FTH weapon.
Requirements: STR/DEX/FTH 28/12/0 -> 28/12/8
Scaling: STR/DEX/FTH 40/20/0 -> 40/20/20
Damage: Unchanged
Ancient Dragon Bonus Damage: 15% -> 20%
Dragon Bonus Damage: 30% -> 40%

Flowerstone Gavel
Converted into FTH weapon.
Requirements: STR/DEX/FTH/ARC 14/8/0/15 -> 18/8/24/0
Scaling: STR/DEX/FTH/ARC 39/25/0/39 -> 39/15/39/0
Damage: Unchanged
Ancient Dragon Bonus Damage: 15% -> 20%
Dragon Bonus Damage: 30% -> 40%

Frozen Lightning Spear
Reworked it into sorcery.
Damage is being buffed by Dragon Halberd and Dragonscale Blade, not by Gravel Stone Seal.
Requirements: INT/FTH 0/34 -> 58/0
Cost: FP/SP 29/39 -> 38/60
Range is increased by 50%.
I strived to make lighting strikes look more chaotic without compromising coverage.

Theodorix's Magma/Magma Breath
You will find them much more reliable while locked on, they can be also free aimed pretty well.
Range: About half of Cannon of Haima.

Theodorix's Magma
Damage: Stamina 240 -> 480
Poise Damage: 16.8 -> 36

Magma Breath
Damage: Stamina 180 -> 360
Poise Damage: 12.025 -> 24
    
Agheel's Flame
Damage: Fire/Stamina 169/90 -> 188/140
Damage Level (stagger): Medium Stagger -> Launch Back
Range: increased by 25%
    
Borealis's Mist
Damage: Stamina 90 -> 140
Damage Level (stagger): Medium Stagger -> Launch Back
Range: increased by 25%

Smarag's Glintstone Breath
Damage: Stamina 90 -> 140
Damage Level (stagger): Medium Stagger -> Launch Back
Range: increased by 25%

Ghostflame Breath
Damage: Magic/Stamina 168/90 -> 197/140
Damage Level (stagger): Medium Stagger -> Launch Back
Range: increased by 25%

Ekzykes's Decay
Damage: Stamina 80 -> 140
Damage Level (stagger): Medium Stagger -> Launch Back
Range: increased by 25%
Scarlet Rot Buildup: 65 -> 90

Greyoll's Roar
Damage: Stamina 220 -> 480
Poise Damage: 16.1135 -> 36

Dragonmaw
Damage: Physical/Stamina 628/360 -> 565/760

Dragon Communion Spells - Requirements Adjustments  
They are now Arcane-only rather than FTH/ARC.

Dragonfire: FTH/ARC 15/12 -> 0/27
Dragonice: FTH/ARC 15/12 -> 0/27
Dragonclaw: FTH/ARC 17/13 -> 0/17
Dragonmaw: FTH/ARC 24/16 -> 0/31
Magma Breath: FTH/ARC 14/10 -> 0/21
Rotten Breath: FTH/ARC 15/12 -> 0/27
Glintstone Breath: FTH/ARC 15/12 -> 0/27
Borealis's Mist: FTH/ARC 23/15 -> 0/38
Smarag's Glintstone Breath: FTH/ARC 23/15 -> 0/38
Ghostflame Breath: FTH/ARC 23/15 -> 0/38
Agheel's Flame: FTH/ARC 23/15 -> 0/38
Ekzykes's Decay: FTH/ARC 23/15 -> 0/38
Theodorix's Magma: FTH/ARC 21/14 -> 0/35
Greyoll's Roar: FTH/ARC 28/17 -> 0/45
Bayle's Tyranny: Unchanged
Bayle's Flame Lightning: Unchanged

Edited Params: AtkParam_Pc, EquipParamGem, EquipParamWeapon, ItemLotParam_enemy, ItemLotParam_map, SpEffectParam, Bullet, Magic, SpEffectVfxParam, CharaInitParam


Installation:
  • Ensure you have ModEngine2 installed:
    https://github.com/soulsmods/ModEngine2/releases
  • Extract the mod.
  • Place the "regulation.bin", "parts", 'msg' files in the "mod" folder within the ModEngine2 directory
  • Run the game using "launchmod_eldenring.bat"

My other mods:
Mods I like to play with: