About this mod
Certain spells and weapon arts convey a feeling of power but don't live up to their hype.
In many cases, because even a wet fart is able to stagger you out of it.
I added an 'Endure-like' effect in the apex moments of a few of them.
- Permissions and credits
https://www.nexusmods.com/eldenring/mods/7148
Mod Version 1.0.1
Bug Fix:
SpEffect [Standard VFX] Endure Lite III - Heavy, had an error causing it to use more FP than intended.
SpEffect [Standard VFX] Endure - Troll's Roar, PVE Holy damage negation was set to 15 instead of 35%.
Mod Version 1.0.0
I created 4 tiers of 'Endure-like' effects:
[Standard VFX] Endure - Troll's Roar:
ID: 1649
Duration: 2.5s
Damage Reduction: 35%
Stagger Resistance.
[No VFX] Endure Lite I - Magic:
ID: 1657
Duration: 0.5s
Damage Reduction: 15%
Stagger Resistance.
[Lightning VFX] Endure Lite II - Lightning:
ID: 1658
Duration: 1s
Damage Reduction: 15%
Stagger Resistance.
[Standard VFX] Endure Lite III - Heavy:
ID: 1659
Duration: 1.5s
Damage Reduction: 15%
Stagger Resistance.
Modified Spells:
Aspects of the Crucible Horns:
TAE: 471
Slightly increased dexterity influence on spell startup animation: Max Speed Up Frames 10 -> 12
Aspects of the Crucible Tail:
TAE: 470
Slightly increased dexterity influence on spell startup animation: Max Speed Up Frames 8 -> 10
Added screen rumble and 'Endure Lite I' right before the second tail slam.
Modified Skills:
Carian Greatsword/Grandeur/Sovereignty:
TAEs: 666,667,885
Added screen rumble and 'Endure Lite I' exactly when skills are fully charged.
Lightning Slash:
TAE: 665
Added screen rumble and 'Endure Lite II' exactly when lightning hits player's weapon.
Stamp, Upward Cut/Sweep:
TAE: 606, 607 inherits from 606
Added screen rumble and 'Endure Lite III' exactly when the player's foot hits the floor (while going into a low stance).
Troll's Roar:
TAE: 743
Added 'Endure - Troll's Roar' after finishing stamp part of the skill.
Edited Params:
SpEffectParam
Edited TAEs:
470, 471, 606, 607, 666, 667, 743, 885
Installation:
- Ensure you have ModEngine2 installed:
https://github.com/soulsmods/ModEngine2/releases - Extract the mod.
- Place the "regulation.bin" file and "chr" in the "mod" folder within the ModEngine2 directory
- Run the game using "launchmod_eldenring.bat"
I included CSV for merging with other mods, only 4 effects from "regulation.bin are needed for this mod to work:
SpEffectParams:
1649, 1657, 1658, 1659
Above effects are already included in Vanilla Plus, so if you have it installed you don't need merging or "regulation.bin", only "chr" file.
You will still need 'chr' file for updated animations events though.
My other mods:
- Vanilla Plus - Weapons, Spells and Skills Overhaul
https://www.nexusmods.com/eldenring/mods/7148
- Immersive Difficulty
https://www.nexusmods.com/eldenring/mods/7179
- Sekiro Dash DLC
https://www.nexusmods.com/eldenring/mods/5310
- Transmogrify Armor
https://www.nexusmods.com/eldenring/mods/3596